Lec 03 ia32 architecture

58
IA-32 Architecture COAL Computer Organization and Assembly Language

description

lec 3 in progress

Transcript of Lec 03 ia32 architecture

Page 1: Lec 03  ia32 architecture

IA-32 Architecture

COAL

Computer Organization and Assembly Language

Page 2: Lec 03  ia32 architecture

Next ...

Intel Microprocessors

IA-32 Registers

Instruction Execution Cycle

IA-32 Memory Management

Page 3: Lec 03  ia32 architecture

Intel Microprocessors Intel introduced the 8086 microprocessor in 1979

8086, 8087, 8088, and 80186 processors

16-bit processors with 16-bit registers

16-bit data bus and 20-bit address bus

Physical address space = 220 bytes = 1 MB

8087 Floating-Point co-processor

Uses segmentation and real-address mode to address memory

Each segment can address 216 bytes = 64 KB

8088 is a less expensive version of 8086

Uses an 8-bit data bus

80186 is a faster version of 8086

Page 4: Lec 03  ia32 architecture

Intel 80286 and 80386 Processors 80286 was introduced in 1982

24-bit address bus 224 bytes = 16 MB address space

Introduced protected mode

Segmentation in protected mode is different from the real mode

80386 was introduced in 1985

First 32-bit processor with 32-bit general-purpose registers

First processor to define the IA-32 architecture

32-bit data bus and 32-bit address bus

232 bytes 4 GB address space

Introduced paging, virtual memory, and the flat memory model

Segmentation can be turned off

Page 5: Lec 03  ia32 architecture

Intel 80486 and Pentium Processors

80486 was introduced 1989

Improved version of Intel 80386

On-chip Floating-Point unit (DX versions)

On-chip unified Instruction/Data Cache (8 KB)

Uses Pipelining: can execute up to 1 instruction per clock cycle

Pentium (80586) was introduced in 1993

Wider 64-bit data bus, but address bus is still 32 bits

Two execution pipelines: U-pipe and V-pipe

Superscalar performance: can execute 2 instructions per clock cycle

Separate 8 KB instruction and 8 KB data caches

MMX instructions (later models) for multimedia applications

Page 6: Lec 03  ia32 architecture

Intel P6 Processor Family P6 Processor Family: Pentium Pro, Pentium II and III Pentium Pro was introduced in 1995

Three-way superscalar: can execute 3 instructions per clock cycle second Die of L2 Memory Cache 36-bit address bus up to 64 GB of physical address space Introduced dynamic execution

Out-of-order and speculative execution

Integrates a 256 KB second level L2 cache on-chip

Pentium II (Pentium Pro + P5) was introduced in 1997 Added MMX instructions (already introduced on Pentium MMX)

Pentium III was introduced in 1999 Added SSE instructions and eight new 128-bit XMM registers Streaming SIMD Extensions (SSE)---70 new instructions working on

single precision Floating Point Data Increase performance when same instruction is to be applied on multiple

data objects (Graphics processing)

Page 7: Lec 03  ia32 architecture

Pentium 4 and Xeon Family Pentium 4 is a seventh-generation x86 architecture

Introduced in 2000, running at 2GHz (crossing 1GHz barrier)

New micro-architecture design called Intel Netburst

Very deep instruction pipeline, scaling to very high frequencies

Introduced the SSE2 instruction set (extension to SSE)

Tuned for multimedia and operating on the separate 128-bit XMM registers

In 2002, Pentium 4 version running at 3.06GHz, the first PC processor to break the 3GHz barrier

Intel introduced Hyper-Threading technology

– Allowed 2 programs to run simultaneously, sharing resources

Xeon is Intel's name for its server-class microprocessors

Xeon chips generally have more cache

Support larger multiprocessor configurations

Page 8: Lec 03  ia32 architecture

HiperThreadingIntel Technology emulation of two processors on

one processor core (multi-threaded applications)

