Level 1 Handbook

61
FLWCA COMBATIVES ACADEMY FLWCA COMBATIVES ACADEMY FLWCA COMBATIVES ACADEMY FLWCA COMBATIVES ACADEMY Level I Handbook

Transcript of Level 1 Handbook

Page 1: Level 1 Handbook

FLWCA COMBATIVES ACADEMYFLWCA COMBATIVES ACADEMYFLWCA COMBATIVES ACADEMYFLWCA COMBATIVES ACADEMY

Level I Handbook

Page 2: Level 1 Handbook

The History Modern Army Combatives

The History Modern Army Combatives (MAC)

In 1995 when the Commander of the 2nd Ranger Battalion ordered a reinvigoration Combatives training within the battalion, it didn’t take long for serious problems with the Army’s existing Combatives program to surface. There was the general feeling among the Rangers that the techniques would not work and that it was a waste of valuable training time. In general the Rangers would rather have been shooting, road marching or anything else that they felt they would get actual training value from. At that time the Army had a Combatives manual, FM 21-150 (1992), but had no program to produce qualified instructors or any system for implementing the training in units other than the vague approach of leaving it to local commander’s discretion. Unit instructors inevitably ended up being whatever martial arts hobbyist happened to be in that unit and the training progressed along the lines of whatever civilian martial arts they had studied in their off duty time. In most units there was no training at all. The Ranger commander appointed a committee, headed by Matt Larsen, which began to look for a better method. The instructors within the battalion consisted of various traditional martial artists: karate, ju-jitsu, ninjitsu, boxing, wrestling etc. J. Robinson, the head coach of the University of Minnesota wrestling program, himself a Vietnam era Ranger, came out to evaluate the emerging program and gave some valuable advice, mainly that a successful program must have a competitive aspect in order to motivate Soldiers to train and that it must include “live” sparing in order to be useful in growing a combative culture. The committee began to develop a program based around wrestling, boxing and the various martial arts they had experienced such as Judo and Muay Thai. Eventually, after looking at many different systems, several Rangers went to train at the Gracie Jiu-Jitsu Academy in Torrance, California. The Jiu-Jitsu taught at the Gracie Academy fit many of the battalions needs. It was easy to learn, had a competitive form, and was proven effective within the arena of Mixed Martial Arts fighting. It did however have some problems. Gracie Jiu-Jitsu was principally designed for the venue that had made it famous, one on one arena fighting, also, sportive Jiu-Jitsu, had great potential to change the art into something not oriented toward fighting at all. Rorion and Royce Gracie made three trips to the battalion over the next couple of years and Larsen and a couple of others made the trip down to Torrance on their own. During this time within the battalion they were developing the drill based training program that has become an essential element in the Modern Army Combatives (MAC) program. The basic idea is that, since commanders have many competing priorities when it comes to training their units, any Combatives program that competes for training time with, for example, shooting is doomed to failure. A successful Combatives program then must fit around the other elements of a units training. By developing a system based on drills, each drill being designed to engrain the basic concepts behind the system, small unit leaders can train Combatives as a part of their existing physical training program without displacing other elements such as running our other forms of PT. With this approach, Combatives can become an integral part of every Soldier’s normal day. As the system matured they began to realize what it was about the techniques of Brazilian Jiu-Jitsu that made them work, namely that you could practice them at full speed against a fully resistant opponent. With this principle, techniques that do not work are quickly abandoned for those that do. They also began to draw from other martial arts that share various levels of this “live” training to fill in the tactical gaps of pure Gracie Jiu-Jitsu. The classic plan of taking an opponent down and submitting them works well in the arena but in the real world the tactics must fit the tactical situation and therefore this basic “rice and beans” approach of take them down and finish them on the ground wasn’t enough for the Ranger’s needs.

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As the program began to grow technically, its success made it grow outside of the battalion, at first to the rest of the Ranger Regiment, and then throughout the infantry and eventually, with the publishing of the new Field Manual FM 3-25.150 (2002) written by Larsen, became doctrine Army wide. As they began to explore the various training methods of the other “feeder arts”, the ways they complemented each other and exposed each others weaknesses become clear. The concept of positional dominance from Jiu-Jitsu was expanded to the other ranges of combat and blended with techniques from wrestling, boxing, Muay Thai, judo to name just a few. With weapons fighting lessons from Kali and the western martial arts and their own experience from years in the infantry including actual combat, by September 11th, 2001 they had developed a totally integrated system of Close Quarters Combat and laid a sound foundation from which to learn the lessons of the battlefields to come. By that time Larsen had already established what would become the U.S. Army Combatives School at Ft. Benning Georgia, to train the cadre at various infantry leadership courses, and the first two levels of Combatives Instructor qualification which at that time was still primarily drawn from the lessons from Mixed Martial Arts competitions mixed with the prevailing wisdom on Close Quarters Battle. When fighting started in Afghanistan, they began to conduct post action interviews with Soldiers who had been involved in hand-to-hand fighting, developing an interview format and procedures to draw out the lessons that might be missed in a simple narrative. What equipment was the Soldier wearing, what was the tactical situation and other questions? In the years since then, the Combatives School has conducted hundreds of these interviews and adjusted the curriculum with the lessons learned. For example, while every hand-to-hand fight documented has involved grappling, there have not been any that involved striking alone although striking is always a part of the grappling. Also, around thirty percent of the fights have ended with gun shots. Fighting in an environment where everyone is armed means that very frequently the fight is over who controls the weapons. In order to improve the hand-to-hand fighting ability of every Soldier in a unit, it is necessary to systematically develop skills, movement patterns and understanding of fight strategy. The basic techniques are a blueprint for doing just that. This is the method used in the first two instructor training courses. Before moving on Soldiers should have mastered every detail of these basic techniques and drills. Beyond these basics, which must be proscriptive because of the demands of teaching over a million students, the training will become conceptual, more how to train than technique specific. At that level the techniques should be taken as examples of the kind of things that work and should point you in the right direction. The nature of today’s battlefield, the equipment we may be wearing, the missions we find ourselves tasked with, like the needs that you may have for Combatives training, are constantly changing. Effective Combatives training must also be an ever evolving process. The Modern Army Combatives Program will point you in the right direction to begin that process.

FIGHT TACTICS/TRAINING STRATEGY

When two untrained fighters meet, almost anywhere in the world, their tactic to win the fight will most likely be to pummel each other with their fists until one of them receives enough damage that they cannot fight back effectively. This is referred to as the Universal Fight Plan because everyone knows it instinctively. The approach that most martial arts take to training is to make fighters better at executing this same strategy. This has the drawback of pitting fighters directly against their opponent in what essentially becomes a contest of athletic ability, the bigger, stronger and faster of the two having a natural advantage. With a large enough skill advantage this can be overcome but striking skill is one of the more difficult areas of combative technique to master. It is more efficient to teach fighters to control a fight by controlling the elements of the fight. These elements are the Range , Angle and Level . The first step is to teach a tactic that defeats the universal

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fight plan through this control and lays a foundation for mastering more complex tactics that are dependant on higher levels of skill. The Basic fight strategy of MAC has three phases. They are: 1. Close the distance The untrained fighter is primarily dangerous at punching range. The goal is to avoid that range. Even if you are the superior striker, the most dangerous thing you can do is to spend time at the range where the enemy has the highest probability of victory. When training soldiers, the primary goal should be instilling the courage to close the distance. The willingness to close with the enemy is the defining characteristic of a warrior and the ability to do so against an opponent who is trying to hit you is the first step in learning the use of range to control a fight. 2. Gain dominant position Before any killing or disabling technique can be applied, the soldier must first gain and maintain dominant body position. It is the leverage gained from dominant body position that allows the fighter to defeat a stronger opponent. An appreciation for dominant position is fundamental to becoming a proficient fighter because it ties together what would otherwise be a long confusing list of unrelated techniques. If a finishing technique is attempted from dominant position and fails, the fighter can simply try again. If, on the other hand, a finishing technique is attempted from other than dominant position and fails, it will usually mean defeat. 3. Finish the fight When dominant body position has been achieved, the fighter can begin attempts to finish the fight secure in the knowledge that if an attempt fails, as long as he maintains dominant position, he may simply try again. Training will start with ground grappling, which is not only easier both to teach and to learn, but also provides a sound base from which to move to the more difficult standing techniques. The material covered in this handbook is considered the baseline knowledge that every soldier should know.

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Dril

l One

1. Stand in Base -- Sit like a fighter

-- Knee through the armpit

-- assume a fighters stance

2. Escape the Mount, Trap and Roll -- Elbows in and on the ground

-- Capture the arm

-- First hand with no thumb

-- Second hand with the thumb on the outside

-- Capture the leg on the same side

-- Knee in the butt

-- Lift with the hips

-- Roll over into his guard

3. Pass the Guard -- Assume good posture

-- Control the arms at the biceps

-- One leg comes up to turn the hips

-- Same side hand goes through the legs, fingers first

-- Place the hand on the ground and the knee on the

ground and scoot away

-- Step and reach

-- Grasp the collar with the thumb on the inside

-- Change the knees and bring the hips around to the

side

-- Stack him up, pushing his knee straight over his

head until you break the grip of his legs

-- Let his leg past your head

-- Place the elbow in the elbow notch

-- Place the other hand under the hips and assume a

good side control position

4. Achieve the Mount from Side Control -- Sit through and place your knee against the hip

-- Spread your legs to avoid being taken over

backwards

-- Use the hand to clear the legs

-- Step over and mount

5. Arm Push and Roll to the Rear Mount -- Trap opponent arm with your chest

-- Ratchet opponent onto his stomach

-- Position your feet near opponent’s hips

-- As opponent rises to hands and knees execute the

rear mount

6. Escape the Rear Mount -- Arms beside your head and other hand in your

armpit

-- Opponent’s hand points the way

-- Fall to the side

-- Scoot out to that side

-- Use the ground to “scrape” him off your back

-- Get the knee on the ground at his hip

-- Use the foot to hook under his knee

-- Roll into and gain the mount

7. Escape the Mount, Shrimp to the Guard --You have captured your opponent’s arm in an

attempt to roll him. He moves his leg to avoid being

rolled and creates an opening

-- Uses your elbow to lift his leg, face toward the

opening and move your leg under it until the knee

comes out, loops over leg, and hooks that leg

-- Places your weight on the foot of that leg and turn

to face the other side

-- Use your hands to push on the opponent’s leg

-- Moves your other leg under the opponent’s leg

and over like

-- If you foot gets caught faces away from it and

moves your hips back to make space

-- Places your opponent in your guard

8. Scissors Sweep -- Enemy creates space when raising leg to pass

guard

-- Grasp opposite arm, relax guard, pivot on his thigh

with your calf

-- Drop opposite knee flat on ground in front of his

posted knee

-- Drop knee of pivot leg across enemy’s waist line,

hook hip with foot

-- Grasp collar with free hand, pull down

-- Scissors legs, end up mounted

9. Rear Naked Choke -- Biceps against one side of the neck

-- Forearm against the other side

-- Shrug to synch it up

-- Place the hand of the choking arm on biceps of

other arm

-- Hand comes behind his head as if you were

combing his hair

-- Tuck your head down

-- Choke by expanding the chest

-- Only done from the rear mount

10. Cross Collar Choke from the Mount and

Guard -- Weak hand opens the collar

-- Hand goes in fingers first

Dril

l Tw

oD

rill Three

(pg-6)

(pg-16)

(pg-18)

(21)

(24)

(pg-27)

(30)

(pg-32)

(pg-33)

(pg-42)

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-- All the way behind the neck

