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Transcript of Lecture 1
1: Introduction 1.104/08/23
ECU 308 COMPUTER NETWORKS
Introduction: Building blocks- links, nodes; Layering and protocols; OSI architecture; Internet architecture; Multiplexing; Circuit switching vs packet switching. (4hrs)
Direct link Networks: Framing; Error detection; Reliable transmission; Multiple access protocols; Ethernet (IEEE 802.3); Token Rings (IEEE 802.5 & FDDI); wireless LAN (IEEE 802.11). (6hrs)
Packet switching: Switching & forwarding; Datagram Networks; Virtual Circuit networks; Bridges and LAN switches; ATM networks. (6hrs)
Internetworking: IPv4- addressing, datagram forwarding, ARP; Routing- distance vector (RIP), Link state (OSPF), routing for mobile hosts; Global Internet- subnetting, CIDR, inter-domain routing (BGP), IPv6.
(9hrs) End to End protocols: Simple demultiplexer (UDP); Reliable byte
stream (TCP)- segment format, connection management, sliding window, flow control, adaptive retransmission, congestion control, TCP extension, performance. (9hrs)
1: Introduction 1.204/08/23
Broadband services and QoS issues: Quality of Service issues in networks- Integrated service architecture- Queuing Disciplines- Weighted Fair Queuing- Random Early Detection- Differentiated Services- Protocols for QOS support- Resource reservation-RSVP- Multi protocol Label switching- Real Time transport protocol. (8hrs)
Textbook: 1. Peterson L.L. & Davie B.S., “Computer Networks: A System Approach”,
Morgan Kaufman Publishers, 3rd edition, 2003. References: 1. James. F. Kurose and Keith.W. Ross, “Computer Networks, A top-down
approach featuring the Internet”, Addison Wesley, 3rd edition, 2005. 2. D. Bertsekas and R. Gallager, “Data Networks”, PHI, 2nd edition, 2000. 3. S. Keshav, “An Engineering Approach to Computer Networking”,
Addison Wesley, 1st edition, 1997.
1: Introduction 1.3 04/08/23
What is a computer network?
Interconnection of end-systems through two or more nodes and links - switched networks
End-systems: Devices, computers, appliances
Computer network
End-system
…
Local network
1: Introduction 1.404/08/23
What is an internet?
Two or more networks connected by one or more nodes Inter-connected network A network of networks E.g., the Internet
internet
Router/gateway
hosts
1: Introduction 1.504/08/23
What is Protocol?
Protocols govern all communication activities in a network control sending and receiving of messages e.g., TCP, IP, HTTP, FTP, PPP
What is protocol?define format and order of messages sent and received among network entities, and actions taken on message transmission and receipt
1: Introduction 1.6 04/08/23
Cont..
a human protocol and a computer network protocol:
Q: Other human protocol?
Hi
Hi
Got thetime?
2:00
TCP connection req.
TCP connectionreply.Get http://gaia.cs.umass.edu/index.htm
<file>time
1: Introduction 1.7 04/08/23
Example of Internet and terminologies
local ISP
companynetwork
regional ISP
routerworkstation
server
mobile
• Network applications programs• Network services• TCP, UDP, IP, TCP/IP, HTTP•Internet service provider(ISP)• Access network• Internet standards, IETF, RFC
1: Introduction 1.804/08/23
Provide connectivity
Building Blocks links: coax cable, optical fiber, radio... nodes: general-purpose workstations...
Direct Links point-to-point(a)
multiple access(b)
(a)
(b) …
Connectivity direct connection?