BUT OS must be able to utilize it

Good Article on Hiper-Threading http://ixbtlabs.com/articles2/pentium43ghzht/index.html

Pentium 4 Extreme L3 Cache

In 2004x86-64 extensions added to P4

Good article on x86-64 bit extensions

http://www.informit.com/articles/article.aspx?p=366538

Page 9: Lec 03  ia32 architecture

Pentium-M and EM64T Pentium M (Mobile) was introduced in 2003

Designed for low-power laptop computers

Modified version of Pentium III, optimized for power efficiency

Large second-level cache (2 MB on later models)

Runs at lower clock than Pentium 4, but with better performance

Extended Memory 64-bit Technology (EM64T) Introduced in 2004

64-bit superset of the IA-32 processor architecture

64-bit general-purpose registers and integer support

Number of general-purpose registers increased from 8 to 16

64-bit pointers and flat virtual address space

Large physical address space: up to 240 = 1 Terabytes

Page 10: Lec 03  ia32 architecture

Core Processors Intel Dual Core processor 2005

Two processors in single chip

Core 2new processor family2006 Dual core version Quad core version (two dual-core Die in

single package)

Core i Series 2008 Single Die Quad Core Chips with HT (Appearing 8 cores to OS)

Integrated memory controllers

Core i Series 2nd Generation2011 Six core + HT (Supporting 12 execution threads)

From 386, Intel developed Mobile versions as well

Page 11: Lec 03  ia32 architecture

IA-16 vs. IA-32 vs. IA-64 (IA-32e)

286 16-bit internal architecture

38632-bit (Intel Calls IA-32 till 1985) Windows XP and NT are true 32-bit OS

Now 64-bit architecture in form of Intel Itanium

Page 12: Lec 03  ia32 architecture

Processor Evolvements Facets Increasing the transistor count and density

1993, P5 Family-Pentium (3.1millions transistors) In 1993, P6 Family started with Pentium Pro (5 millions), L2 Cache on

second Die In 1997, Pentium II processor (7 millions)

1998 ,Pentium II Celeron and Xeon In 1999, Pentium II with Streaming SIMD Extensions (SSE) = Pentium III

SSE= 70 new instructions--SIMD instructions can greatly increase performance when exactly the same operations are to be performed on multiple data objects

Increasing the clock cycling speeds In 2001, Pentium 4 version running at 2GHz (Crossing 1GHz barrier) In 2002, Pentium 4 version running at 3.06GHz, the first PC breaking

3GHz barrier, and the first to feature Intel’s Hyper-Threading (HT) Technology, which turns the processor into a virtual dual-processor configuration This encouraged programmers to write multithreaded applications, which would prepare them for when true multicore processors would be released a few years later.

Page 13: Lec 03  ia32 architecture

Processor Evolvements Facets Increasing the number of cores in a single chip

In 2005, Intel released their first dual-core processors (integrating two processors into a single chip)

In 2006, Intel released a new processor family called the Core 2---same architecture as Mobile Processors (released in a dual-core version first, followed by a quad-core version (combining two dual-core die in a single package))

In 2008, Intel released the Core i Series processors, which are single-die quad-core chips with HT (appearing as eight cores to the OS) + integrated memory controller

In 2011, Intel released the second generation of Core i-series processors, including four-core and six-core processors with HT Technology, supporting up to 12 execution threads

Increasing the size of internal registers (bits)

Page 14: Lec 03  ia32 architecture

Integrated Memory Controller The memory controller is a digital circuit which manages the flow

of data going to and from the main memory. It can be a separate chip or integrated into another chip, such as on the die of a microprocessor. This is also called a Memory Chip Controller (MCC)

Computers using Intel microprocessors have traditionally had a memory controller implemented on their motherboard's northbridge, but many modern microprocessors, more recently Intel's Core i7 have an integrated memory controller (IMC) on the microprocessor in order to reduce memory latency. While this has the potential to increase the system's performance, it locks the microprocessor to a specific type (or types) of memory, forcing a redesign in order to support newer memory technologies. When the memory controller is not on-die, the same CPU may be installed on a new motherboard, with an updated northbridge.

