Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd...

61
Using UML, Patterns, and Java Object-Oriented Software Engineering Chapter 10, Mapping Models to Code

Transcript of Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd...

Page 1: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

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Chapter 10, Mapping Models to Code

Page 2: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2

Overview

Object design is situated between system design and implementation. Object design is not very well understood and if not well done, leads to a bad system implementation.

In this lecture, we describe a selection of transformations to illustrate a disciplined approach to implementation to avoid system degradation.

1. Operations on the object model:

Optimizations to address performance requirements

2. Implementation of class model components:

Realization of associations

Realization of operation contracts

3. Realizing entity objects based on selected storage strategy

Mapping the class model to a storage schema

Page 3: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 3

Characteristics of Object Design Activities

Developers perform transformations to the object model to improve its modularity and performance.

Developers transform the associations of the object model into collections of object references, because programming languages do not support the concept of association.

If the programming language does not support contracts, the developer needs to write code for detecting and handling contract violations.

Developers often revise the interface specification to accommodate new requirements from the client.

All these activities are intellectually not challenging

However, they have a repetitive and mechanical flavor that makes them error prone.

Page 4: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 4

State of the Art of Model-based Software Engineering

The Vision

During object design we would like to implement a system that realizes the use cases specified during requirements elicitation and system design.

The Reality

Different developers usually handle contract violations differently.

Undocumented parameters are often added to the API to address a requirement change.

Additional attributes are usually added to the object model, but are not handled by the persistent data management system, possibly because of a miscommunication.

Many improvised code changes and workarounds that eventually yield to the degradation of the system.

Page 5: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 5

Model transformations

Source code space

Forward engineering

Refactoring

Reverse engineering

Model space

Model

transformation

Page 6: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 6

Model Transformation Example

Object design model before transformation

Object design model

after transformation:

Advertiser

+email:Address

Player

+email:Address

LeagueOwner

+email:Address

Player Advertiser LeagueOwner

User

+email:Address

Page 7: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 7

Refactoring Example: Pull Up Field

public class Player {

private String email;

//...

}

public class LeagueOwner {

private String eMail;

//...

}

public class Advertiser {

private String email_address;

//...

}

public class User {

private String email;

}

public class Player extends User {

//...

}

public class LeagueOwner extends User {

//...

}

public class Advertiser extends User {

//...

}

Page 8: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 8

Refactoring Example: Pull Up Constructor Body

public class User { private String email; } public class Player extends User { public Player(String email) { this.email = email; } } public class LeagueOwner extends

User{ public LeagueOwner(String email) { this.email = email; } }

public class Advertiser extendsUser{ public Advertiser(String email) { this.email = email; } }

public class User { public User(String email) { this.email = email; } } public class Player extends User { public Player(String email) { super(email); } } public class LeagueOwner extends

User { public LeagueOwner(String email) { super(email); } } public class Advertiser extends User { public Advertiser(String email) { super(email); } }

Page 9: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 9

Forward Engineering Example

public class User {

private String email;

public String getEmail() {

return email;

}

public void setEmail(String value){

email = value;

}

public void notify(String msg) {

// ....

}

/* Other methods omitted */

}

public class LeagueOwner extends User {

private int maxNumLeagues;

public int getMaxNumLeagues() {

return maxNumLeagues;

}

public void setMaxNumLeagues

(int value) {

maxNumLeagues = value;

}

/* Other methods omitted */

}

User LeagueOwner

+maxNumLeagues:int

Object design model before transformation

Source code after transformation

+email:String +notify(msg:String)

Page 10: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 10

Other Mapping Activities

Optimizing the Object Design Model

Mapping Associations

Mapping Contracts to Exceptions

Mapping Object Models to Tables

Page 11: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 11

Collapsing an object without interesting behavior

Person SocialSecurity

number:String

Person

SSN:String

Object design model before transformation

Object design model after transformation ?

Page 12: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 12

Delaying expensive computations

Object design model before transformation

Object design model after transformation

Image

filename:String

paint()

data:byte[]

Image

filename:String

RealImage

data:byte[]

ImageProxy

filename:String

image

1 0..1

paint()

paint() paint()

?

Page 13: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 13

Other Mapping Activities

Optimizing the Object Design Model

Mapping Associations

Mapping Contracts to Exceptions

Mapping Object Models to Tables

Page 14: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 14

Realization of a unidirectional, one-to-one association

Account Advertiser 1 1

Object design model before transformation

Source code after transformation

public class Advertiser {

private Account account;

public Advertiser() {

account = new Account();

}

public Account getAccount() {

return account;

}

}

?

