Linked data flows in multi-player games for servitization

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Linked data flows in multi-player games for servitization Victoria Uren & Christopher Brewster Spring Servitization Conference May 20-22 2013

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A presentation by Victoria Uren & Christopher Brewster for the Spring Servitization Conference held at Aston University May 20-22 2013

Transcript of Linked data flows in multi-player games for servitization

Page 1: Linked data flows in multi-player games for servitization

Linked data flows in multi-player games for servitization

Victoria Uren & Christopher BrewsterSpring Servitization ConferenceMay 20-22 2013

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Introduction

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The Problem – Barriers to Servitization

• Adopting servitization is a major strategic decision• Profits may go down as well as up (Grönroos & Ojalsalo, 2004)

• Income from new sources• …but new expenditure too

• Manufacturers may need new skills• Service staff• Customer support tasks• New marketing approaches

• Increased complexity of communication• Downstream with customers• Within the company• Upstream suppliers

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Serious Games

• Serious Games “entertain, educate & inform”• Allow experimentation in safe, simulated environments• “Traditional” military, medical & safety applications • Increasing use in business training

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A Multi-player Game

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Widget Producer GameB

ase Make

machine

Sell machine

Inte

rme

dia

te Service machine

Ad

van

ced Guarantee

widget production

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Base Level

Customer

Sales

Negotiates price

Factory

Produces WP

Receives WP

Submits order

Images © 2004–2013 Florida Center for Instructional Technology

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Base Level Data

• production costs• number of machines sold• price for each machine• production capacity of factory

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Intermediate Level

Customer

Sales

Negotiates priceArranges service contract

Factory

Produces WPReceives WP

Submits order

Images © 2004–2013 Florida Center for Instructional Technology

Designer

Service

Fix WP

Report faults

Makes spares

Uses spares

Improves

calls out service teamInforms of contract

conditions

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Intermediate Level Data

• production costs• number of machines

sold• price for each

machine• production capacity of

factory• number of units with

servicing contracts and their value

• unit average quality • cost of spare parts • cost of warehousing

spares• cost of service

personnel time • Buyer satisfaction

levels • cost of design time

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Advanced Level

Images © 2004–2013 Florida Center for Instructional Technology

Strategic Planner

Monitors all data and sets targets for next round

Negotiates guarantee

Lend substitute machine

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Advanced Level Data

• As for Intermediate, plus:• number of days for which a substitute machine must

be supplied and cost • number of substitute Widget Producer units held in

stock and cost • number of units with premium servicing contracts

and their value• number of substitute units requested• number of substitute units loaned on time

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The Problem is Increased Complexity

• As the game progresses – as servitzation is implemented• More players are involved• More data is required• Trade offs become more complex• Players need to know more about each other’s role

• Should Sales offer the guarantee to a customer who is located far from the warehouse?

• Is it worth the designer replacing failing component X with a more expensive one to reduce service call outs?

• How should factory balance the production of new units vs spare parts to ensure service is maintained & orders fulfilled?

• How many spares and replacement machines need to be stocked?

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Potential Data Formats

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Existing Business Data Exchange Standards

• Electronic Data Exchange (EDI)• Data format for business transaction documents (e.g. invoices)• Developed initially by Motor industry• Significant start-up challenges• Can require complex mapping to incorporate new data

• GS1 bar code standard• incorporates detail of many features of products

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Data Opportunities

• Open Data• data generated by the public

sector made available for public use, e.g. crime statistics, health service data

• Web 3.0 / Semantic web• innovative technologies for

machine understandable data on the web

• Open Linked Data• a powerful merge of both

Image Semantic Web Stack, source Wikipedia

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Open Linked Data

• RDF/XML standard for sharable data• Published according to four simple rules (Berners-Lee 2006)

1. Use URIs as names for things 2. Use HTTP URIs so that people can look up those names 3. When someone looks up a URI, provide useful information,

using the standards (RDF, SPARQL) 4. Include links to other URIs, so that they can discover more

things

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The Linked Data “Cloud”

Image: http://lod-cloud.net/

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Linked Data State of the Art

http://www.bbc.co.uk/blogs/internet/posts/Linked-Data-Connecting-together-the-BBCs-Online-Content

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Linked Data in Games

• Supports incorporation of public datasets• OpenStreetMap – data about location of Buyers and service

depots• GB Road traffic counts – data about traffic flow per major road

junction per year• Supports reuse of the game architecture for different scenarios

• MusikBrainz – data about albums, performers etc., for changing business models in the music industry

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Linked Data in Supply Chains

• Linked data technologies don’t have to be open web• Intranet & VPN use web technologies

• Different partners need different kinds of data:• raw materials, component production, assembly, fitting, repair

and maintenance • Agile supply chains need to connect new partners to information

networks quickly:• Mapping for Linked data executed simply using SameAs links• EDI can be rendered as XML

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Conclusions

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Summary

• Serious games open an opportunity to reduce barriers to servitization uptake by educating business people through simulated environments

• Servitization barriers include increased complexity of data and communication channels

• A game scenario was conceived which demonstrated data and communication complexity issues

• Linked data proposed as a flexible data format both within the game and in supply chains more widely

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References

• Grönroos, C., & Ojalsalo, K. (2004). Service Productivity: towards a conceptualisation of the transformation of inputs into economic results in services. Journal of Business Research, 57(4), 414–423.

• Berners-Lee, T. (2006). Linked Data - Design Issues. Retrieved July 23, http://www.w3.org/ DesignIssues/LinkedData.html

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Thanks for listening – questions?