-- Second hand goes under the first

-- Fingers on the inside all the way until it meets the

other hand

-- Turn wrists so that your palms face you

-- Pull him into you

-- Choke by expanding the chest, pulling the

shoulders back and elbows in to your sides

-- Done from either the mount or the guard

11. The Bent Arm Bar (Mount and Side

Control) -- You are mounted and your opponent blocks with

arms parallel

-- With the heel of the hands, strike the opposite

arm and drive it to the ground

-- Elbow in elbow notch and thumb-less grip

-- Other arm goes under the elbow and grasps your

own wrist

-- Drag like a paintbrush and raise the elbow at the

same time

-- Keep head down on the wrist /protect eyes

12. The Straight Arm Bar from the Mount -- The opponent tries to defend the mount by

pushing straight up again your chest

-- Lean on his arms and decide which arm you want

to break

-- Arms go over and under the arm to the broken

-- With all of your weight resting on his hands, pop

up to a low squatting position Note: Keep butt low

-- Turn away from the arm to be broken and move

the foot over the head

-- Slide down the arm like a fireman’s pole

-- Pinch the arm between your legs

-- Break the arm by raising the hips up against the

elbow joint

-- Do not cross the feet

13. The Straight Arm Bar from the Guard -- Your opponent is in the guard and attempting a

choke

-- Decide which arm to break

-- Grasp the arm to be broken at or above the elbow

-- Place the other hand to the knee, palm up

-- Relax the legs and bring them above you

-- Curl your back

-- Pull with the arm under his leg and spin

-- Place the leg over his head

-- Pull the hand from behind the knee and grasp his

wrist

-- Break the elbow with forward hip pressure

14. Sweep from the Attempted Straight

Arm Bar -- The enemy tucks his head to avoid the arm bar

-- Pull his leg close to your head

-- Swing leg to gain momentum, and curl it

-- Push him straight over to come up mounted

15. Close the Gap and Achieve the Clinch -- Start from a fighting stance outside of kicking

range

-- Tuck in your chin and use the arms to cover the

vital points of the head

-- Aggressively close the distance

-- Head goes to the enemy’s chest and cupped

hands to his biceps

-- Face away from the side you are moving to

-- Control the far side arm by reaching over it and

pulling into your armpit, holding it at the elbow

-- Drive the other elbow under his elbow

-- Grasp him around the waist

16. Front Takedown to the Mount -- Release the grip on the elbow and grasp hands

behind his hip

-- Step slightly to his front

-- Pull with the hands and push with head to push

him over backwards

-- Release the grip as he falls and step over to the

mount

17. Rear Takedown -- Head in opponent’s lower back

-- Trap opponent’s far foot

-- Sit down while maintaining hold on opponent

-- Release grip as opponent falls and step over into

mount

18. Front Guillotine Choke -- The opponent attempts a double leg takedown

-- Sprawl slightly so that his head is in your armpit

-- Reach around under his chin

-- Without going around his arm grasp the hand of

the first arm with the second

-- Both palms should be facing you

-- Pull up to tighten the choke

-- Sit down to place the enemy in the guard

-- Finish the choke by pulling with the arms and

pushing with the legs

(pg-35)

(37)

(39)(pg-40)

(pg-46)

(pg-44)

(pg-50)

(pg-51)

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GR

OU

ND

GR

AP

PLIN

G—

BA

SIC

TE

CH

NIQ

UE

S

ST

AN

D IN

BA

SE

S

tand I

n B

ase

allo

ws t

he f

ighte

r to

sta

nd i

n t

he p

resence o

f an o

pp

on

ent

or

pote

ntia

l opp

on

ent

without

com

pro

mis

ing h

is b

ase a

nd m

akin

g

him

self v

uln

era

ble

to a

ttack. L

ead

ers

sho

uld

rein

forc

e the p

rincip

les o

f b

od

y m

ovem

ent in

here

nt in

this

techn

iqu

e e

very

tim

e a

fig

hte

r sta

nds u

p.

(1)

Sit lik

e a fighte

r. P

lace your

dom

inant

ha

nd

be

hin

d y

ou o

n t

he

gro

und t

o pro

vid

e a b

ase.

Bend

yo

ur

non-d

om

ina

nt

leg

at

the

knee,

an

d p

ost

the fo

ot

on

th

e

gro

und.

Ben

d y

our

no

n-d

om

inant

arm

at

the e

lbo

w,

and p

lace

the

elb

ow

ne

ar

the

knee o

f your

non-

dom

inant

leg,

with

the

pa

lm

of

yo

ur

ha

nd in

fr

ont

of

yo

ur

head

fa

cin

g

your

oppo

ne

nt

to d

efe

nd

blo

ws.

Kee

p th

e str

ikin

g fo

ot

of

yo

ur

dom

ina

nt

leg p

ara

llel

to t

he

gro

und,

an

d u

se it to

kic

k your

opp

on

ent

to

cre

ate

space

to

sta

nd.

(2)

Pla

cin

g yo

ur

we

ight

on

yo

ur

dom

inan

t hand

and

non-d

om

ina

nt

foot, pic

k up

th

e r

est of

your

bod

y.

(3)

Sw

ing t

he l

eg b

etw

ee

n t

he t

wo

posts

.

WA

RN

ING

NE

VE

R b

en

d o

ver

at

yo

ur

wais

t. T

his

will allo

w y

ou

r o

pp

on

en

t to

str

ike y

ou

r fa

ce w

ith

kn

ees a

nd

kic

ks.

(4)

Pla

ce

the

fo

ot

be

hin

d

yo

ur

dom

ina

nt han

d.

NO

TE

: K

eep

th

e

knee

beh

ind y

our

sa

me-s

ide a

rm,

as s

ho

wn.

(5)

After

pla

cin

g y

our

weig

ht

on

both

fe

et,

lift

your

hand

from

the g

round, and a

ssum

e

a F

ighting S

tance.

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OU

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PLIN

G—

BA

SIC

TE

CH

NIQ

UE

S

FIG

HT

ING

ST

AN

CE

T

he F

ighting S

tance a

llow

s t

he S

old

ier

to a

ssum

e a

n o

ffensiv

e p

ostu

re c

onduciv

e t

o a

ttack,

while

still

bein

g a

ble

to m

ove a

nd d

efe

nd h

imself.

The

Fig

hting S

tance is n

ot

only

a p

latform

for

unarm

ed f

ighting;

it c

an a

lso b

e u

sed f

or

various w

eapons,

from

clo

se-r

ange c

onta

ct

weapons t

o p

roje

ctile

w

eapons.

Hold

your

ha

nds h

igh,

with t

he p

alm

s f

acin

g

each

oth

er

in a

loose

fis

t. K

eep

yo

ur

line

of

sig

ht

just

ab

ove t

he h

ands.

Turn

your

wa

ist

slig

htly s

o t

ha

t th

e lead h

ip is

facin

g

yo

ur

oppo

ne

nt,

but

keep

yo

ur

he

ad

and s

hou

lders

above y

our

hip

s.

Keep

yo

ur

chin

tu

cke

d.

Lo

ok

just

bene

ath

yo

ur

eye

bro

ws at

yo

ur

op

po

nent. B

lock th

e

sid

e o

f your

face w

ith y

our

lea

d s

hou

lder.

Keep yo

ur

elb

ow

s tu

cked in

to your

bo

dy to

cover

the s

ides o

f yo

ur

tors

o;

the

y s

hou

ld n

ot

fly o

ut

horizonta

lly w

hile

pu

nchin

g.

Ho

ld y

ou

r fo

rearm

s p

erp

end

icula

r to

th

e g

roun

d s

o t

hat

yo

ur

elb

ow

s a

re p

ositio

ned o

ver

yo

ur

kne

es.

Pla

ce y

our

lea

d f

oot

12 t

o 1

8 i

nch

es i

n f

ront

of

your

tra

il fo

ot,

an

d

turn

your

lea

d

foot

abo

ut

15 d

egre

es i

nw

ard

. P

ositio

n y

our

feet

appro

xim

ate

ly

shou

lder-

wid

th

ap

art

. T

urn

yo

ur

trail

foot

abo

ut

45 degre

es o

utw

ard

to

pro

vid

e

sta

bili

ty

in

all

dir

ections.

Ke

ep

the

hee

l of

yo

ur

trail

foot

off

the

gro

und,

and

carr

y y

our

bo

dy w

eig

ht

on t

he

balls

of

yo

ur

feet.

Bend y

our

lea

d k

nee,

an

d p

ush i

t fo

rwa

rd s

o

that

yo

ur

kne

e

is

directly

above

yo

ur

toe

. B

end y

our

trail

knee s

lightly.

NO

TE

: T

he lead foot is

the n

on-d

om

inant fo

ot. T

he tra

il fo

ot

is the d

om

inant fo

ot.

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AP

PLIN

G—

BA

SIC

TE

CH

NIQ

UE

S

OP

PO

SIN

G T

HU

MB

S G

RIP

T

he fig

hte

r uses the O

pposin

g T

hum

bs G

rip w

hen h

is o

pponent m

ay b

e a

ble

to a

ttack h

is g

rip b

y p

eelin

g b

ack h

is fin

gers

; fo

r exam

ple

, w

hen h

is

hands a

re p

ositio

ned in fro

nt of his

opponent.

Gra

sp

han

ds

tightly

tog

eth

er,

w

ith

one

th

um

b f

acin

g u

p a

nd t

he o

the

r fa

cin

g d

ow

n.

Tuck b

oth

thum

bs t

ightly.

NO

TE

: D

O N

OT

inte

rlock y

ou

r fing

ers

. T

his

m

ay

allo

w

yo

ur

op

po

ne

nt

to

bre

ak

yo

ur

fingers

or

esca

pe the lock.

Keep

all

fing

ers

to

geth

er,

a

nd

use

each

han

d a

s o

ne u

nit.

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GR

AP

PLIN

G—

BA

SIC

TE

CH

NIQ

UE

S

WR

ES

TL

ER

’S G

RIP

T

he fig

hte

r never

uses the W

restler’s G

rip w

hen h

is h

ands a

re p

ositio

ned in fro

nt of his

opponent.

Hold

hands t

og

eth

er

as t

ho

ug

h c

lapp

ing.

Tuck

both

thum

bs.

Tuck th

e botto

m th

um

b to

pre

vent

yo

ur

opp

on

ent fr

om

escap

ing.

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GR

AP

PLIN

G—

BA

SIC

TE

CH

NIQ

UE

S

TH

UM

B/T

HU

MB

LE

SS

GR

IP

The T

hum

ble

ss G

rip is v

ery

str

ong in t

he d

irection o

f th

e f

ingers

and w

hen c

lam

pin

g a

gain

st

som

eth

ing,

such a

s a

fig

hte

r's c

hest. T

he T

hum

b G

rip

can p

rovid

e m

ore

contr

ol, b

ut is

very

weak in the d

irection o

f th

e thum

b a

nd fin

gert

ips.

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OU

ND

GR

AP

PLIN

G—

DO

MIN

AN

T B

OD

Y P

OS

ITIO

NS

RE

AR

MO

UN

T

The R

ear

Mou

nt

giv

es t

he fig

hte

r th

e b

est contr

ol of th

e fig

ht. F

rom

this

positio

n, it is v

ery

difficult for

the o

pp

on

ent to

defe

nd h

imself o

r counte

rattack.

Pla

ce one arm

und

er

your

opp

one

nt's

arm

pit an

d th

e oth

er

over

his

opp

osite s

hould

er.

Cla

sp

yo

ur

han

ds

in

an

O

pposin

g

Thum

bs G

rip.

NO

TE

: K

eep

your

head

tucked

to

avoid

headbutts.

Wra

p

both

le

gs

aro

und

yo

ur

op

pon

ent,

w

ith y

our

heels

"hooked"

insid

e h

is le

gs.

WA

RN

ING

Wh

en

in

th

e R

ear

Mo

un

t, D

O N

OT

cro

ss y

ou

r fe

et;

th

is

wo

uld

p

rovid

e

the

op

po

nen

t an

o

pp

ort

un

ity

for

an

an

kle

bre

ak.