Page 15: Lec 03  ia32 architecture

16-bit 64-bit Architectural Evolution

16-bit Internal Architecture of 286 32-bit Internal architecture of 386 (Intel calls it IA-32 (Intel Architecture, 32-bit). Windows 95 – Partial 32-bit OS in 10 years Windows XP –Fully 32-bit OS + Drivers (Evolved from Windows 95 (Partial

32-bit) in 6 years) Windows NT (Full 32-bit OS also came after 10 years)

Near 32-bit to 64-bit Architectural Jump Intel and Microsoft almost completely shifted In 2001, Intel had introduced the IA-64 (Intel Architecture, 64-bit) in the form of the

Itanium and Itanium 2 processors, but this standard was something completely new and not an extension of the existing 32-bit technology not backward compatible

AMD seized this opportunity to develop 64-bit extensions to IA-32, which it calls AMD64 (originally known as x86-64). Intel eventually released its own set of 64-bit extensions, which it calls EM64T or IA-32e mode 32-bit OS can run on 64-Bit architectural CPUs

Windows Vista x64 in 2007 --< truly utilizing 64-bit architecture but lack of 64-bit drivers for all components

Windows 7 x64 in 2009, most device manufacturers were providing both 32-bit and 64-bit drivers for virtually all new devices

Page 16: Lec 03  ia32 architecture

Processor Specifications Speed (How fast CPU is?) Width

Internal Registers Usually 32-bits so we say 32-bit CPUs 386 through the Pentium 4 all 32-bits Processors since the Intel Core 2 series are considered 64-bit processors

because their internal registers are 64 bits wide.

Data (I/O) Bus called Front Side Bus (FSB), Processor Side Bus (PSB) or CPU Bus Bus between CPU and main chipset component (Memory Controller Hub,

North Bridge) usually 64-bit for Modern CPUs

Address Bus 36-bits for Pentium 4

Page 17: Lec 03  ia32 architecture

Data I/O Bus Speed at which data can be moved in/out of processor

Bandwidth=amount of data being sent

Bandwidth can be increased by increasing Either cycling times

Or No of bits being sent

Or both

64-bits highway Difficult to expand more as too hard to synchronize all 64-bits so increase peed

even less lines

Separate buses another idea Separate buses for data in/out of memory, chipsets, and graphics card slot

Page 18: Lec 03  ia32 architecture

Address Bus Carries addressing info

Width of address bus max amount of RAM, a chip can address

8088 and 8086 have 20-bit ->1MB address locations

386, 486, Pentium 32-bit

Pentium with PAE (physical address extension—supported by server OS only) 36-bit

Page 19: Lec 03  ia32 architecture

Internal Registers How much info , processor can operate at a time (register size) and How it moves data internally within the chip (Internal Data Bus) Register size also specifies types of instructions (software) a chip can run

32-bit processor can run 32-bit instructions that are processing 32-bit chunks of data BUT

Processor with 16-bit registers can not run 32-bit instructions Processors from the 386 to the Pentium 4 use 32-bit internal registers and can

run essentially the same 32-bit OSs and software. The Core 2 and newer processors have both 32-bit and 64-bit internal registers,

which can run existing 32-bit OSs and applications as well as newer 64-bit versions.

Page 20: Lec 03  ia32 architecture

Processors Modes All Intel processors can run in several modes (operating

environments)

Mode controls how processor sees and manage system memory Effects capability and instructions of the chip

Page 21: Lec 03  ia32 architecture

Real Mode 8086 mode because based on 8088 and 8086 CPUs Execution of 16-bit instructions with 16-bit Internal register with 1MB

memory addressable (all DOS and up-to Windows 1.x to 3.x Software)