1: Introduction 1.904/08/23
Indirect connectivity – a network can be defined recursively as consisting of two or more nodes connected
by a physical link - switched networks two or more networks connected by one or
more nodes - internetworks Scaleable
Switched network
internetwork
Router/gateway
hosts
1: Introduction 1.1004/08/23
Components of Internet
Network edge: millions of connected computing devices: hosts, end-systems pc’s workstations, servers PDA’s phones, toasters
running network apps Network core:
routers: forward packets (chunks) of data thru network
network of networks Access networks: Physical
media:communication links fiber, copper, radio, satellite
local ISP
companynetwork
regional ISP
router workstation
servermobile
1: Introduction 1.1104/08/23
The network edge
end systems (hosts): run application programs e.g., WWW, email at “edge of network”
client/server model client host requests,
receives service from server
e.g., WWW client (browser)/ server; email client/server
peer-peer model: host interaction symmetric e.g.: teleconferencing
1: Introduction 1.1204/08/23
Types of communication services
Goal: data transfer between end sys.
handshaking: setup (prepare for) data transfer ahead of time
Hello, hello back human protocol
set up “states” in two communicating hosts
TCP - Transmission Control Protocol [RFC 793]
Internet’s connection-oriented service
Characteristics reliable, in-order byte-
stream data transfer loss: acknowledgements
and retransmissions
flow control: sender won’t overwhelm
receiver
congestion control: senders “slow down
sending rate” when network congested
Connection-oriented service (COS)
1: Introduction 1.1304/08/23
Connectionless service (CLS)
Goal: data transfer between end systems same as before!
UDP - User Datagram Protocol [RFC 768]: Internet’s connectionless service
Characteristics Stateless unreliable data
transfer no flow/congestion
control
App’s using TCP: HTTP (WWW), FTP
(file transfer), Telnet (remote login), SMTP (email)
App’s using UDP: streaming media,
teleconferencing, Internet telephony
1: Introduction 1.1404/08/23
Networking Techniques for the network Core mesh of interconnected
routers the fundamental question: -
how is data transferred through net
-how are network resources better utilized?
Common approaches Each link:
• Multiplexing End-to-end:
• Circuit switching vs Packet switching
• Virtual circuit switching vs datagram switching
1: Introduction 1.1504/08/23
Multiplexing
Must share network resources (nodes and links) among multiple users.
Traditional Multiplexing Strategies Time-Division Multiplexing (TDM), a.k.a. Synchronous
TDM (STDM) Frequency-Division Multiplexing (FDM)
L1
L2
L3
R1
R2
R3Switch 1 Switch 2
1: Introduction 1.1604/08/23
Statistical Multiplexing
a.k.a. Asynchronous TDM (ATDM)
Time-division, but on demand rather than fixed
schedule link on a per-packet (data chunk) basis
Buffer packets that are contending for the link
Packet queue may be processed FIFO
Buffer overflow is called congestion
What are the key challenges of designing statistical multiplexing? Fairness? QoS?
Congestion Control?
…
1: Introduction 1.1704/08/23
Multiplexing: summary
Splitting a chunk of Bandwidth up into channels
Channel can carry one conversation
FDM: different channels use some of the frequency all of the time.
TDM: different channels use all of the frequency some of the time.
StatMux: different channels use all of the frequency some of the time, at random, as needed
frequency
tim
e
1 2 3 4 5
frequency
tim
e
12312
frequency
tim
e1
3
1
2
FDM
TDM
StatMux
1: Introduction 1.1804/08/23
Circuit Switching dedicated link and node
resources (i.e. no sharing); send/receive a bit stream
End-end resources reserved for “call”
link bandwidth and switch capacity divided into “pieces” and allocated to calls
TDM or FDM is used over each link to divide the link BW
Circuit-like (guaranteed) performance
call setup required
Telephone network uses circuit switching
STDM over each link
1: Introduction 1.19 04/08/23
Packet Switching
store-and-forward; send/receive messages (packets)
each end-end data stream divided into packets
user A, B packets share network resources
resources used as needed,
resource contention: aggregate resource
demand can exceed amount available
congestion: packets queue, wait for link use
store and forward: packets move one hop at a time transmit over link wait turn at next
link
Bandwidth division into “pieces”
Dedicated allocationResource reservation
Stat-Mux over each link
1: Introduction 1.2004/08/23
Cont..