11

Page 13: Level 1 Handbook

GR

OU

ND

GR

AP

PLIN

G—

DO

MIN

AN

T B

OD

Y P

OS

ITIO

NS

MO

UN

TT

he M

ount

allo

ws t

he f

ighte

r to

str

ike t

he o

ppon

ent

with p

unches,

wh

ile r

estr

icting t

he o

ppon

ent’s a

bili

ty t

o d

eliv

er

effe

ctive r

etu

rn p

unches.

The

M

ount

als

o p

rovid

es t

he levera

ge to a

ttack the o

ppo

nent's

upp

er

bo

dy w

ith c

hokes a

nd join

t attacks.

Positio

n

your

knees

as

hig

h

as

possib

le

tow

ard

th

e

opp

on

ent's

arm

pits.

NO

TE

: T

he

Mount

allo

ws

the

fighte

r to

str

ike th

e o

pp

one

nt

with

punches,

wh

ile

restr

icting t

he o

pp

on

ent’s

abili

ty t

o d

eliv

er

effective

retu

rn p

unches.

WA

RN

ING

Pla

ce y

ou

r to

es in

lin

e w

ith

or

insid

e

of

yo

ur

an

kle

s t

o

avo

id in

juri

ng

yo

ur

an

kle

s w

hen

yo

ur

op

po

nen

t att

em

pts

to

ro

ll y

ou

over.

TR

AIN

ING

IN

ST

RU

CT

ION

S

When p

racticin

g t

his

positio

n,

the S

old

ier

assum

ing the r

ole

of th

e o

pp

one

nt

should

positio

n h

imse

lf u

sin

g the instr

uction

s b

elo

w:

(1)

Lie

on y

our

back, bend y

our

knees, and p

ost both

feet on the g

round.

(2)

Pull

yo

ur

elb

ow

s tig

htly into

your

sid

es, and k

ee

p them

on the g

roun

d to p

reve

nt

yo

ur

opp

on

ent fr

om

assum

ing a

Hig

h M

ou

nt.

(3)

Hold

yo

ur

head o

ff o

f th

e g

roun

d to p

reve

nt second

ary

im

pact concussio

ns fro

m s

trik

es.

(4)

Keep y

our

han

ds u

p to p

rote

ct

yo

ur

he

ad.

12

Page 14: Level 1 Handbook

GR

OU

ND

GR

AP

PLIN

G—

DO

MIN

AN

T B

OD

Y P

OS

ITIO

NS

GU

AR

DA

fig

hte

r n

ever

wa

nts

to

be u

nder

his

op

pon

ent; the G

uard

enab

les h

im to d

efe

nd

him

self a

nd tra

nsitio

n o

ff o

f his

back into

a m

ore

adva

nta

ge

ou

s

positio

n.

The G

uard

allo

ws t

he b

ottom

fig

hte

r to

exerc

ise a

cert

ain

am

ou

nt

of

contr

ol

over

the r

ange b

y p

ush

ing o

ut

or

pulli

ng i

n h

is o

pp

one

nt

with h

is legs a

nd h

ips.

With s

kill

, th

e b

ottom

fig

hte

r can d

efe

nd a

ga

inst str

ikes a

nd e

ven a

pply

join

t lo

cks a

nd c

hokes.

TR

AIN

ING

IN

ST

RU

CT

ION

S

When p

racticin

g t

his

positio

n,

the S

old

ier

assum

ing t

he

ro

le of

the op

pon

ent

sh

ould

positio

n h

imself usin

g th

e

instr

uctio

ns b

elo

w:

(1)

Assum

e a

good p

ostu

re b

y esta

blis

hin

g a

wid

e b

ase w

ith

your

knees,

keepin

g

your

toes

insid

e

of

your

ankle

s

to

pre

vent bre

akin

g them

if y

ou a

re s

wept.

(2)

With y

our

elb

ow

s t

urn

ed i

nw

ard

, pla

ce y

our

ha

nds o

n

yo

ur

op

po

nent's h

ip fle

xors

.

(3)

Keep a

str

aig

ht

wa

ist.

WA

RN

ING

Th

e S

old

ier

defe

nd

ing

ag

ain

st

the G

uard

mu

st

keep

his

to

es

insid

e o

f h

is a

nkle

s t

o p

reve

nt

bre

akin

g t

hem

if

he is s

wep

t.

13

Page 15: Level 1 Handbook

GR

OU

ND

GR

AP

PLIN

G—

DO

MIN

AN

T B

OD

Y P

OS

ITIO

NS

SID

E C

ON

TR

OL

Althou

gh t

he S

ide C

ontr

ol positio

n is less d

om

ina

nt, it allo

ws the fig

hte

r to

hold

his

op

po

nent do

wn

an

d inflic

t dam

ag

e, and if

revers

ed, allo

ws the

fighte

r to

avo

id b

ein

g p

ositio

ned u

nd

ern

eath

his

opp

one

nt. F

urt

her,

Sid

e C

ontr

ol

is a

tra

nsitio

nin

g p

ositio

n;

a f

ighte

r can s

trik

e o

r subm

it a

n

opp

on

ent

while

in this

positio

n.

Keep

yo

ur

head

turn

ed

a

wa

y

to

avoid

kn

ee

str

ike

s.

Keep th

e le

g clo

sest

to yo

ur

opp

on

ent's h

ead s

traig

ht, a

nd

ben

d t

he o

ther

leg s

o t

hat

the

knee i

s n

ear

your

op

pon

ent's

hip

.

Pla

ce

yo

ur

elb

ow

on

the

gro

und

in

the

notc

h

cre

ate

d

by th

e op

po

nent's

he

ad

an

d

shou

lder

(elb

ow

n

otc

h).

P

ositio

n y

our

oth

er

ha

nd p

alm

do

wn

on t

he g

roun

d u

nder

the

opp

on

ent's

nea

r-sid

e h

ip.

14

Page 16: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

AR

M T

RA

P A

ND

RO

LL

A fig

hte

r applie

s the A

rm T

rap a

nd R

oll

when h

is o

pponent secure

s th

e M

ount and invest

s his

hands

or

arm

s in

to a

choke. T

he n

on-d

om

inant fig

hte

r m

ust

re

main

rela

xed a

nd fig

ht th

e p

osi

tion, but not fo

cus

his

energ

y on a

ttem

ptin

g to d

efe

at th

e s

ubm

issi

on u

ntil

he h

as

pla

ced h

imse

lf in

a b

etter positi

on.

NO

TE

: C

ond

uct

this

techn

iqu

e w

hen y

ou a

re o

n y

our

back o

n t

he g

roun

d a

nd y

our

op

po

nent

is s

itting

on t

op o

f you w

ith b

oth

kne

es a

nd f

eet

on

th

e g

rou

nd n

ea

r your

ribs.

(1)

Tra

p o

ne o

f your

op

pon

ent's

arm

s.

Wra

p o

ne h

and a

roun

d h

is w

rist

with

a

Thum

ble

ss G

rip,

an

d w

ith t

he

oth

er,

gra

b a

bove h

is e

lbo

w n

otc

h w

ith y

our

thu

mb

on t

he o

uts

ide.

Pull

your

elb

ow

to the g

rou

nd, if p

ossib

le.

NO

TE

: K

eep y

our

elb

ow

s i

n a

nd o

n t

he g

roun

d,

eve

n w

hile

yo

ur

oppo

nent

is

chokin

g y

ou. R

ais

ing y

our

arm

s w

ill a

llow

your

opp

one

nt to

secure

a H

igh M

ou

nt

or

Arm

Lock.

(2)

Pla

nt

the f

oot

on t

he s

am

e s

ide a

s t

he t

rapp

ed a

rm o

n t

he g

round o

uts

ide o

f th

e o

pp

on

ent’s foot.

(3)

Alig

n y

our

opposite-s

ide k

nee w

ith the c

en

ter

of your

opp

one

nt’s s

pin

e.

NO

TE

: A

lign y

our

op

posite-s

ide k

ne

e w

ith t

he c

ente

r of

your

op

po

ne

nt’s s

pin

e

to a

void

th

e G

rapevin

e.

TR

AIN

ING

IN

ST

RU

CT

ION

S

WA

RN

ING

Wh

en

perf

orm

ing

th

is t

ech

niq

ue,

the t

op

fig

hte

r m

ust

po

sit

ion

his

to

es in

lin

e w

ith

or

insid

e o

f h

is a

nkle

s t

o p

reven

t se

ve

re a

nkle

in

jury

.

15

Page 17: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

AR

M T

RA

P A

ND

RO

LL (

CO

NT

INU

ED

)

(4)

Thru

st

upw

ard

w

ith

yo

ur

hip

s,

drivin

g

yo

ur

opp

on

ent's h

ea

d to the g

rou

nd

. (5

) R

oll

yo

ur

oppo

ne

nt over,

tra

pp

ing h

is le

g.

(6)

Secure

go

od p

ostu

re i

n t

he G

uard

. C

ontr

ol

yo

ur

opp

on

ent's

elb

ow

s.

16

Page 18: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

PA

SS

ING

TH

E G

UA

RD

W

hen l

ocke

d i

nsid

e o

f his

oppo

ne

nt's

Gua

rd,

a f

ighte

r ca

nnot

finis

h t

he

fig

ht

as q

uic

kly

or

effic

iently a

s h

e c

an f

rom

a m

ore

do

min

ant

bo

dy

positio

n.

Add

itio

na

lly,

his

opp

one

nt

can a

tta

ck h

im w

ith s

trik

es,

subm

issio

ns,

an

d s

we

eps.

Often,

a f

ighte

r w

ill a

tte

mpt

to s

trik

e o

r subm

it t

he

opponent

from

within

the G

uard

, fu

rther

settin

g u

p these a

ttacks.

(1)

Assum

e a

goo

d p

ostu

re b

y e

sta

blis

hin

g

a w

ide b

ase w

ith y

our

kne

es,

keepin

g y

ou

r to

es in

lin

e w

ith or

insid

e of

your

ankle

s.

Pla

ce y

our

butt

ocks o

n y

our

heels

. K

eep a

str

aig

ht

wa

ist

to a

void

havin

g y

our

postu

re

bro

ke

n.

Ke

ep y

our

elb

ow

s t

ight, a

nd r

each

yo

ur

ha

nds d

ow

n t

o c

ontr

ol

your

op

pon

ent's

hip

s.

Pla

ce

your

hands

ou

tsid

e

of

yo

ur

opp

on

ent's h

ip f

lexors

, fingers

poin

t out.

NO

TE

: Y

our

oppo

ne

nt

will

oft

en a

ttem

pt

to

dra

g b

oth

of

your

arm

s t

o o

ne s

ide o

f you

r bod

y to

fo

rce yo

u to

su

bm

it or

get

behin

d

yo

u.

(2)

Turn

your

fingers

in

ward

, and

drive

yo

ur

han

ds

to

yo

ur

oppo

nent's

ch

in,

pla

cin

g

yo

ur

face

in

his

ste

rnum

. T

his

positio

n e

xp

oses o

nly

th

e t

op

an

d b

ack o

f yo

ur

he

ad to h

is s

trik

es.

(3)

Move

your

arm

s

out

to

contr

ol

you

r op

pon

ent's

bic

eps.

Ro

ll your

han

ds b

ack,

and

cu

p

them

w

ith

a

Thum

ble

ss G

rip.

NO

TE

: N

ever

use

a

Thum

b

Grip,

as

your

opp

on

ent

ca

n

attack w

ith a

wrist lo

ck.

(4)

Post

one fo

ot, and tu

rn yo

ur

hip

s to c

reate

space.

17

Page 19: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

PA

SS

ING

TH

E G

UA

RD

(C

ON

TIN

UE

D)

(5)

Re

lease

yo

ur

sam

e-s

ide

grip

. D

rive yo

ur

ha

nd (w

ith a knife ed

ge)

thro

ug

h t

he

op

enin

g.

Turn

yo

ur

he

ad

and

eye

s i

n t

he o

pp

osite d

ire

ction t

o

pre

ve

nt

blo

ws to

th

e fa

ce fr

om

th

e

arm

yo

u n

o lon

ger

have s

ecure

d.