Later 286 CPU can run same software but faster 16-bit instruction mode of 8086 and 286 called Real Mode Software of this type usually single tasking (one program at a time)

and no built-in protection of application or OS code

Page 22: Lec 03  ia32 architecture

IA-32 Mode (32-bit) 386 was first 32-bit CPU Can run entirely new 32-bit instruction set To take full advantage

32-bit OS and 32-bit applications (called protected mode---software running are protected from another software's)

Errant program can or damage other program’s memory area or OS Crashed program can be terminated while system continues working Intel knew that newly 32-bit OS and Applications would take time to emerge so

Intel made Backward compatible mode in 386 possible to run 16-bit OS and applications

So 386 running DOS works like Turbo/Fast 8088 accessing 1MB memory Windows XP was fist true 32-bit OS

Page 23: Lec 03  ia32 architecture

IA-32 Virtual Real Mode Backward compatibility mode of 32-bit environments like windows Virtual real mode 16-bit environment running inside 32-bit protected mode (DOS

prompt inside windows is creation of virtual real mode session) Protected mode enable multitasking several real mode sessions running (each

software running on virtual PC) virtual real window fully emulates an 8088 environment, so that aside from speed, the

software runs as if it were on an original real mode–only PC. Each virtual machine gets its own 1MB address space, an image of the real hardware basic

input/output system (BIOS) routines, and emulation of all other registers and features found in real mode.

Note: all Intel processors power up in real mode and 32-bit OS loading converts it to protected mode

Page 24: Lec 03  ia32 architecture

IA-32e 64-bit Extension Mode(X64, X86-64,EM64T)

Processors with 64-bit extension technology can run in real (8086) mode, IA-32 mode, or

IA-32 mode enables the processor to run in protected mode and virtual real mode

IA-32e mode IA-32e mode allows the processor to run in

– 64-bit mode and compatibility mode

» can run both 64-bit and 32-bit applications simultaneously

64-bit mode Enables a 64-bit OS to run 64-bit applications compatibility mode Enables a 64-bit OS to run most existing 32-bit software

Page 25: Lec 03  ia32 architecture

New features in 64-bit mode

64-bit linear memory addressing

Physical memory support beyond 4GB (limited by the specific processor)

Eight new general-purpose registers (GPRs)

Eight new registers for streaming SIMD extensions (MMX, SSE, SSE2, and SSE3)

64-bit-wide GPRs and instruction pointers

Page 26: Lec 03  ia32 architecture

Compatibility Mode IE-32e compatibility mode enables 32-bit and 16-bit

applications to run under a 64-bit OS But legacy 16-bit programs that run in virtual real mode (that is,

DOS programs) are not supported and will not run,

Page 27: Lec 03  ia32 architecture

32-bit vs. 64-bit Windows

Memory support is different 32-bit version 4GB with max 2GB for 32bit process

64-bit version 4GB for each 32-bit process and 8GB for each 64-bit process

32-version can support 4GB but applications can not access > 3.25GB of RAM

Page 28: Lec 03  ia32 architecture

64-bit windows problems Does not support virtual real mode applications

32-bit processes can not load 64-bit DLLs (drivers) and vice versa so both types of drivers be installed

Page 29: Lec 03  ia32 architecture

CISC and RISC CISC – Complex Instruction Set Computer

Large and complex instruction set

Variable width instructions

Requires microcode interpreter

Each instruction is decoded into a sequence of micro-operations

Example: Intel x86 family

RISC – Reduced Instruction Set Computer Small and simple instruction set

All instructions have the same width

Simpler instruction formats and addressing modes

Decoded and executed directly by hardware

Examples: ARM, MIPS, PowerPC, SPARC, etc.

Page 30: Lec 03  ia32 architecture

Next ...

