Lesson 4 pre-production and communication techniquess

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Pre-production and Communication techniques Money, Finance and Budgeting

Transcript of Lesson 4 pre-production and communication techniquess

Page 1: Lesson 4  pre-production and communication techniquess

Pre-production and Communication techniques

Money, Finance and Budgeting

Page 2: Lesson 4  pre-production and communication techniquess

Lesson Aims:• All of you will know about funding in the games

industry

• Most of you will be able to discuss the benefits and drawbacks of different types of funding

• Some of you will be able to criticize funding for a specific type of game.

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What is the highest selling game?• Wii Sports with 82.69 million copies sold

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How has the developments of games over the last 10 years made funding and success more difficult?

• More workforce needed to support the developments

• New technology and techniques• More time needed to create games• More competition

All of this means more money is needed to fund a game and there is a higher risk of failure!

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How many games are financially successful?

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How many games are financially successful?

• Financially, the games industry is a very risky businuess. Only the top 5% of games released make a profit,

• due to the high costs involved in making a game, a failed game can often mean a small developer declaring bankruptcy,

• while the larger companies report huge losses

• Its not uncommon for games to cost $12 million to develop, with top end games costing up to $30 million.

• This budget does nothing more than cover the costs of getting a game to the store. Virtually no profit is made, and it is entirely up to the public whether a game succeeds or not.

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Self Funded• Self funding requires a sum of

money being put forward by the developer.

• This could be sourced through sponsorships, loans, or private investment.

• What are the benefits and drawbacks of this type of funding?

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Publishing deals• A deal is made between the games

developer and publisher• The developer creates the game • The publisher funds development and

provides other services• Developer receives share of total

revenue (royalty)

• Benefits and drawbacks of this option?

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Publishing Deals• Advantages:• Higher budgets• Financial security• Access to contacts • Builds reputation easier• Other services included (distribution, etc)

• Disadvantages:• IP ownership might belong to the publisher• Sequel rights might belong to the publisher• Distribution rights and other platform releases might be

decided by the publisher

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Crowd Funding • Collection of small amounts of money from lots of

individuals

• Usually generated through kickstarter style projects and other development funds.

• What do you think the benefits and drawbacks of crowd funding are?

• What types of games would be better suited to this type of funding and why?

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With Crowd funding….• It is the individual or company that is developing the

game that receives funding so it is not backed by a publisher.

• Benefits include:- Creative freedom- Owning the intellectual property- Larger % profit from sales- Manage your own time

Disadvantages include:- Not able to afford advertising- High cost of publishing, legal and software- Loosing motivation- No publisher support/ difficult to get the game out- Can’t pay for talent.

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In your report write about:• Types of funding available for games

(self funding, crowd funding, private investment, publishing deals)

• Which areas of games production would need funding and why? (equipment, transport, talent, crew, materials, facility hire, clearances)

• Which type of funding would be best suited to your type of production?