Page 15: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 15

Bidirectional one-to-one association

public class Advertiser {

/* The account field is initialized

* in the constructor and never

* modified. */

private Account account;

public Advertiser() {

account = new Account(this);

}

public Account getAccount() {

return account;

}

}

Account Advertiser 1 1

Object design model before transformation

Source code after transformation

public class Account {

/* The owner field is initialized

* during the constructor and

* never modified. */

private Advertiser owner;

public Account(owner:Advertiser) {

this.owner = owner;

}

public Advertiser getOwner() {

return owner;

}

}

Page 16: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 16

Bidirectional, one-to-many association

public class Advertiser {

private Set accounts;

public Advertiser() {

accounts = new HashSet();

}

public void addAccount(Account a) {

accounts.add(a);

a.setOwner(this);

}

public void removeAccount(Account a) {

accounts.remove(a);

a.setOwner(null);

}

}

public class Account {

private Advertiser owner;

public void setOwner(Advertiser newOwner) {

if (owner != newOwner) {

Advertiser old = owner;

owner = newOwner;

if (newOwner != null)

newOwner.addAccount(this);

if (oldOwner != null)

old.removeAccount(this);

}

}

}

Advertiser Account 1 *

Object design model before transformation

Source code after transformation

Page 17: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 17

Bidirectional, many-to-many association

public class Tournament {

private List players;

public Tournament() {

players = new ArrayList();

}

public void addPlayer(Player p) {

if (!players.contains(p)) {

players.add(p);

p.addTournament(this);

}

}

}

public class Player {

private List tournaments;

public Player() {

tournaments = new ArrayList();

}

public void addTournament(Tournament t) {

if (!tournaments.contains(t)) {

tournaments.add(t);

t.addPlayer(this);

}

}

}

Tournament Player * *

Source code after transformation

{ordered}

Object design model before transformation

Page 18: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 18

Bidirectional qualified association

Object design model before forward engineering

Player nickName

0..1 * League

Player * *

Object design model before transformation

League

nickName

Source code after forward engineering

Page 19: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 19

Bidirectional qualified association (continued)

public class League {

private Map players;

public void addPlayer (String nickName, Player p) {

if (!players.containsKey(nickName)) {

players.put(nickName, p);

p.addLeague(nickName, this);

}

}

}

public class Player {

private Map leagues;

public void addLeague

(String nickName, League l) {

if (!leagues.containsKey(l)) {

leagues.put(l, nickName);

l.addPlayer(nickName, this);

}

}

}

Source code after forward engineering

Page 20: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 20

Transformation of an association class

Tournament Player * *

Object design model before transformation

Object design model after transformation: 1 class and two binary associations

Statistics

+ getAverageStat(name) + getTotalStat(name) + updateStats(match)

Tournament Player * *

1 1

Statistics

+ getAverageStat(name) + getTotalStat(name) + updateStats(match)

Page 21: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 21

Other Mapping Activities

Optimizing the Object Design Model

Mapping Associations

Mapping Contracts to Exceptions

Mapping Object Models to Tables

Page 22: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 22

Exceptions as building blocks for contract violations

Many object-oriented languages, including Java do not include built-in support for contracts.

However, we can use their exception mechanisms as building blocks for signaling and handling contract violations

In Java we use the try-throw-catch mechanism

Example:

Let us assume the acceptPlayer() operation of TournamentControl is invoked with a player who is already part of the Tournament.

In this case acceptPlayer() should throw an exception of type KnownPlayer.

See source code on next slide

Page 23: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 23

The try-throw-catch Mechanism in Java

public class TournamentControl {

private Tournament tournament;

public void addPlayer(Player p) throws KnownPlayerException {

if (tournament.isPlayerAccepted(p)) {

throw new KnownPlayerException(p); } //... Normal addPlayer behavior } } public class TournamentForm {

private TournamentControl control;

private ArrayList players;

public void processPlayerApplications() { // Go through all the players for (Iteration i = players.iterator(); i.hasNext();) {

try { // Delegate to the control object.

control.acceptPlayer((Player)i.next());

} catch (KnownPlayerException e) {

// If an exception was caught, log it to the console

ErrorConsole.log(e.getMessage()); } } } }

Page 24: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 24

Implementing a contract

For each operation in the contract, do the following

Check precondition: Check the precondition before the beginning of the method with a test that raises an exception if the precondition is false.