Intel Microprocessors

IA-32 Registers

Instruction Execution Cycle

IA-32 Memory Management

Page 31: Lec 03  ia32 architecture

Basic Program Execution Registers

CS

SS

DS

ES

EIP

EFLAGS

16-bit Segment Registers

EAX

EBX

ECX

EDX

32-bit General-Purpose Registers

FS

GS

EBP

ESP

ESI

EDI

Registers are high speed memory inside the CPU Eight 32-bit general-purpose registers

Six 16-bit segment registers

Processor Status Flags (EFLAGS) and Instruction Pointer (EIP)

Page 32: Lec 03  ia32 architecture

General-Purpose Registers Used primarily for arithmetic and data movement

mov eax, 10 move constant 10 into register eax

Specialized uses of Registers EAX – Accumulator register

Automatically used by multiplication and division instructions

ECX – Counter register Automatically used by LOOP instructions

ESP – Stack Pointer register Used by PUSH and POP instructions, points to top of stack

ESI and EDI – Source Index and Destination Index register Used by string instructions

EBP – Base Pointer register Used to reference parameters and local variables on the stack

Page 33: Lec 03  ia32 architecture

Accessing Parts of Registers EAX, EBX, ECX, and EDX are 32-bit Extended registers

Programmers can access their 16-bit and 8-bit parts

Lower 16-bit of EAX is named AX

AX is further divided into

AL = lower 8 bits

AH = upper 8 bits

ESI, EDI, EBP, ESP have only16-bit names for lower half

Page 34: Lec 03  ia32 architecture

Special-Purpose & Segment Registers

EIP = Extended Instruction Pointer Contains address of next instruction to be executed

EFLAGS = Extended Flags Register Contains status and control flags

Each flag is a single binary bit

Six 16-bit Segment Registers Support segmented memory

Six segments accessible at a time

Segments contain distinct contents Code

Data

Stack

Page 35: Lec 03  ia32 architecture

EFLAGS Register

Status Flags Status of arithmetic and logical operations

Control and System flags Control the CPU operation

Programs can set and clear individual bits in the EFLAGS register

Page 36: Lec 03  ia32 architecture

Status Flags Carry Flag

Set when unsigned arithmetic result is out of range

Overflow Flag Set when signed arithmetic result is out of range

Sign Flag Copy of sign bit, set when result is negative

Zero Flag Set when result is zero

Auxiliary Carry Flag Set when there is a carry from bit 3 to bit 4

Parity Flag Set when parity is even Least-significant byte in result contains even number of 1s

Page 37: Lec 03  ia32 architecture

Floating-Point, MMX, XMM Registers

Floating-point unit performs high speed FP operations

Eight 80-bit floating-point data registers

ST(0), ST(1), . . . , ST(7)

Arranged as a stack

Used for floating-point arithmetic

Eight 64-bit MMX registers

Used with MMX instructions

Eight 128-bit XMM registers

Used with SSE instructions

Page 38: Lec 03  ia32 architecture

Next ...

Intel Microprocessors

IA-32 Registers

Instruction Execution Cycle

IA-32 Memory Management

Page 39: Lec 03  ia32 architecture

Fetch-Execute Cycle Each machine language instruction is first fetched from

the memory and stored in an Instruction Register (IR).

The address of the instruction to be fetched is stored in a register called Program Counter or simply PC. In some computers this register is called the Instruction Pointer or IP.

After the instruction is fetched, the PC (or IP) is incremented to point to the address of the next instruction.

The fetched instruction is decoded (to determine what needs to be done) and executed by the CPU.

Page 40: Lec 03  ia32 architecture

Instruction Execute Cycle

Obtain instruction from program storage

Determine required actions and instruction size

Locate and obtain operand data

Compute result value and status

Deposit results in storage for later use

InstructionDecode

InstructionFetch

OperandFetch

Execute

WritebackResult

Infi

nit

e C

ycle

Page 41: Lec 03  ia32 architecture

Instruction Execution Cycle – cont'd

Instruction Fetch

Instruction Decode

Operand Fetch

Execute

Result Writeback

I2 I3 I4

PC program

I1instructionregister

op1op2

memory fetch

ALU

registers

writ

e

de

cod

e

execute

read

writ

e

(output)

registers

flags

. . .I1

Page 42: Lec 03  ia32 architecture

Pipelined Execution Instruction execution can be divided into stages

Pipelining makes it possible to start an instruction before completing the execution of previous one

