Learning to Play UX Rugby

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@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012 flickr.com/photos/educaofisicablog/6008878481/ Learning to Play UX Rugby Why your agile ux adoption is failing and what to do about it. Sunday, February 26, 12

description

Slides from my presentation at the Agile UX NYC Conference 2012 http://bit.ly/ysNyVf A video of the talk can be found at http://www.ustream.tv/recorded/20690294

Transcript of Learning to Play UX Rugby

Page 1: Learning to Play UX Rugby

@ANDERSRAMSAY / ANDERSRAMSAY.COM / DESIGNINGWITHAGILE.COM #AGILEUXNYC CONFERENCE / FEB 25 2012

flickr.com/photos/educaofisicablog/6008878481/

Learning to Play UX RugbyWhy your agile ux adoption is failing and what to do about it.

Sunday, February 26, 12

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My introduction to Agile...

Sunday, February 26, 12

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My introduction to Agile...

“There’s a whole team of developers and I’m the only UX designer. They’re building features faster than I can design them. I can’t keep up!”

Feeding the beast

“Yes, we technically delivered all the features this sprint, but looking at the big picture, the design’s an incoherent mess!”

Sprint Tunnel-Vision

“Our PO’s under pressure to deliver the next release and signing off on features despite crap-ass usability. Help!”

Half-Baked UX

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Why the dysfunction?- Play the waterfall game on an Agile playing field and not even knowing it.- Lacking the thinking tools to know how to play the Agile game.

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Sunday, February 26, 12

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Sunday, February 26, 12

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Traditional Relay Race- Team members run alone.

- Collaboration is not built into the game.

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Agile Rugby Game- Intensive and continuous collaboration is core to the game.

- Reach the goal line again and again to win the game.

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UX Rugby in PracticeTeam Communication Detailed Design

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Team CommunicationUX Rugby in Practice >

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A Relay Race MeetingNot designed for collaboration.

Slow debugging of issues, differences in understanding.

What about…?

But I thought…

Whaa…?

Our top goal is to…but what’s most important is that we…tho what we really must do is to…

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A Rugby Game Meeting WorkshopAn intensive passing game across roles/perspectives.

Iterating toward shared understanding.

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Collaboration-Centered DesignBuy a FeatureCardstormingCollaborative Chartering

Design Studio

Dotvoting

Ideation Clearinghouse

Paired Interviews

Product BoxProduct Road Map

Provisional PersonasSpeed Boat

Story Mappingand many more...

A shift toward facilitation as a core skill set.

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Ideation Clearinghouse

Warmup/Raw Materials

Capturing the imagined final product. Can be completed in an hour or less.

Warmup/Raw Materials

Focus/Boundaries

Sunday, February 26, 12

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Cardstorming- Warms up brain and hands.- 3-5 minute timebox.- Each participant writes as many

features they can think of on separate stickies.

- Becomes a feature palette for sketching.

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Ideation Clearinghouse

Warmup/Raw Materials

Capturing the imagined final product. Can be completed in an hour or less.

Warmup/Raw Materials

SketchingTimebox

Focus/Boundaries

Sunday, February 26, 12

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Sketching Timebox- 5m timebox.- Ensure safety.- Everyone in the room sketches.- Sketch individually.- No rules.- Clarify that this is research, not

design.

Sunday, February 26, 12

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Ideation Clearinghouse

Warmup/Raw Materials

Capturing the imagined final product. Can be completed in an hour or less.

Warmup/Raw Materials

SketchingTimebox CritiqueFocus/

Boundaries

Sunday, February 26, 12

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Critique- 2m round-robin, then open crit.- Take careful notes, attach to the

respective sketches.- Look for and work to resolve vision

differences.

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Designing with Workshops

Warmup/Raw Materials

Learning, applying, and recombining workshop patterns.

Warmup/Raw Materials

SketchingTimebox CritiqueFocus/

Boundaries

Sunday, February 26, 12

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Detailed DesignUX Rugby in Practice >

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PairingAn intensive one-on-one passing game.Continuous problem debugging and knowledge distribution.

Tete-a-tete Pairing at NeedFeed: http://nerdfeed.needfeed.com/blog/2011/10/pairing-desks/

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X-PairingDesigning in multiple dimensions simultaneously. Better collaboration means less/lighter documentation.

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A cross-dimensional passing gameEach medium/perspective informs the other.

paper build html/css

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Learning to Play UX Rugby

Keep doing what you’re doing, but do it smaller, faster and continuously.—William Pietri

making software

making software

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[email protected]@gmail.comdesigningwithagile.com

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