Check postcondition: Check the postcondition at the end of the method and raise an exception if the contract is violoated. If more than one postcondition is not satisfied, raise an exception only for the first violation.

Check invariant: Check invariants at the same time as postconditions.

Deal with inheritance: Encapsulate the checking code for preconditions and postconditions into separate methods that can be called from subclasses.

Page 25: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 25

A complete implementation of the Tournament.addPlayer() contract

«precondition»

!isPlayerAccepted(p)

«invariant»

getMaxNumPlayers() > 0

«precondition»

getNumPlayers() <

getMaxNumPlayers()

Tournament

+isPlayerAccepted(p:Player):boolean +addPlayer(p:Player)

+getMaxNumPlayers():int

-maxNumPlayers: int

+getNumPlayers():int

«postcondition»

isPlayerAccepted(p)

Page 26: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 26

Heuristics for Mapping Contracts to Exceptions

Be pragmatic, if you don’t have enough time.

Omit checking code for postconditions and invariants.

Usually redundant with the code accomplishing the functionality of the class

Not likely to detect many bugs unless written by a separate tester.

Omit the checking code for private and protected methods.

Focus on components with the longest life

Focus on Entity objects, not on boundary objects associated with the user interface.

Reuse constraint checking code.

Many operations have similar preconditions.

Encapsulate constraint checking code into methods so that they can share the same exception classes.

Page 27: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 27

Other Mapping Activities

Optimizing the Object Design Model

Mapping Associations

Mapping Contracts to Exceptions

Mapping Object Models to Tables

Page 28: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 28

Mapping an object model to a relational database

UML object models can be mapped to relational databases:

Some degradation occurs because all UML constructs must be mapped to a single relational database construct - the table.

UML mappings

Each class is mapped to a table

Each class attribute is mapped onto a column in the table

An instance of a class represents a row in the table

A many-to-many association is mapped into its own table

A one-to-many association is implemented as buried foreign key

Methods are not mapped

Page 29: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 29

Mapping the User class to a database table

User

+firstName:String +login:String +email:String

id:long firstName:text[25] login:text[8] email:text[32]

User table

Page 30: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 30

Primary and Foreign Keys

Any set of attributes that could be used to uniquely identify any data record in a relational table is called a candidate key.

The actual candidate key that is used in the application to identify the records is called the primary key.

The primary key of a table is a set of attributes whose values uniquely identify the data records in the table.

A foreign key is an attribute (or a set of attributes) that references the primary key of another table.

Page 31: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 31

Example for Primary and Foreign Keys

User tab le

Candidate key

login email

“am384” “[email protected]

“js289” “[email protected]

fi r stName

“alice”

“john”

“bd” “[email protected]” “bob”

Candidate key

Primary key

League table login

“am384”

“am384”

name

“tictactoeNovice” “tictactoeExpert”

“js289” “chessNovice”

Foreign key referencing User table

Page 32: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 32

Buried Association

Associations with multiplicity one can be implemented using a foreign key.

For one-to-many associations we add a foreign key to the table representing the class on the “many” end.

For all other associations we can select either class at the end of the association.

Page 33: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 33

Buried Association

League LeagueOwner * 1

id:long

LeagueOwner table

... o wner:long

League table

... id:long

Associations with multiplicity “one” can be implemented using a foreign key. Because the association vanishes in the table, we call this a buried association.

For one-to-many associations we add the foreign key to the table representing the class on the “many” end.

For all other associations we can select either class at the end of the association.

Page 34: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 34

Another Example for Buried Association

Transaction

transactionID

Portfolio

portfolioID

...

*

portfolioID ...

Portfolio Table

transactionID

Transaction Table

portfolioID

Foreign Key

Page 35: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 35

Mapping Many-To-Many Associations

City

cityName

Airport

airportCode

airportName

* * Serves

cityName

Houston

Albany

Munich

Hamburg

City Table

airportCode

IAH

HOU

ALB

MUC

HAM

Airport Table

airportName

Intercontinental

Hobby

Albany County

Munich Airport

Hamburg Airport

Primary Key

cityName

Houston

Houston

Albany

Munich

Hamburg

Serves Table

airportCode

IAH

HOU

ALB

MUC

HAM

In this case we need a separate table for the association

Separate table for

“Serves” association

Page 36: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 36

Mapping the Tournament/Player association as a separate table

Player Tournament * *

id

Tournament table

23

name ...