(6)

Pla

ce y

our

han

d o

n the g

roun

d.

(7)

Pla

ce

yo

ur

knee

on

the

gro

und.

Scoot

the

sa

me-s

ide

le

g

back

at

a

45-d

egre

e

angle

, and

drive

your

shou

lder

be

neath

yo

ur

oppo

ne

nt's

knee.

(8)

Gra

b

yo

ur

opp

on

ent's

le

g

just

above the h

ip.

18

Page 20: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

PA

SS

ING

TH

E G

UA

RD

(C

ON

TIN

UE

D)

(9)

Pull

yo

ur

opp

one

nt

onto

your

lap

b

y

str

aig

hte

nin

g y

our

back.

Ke

ep y

our

he

ad a

bove

his

knee.

NO

TE

: M

ain

tain

a

goo

d

str

aig

ht

postu

re

with

yo

ur

wa

ist

to

pre

vent

yo

ur

oppo

ne

nt

from

chokin

g y

ou w

ith h

is legs.

(10)

Ste

p t

ow

ard

yo

ur

opp

on

ent's

shou

lder

with

yo

ur

outs

ide l

eg,

yo

ur

kn

ee p

ushin

g i

nw

ard

to

contr

ol yo

ur

op

pon

ent's

hip

.

NO

TE

: D

rive

yo

ur

hip

s

into

yo

ur

op

pon

ent,

and

ma

inta

in

this

pre

ssure

th

roug

ho

ut

the

re

main

der

of

this

m

ove

to

pre

vent

your

opp

on

ent fr

om

escap

ing.

(11)

Re

ach y

our

sam

e-s

ide h

and a

cro

ss,

an

d s

ecure

yo

ur

op

pon

ent's c

olla

r, t

hum

b o

n t

he i

nsid

e,

fingers

on the o

uts

ide.

(12)

Drive

yo

ur

knee

to

the

gro

und,

tow

ard

you

r opp

on

ent's

ea

r to

pre

vent

the

Overh

ead

S

we

ep.

Positio

n

yo

urs

elf

perp

endic

ula

r to

yo

ur

oppo

ne

nt.

Post

your

trail

foot.

Drive

yo

ur

opp

one

nt's

hip

s

up

wa

rd,

an

d k

eep t

hem

in p

lace b

y r

esting

his

hip

s

on y

our

trail

kn

ee.

19

Page 21: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

PA

SS

ING

TH

E G

UA

RD

(C

ON

TIN

UE

D)

(13)

Push y

our

opp

on

ent's

kn

ees o

ver

his

he

ad u

ntil yo

u b

reak t

he

grip o

f his

leg

s.

Rem

ove

yo

ur

arm

fro

m h

is b

ice

p,

and g

rab h

is

belt lin

e.

NO

TE

: M

ain

tain

tig

ht

bod

y c

onta

ct

wh

en t

ransitio

nin

g f

rom

the

Guard

to S

ide C

ontr

ol to

lim

it y

our

op

po

nent’s a

bili

ty t

o c

om

po

se

G

uard

.

(14)

Lift

your

oppo

ne

nt's

legs p

ast his

he

ad.

(15)

Assum

e g

ood S

ide C

ontr

ol.

20

Page 22: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

AC

HIE

VE

TH

E M

OU

NT

FR

OM

SID

E C

ON

TR

OL

Fig

hte

rs o

ften m

ove f

rom

Sid

e C

ontr

ol to

the M

ount or

Re

ar

Mount, w

here

the

y c

an land

more

effective

str

ikes a

nd s

ubm

issio

ns.

(1)

Achie

ve g

ood S

ide C

ontr

ol.

(2)

Move

the

han

d

clo

sest

to

yo

ur

opp

on

ent's

le

g

to

co

ntr

ol

his

h

ips.

Be

a

ware

of

his

knees,

an

d

look

do

wn

to

avoid

str

ikes.

(3)

Sit

thro

ug

h

facin

g

yo

ur

oppo

ne

nt's

le

gs,

and pla

ce yo

ur

bottom

kn

ee

aga

inst

the h

ip.

Spre

ad

yo

ur

legs

to

avoid

bein

g

thro

wn

backw

ard

. U

se

the

han

d

that

wa

s

secu

ring

yo

ur

op

po

nent's h

ip to c

ontr

ol his

le

gs.

21

Page 23: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

AC

HIE

VE

TH

E M

OU

NT

FR

OM

SID

E C

ON

TR

OL (

CO

NT

INU

ED

)

(4)

Sw

ing y

our

back le

g u

p a

nd o

ver

the top.

(5)

Secure

a m

ounte

d p

ositio

n.

22

Page 24: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

AR

M P

US

H A

ND

RO

LL T

O T

HE

RE

AR

MO

UN

T

The f

ighte

r uses t

he A

rm P

ush a

nd R

oll

to t

he R

ear

Mount

to t

urn

th

e o

pp

on

ent

fro

m h

is b

ack t

o h

is s

tom

ach,

giv

ing t

he f

ighte

r a b

ette

r opp

ort

unity t

o e

mplo

y s

trik

es a

nd s

ubm

issio

ns.

NO

TE

: C

ondu

ct

this

techniq

ue w

he

n y

ou h

ave a

chie

ved t

he M

ount

an

d a

re a

ttem

pting

to

str

ike,

but

yo

ur

op

po

nent

is u

sin

g a

Sta

ndard

Blo

ck t

o

avoid

your

str

ikes.

(1)

Targ

et

the a

rm c

losest

to t

he

to

p o

f yo

ur

op

pone

nt's

head.

(2)

Pla

ce o

ne h

an

d o

n t

he

ba

ck

of

yo

ur

oppo

nent's

elb

ow

a

nd

one

ha

nd

on

his

w

rist,

bo

th

with T

hum

ble

ss G

rips.

(3)

Push

the

arm

acro

ss

your

opp

on

ent's b

od

y i

n t

he d

irection

of

his

han

d.

Pin

th

e

arm

w

ith

yo

ur

bo

dy.

TR

AIN

ING

IN

ST

RU

CT

ION

S

CA

UT

ION

Wh

en

perf

orm

ing

th

is t

ech

niq

ue, th

e b

ott

om

fig

hte

r m

ust

form

a f

ist

wit

h t

he h

an

d o

f h

is t

rap

ped

arm

. F

urt

her,

he m

ust

be

min

dfu

l o

f w

he

re t

he

ha

nd

an

d w

rist

of

the

tra

pp

ed

arm

are

lo

ca

ted

to

pre

ve

nt

inju

ry.

23

Page 25: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

AR

M P

US

H A

ND

RO

LL T

O T

HE

RE

AR

MO

UN

T (

CO

NT

INU

ED

)

(4)

Re

lease t

he g

rip o

f th

e h

and

on

the e

lbo

w,

and

drive it u

nd

er

yo

ur

op

po

ne

nt's

neck to

secure

h

is

wri

st

with b

oth

han

ds in T

hum

ble

ss G

rips.

(5)

Move t

he h

and t

hat

was o

n t

he o

ppo

ne

nt's

wri

st

to h

is e

lbo

w.

(6)

Ch

ang

e y

our

postu

re t

o m

ake r

oom

for

your

opp

on

en

t to

roll.

NO

TE

:M

ain

tain

bod

y a

nd c

hest

pre

ssure

to

pre

vent

yo

ur

opp

on

ent fr

om

escap

ing.

24

Page 26: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

AR

M P

US

H A

ND

RO

LL T

O T

HE

RE

AR

MO

UN

T (

CO

NT

INU

ED

)

(7)

Use

your

bod

y

str

en

gth

to

push

yo

ur

opp

on

ent

with y

our

chest

(usin

g r

atc

het

motions)

until h

is e

lbo

w s

tops h

im fro

m g

oin

g a

ny furt

her.

NO

TE

: M

ake

sure

yo

u

don't

go

too

far

over

cente

r.

(8)

Take y

our

we

ight

off o

f your

op

po

ne

nt, a

nd

fo

ld

his

arm

s

und

ern

eath

h

im

wh

ile

push

ing

him

forw

ard

.

(9)

Fro

m t

his

positio

n,

the o

ppo

ne

nt

norm

ally

tries

to r

ise u

sin

g h

is k

nees.

Whe

n h

e a

tte

mp

ts t

his

, sit

up

and

hook

both

le

gs

insid

e

of

the

opp

one

nt's

le

gs.

Push t

o s

traig

hte

n y

our

arm

s w

ith y

our

han

ds

in the b

ack o

f your

op

po

nent's

colla

r.

25

Page 27: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

ES

CA

PE

TH

E R

EA

R M

OU

NT

W

hen h

is o

pp

onent has a

ssu

med the R

ear

Mount, the fig

hte

r m

ust defe

nd a

ttacks w

hile

escapin

g the p

ositio

n in a

tim

ely

man

ner.

(1)

Pla

ce o

ne h

an

d o

ver

yo

ur

hea

d,

with y

our

palm

facin

g o

ut, y

our

bic

ep

very

tig

ht

to t

he s

ide o

f yo

ur

head,

an

d y

our

han

d c

overing y

our

ear.

Pla

ce t

he o

ther

han

d n

ear

your

arm

pit,

with y

our

palm

facin

g in.

(2)

Once y

our

opp

on

ent

rea

ches i

n,

the h

and u

nder

yo

ur

arm

pit s

ecure

s h

is w

rist

and p

ulls

it

thro

ug

h.

(3)

Wra

p y

our

oth

er

arm

aro

und, m

akin

g a

Fig

ure

Four.

26

Page 28: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

ES

CA

PE

TH

E R

EA

R M

OU

NT

(C

ON

TIN

UE

D)

(4)

Pla

ce y

our

back o

n th

e g

roun

d o

n y

our

underh

ook s

ide.

NO

TE

: D

o n

ot put

your

back o

n y

our

overh

ook s

ide.

(5)

Once yo

ur

bod

y w

eig

ht

is on yo

ur

opp

one

nt's

arm

, le

t go a

nd m

ove you

r shou

lders

to t

he g

roun

d,

usin

g t

he g

roun

d t

o s

cra

pe y

ou

r oppo

ne

nt

off o

f your

back.

(6)

Push y

our

hip

s t

hro

ug

h y

our

op

po

nent's

legs,

one h

an

d o

n h

is h

ip a

nd t

he

oth

er

on h

is k

nee to p

reve

nt h

im fro

m a

chie

vin

g the M

ou

nt.

27

Page 29: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

ES

CA

PE

TH

E R

EA

R M

OU

NT

(C

ON

TIN

UE

D)

(7)

Continue u

ntil your

hip

s c

lear

his

legs.

(8)

Move y

our

hip

s t

o c

lear

your

legs.

Move

yo

ur

insid

e l

eg t

hro

ugh a

nd t

o t

he

gro

un

d,

knee t

ow

ard

yo

ur

opp

one

nt's

arm

pit a

nd f

oot

ho

okin

g h

is g

roin

are

a.

Move y

our

op

posite l

eg

thro

ug

h t

he m

iddle

, and h

ook the b

ack o

f his

kne

e w

ith y

our

foot.

(9)

Re

ach yo

ur

top h

an

d in

to your

op

po

ne

nt's

fa

r-sid

e c

olla

r (o

r gra

b th

e b

ack o

f his

hea

d, if h

e

does n

ot

have

a c

olla

r),

with

your

bottom

hand

poste

d o

n t

he

gro

und.

Roll

into

the M

ou

nt, a

nd

achie

ve g

ood p

ostu

re.

28

Page 30: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

ES

CA

PE

TH

E M

OU

NT

, S

HR

IMP

TO

TH

E G

UA

RD

W

hile

the f

ighte

r is

attem

ptin

g to e

sca

pe

th

e M

ount, T

rap, and

Ro

ll, h

is o

ppo

ne

nt m

ay m

ove h

is le

g a

wa

y,

makin

g th

e fig

hte

r unable

to c

aptu

re it.

