Let the games begin - using game mechanics to drive digital transformation - capgemini consulting
Let the Games Begin!
Transcript of Let the Games Begin!
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Let the Games Begin!
Using Games in the Classroom
by Katie Yu
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• A highly motivating challenge• Prescribed rules (they know what to do!)• Test of problem-solving skills
Gaming provides for students...
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Students learn to recognize patterns...
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...and master information!
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Games benefit students of any age...Elementary through secondary and beyond.
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Advantages of using games
• Engaging students • Matching learning
outcomes • Variety of settings • Gain student
attention
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Limitations
• Competition concerns • Level of difficulty
• Expense
• Misdirection of
attention
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Use different varieties of games
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Teacher-created games
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"Jeopardy" type games can be used in any subject!
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Games are good:• Bolster skills• Pattern recognition• Increase motivation
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Beware too-difficult games
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Well-designed games + good planning =