S1 S2 S3 S4 S5

1

Cyc

les

Stages

S6

2

3

4

5

6

7

8

9

10

11

12

I-1

I-2

I-1

I-2

I-1

I-2

I-1

I-2

I-1

I-2

I-1

I-2

Non-pipelined execution

Wasted clock cycles PipelinedExecution

For k stages and n instructions, the number of required cycles is: k + n – 1

Page 43: Lec 03  ia32 architecture

Assume that stage S4 is the execute stage

Assume also that S4 requires 2 clock cycles to complete

As more instructions enter the pipeline, wasted cycles occur

For k stages, where one stage requires 2 cycles, n instructions require k + 2n – 1 cycles

Wasted Cycles (pipelined)

When one of the stages requires two or more clock cycles to complete, clock cycles are again wasted

S1 S2 S3 S4 S5

1

Cyc

les

Stages

S6

2

3

4

5

6

7

I-1

I-2

I-3

I-1

I-2

I-3

I-1

I-2

I-3

I-1

I-2 I-1

I-1

8

9

I-3 I-2

I-2

exe

10

11

I-3

I-3

I-1

I-2

I-3

Page 44: Lec 03  ia32 architecture

Superscalar Architecture A superscalar processor has multiple execution pipelines

The Pentium processor has two execution pipelines

Called U and V pipes

In the following, stageS4 has 2 pipelines

Each pipeline still requires 2 cycles

Second pipeline eliminates wasted cycles

For k stages and ninstructions, number ofcycles = k + n

Page 45: Lec 03  ia32 architecture

Next ...

Intel Microprocessors

IA-32 Registers

Instruction Execution Cycle

IA-32 Memory Management

Page 46: Lec 03  ia32 architecture

Modes of Operation Real-Address mode (original mode provided by 8086)

Only 1 MB of memory can be addressed, from 0 to FFFFF (hex)

Programs can access any part of main memory

MS-DOS runs in real-address mode

Protected mode (introduced with the 80386 processor) Each program can address a maximum of 4 GB of memory

The operating system assigns memory to each running program

Programs are prevented from accessing each other’s memory

Native mode used by Windows NT, 2000, XP, and Linux

Virtual 8086 mode Processor runs in protected mode, and creates a virtual 8086

machine with 1 MB of address space for each running program

Page 47: Lec 03  ia32 architecture

Real Address Mode A program can access up to six segments

at any time Code segment

Stack segment

Data segment

Extra segments (up to 3)

Each segment is 64 KB

Logical address Segment = 16 bits

Offset = 16 bits

Linear (physical) address = 20 bits

Page 48: Lec 03  ia32 architecture

Logical to Linear Address Translation

Linear address = Segment × 10 (hex) + Offset

Example:

segment = A1F0 (hex)

offset = 04C0 (hex)

logical address = A1F0:04C0 (hex)

what is the linear address?

Solution:

A1F00 (add 0 to segment in hex)

+ 04C0 (offset in hex)

A23C0 (20-bit linear address in hex)

Page 49: Lec 03  ia32 architecture

Your turn . . .

What linear address corresponds to logical address 028F:0030?

Solution: 028F0 + 0030 = 02920 (hex)

Always use hexadecimal notation for addresses

What logical address corresponds to the linear address 28F30h?

Many different segment:offset (logical) addresses can produce the same linear address 28F30h. Examples:

28F3:0000, 28F2:0010, 28F0:0030, 28B0:0430, . . .