T

his

movem

en

t, h

ow

ever,

cre

ate

s a

n o

pe

nin

g u

nder

the

sa

me l

eg.

The t

erm

"shrim

p"

refe

rs t

o t

he

action o

f m

ovin

g t

he h

ips a

wa

y,

wh

ich

is

cru

cia

l to

the s

uccess o

f th

is techn

iqu

e.

NO

TE

: C

ondu

ct th

is techniq

ue w

he

n y

ou a

re o

n y

our

back w

ith y

our

op

po

nent m

ou

nte

d o

n y

our

ch

est.

(1)

Pla

ce y

our

leg fla

t on the g

roun

d.

(2)

Turn

on y

our

sid

e,

and f

ace

th

e

open

ing

cre

ate

d

by

yo

ur

opp

on

ent. U

sin

g t

he

sp

ace

th

e

opp

on

ent

cre

ate

d

by

postin

g

his

le

g,

pro

p

the

oppo

ne

nt's

leg u

p w

ith y

ou

r elb

ow

.

NO

TE

: T

urn

on yo

ur

hip

to

cre

ate

more

sp

ace.

(3)

Turn

fa

cin

g

the

op

pone

nt's

poste

d leg,

with that sid

e leg fla

t.

(4)

Move

your

kne

e fr

om

u

ndern

eath

yo

ur

op

po

nent's leg.

29

Page 31: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC B

OD

Y P

OS

ITIO

NIN

G M

OV

ES

ES

CA

PE

TH

E M

OU

NT

, S

HR

IMP

TO

TH

E G

UA

RD

(C

ON

TIN

UE

D)

(5)

Turn

to

yo

ur

oth

er

hip

, a

nd h

ook yo

ur

opp

on

ent's

le

g

to

pre

ve

nt

him

fr

om

re

esta

blis

hin

g t

he M

ou

nt.

(6)

Use

both

ha

nds

to

pu

sh

yo

ur

op

po

nent's h

ip a

wa

y.

(7)

Move y

our

oth

er

knee f

rom

betw

ee

n

yo

ur

opp

on

ent's

legs,

an

d p

ut

your

we

igh

t on y

our

poste

d foot.

(8)

Turn

your

bod

y,

an

d f

ace t

he

opp

osite d

irection.

Lo

op y

our

legs

aro

und yo

ur

oppo

ne

nt, and lo

ck

yo

ur

feet

to

reesta

blis

h

yo

ur

Guard

.

30

Page 32: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC F

INIS

HIN

G M

OV

ES

RE

AR

NA

KE

D C

HO

KE

T

he R

ear

Nake

d C

hoke s

low

s t

he flo

w o

f b

loo

d in t

he c

aro

tid

art

eries,

wh

ich

can e

ventu

ally

cause

your

op

pon

ent to

be r

endere

d u

nco

nscio

us for

a s

hort

peri

od o

f tim

e.

(1)

Achie

ve a

Rear

Mo

unt, a

nd

hook b

oth

le

gs in p

lace.

(2)

Le

avin

g t

he u

nderh

ook i

n

pla

ce,

sne

ak t

he h

and o

f your

overh

ook

arm

aro

und

your

opp

on

ent's

n

eck.

Put

you

r bic

ep a

ga

inst

the s

ide

of

yo

ur

opp

on

ent's

ne

ck.

Roll

yo

ur

fore

arm

to

th

e oth

er

sid

e of

yo

ur

opp

on

en

t's

neck,

with

both

th

e

bic

ep

and

th

e

fore

arm

re

stin

g

ag

ain

st

the

caro

tid a

rteri

es.

Positio

n y

our

elb

ow

a

gain

st

the

trache

a.

Exte

rnally

, yo

ur

opp

on

ent's

chin

w

ill

line

up

with

you

r elb

ow

.

(3)

Pla

ce th

e bic

ep of

you

r und

erh

ook

und

er

your

overh

ook w

ith

a T

hum

ble

ss

Grip.

(4)

Move your

underh

ook to

th

e

back

of

the

op

po

nent's

hea

d t

o t

he k

no

wle

dg

e b

um

p,

as if com

bin

g h

is h

air b

ack.

NO

TE

: T

uck

yo

ur

head

to

avoid

gettin

g h

it.

(5)

Pin

ch

your

sho

uld

er

bla

des t

og

eth

er,

and e

xpa

nd

yo

ur

chest

to

finis

h

the

choke.

31

Page 33: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC F

INIS

HIN

G M

OV

ES

CR

OS

S-C

OLLA

R C

HO

KE

FR

OM

TH

E M

OU

NT

AN

D G

UA

RD

T

he C

ross-C

olla

r C

hoke i

s a

blo

od c

hoke t

hat

can o

nly

be

em

plo

ye

d w

hen y

our

opp

on

ent

is w

eari

ng

a d

ura

ble

sh

irt. T

his

choke s

hou

ld b

e

perf

orm

ed f

rom

either

the M

ount or

Guard

.

M O U N T

(1)

With

yo

ur

non-d

om

inant

han

d,

open

yo

ur

opp

on

ent's s

am

e-s

ide c

olla

r.

NO

TE

: W

hen i

n t

he

Guard

, chan

ge y

our

an

gle

to

positio

n y

ours

elf for

the c

hoke

.

(2)

Re

ach

acro

ss

yo

ur

bod

y,

and

in

sert

yo

ur

dom

ina

nt

han

d i

nto

the c

olla

r yo

u j

ust

ope

ne

d.

(3)

Rela

x

the

dom

ina

nt

ha

nd,

and

reach

all

the

wa

y

beh

ind

yo

ur

oppo

ne

nt's

neck,

gra

spin

g

his

colla

r w

ith

yo

ur

fing

ers

on

the insid

e a

nd y

our

thum

b o

n t

he o

uts

ide.

G U A R D

32

Page 34: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC F

INIS

HIN

G M

OV

ES

CR

OS

S-C

OLLA

R C

HO

KE

FR

OM

TH

E M

OU

NT

AN

D G

UA

RD

(C

ON

TIN

UE

D)

M O U N T

(4)

Rele

ase t

he g

rip o

f your

non-d

om

ina

nt

han

d,

and m

ove y

our

dom

inant-

sid

e f

ore

arm

acro

ss y

our

opp

on

ent's n

eck u

nder

the f

irst

arm

, cle

aring h

is

chin

.

(5)

Usin

g th

e sam

e grip

(f

ingers

on

th

e in

sid

e,

thum

b o

n t

he o

uts

ide),

reach a

ll th

e w

ay b

ack u

ntil

yo

ur

dom

ina

nt han

d m

eets

th

e o

ther

ha

nd.

(6)

Turn

your

wri

sts

so t

hat

yo

ur

palm

s f

ace y

ou,

an

d

pull

yo

ur

oppo

nent

into

you.

Exp

an

d y

our

chest, p

inch

yo

ur

sh

ould

ers

to

geth

er,

a

nd

brin

g

yo

ur

elb

ow

s

to

yo

ur

hip

s to fin

ish the c

hoke.

NO

TE

: W

hen

cond

ucting

this

te

ch

niq

ue

fr

om

th

e

Mount, p

ost

your

he

ad f

orw

ard

on t

he g

round,

over

yo

ur

top a

rm.

G U A R D

33

Page 35: Level 1 Handbook

GR

OU

ND

GR

AP

PLIN

G—

BA

SIC

FIN

ISH

ING

MO

VE

S

BE

NT

AR

M B

AR

FR

OM

TH

E M

OU

NT

AN

D S

IDE

CO

NT

RO

LT

he B

ent

Arm

Bar

is a

join

t lo

ck t

hat

attacks the s

hould

er

girdle

. T

his

techniq

ue c

an b

e e

mplo

yed fro

m e

ither

the M

ount or

Sid

e C

ontr

ol.

NO

TE

S:

1.

As w

ith a

ny s

ubm

issio

n t

ech

niq

ue,

apply

this

sh

ould

er

lock u

sin

g s

low

, ste

ad

y p

ressure

, an

d r

ele

ase a

s s

oon a

s y

our

train

ing p

art

ner

ta

ps.

2

. C

onduct th

is tech

niq

ue w

hen y

our

opp

on

ent uses the P

ara

llel (B

oxin

g)

Blo

ck.

M O U N T

(1)

With T

hum

ble

ss G

rips,

dri

ve y

our

op

pon

ent's

wri

st

an

d e

lbo

w t

o t

he g

roun

d,

movin

g y

our

elb

ow

to t

he

notc

h c

reate

d b

y y

our

op

po

nent's

neck a

nd s

hou

lder

(elb

ow

notc

h).

S I D E C O N T R O L

34

Page 36: Level 1 Handbook

GR

OU

ND

GR

AP

PLIN

G—

BA

SIC

FIN

ISH

ING

MO

VE

S

BE

NT

AR

M B

AR

FR

OM

TH

E M

OU

NT

AN

D S

IDE

CO

NT

RO

L (

CO

NT

INU

ED

)

M O U N T

(2)

Keep

ing y

our

hea

d o

n t

he

back o

f your

han

d t

o p

rote

ct

your

face

fr

om

str

ikes,

pla

ce y

our

oth

er

han

d u

nder

his

elb

ow

. (3

) G

rab y

our

ow

n w

rist

with a

Thum

ble

ss G

rip.

Dra

g t

he b

ack o

f yo

ur

opp

on

ent's

ha

nd to

ward

his

w

ais

tlin

e.

Lift

his

e

lbo

w,

an

d

dis

locate

his

shou

lder.

S I D E C O N T R O L

35

Page 37: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC F

INIS

HIN

G M

OV

ES

ST

RA

IGH

T A

RM

BA

R F

RO

M T

HE

MO

UN

T

The S

traig

ht

Arm

Bar

is a

jo

int

lock d

esig

ne

d t

o d

am

age t

he e

lbo

w.

While

this

exerc

ise

outlin

es a

Str

aig

ht

Arm

Bar

perf

orm

ed f

rom

the M

ount,

this

techniq

ue c

an b

e p

erf

orm

ed fro

m a

ny d

om

ina

nt positio

n.

NO

TE

: A

s w

ith

an

y s

ubm

issio

n t

echniq

ue,

apply

this

elb

ow

join

t lo

ck u

sin

g s

low

, ste

ad

y p

ressure

, and r

ele

ase a

s s

oon

as y

our

train

ing p

art

ner

taps.

(1)

Decid

e w

hic

h a

rm y

ou w

ish t

o

attack.

Isola

te t

hat

arm

by p

lacin

g

yo

ur

op

posite-s

ide

hand

in

the

m

iddle

of

your

op

pon

ent's

chest,

betw

een his

a

rms.

Targ

eting

th

e

unaffecte

d

arm

, pre

ss

do

wn

to

pre

ve

nt

yo

ur

oppo

ne

nt

from

gettin

g

off

the

flat

of

his

b

ack.

Loo

p y

our

sa

me-s

ide a

rm a

roun

d

the ta

rgete

d a

rm and

pla

ce

th

at

han

d

in

the

m

iddle

of

yo

ur

opp

on

ent's

chest,

app

lyin

g

gre

ate

r pre

ssure

.

(2)

Pla

cin

g a

ll of

your

we

ight

on y

our

opp

on

ent's

chest, r

ais

e t

o y

our

feet

in a

very

lo

w s

quat.

NO

TE

: B

e

conscio

us

not

to

rais

e

yo

ur

hip

s.

This

w

ill

allo

w

yo

ur

opp

on

ent to

escape.

(3)

Turn

yo

ur

bod

y 9

0 d

egre

es t

o f

ace t

he

ta

rgete

d a

rm.

NO

TE

: W

hile

tu

rnin

g,

ke

ep

a

slig

ht

forw

ard

postu

re,

sta

y i

n a

very

lo

w s

quat,

and

continu

e to

a

pply

pre

ssure

on yo

ur

opp

on

ent's

che

st to

pre

vent escape.