A
B
C10 MbsEthernet
1.5 Mbs
45 Mbs
D E
statistical multiplexing
queue of packetswaiting for output
link
1: Introduction 1.2104/08/23
Circuit, Message, and Packet switching
time
call request
call accept
data
message
pkt1pkt2pkt3
S sw1 sw2 D S sw1 sw2 DS sw1 sw2 D
1: Introduction 1.22 04/08/23
Packet switching versus circuit switching
1 Mbit link each user:
100Kbps when “active”
active 10% of time
circuit-switching: 10 users
packet switching: with 35 users,
probability > 10 active less than .004
Packet switching allows more users to use network!
N users
1 Mbps link
1: Introduction 1.2304/08/23
Cont..
Great for bursty data resource sharing
Excessive congestion: packet delay and loss protocols needed for reliable data transfer,
congestion control Q: How to provide circuit-like behavior?
bandwidth guarantees needed for audio/video apps
still an unsolved problem
1: Introduction 1.2404/08/23
Packet-switched networks: addressing
Each node is assigned an address A byte string that identifies a node
Sender specifies the address of destination Switches/routers use this address to decide how
to forward the message Destination can be
A single node – unicast address All nodes of the network – broadcast address A selected group of nodes – multicast address
1: Introduction 1.2504/08/23
Types of Packet-switched networks
datagram network (a.k.a. CLN): destination address determines next hop routes may change during session E.g., the Internet
virtual circuit network (a.k.a. CON): each packet carries tag (virtual circuit ID), tag
determines next hop fixed path determined at call setup time, remains fixed
thru call routers maintain per-call state E.g., ATM, Frame Relay, X-25
1: Introduction 1.2604/08/23
Virtual circuit network
Incoming
interface
Incoming VC #
Outgoing
interface
Outgoing VC #
1 12 3 22
2 63 1 18
3 7 2 17
1 97 3 87
- - - -
PS1 PS213
2
PS3 PS4
A
B
PS1
1: Introduction 1.2704/08/23
Performance: Packet delay
packets experience delay on end-to-end path
four sources of delay at each hop
nodal processing delay: check bit errors determine output link
Queuing delay time waiting at output
link for transmission depends on congestion
level of router no queuing delays in
direct link network
A
B
propagation
transmission
nodalprocessing queuing
1: Introduction 1.28 04/08/23
Packet delay (Cont..)
Transmission delay: R=link bit rate (bps) L=packet length
(bits) time to send bits into
link = L/R
Propagation delay: d = length of physical
link s = propagation speed in
medium (~2x108 m/sec) propagation delay = d/s
A
B
propagation
transmission
nodalprocessing queuing
1: Introduction 1.2904/08/23
Queuing delay (revisited)
R=link bandwidth (bits/sec) L=average packet length
(bits) a=average packet arrival
rate (packets/sec)
traffic intensity = La/R
La/R ~ 0: average queuing delay small La/R -> 1: delays become large La/R > 1: more “work” arriving than can
be serviced, average delay infinite!
1: Introduction 1.3004/08/23
End-to-end delay End-to-end delay is also called latency or
response time Time it takes for a message to travel from source to
destination Components of latency
• Latency = Processing + Propagation + Transmit + Queue
Round-trip time (RTT)• 2 x propagation delay
Speed of light• 3.0 x 108 meters/second in a vacuum• 2.3 x 108 meters/second in a cable• 2.0 x 108 meters/second in a fiber
1: Introduction 1.3104/08/23
End-to-end throughput
Sample calculation for a request-response kind of data transfer; assume direct link network or switched network with negligible processing and queuing delays
Throughput = TransferSize / TransferTime TransferTime = RTT + (1/bit rate) x TransferSize
• RTT = 2 x propagation delay; RTT accounts for a request message being sent and the data being sent back
• Eg, to fetch 1 MB file across 1 Gbps network with RTT=100ms,
• Throughput= 1MB/(100+1/1Gbps x 1MB)=74.1 Mbps < 1 Gbps
1: Introduction 1.32 04/08/23
Amount of data “in flight” or “in the pipe” Example: 100ms x 45Mbps = 560KB
Delay may be one-way or round trip in one-way case, it corresponds to how many bits
the sender might have transmitted before the first bit arrives at the receiver
In round trip case, it corresponds to how many bits the sender might have transmitted before the sender receives a feedback from the receiver
Significance of the delay-BW product?