no vice

24 e xper t tournament player

TournamentPlayerAssociation

table

23 56

23 79

Player table

id

56

name ...

alice

79 john

Page 37: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 37

Realizing Inheritance

Relational databases do not support inheritance

Two possibilities to map UML inheritance relationships to a database schema

With a separate table (vertical mapping)

The attributes of the superclass and the subclasses are mapped to different tables

By duplicating columns (horizontal mapping)

There is no table for the superclass

Each subclass is mapped to a table containing the attributes of the subclass and the attributes of the superclass

Page 38: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 38

Realizing inheritance with a separate table

User table

id

56

name ...

z oe

79 john

r ole

LeagueOwner

Pla y er

Player

User

LeagueOwner

maxNumLeagues credits

name

Player table

id

79

credits ...

126

id

LeagueOwner table

56

maxNumLeagues ...

12

Page 39: Lecture for Chapter 10, Mapping Models To Codechate/2110634/07-Mapping-Model-to-Code.pdf · Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns,

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 39

Realizing inheritance by duplicating columns

Player

User

LeagueOwner

maxNumLeagues credits

name

id

LeagueOwner table

56

maxNumLeagues ...

12

name

z oe

Player table

id

79

credits ...

126

name

john

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Comparison: Separate Tables vs Duplicated Columns

The trade-off is between modifiability and response time

How likely is a change of the superclass?

What are the performance requirements for queries?

Separate table mapping

We can add attributes to the superclass easily by adding a column to the superclass table

Searching for the attributes of an object requires a join operation.

Duplicated columns

Modifying the database schema is more complex and error-prone

Individual objects are not fragmented across a number of tables, resulting in faster queries

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Heuristics for Transformations

For a given transformation use the same tool

If you are using a CASE tool to map associations to code, use the tool to change association multiplicities.

Keep the contracts in the source code, not in the object design model

By keeping the specification as a source code comment, they are more likely to be updated when the source code changes.

Use the same names for the same objects

If the name is changed in the model, change the name in the code and or in the database schema.

Provides traceability among the models

Have a style guide for transformations

By making transformations explicit in a manual, all developers can apply the transformation in the same way.

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 42

Summary

Undisciplined changes => degradation of the system model

Four mapping concepts were introduced

Model transformation improves the compliance of the object design model with a design goal

Forward engineering improves the consistency of the code with respect to the object design model

Refactoring improves the readability or modifiability of the code

Reverse engineering attempts to discover the design from the code.

We reviewed model transformation and forward engineering techniques:

Optiziming the class model

Mapping associations to collections

Mapping contracts to exceptions

Mapping class model to storage schemas

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Restructuring Activities

Realizing associations

Revisiting inheritance to increase reuse

Revising inheritance to remove implementation dependencies

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Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 44

Realizing Associations

Strategy for implementing associations:

Be as uniform as possible

Individual decision for each association

Example of uniform implementation

1-to-1 association:

Role names are treated like attributes in the classes and translate to references

1-to-many association:

"Ordered many" : Translate to Vector

"Unordered many" : Translate to Set

Qualified association:

Translate to Hash table

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Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 45

Unidirectional 1-to-1 Association

MapArea ZoomInAction

Object design model before transformation

ZoomInAction

Object design model after transformation

MapArea

-zoomIn:ZoomInAction +getZoomInAction() +setZoomInAction(action)

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Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 46

Bidirectional 1-to-1 Association

MapArea ZoomInAction 1 1

Object design model before transformation

MapArea ZoomInAction

-targetMap:MapArea -zoomIn:ZoomInAction +getZoomInAction() +setZoomInAction(action)

+getTargetMap() +setTargetMap(map)

Object design model after transformation

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Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 47

1-to-Many Association

Layer LayerElement 1 *

Object design model before transformation

LayerElement

-containedIn:Layer +getLayer() +setLayer(l)

Layer

-layerElements:Set

+elements() +addElement(le) +removeElement(le)

Object design model after transformation

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Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 48

Qualification

SimulationRun simname 0..1 *

Object design model before transformation

Scenario

Scenario

-runs:Hashtable

+elements() +addRun(simname,sr:SimulationRun) +removeRun(simname,sr:SimulationRun)

-scenarios:Vector

+elements() +addScenario(s:Scenario) +removeScenario(s:Scenario)

Object design model after transformation

SimulationRun

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Increase Inheritance

Rearrange and adjust classes and operations to prepare for inheritance

Abstract common behavior out of groups of classes

If a set of operations or attributes are repeated in 2 classes the classes might be special instances of a more general class.