(4)

Bring th

e fo

ot

neare

st

to

your

opponent's

head

aro

und

his

fa

ce,

and p

lant

it in

the c

rook o

f his

neck

on t

he o

pposite s

ide o

f th

e t

arg

ete

d

arm

. S

lide

your

hip

s

dow

n

the

targ

ete

d a

rm,

keepin

g y

our

buttocks

tight to

your

opponent's

should

er.

NO

TE

: R

em

em

ber

to

iso

late

th

e

elb

ow

jo

int

by

tra

ppin

g

on

ly

the

bic

ep/triceps re

gio

n b

etw

een

yo

ur

legs.

36

Page 38: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC F

INIS

HIN

G M

OV

ES

ST

RA

IGH

T A

RM

BA

R F

RO

M T

HE

MO

UN

T (

CO

NT

INU

ED

)

(5)

Secure

yo

ur

opp

on

ent's

wrist

with b

oth

of

yo

ur

hands i

n

Thum

b G

rips.

Keep

his

th

um

b p

oin

ted s

kyw

ard

to a

chie

ve

th

e c

orr

ect

angle

. P

ull

yo

ur

heels

tig

ht

to y

our

buttocks,

and

pin

ch y

our

kne

es t

ogeth

er

tig

htly w

ith t

he u

pper

arm

tra

ppe

d

betw

een y

our

knees, not re

sting o

n y

our

gro

in.

(6)

App

ly s

low

, ste

ad

y p

ressu

re b

y t

rap

pin

g y

our

oppo

ne

nt's

wrist

on y

our

chest,

and a

rchin

g y

our

hip

s s

kyw

ard

.

37

Page 39: Level 1 Handbook

GR

OU

ND

GR

AP

PLIN

G—

BA

SIC

FIN

ISH

ING

MO

VE

S

ST

RA

IGH

T A

RM

BA

R F

RO

M T

HE

GU

AR

D

Fig

htin

g f

rom

yo

ur

back c

an

be v

ery

dan

gero

us.

When y

our

op

po

nent

attem

pts

to s

trik

e a

nd a

pply

chokes f

rom

within

your

Guard

, u

se t

he

Str

aig

ht A

rm B

ar

from

the G

uard

, a join

t lo

ck d

esig

ne

d to d

am

ag

e the e

lbo

w.

NO

TE

S:

1.

As w

ith a

ny s

ubm

issio

n techniq

ue, apply

this

elb

ow

join

t lo

ck u

sin

g s

low

, ste

ady p

ressure

, and r

ele

ase a

s s

oon a

s y

our

train

ing

part

ner

taps.

2

. C

onduct th

is tech

niq

ue w

hen y

our

opp

onent uses h

is a

rms in a

choke o

r atte

mpts

to b

end y

our

arm

s u

p.

(1)

Whe

n yo

ur

op

po

nent

pre

se

nts

a

str

aig

ht

arm

, secure

his

arm

at

or

above

the

elb

ow

. H

old

yo

ur

op

po

nent's e

lbo

w f

or

the

rem

ain

de

r of

the

m

ove.

(2)

Insert

you

r oth

er

hand

und

er

the

op

pon

ent's

th

igh

on

the

sid

e

opp

osite

the

ta

rgete

d

arm

. T

he

hand

shou

ld b

e p

alm

up.

(3)

Open your

Guard

, and

brin

g

your

legs

up,

while

curlin

g y

our

ba

ck t

o lim

it t

he

fr

iction.

(4)

Co

nto

rt y

our

bo

dy b

y p

ulli

ng

w

ith t

he h

an

d t

hat

is o

n t

he b

ack

of

your

opp

on

ent's

th

igh.

Bring

yo

ur

hea

d

to

his

kn

ee.

Pla

ce

yo

ur

leg

over

his

he

ad.

With

yo

ur

leg,

gra

b

yo

ur

op

pon

ent,

and

pull

him

do

wn

by

pu

lling

yo

ur

heels

to y

our

buttocks a

nd

pin

chin

g y

our

knees tog

eth

er.

(5)

Move

the

hand

that

was

behin

d your

opponent's

th

igh to

gra

sp t

he w

rist

that

you s

ecure

d

at

the e

lbo

w w

ith a

Thum

b G

rip.

Curl

your

calf

do

wn

ward

and

push up w

ith your

hip

s t

o b

reak

your

opponent's

arm

.

38

Page 40: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC F

INIS

HIN

G M

OV

ES

GU

ILLO

TIN

E C

HO

KE

O

ften a

n o

pp

onent

will

attem

pt to

charg

e th

e fig

hte

r an

d w

ill p

resent

his

neck d

uri

ng the t

ackle

. T

he G

uill

otin

e C

hoke a

llow

s t

he fig

hte

r to

pre

sent

a d

efe

nse to the takedo

wn

.

(1)

As y

our

op

pon

ent charg

es y

our

legs, dir

ect his

head u

ndern

eath

one o

f your

arm

s, an

d take a

ste

p b

ack.

(2)

Wra

p

yo

ur

arm

aro

und

yo

ur

opp

on

ent's

hea

d a

nd u

nd

er

his

neck.

39

Page 41: Level 1 Handbook

GR

OU

ND

GR

AP

PL

ING

—B

AS

IC F

INIS

HIN

G M

OV

ES

GU

ILL

OT

INE

CH

OK

E (

CO

NT

INU

ED

)

(3)

With

your

oth

er

hand,

gra

sp t

he f

irst

hand

where

a w

atc

h w

ould

be, ensu

ring that yo

u h

ave

not re

ached a

round y

our

opponent's

arm

. C

inch

the c

hoke

by

bringin

g y

our

arm

further

aro

und

your opponent's

head, im

pro

ving y

our grip.

NO

TE

: Y

our

palm

shou

ld

be

facin

g

yo

ur

ow

n c

hest.

(4)

Sit d

ow

n.

(5)

Pla

ce yo

ur

op

po

nent

within

your

Guard

, an

d finis

h th

e

choke b

y p

ulli

ng w

ith y

our

arm

s a

nd p

ushin

g w

ith y

our

leg

s.

NO

TE

: Y

ou m

ust

lock both

le

gs aro

un

d your

opp

on

ent

to

pre

ve

nt

him

fro

m s

ecurin

g a

top p

ositio

n.

Even w

ith a

ch

oke

in

pla

ce,

if t

he

op

po

nent

can

cle

ar

yo

ur

leg

s a

nd g

et

on t

op,

he w

ill b

e a

ble

to d

efe

at

the

subm

issio

n a

nd y

ou

will

be i

n a

non-d

om

ina

nt positio

n.

40

Page 42: Level 1 Handbook

GR

OU

ND

GR

AP

PLIN

G—

BA

SIC

SW

EE

PS

SC

ISS

OR

S S

WE

EP

A

fig

hte

r can u

se the S

cis

sors

Sw

eep to r

eve

rse p

ositio

ns w

ith h

is o

ppo

nen

t and g

ain

a d

om

ina

nt positio

n.

NO

TE

: C

ondu

ct

this

techniq

ue w

he

n y

our

oppo

ne

nt attem

pts

to p

ass y

ou

r G

uard

as y

ou

contr

ol his

arm

s a

t th

e e

lbo

ws.

(1)

When your

oppo

ne

nt

posts

one of

his

le

gs to

cre

ate

space,

rela

x y

our

Guard

, an

d k

eep y

our

kne

es tig

ht.

(2)

Han

g

you

r calf

on

yo

ur

opp

on

ent's

poste

d

leg,

and

post

your

opp

osite s

hou

lder

to

sw

ing

yo

ur

hip

s

tow

ard

his

poste

d leg.

(3)

Drive y

our

leg a

cro

ss y

our

opp

one

nt's

wais

t lik

e a

be

lt.

Use

yo

ur

foot

to h

ook h

is w

ais

t tig

htly,

with y

our

knee lo

we

r th

an t

he

ankle

. P

ositio

n your

oth

er

leg flat

on th

e gro

und to

tr

ap

yo

ur

opp

on

ent's

non

-poste

d leg.

41

Page 43: Level 1 Handbook

GR

OU

ND

GR

AP

PLIN

G—

BA

SIC

SW

EE

PS

SC

ISS

OR

S S

WE

EP

(C

ON

TIN

UE

D)

(4)

Reach a

cro

ss y

our

bo

dy a

nd s

ecure

yo

ur

opp

one

nt's

colla

r on th

e op

posite

sid

e

of

his

poste

d

leg,

main

tain

ing

contr

ol of

the a

rm o

n t

he s

ide y

ou inte

nd

to

sw

ee

p.

Exte

nd

yo

ur

bo

dy t

o t

ake y

ou

r opp

on

ent

off h

is b

ase,

wh

ile p

ulli

ng h

im

forw

ard

by h

is c

olla

r.

(5)

Make a

scis

sorin

g m

otion w

ith y

our

legs to s

we

ep y

our

oppo

ne

nt over.

NO

TE

: If

yo

ur

op

pon

ent

attem

pts

to

pre

vent

the

sw

eep

by

postin

g

his

sw

ee

p-s

ide a

rm, sw

ee

p the p

oste

d a

rm in th

e d

irection o

f th

e fin

gers

.

(6)

Achie

ve the

Mount.

42

Page 44: Level 1 Handbook

GR

OU

ND

GR

AP

PLIN

G—

BA

SIC

SW

EE

PS

SW

EE

P F

RO

M T

HE

AT

TE

MP

TE

D S

TR

AIG

HT

AR

M B

AR

W

hen a

fig

hte

r attem

pts

to a

pply

the S

traig

ht

Arm

Bar

from

the G

uard

, his

opp

on

ent

will

often t

uck h

is h

ead t

o a

void

th

e A

rm B

ar.

S

hould

this

occur,

do n

ot a

ban

do

n the p

ositio

n; sim

ply

chan

ge the a

tta

ck to the S

weep fro

m the A

ttem

pte

d S

traig

ht A

rm B

ar.

(1)

With

the h

and that is

behin

d y

our

opponent's

thig

h, pull

his

knee a

s c

lose to y

our

head a

s p

ossib

le in

ord

er

to p

ositi

on y

our

body p

erp

endic

ula

r to

your

opponent.

NO

TE

: D

o n

ot

rele

ase c

ontr

ol of th

e p

revio

usly

targ

ete

d a

rm.

(2)

Sw

ing

the

leg

that

was

sup

pose

d

to

hook

yo

ur

opp

on

ent's

he

ad in a

big

circle

, origin

ating f

rom

yo

ur

hea

d

follo

win

g a

path

to y

our

op

po

nent's

far-

sid

e leg.

TR

AIN

ING

IN

ST

RU

CT

ION

S

WA

RN

ING

Wh

en

perf

orm

ing

th

is t

ech

niq

ue, th

e f

igh

ter

bein

g s

wep

t m

ust

keep

his

to

es in

lin

e w

ith

or

insid

e o

f h

is a

nkle

s t

o p

reven

t in

jury

.

43

Page 45: Level 1 Handbook

GR

OU

ND

GR

AP

PLIN

G—

BA

SIC

SW

EE

PS

SW

EE

P F

RO

M T

HE

AT

TE

MP

TE

D S

TR

AIG

HT

AR

M B

AR

(C

ON

TIN

UE

D)

(3

) W

ith t

he l

eg t

hat

is h

ooked u

nder

yo

ur

opp

one

nt's

arm

pit,

push t

ow

ard

his

hea

d s

o t

hat

you w

ill r

oll

rig

ht

up into

th

e M

ount. U

se t

he m

om

entu

m f

rom

the le

g

that

is s

win

gin

g in a

circle

to

sw

eep y

our

opponent.

NO

TE

: E

nsure

that

yo

u t

uck y

our

leg

to p

revent

it f

rom

bein

g t

rapp

ed

be

nea

th

yo

ur

op

po

nent's b

od

y.