Bandwidth
Delay
Delay x bandwidth productDelay x bandwidth product
1: Introduction 1.3304/08/23
Packet loss
In reality the node (switch/router) buffer has finite capacity
A packet arriving at a queue that is full will be dropped
Performance at a node is measured in terms of both average queuing delay and probability of packet loss
Fraction of lost packets increases as the traffic intensity increases
1: Introduction 1.3404/08/23
Layered Network architecture
Outline Layering Internet architecture Standard architecture
1: Introduction 1.3504/08/23
Protocol Hierarchies
Layers, protocols, and interfaces.
1: Introduction 1.3604/08/23
Services to Protocols Relationship
The relationship between a service and a protocol.
1: Introduction 1.3704/08/23
Why layering?
Dealing with complex systems: explicit structure allows identification,
relationship of complex system’s pieces layered reference model for discussion
modularization eases maintenance, updating of system change of implementation of layer’s service
transparent to rest of system e.g., change in layer-3 procedure doesn’t
affect rest of system layering considered harmful?
1: Introduction 1.38 04/08/23
Example: the Internet
Each layer takes data from above adds header information to create new data
unit (protocol data unit PDU) passes new data unit to layer below
applicationtransportnetwork
linkphysical
applicationtransportnetwork
linkphysical
source destination
M
M
M
M
Ht
HtHn
HtHnHl
M
M
M
M
Ht
HtHn
HtHnHl
message
segment
datagram
frame
1: Introduction 1.3904/08/23
Layering: logical communication
applicationtransportnetwork
linkphysical
applicationtransportnetwork
linkphysical
applicationtransportnetwork
linkphysical
applicationtransportnetwork
linkphysical
networklink
physical
Each layer: distributed “entities”
implement layer functions at each node
entities perform actions, exchange messages with peers
1: Introduction 1.4004/08/23
Layering: logical communication
applicationtransportnetwork
linkphysical
applicationtransportnetwork
linkphysical
applicationtransportnetwork
linkphysical
applicationtransportnetwork
linkphysical
networklink
physical
data
data
E.g.: transport take data from
app add addressing,
reliability check info to form “segments”
send segments to peer
wait for peer to ack receipt
data
transport
transport
ack
1: Introduction 1.4104/08/23
Layering: physical communication
applicationtransportnetwork
linkphysical
applicationtransportnetwork
linkphysical
applicationtransportnetwork
linkphysical
applicationtransportnetwork
linkphysical
networklink
physical
data
data
1: Introduction 1.4204/08/23
OSI network architecture (Reference Model)
1: Introduction 1.4304/08/23
Cont.. Physical layer: provides the transmission of bits over network
links; defines electrical and mechanical properties. Link layer: controls the transmission of blocks of data
between network nodes over a physical link; monitors and resolves errors that may occur on the physical layer.
Network layer: switching, addressing and routing packets Transport layer: ensures that data from the source arrives at
the destination correctly and in proper sequence. Session layer: provides the capability for cooperating
applications to synchronize and manage their dialog and data exchange.
Presentation layer: provides services that interpret the meaning of the information exchanged; encapsulates data, encodes, encripts and generally prepares data for representation.
Application layer: directly serves the end user; supports end applications such as file transfer and database access.
1: Introduction 1.4404/08/23
Cont..