Be prepared to change a subsystem (collection of classes) into a superclass in an inheritance hierarchy.

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Building a super class from several classes

Prepare for inheritance. All operations must have the same signature but often the signatures do not match:

Some operations have fewer arguments than others: Use overloading (Possible in Java)

Similar attributes in the classes have different names: Rename attribute and change all the operations.

Operations defined in one class but no in the other: Use virtual functions and class function overriding.

Abstract out the common behavior (set of operations with same signature) and create a superclass out of it.

Superclasses are desirable. They

increase modularity, extensibility and reusability

improve configuration management

Turn the superclass into an abstract interface if possible

Use Bridge pattern

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Object Design Areas

1. Service specification

Describes precisely each class interface

2. Component selection

Identify off-the-shelf components and additional solution objects

3. Object model restructuring

Transforms the object design model to improve its understandability and extensibility

4. Object model optimization

Transforms the object design model to address performance criteria such as response time or memory utilization.

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Design Optimizations

Design optimizations are an important part of the object design phase:

The requirements analysis model is semantically correct but often too inefficient if directly implemented.

Optimization activities during object design:

1. Add redundant associations to minimize access cost

2. Rearrange computations for greater efficiency

3. Store derived attributes to save computation time

As an object designer you must strike a balance between efficiency and clarity.

Optimizations will make your models more obscure

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Design Optimization Activities

1. Add redundant associations:

What are the most frequent operations? ( Sensor data lookup?)

How often is the operation called? (30 times a month, every 50 milliseconds)

2. Rearrange execution order

Eliminate dead paths as early as possible (Use knowledge of distributions, frequency of path traversals)

Narrow search as soon as possible

Check if execution order of loop should be reversed

3. Turn classes into attributes

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Implement Application domain classes

To collapse or not collapse: Attribute or association?

Object design choices:

Implement entity as embedded attribute

Implement entity as separate class with associations to other classes

Associations are more flexible than attributes but often introduce unnecessary indirection.

Abbott's textual analysis rules

Every student receives a number at the first day in in the university.

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Optimization Activities: Collapsing Objects

Student

Matrikelnumber

ID:String

Student

Matrikelnumber:String

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To Collapse or not to Collapse?

Collapse a class into an attribute if the only operations defined on the attributes are Set() and Get().

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Design Optimizations (continued)

Store derived attributes

Example: Define new classes to store information locally (database cache)

Problem with derived attributes:

Derived attributes must be updated when base values change.

There are 3 ways to deal with the update problem:

Explicit code: Implementor determines affected derived attributes (push)

Periodic computation: Recompute derived attribute occasionally (pull)

Active value: An attribute can designate set of dependent values which are automatically updated when active value is changed (notification, data trigger)

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Optimization Activities: Delaying Complex Computations

Image

filename:String

width() height() paint()

Image

filename:String

width() height() paint()

RealImage

width() height() paint()

data:byte[]

data:byte[]

ImageProxy

filename:String

width() height() paint()

image

1 0..1

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Increase Inheritance

Rearrange and adjust classes and operations to prepare for inheritance Generalization: Finding the base class first, then the sub classes. Specialization: Finding the the sub classes first, then the base

class

Generalization is a common modeling activity. It allows to abstract common behavior out of a group of classes If a set of operations or attributes are repeated in 2 classes the

classes might be special instances of a more general class.

Always check if it is possible to change a subsystem (collection of classes) into a superclass in an inheritance hierarchy.

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Generalization: Building a super class from several classes You need to prepare or modify your classes for

generalization. All operations must have the same signature but often

the signatures do not match: Some operations have fewer arguments than others: Use

overloading (Possible in Java) Similar attributes in the classes have different names: Rename

attribute and change all the operations. Operations defined in one class but no in the other: Use virtual

functions and class function overriding.

Superclasses are desirable. They increase modularity, extensibility and reusability improve configuration management

Many design patterns use superclasses Try to retrofit an existing model to allow the use of a design

pattern

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Bernd Bruegge & Allen Dutoit Object-Oriented Software Engineering: Conquering Complex and Changing Systems 61

Implement Associations

Two strategies for implementing associations: 1. Be as uniform as possible 2. Make an individual decision for each association

Example of a uniform implementation (often used by CASE tools) 1-to-1 association:

Role names are treated like attributes in the classes and translate to references

1-to-many association: Always Translate into a Vector

Qualified association: Always translate into to Hash table