44

Page 46: Level 1 Handbook

CLIN

CH

FIG

HT

ING

—A

CH

IEV

E T

HE

CLIN

CH

CLO

SE

TH

E D

IST

AN

CE

F

ighte

rs u

se C

lose the D

ista

nce w

he

n the o

ppon

ent is

within

str

ikin

g r

ang

e.

(1)

Face yo

ur

opp

one

nt, an

d assum

e th

e F

ightin

g S

tan

ce ju

st

outs

ide o

f kic

kin

g r

an

ge.

(2)

Tuck y

our

chin

, an

d u

se y

our

arm

s t

o c

ove

r yo

ur

he

ad w

hile

aggre

ssiv

ely

clo

sin

g the d

ista

nce.

(3)

Drive

yo

ur

he

ad

into

you

r opp

on

ent's

chest,

and

move

yo

ur

cupp

ed

ha

nds

to

yo

ur

opp

one

nt's

bic

eps.

45

Page 47: Level 1 Handbook

CLIN

CH

FIG

HT

ING

—A

CH

IEV

E T

HE

CLIN

CH

MO

DIF

IED

SE

AT

BE

LT

CLIN

CH

Once the fig

hte

r has C

losed th

e D

ista

nce, he u

ses the M

od

ifie

d S

eatb

elt C

linch to d

raw

his

oppo

ne

nt in

.

(1)

After

Clo

sin

g th

e D

ista

nce w

ith your

opp

on

ent, ra

ise one of

his

arm

s.

Move

yo

urs

elf p

erp

endic

ula

r to

yo

ur

oppo

ne

nt.

(2)

Reach a

round y

our

op

po

nent's

wais

t to

gra

b h

is o

pp

osite-

sid

e h

ip.

With your

oth

er

arm

, pull

his

arm

in

to yo

ur

chest,

contr

olli

ng h

is a

rm a

t th

e triceps.

46

Page 48: Level 1 Handbook

CLIN

CH

FIG

HT

ING

—A

CH

IEV

E T

HE

CLIN

CH

DO

UB

LE

UN

DE

RH

OO

KS

T

he f

ighte

r use

s D

oub

le U

nde

rhooks w

hen b

oth

fig

hte

rs h

ave a

n o

verh

oo

k a

nd a

n u

nd

erh

ook g

rip o

n e

ach o

ther,

with t

heir h

eads o

n their

overh

ook s

ides.

(1)

Drive y

our

overh

ook h

and

(w

ith a

knife e

dge)

und

er

you

r oppo

ne

nt's

underh

ook a

rm.

(2)

Cla

sp y

our

han

ds in a

Wre

stler’s G

rip b

eh

ind

yo

ur

opp

on

ent,

wh

ile k

eepin

g h

ea

d p

ressure

on

his

chest.

47

Page 49: Level 1 Handbook

CLIN

CH

FIG

HT

ING

—A

CH

IEV

E T

HE

CLIN

CH

RE

AR

CLIN

CH

T

he fig

hte

r use

s the R

ear

Clin

ch w

he

n h

e m

oves too far

as h

e a

ttem

pts

to a

chie

ve the M

odifie

d S

eatb

elt C

linch.

(1)

Ste

p b

eh

ind y

our

op

po

ne

nt.

(2)

Cla

sp y

our

hands a

round y

our

opponent's

wais

t in

an O

pposin

g T

hum

bs

Grip,

and p

lace y

our

fore

head in t

he s

mall

of

his

back t

o a

void

str

ikes.

Fro

m

this

secure

positi

on, yo

u c

an a

ttem

pt to

take the o

pponent dow

n.

NO

TE

: T

uck y

our

head i

nto

your

oppo

ne

nt's

lo

wer

back t

o a

void

elb

ow

s

to the h

ea

d.

48

Page 50: Level 1 Handbook

CLIN

CH

FIG

HT

ING

—B

AS

IC T

AK

ED

OW

NS

FR

ON

T T

AK

ED

OW

N

The F

ront

Takedo

wn

is a

sim

ple

techn

iqu

e u

sed t

o t

hro

w t

he o

pp

on

ent

off

-bala

nce.

It a

llow

s t

he

fig

hte

r to

tra

nsitio

n f

rom

the M

odifie

d S

eatb

elt

Clin

ch t

o t

he M

ount.

(1)

Fro

m

the

M

odifie

d

Se

atb

elt

Clin

ch,

ste

p s

lightly i

n f

ront

of

your

opp

on

ent

so

yo

u c

an d

rive h

im o

ff h

is l

eg.

Ensure

th

at

yo

u k

ee

p g

oo

d h

ea

d c

ontr

ol

to d

rive h

is

upp

er

bo

dy b

ackw

ard

.

(2) R

ele

ase

your grip

on y

our

opponent's

elb

ow

, and r

each

ove

r his

arm

, ke

epin

g

it trapped u

nder

your

ove

rhook

arm

pit.

S

ecu

re a W

rest

ler’s

G

rip l

ow

on y

our

opponent's

si

de a

t th

e h

ip n

ear

the s

mall

of his

back

.

(3)

Pull

yo

ur

oppo

ne

nt

into

yo

u w

ith y

our

han

ds,

an

d

push

yo

ur

upp

er

bod

y a

nd

hea

d

to

make

his

b

ack

arc

h.

(4) S

tep o

ver y

our o

pponent a

nd re

lease

your g

rip, e

ndin

g in

the M

ount.

WA

RN

ING

Rele

ase y

ou

r h

an

ds to

avo

id lan

din

g o

n th

em

.

TR

AIN

ING

IN

ST

RU

CT

ION

S

WA

RN

ING

Op

po

nen

ts m

ust

no

t att

em

pt

to r

each

fo

r th

e g

rou

nd

wh

ile b

ein

g t

aken

do

wn

, as t

his

will le

ad

to

severe

in

juri

es.

49

Page 51: Level 1 Handbook

CLIN

CH

FIG

HT

ING

—B

AS

IC T

AK

ED

OW

NS

RE

AR

TA

KE

DO

WN

A

fter

achie

vin

g t

he c

linch,

the

fig

hte

r is

ofte

n p

ositio

ne

d w

ith h

is h

ea

d b

eh

ind h

is o

ppo

ne

nt's

arm

. O

nce h

e r

eaches a

secure

positio

n,

he c

an

attem

pt

to t

ake h

is o

pponent

do

wn.

NO

TE

: C

ondu

ct th

is techniq

ue w

he

n y

our

head is p

ositio

ned b

ehin

d y

our

oppo

ne

nt's

arm

after

you h

ave a

chie

ve

d the c

linch.

(1)

Ste

p to o

ne

sid

e s

o th

at

yo

u a

re b

ehin

d y

our

opp

one

nt

at

an a

ngle

. P

lace o

ne fo

ot on t

he o

uts

ide

of

his

foo

t so t

hat

yo

ur

foot

is p

erp

end

icula

r to

your

op

pon

ent's

. (2

) P

lace

the

in

ste

p

of

yo

ur

oth

er

foot

beh

ind

yo

ur

oppo

ne

nt's

fa

r-sid

e

foot

so

that he c

an

not ste

p b

ackw

ard

.

50

Page 52: Level 1 Handbook

CLIN

CH

FIG

HT

ING

—B

AS

IC T

AK

ED

OW

NS

RE

AR

TA

KE

DO

WN

(C

ON

TIN

UE

D)

(3)

Sit

do

wn

as

clo

se

to

yo

ur

oth

er

foot

as p

ossib

le,

and

hang

yo

ur

weig

ht

from

yo

ur

op

po

nent's w

ais

t.

(4)

The

oppo

nent

will

fa

ll backw

ard

o

ver

your

exte

nd

ed

le

g.

As he

d

oes so,

tuck yo

ur

elb

ow

to

avoid

falli

ng o

n it, a

nd r

ele

ase

yo

ur

grip.

WA

RN

ING

Tu

ck y

ou

r elb

ow

to

avo

id l

an

din

g o

n i

t.

(5)

Rota

te into

the M

ount.

TR

AIN

ING

IN

ST

RU

CT

ION

S

WA

RN

ING

Op

po

nen

ts m

us

t n

ot

att

em

pt

to r

ea

ch

fo

r th

e g

rou

nd

wh

ile

bein

g t

aken

do

wn

, as t

his

will le

ad

to

severe

in

juri

es.

51

Page 53: Level 1 Handbook

10 Lesson Training Plan : These are the 90-minute lesson plans that should be followed to train all soldiers in the Basic Combatives tasks of the Modern Army Combatives Program. Note: All lessons should begin with a warm up and finish with an AAR.

Session 1 Session 2 - Grappling History/Demo/ - Escape the Mount, Trap and Roll Lecture/Safety - Pass the Guard - Stand Up in Base - Explain Side Control - Dominant Body Positions - Achieve the Mount from Side Control - Demo - Drill #1 Session 3 Session 4 - Drill #1: Detail: Hand & Knees on Ground - Drill #1: Detail: Thumb Inside Collar & Choke - Escape the Mount, Shrimp to the Guard - Arm Push and Roll to the Rear Mount - Shrimp, PE - Escape the Rear Mount - Escape the Mount, PE - Drill #2 - Pass the Guard, PE - Bouts for Dominant Body Position Only Session 5 Session 6 - Drill #1: Detail: Change Hips - Drill #1: Detail: Good Posture - Drill #2: Detail: Thumb less Grip - Drill #2: Detail: Ratcheting - Rear Naked Choke - Bent Arm Bar - Cross Collar Choke from Mount/Guard - Straight Arm Bar from Mount - Bouts for submission by Chokes - Bouts for submission Session 7 Session 8 - Drill #1: Detail: Head Above Knee - Drill #1: Detail: Savor the Moment - Drill #2: Detail: Sitting Up - Drill #2: Detail: Protect Neck & Control Arm - Straight Arm Bar from Guard - Drill #3: Detail: Shrimp to Guard - Scissors Sweep - Fighters Stance - Sweep from the Attempted - Close the Gap and achieve the Clinch Straight Arm Bar - Bouts for submission - Bouts for submission

Session 9 Session 10 - Drill #1: Detail: Control Hip & Legs - Drill #1: Practice - Drill #2: Detail: Proper Feet Position - Drill #2: Practice - Drill #3: Detail: Use both Sweeps - Drill #3: Practice - Front Takedown to the Mount - Review/Demonstrate Combatives Evaluation - Rear Takedown - Combatives Evaluation - Front Guillotine Choke - Bouts for submission

52

Page 54: Level 1 Handbook

Combatives Evaluation : The thirteen core moves of the Modern Army Combatives Program are evaluated during the performance of five tasks. This is designed to emphasize that these moves form the core of a complete system and are not just memorized individual moves. Some tasks simultaneously evaluate both fighters conducting the offensive and defensive moves.

Task Number Conditions Article II. Standards

1 Basic

The enemy is mounted on the

Soldiers chest

1- Fighter uses Escape the Mount, Arm Trap and Roll.

2- Pass the Guard. 3- Achieve the Mount from Side Control. 4- Repeat task for 2nd Fighter.

2

Rear Mount

The Soldier is mounted on the

enemy’s chest

1-Fighter uses Arm Push and Roll to the Rear Mount.

2-Establishes Rear Naked Choke. 3-Releases the choke 4-2nd Fighter Escapes the Rear Mount.

5-Repeat task for 2ndFighter.

3

Shrimp

Fighter is Mounted on the

Enemy’s chest.

1-Fighter uses Escape the Mount, Shrimp to the Guard.

2-Attacks using the Cross Collar Choke or the Straight Arm Bar from the Guard.

3-Fighter uses Sweep from the Attempted, Straight Arm Bar, or the Scissors Sweep if attacks fail.

4 Front Takedown

The Soldier is facing the enemy

at approximately ten feet

1-Fighter Achieves the Clinch. 2-Fighter uses Front Takedown to the

Mount on the enemy. 3-Properly applies the Bent Arm Bar or

Straight Arm Bar.