Page 50: Lec 03  ia32 architecture

Flat Memory Model Modern operating systems turn segmentation off

Each program uses one 32-bit linear address space

Up to 232 = 4 GB of memory can be addressed

Segment registers are defined by the operating system

All segments are mapped to the same linear address space

In assembly language, we use .MODEL flat directive

To indicate the Flat memory model

A linear address is also called a virtual address

Operating system maps virtual address onto physical addresses

Using a technique called paging

Page 51: Lec 03  ia32 architecture

32-bit address

32-bit address

32-bit address

Unused

STACK

DATA

CODEEIP

ESI

EDI

EBP

ESP

Linear address space of a program (up to 4 GB)

CS

DS

SS

ES

base address = 0 for all segments

Programmer View of Flat Memory Same base address for all segments

All segments are mapped to the same linear address space

EIP Register Points at next instruction

ESI and EDI Registers Contain data addresses

Used also to index arrays

ESP and EBP Registers ESP points at top of stack

EBP is used to address parameters and variables on the stack

Page 52: Lec 03  ia32 architecture

Protected Mode Architecture Logical address consists of

16-bit segment selector (CS, SS, DS, ES, FS, GS)

32-bit offset (EIP, ESP, EBP, ESI ,EDI, EAX, EBX, ECX, EDX)

Segment unit translates logical address to linear address Using a segment descriptor table

Linear address is 32 bits (called also a virtual address)

Paging unit translates linear address to physical address Using a page directory and a page table

Page 53: Lec 03  ia32 architecture

Logical to Linear Address Translation

Upper 13 bits of segment selector are used to index

the descriptor table

TI = Table Indicator

Select the descriptor table

0 = Global Descriptor Table

1 = Local Descriptor Table

GDTR, LDTR

Page 54: Lec 03  ia32 architecture

Segment Descriptor Tables Global descriptor table (GDT)

Only one GDT table is provided by the operating system

GDT table contains segment descriptors for all programs

Also used by the operating system itself

Table is initialized during boot up

GDT table address is stored in the GDTR register

Modern operating systems (Windows-XP) use one GDT table

Local descriptor table (LDT) Another choice is to have a unique LDT table for each program

LDT table contains segment descriptors for only one program

LDT table address is stored in the LDTR register

Page 55: Lec 03  ia32 architecture

Segment Descriptor Details Base Address

32-bit number that defines the starting location of the segment

32-bit Base Address + 32-bit Offset = 32-bit Linear Address

Segment Limit 20-bit number that specifies the size of the segment

The size is specified either in bytes or multiple of 4 KB pages

Using 4 KB pages, segment size can range from 4 KB to 4 GB

Access Rights Whether the segment contains code or data

Whether the data can be read-only or read & written

Privilege level of the segment to protect its access

Page 56: Lec 03  ia32 architecture

Segment Visible and Invisible Parts Visible part = 16-bit Segment Register

CS, SS, DS, ES, FS, and GS are visible to the programmer

Invisible Part = Segment Descriptor (64 bits) Automatically loaded from the descriptor table

Page 57: Lec 03  ia32 architecture

Paging Paging divides the linear address space into …

Fixed-sized blocks called pages, Intel IA-32 uses 4 KB pages

Operating system allocates main memory for pages Pages can be spread all over main memory

Pages in main memory can belong to different programs

If main memory is full then pages are stored on the hard disk

OS has a Virtual Memory Manager (VMM) Uses page tables to map the pages of each running program

Manages the loading and unloading of pages

As a program is running, CPU does address translation

Page fault: issued by CPU when page is not in memory

Page 58: Lec 03  ia32 architecture

Paging – cont’d

Page 0

Page 1

Page 2

. . .

Page n

Page 0

Page 1

Page 2

. . .

Page m

linea

r vi

rtua

l ad

dres

s sp

ace

of P

rog

ram

1 . . .

Hard Disk

Main Memory

Pages that cannot fit in main memory are stored on the

hard disk

Each running program has its own page

table

The operating system uses

page tables to map the pages

in the linear virtual address

space onto main memory

As a program is running, the processor translates the linear virtual addresses onto real memory (called also physical) addresses

The operating system swaps pages between memory and the

hard disk

linea

r vi

rtua

l ad

dres

s sp

ace

of P

rog

ram

2