Lecture 26: Eye Tracking - The University of · PDF file 2013-03-26 · Eye Tracking...
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Lecture 26: Eye Tracking Inf1-Introduction to Cognitive Science
Diego Frassinelli
March 21, 2013
Experiments at the University of Edinburgh
Student and Graduate Employment (SAGE): www.employerdatabase.careers.ed.ac.uk
Researchers (normally desperate PhD students) are looking for participants for their experiments
You can learn new interesting methodologies
You can gain some money
In your 3rd year you can volunteer for helping
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An Eye is Not a Camera
“Vision is a process that produces from images of the external world a description that is useful to the viewer and not cluttered with irrelevant information.” (David Marr, Vision, 1982)
Back to lecture 4
The eye is not a passive recorder
Vision involves many layers of active interpretation and processing
A process that maps one representation to a different one
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Eye Tracking
The Eye-Mind Hypothesis (Just & Carpenter, 1980)
Where participants are looking indicates what they are processing. How long they are looking at indicates how much processing effort is needed.
An eye-tracker makes possible to record the eye-movements of participants while they are performing a cognitive task
Based on a slide by Frank Keller.
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Some History
Louis Emile Javal (1879)
he attached a microphone to the closed eyelid of a person when the person was reading (with the other eye) the microphone was recording the noise produced by the cornea colliding with the microphone
Edmond Delabarre (1898)
he put a plaster cap in his eye (“sufficiently cocainised”) the cap had a hole for the pupil the cap was wired to a lever which drew horizontal lines on a panel when the eye was moving during reading
Based on a slide by Tobii eye-tracking research.
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Nowadays
More freedom and more natural information
But also more noisy and less accurate data
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How does it work
Find a mapping between the eye position and the image gazed
A camera records the eye movements projecting some infra-red light against the eye of the subject
The cornea and the pupil reflect infra-red light: easier to recognise and to track their movements (no heavy image recognition)
Calibration process: providing some examples of the area fixed and the reflections produced by the cornea and the pupil
An algorithm hew window should get opened when a link leads out of the current docuas to “superimpose” the fixations to the image recorded (gaze estimation)
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How does it work (contd.)
The eye tracker records two eye movement events (but not only!):
Fixations: collection of most of the visual information (200-300 ms) Saccades: a rapid movement from one fixation to the other (30-80 ms). They are the fastest body movements. We are blind during most of them
The experimenter decides what a fixation is
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Different Scenarios
Nowadays, eye-trackers are used in different fields:
Scene Perception (Playing Cards)
Web Design (Ikea Website)
Marketing analyses (Supermarket)
Sport studies (Ronaldo)
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http://www.youtube.com/watch?v=lvypPbWAc7E http://www.youtube.com/watch?v=xKdOMgu0C5Q http://www.youtube.com/watch?v=SQxrsUXqKCM http://www.youtube.com/watch?v=2NcUkvIX6no
Different Scenarios - Google Glasses
“We created Glass so you can interact with the virtual world without distracting you from the real world. We don’t want technology to get in the way.” Google designer Isabelle Olsson
Still a prototype
It adds another layer to reality
Multitasking does not exist
How does this information affect perception?
Google Glasses Project
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http://www.youtube.com/watch?v=JSnB06um5r4
Eye-tracking and Cognitive Science
Can you think of other applications of eye-tracking? Come up with cases in which recording eye-movements is useful to study:
Language Processing
Visual Cognition
Memory
Cognitive Impairment
Based on a slide by Frank Keller.
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Designing your own experiment
Clearly formulating the research question of your experiment is the first step for producing a good design
The null hypothesis (H0): no effect is expected between two or more conditions
An experiment is aimed to reject H0 supporting the alternative hypothesis (H1)
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Designing your own experiment - Independent Variables
Independent variables: the conditions manipulated by the experimenter
increasing the amount of IV requires a higher number of subjects:
You have to find them You have to pay them You have to spend time collecting the data The equipments and the lab are not always available and they cost money
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Designing your own experiment - Dependent Variables
Dependent Variables: the outcome variables not manipulated by the experimenter:
Number of fixations towards a specific target Reaction times: time required to perform an action Error Rates: number of mistakes occurred
The question is directly related to the technology we use
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