5 Rear Takedown

The Soldier is facing the enemy at approximately ten feet

1-The Soldier Achieves the Clinch and when the enemy turns, goes behind 2- The Soldier uses the Rear Takedown to the Mount 3- Properly applies the Bent Arm Bar or Straight Arm Bar

6 Guillotine

The Enemy attempts a double-leg takedown on the Fighter.

1-Fighter defends takedown attempt with the Front Guillotine Choke.

2-Then Places the Enemy in the Guard. 3-Completes the choke by pulling with his

arms and pushing with his legs.

Note: Stand up in the base is evaluated each time the Fighter stands.

53

Page 55: Level 1 Handbook

Session One: Demonstrations Fight scenario demonstration : fighter 1 closes the gap achieves the clinch and takes fighter 2 down, 1 mounts 2, 2 trap and rolls 1, 1 puts 2 in guard, 2 passes guard achieves side control and mounts, 1 shrimp escapes and puts 2 back in guard, 1 scissors sweeps and mounts 2, 2 traps and rolls 1, 1 conducts a straight arm bar from the guard and 2 taps out. End of the Lesson Demonstration : Soldiers want to know how these dominant body positions will put them in a place to finish the enemy: What did I learn today? How is this going to relate to winning a fight? Demonstrate : Cross Collar Choke, Bent Arm Bar, and Straight Arm Bar from the Mount Demonstrate : Cross Collar Choke, Straight Arm Bar, and the Sweeps from the Guard Demonstrate : Rear Naked Choke from the Rear Mount Demonstrate : Bent Arm Bar, and Mount from Side Control Note: Don't do a thorough talk through. State the dominant body position you are in and the name of the finishing move you are going to demonstrate. Demonstrate the finishing moves and transition on to next dominant body position and the finishing moves available from there. Explain this is where the training is headed and that they will learn these moves in subsequent sessions. DO THIS AT END OF SESSION. By presenting this demonstration here, the student can walk away visualizing how each dominant body position can and will lead to a finishing move that they can demonstrate in later sessions where they will bout.

54

Page 56: Level 1 Handbook

General Competition Information

A look at the history of Combatives systems reveals two fundamental mistakes,

both of which are related to competition. The first mistake is having no form of competition. This is generally done due to the misguided thought that the techniques are “too dangerous” to be done competitively. While many techniques are too dangerous to be executed during live competition; there are great benefits to be gained by competing even in a limited set of techniques. The boxer is a better puncher than the traditional martial artist not because of the mechanics of punching but because his technique has been refined in the crucible of competition. The feel for an enemy’s body movement of most high school wrestlers is superior to most traditional martial artists for this very same reason.

For military units there are many other reasons that a competitive form is useful. The problem of developing a strong unit program is really the problem of how to motivate subordinate unit leaders to emphasize the training. Competitions can be useful for this in several ways. Competitions are also a very good way to encourage the pursuit of excellence in soldiers.

The other mistake is that once you have decided on a method of competition, training will naturally become focused on winning at competition rather than on winning in combat. Over time, the system changes until it bears only a slight resemblance to the original combat art. This is evident in almost every Combatives system. Boxers do not concern themselves with how to defend against takedowns. Wrestlers do not concern themselves with defending against chokes.

The dilemma then is how to garner the benefits from competition without falling into the trap of a competitive focus. The answer is to have a graduated system of competition rules. In this way there will not be a competitive advantage to training specifically for competitions. Those who do will find themselves unprepared for the additional techniques that are allowed at the next level of competition. This also allows for a very safe subset of techniques to be used at the lower levels without losing the combat focus.

There are four sets of rules governing Combatives competition. Other combative sports are also encouraged, however it should be recognized that they sometimes reinforce bad combative habits.

Basic Competitions The basic competition rules are designed for entry level soldiers, or soldiers with a limited knowledge base. Soldiers will begin with a handshake, face each other on their knees and fight until submission or a designated time limit. On reaching the time limit, a winner will be designated by the referee based upon aggressiveness and technical superiority.

55

Page 57: Level 1 Handbook

Standard Competitions

1. Uniform: Soldiers should compete wearing BDUs and bare feet or wrestling shoes. For ease in scoring, one soldier may wear a DBDU top. 2. Duration: Matches last five to ten minutes. Specific match duration is decided in advance. 3. Scoring: Points are awarded to establish good fight habits and emphasize the importance of dominant body position. It is important to remember that submission will end the fight regardless of the score. The point values are:

2 Points ---------Take Down: From the standing position, the fighter places his opponent on the ground but fails to gain dominant position.

3 Points ----------Take Down: From the standing position, the fighter places his opponent on his back and gains a position past the guard: side control, mount, knee mount, north-south, etc.

3 Points ----------Pass the Guard: From between his opponent's legs, the fighter clears the legs and gains side control or the mount.

3 Points ----------Sweep: From the guard position, the fighter changes positions, placing his opponent on his back.

3 Points ----------Knee Mount: From side control, the fighter establishes one knee in his opponent's chest / abdomen and the other knee up and away from him and stabilizes himself.

4 Points ----------Mount: The fighter establishes the mount with both knees and feet on the ground.

4 Points ----------Back Mount: The fighter establishes the back mount with both feet hooked in position.

1 Point --------Stalling: Planning to use the clock to your advantage. Fighter will receive three warnings, after which his opponent will be awarded the point, this process will continue until action is resumed.

2 Points --------Passivity: Fighter disengages from the top position, the referee awards two points to the other fighter.

56

Page 58: Level 1 Handbook

Standard Competition: Continued

Note: All positions must be stabilized to the judges’ satisfaction to earn points.

4. Judging: Each match has one judge and one score keeper. It is the judge’s responsibility to ensure a safe and fair match. All decisions are final. 5. Illegal Techniques: The following are illegal and dangerous techniques. Their use may result in disqualification:

Strikes of any kind

Twisting knee & ankle locks

Finger techniques

Wrist techniques

Grabbing the fingers

Toe holds

Attacking the groin

Spiking Slam

Slamming the opponent to pass the guard

6. Tie Breaking: If the score is tied at the end of the allotted time, the match will continue until the next point is scored or deducted. 7. Time limits: Time limits tend to change the type of technique commonly employed. There is however a need to limit the length of matches, especially when conducting a large number of them, for instance in a tournament. It is preferable to have no time limit, the victor decided by submission. If time limits are to be employed, a specific time limit will be decided on in advance, commensurate with the number of fights to be conducted. Another technique is to have a set amount of maximum points, usually fifteen. The first fighter who reaches that limit is the winner. Everyone involved should however keep in mind that a victory by submission is far preferable to a point victory.

57

Page 59: Level 1 Handbook

FLWA MODERN ARMY COMBATIVES ACADEMY GRAPPLING SAFETY BRIEF

A. All Standard rules apply.

B. Tapping procedures will be adhered to. 1. Students will Tap when in pain, they feel that they are about to go

unconscious or an effective joint lock is being applied. 2. Students preferably will attempt to Tap vigorously on there opponent

when the above conditions apply. If a student can not Tap on there opponent they should Tap on either themselves or the Mat.

3. In the event that a student is unable to Tap they should verbally submit, exclaiming “Tap Tap Tap”.

4. Once opponent taps students will immediately stop what they are doing. 5. Students should not tap to just to escape an uncomfortable position.

C. Students may not stand up unless to pass the guard. D. Students may not pick an opponent up and slam them on the mat. This includes

when they are in there opponents guard. E. No finger chokes are allowed. F. Students may not apply any sort of small joint manipulation. This includes wrist

locks and the bending of fingers. G. All joint manipulation will be applied with slow steady pressure. H. When grabbing the hand, students will grab either the whole hand or at least four

fingers. I. No leg attacks of any kind are allowed in the level I Course. J. No striking is permitted. K. No pressure points will be applied L. No fish hooking will be permitted. M. Students will at no time grab there opponents genitals. N. No eye gouges. O. Conduct proper hygiene

1. Clean uniforms daily. 2. Wash hands after using the latrine. 3. Ensure soldiers trim finger/toe nails. 4. No rings, watches, belts, ID tags, or pin on rank. 5. Tape up zippers on ACUs. 6. Have bleach rags outside of latrines. 7. Mop mats with bleach water before & after training.

P. Cold Weather 1. During times of Cold Weather Soldiers will ensure they have adequate change

of clothes to meet weather condition IAW USARAK Policy Letter 0-08

58

Page 60: Level 1 Handbook

Head Injury Warning

Dear Student: You may have suffered a head injury. Head injuries vary in severity from mild to severe concussions to skull fractures. Though most severe head injuries can be recognized at the time of the injury, the signs and symptoms of others may not develop until a later time. Therefore, it is imperative that any Soldier who may have sustained even a minor head injury to take prudent precautions. We suggest the following:

1. Eat a light diet. 2. Do not take any sedatives or consume any alcoholic beverages. 3. Immediately go to the emergency room and call the cadre if any of the

following occur: • Severe or progressively worsening headache • Nausea and/or vomiting • Unusual drowsiness • Blood or other fluids draining from ears nose or mouth • Convulsions and/or seizures • Confusion and/or inability to concentrate • Blurred vision and/or double vision • Ringing in the ears • Balance difficulties • Dilated and/or unequal pupil size • Temperature above 100.5 with or without neck stiffness

4. Do not take more than two (2) Extra-Strength Tylenol (Acetaminophen) or

three (3) regular strength for headaches. Do not take aspirin or Ibuprofen!! Do not take any other pain medications.

If any symptoms occur, report them to the cadre before your next class.

59

Page 61: Level 1 Handbook

FLWCA Level I Schedule – 40 Hours

Monday

0630-0730 In-processing/Admin

0730-0800 Intro/ history

0900-0930 Stand in base (w/ kick also) Dominant

Body Positions

0930-1130 Escape the mount/ trap and roll

Pass the guard

Achieve the mount/ drill #1

1130-1300 Lunch break

1300-1400 Film/lecture on realistic training plan

1400-1430 Shrimp escape/ (`escape the double

grapevine)

Shrimp drill

1430-1500 Escape the mount practical exercise

1500-1530 Arm push and roll to the rear mount

1530-1600 Escape the rear mount/drill #2

(Quick roll rear mount escape)

1600-UTC Sparing for dominant position

Tuesday

0800-0900 Warm-up and review

0900-0930 Rear naked choke/ (unbreakable

Japanese strangle)

0930-1000 Cross collar choke (from the knees,

mount, then guard

1000-1030 Bent arm-bar from mount and side

control

1030-1130 Straight arm-bar from the mount

Straight arm-bar from the mount drill

1130-1300 Lunch

1300-1400 Film/lecture on realistic training plan

1400-1430 Warm-up and review

1430-1500 Straight arm-bar from the guard

Straight arm-bar from the guard drill

1500-1530 Sweep from the attempted straight

arm-bar

1530-1600 Scissors sweep/ kick the knee out/ Drill

#3

1600-UTC Sparing with submissions

Wednesday

0800-0900 Warm-up and review

0900-1000 Drill/Review

1000-1130 Sparing with submissions

1130-1300 Lunch

1300-1330 RPT (1/2)

1330-1430 Standup Review

1430-UTC Sparing with submissions

Thursday

0800-0830 Warm-up(1/2) and review

0830-0900 Stand-up fighting class

0900-1130 Clinch against the puncher exercise (

close the distance/ achieve the

linch/Pummel near side, far side/

pummel drill/ trapping arm in your

armpit)

1130-1300 Lunch

1300-1400 Film/lecture on training plans

1400-1530 Front takedown to the mount

Rear takedown to the mount

1530-1630 Guillotine choke

1630-UTC Gauntlet/Drill/Review

Friday

0800-0900 Warm up (1/2) and Review

0900-1130 Student teaching

1130-1300 Lunch

1300-1400 Warm-up and review

1400-1500 Grappling with punches class

1500-1600 Grappling with punches exercise

Knees from side control

1600-1630 Class on the realities of fighting on the

battlefield

60