Learning theory and its application in the digital age
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Transcript of Learning theory and its application in the digital age
Twaambo Chiinza
HLMT ASSIGNMENT 1Learning theory and its application in the digital age
7/14/2013
OVERVIEW Learning theory Traditional learning theories
Behaviourism Cognitivism Constructivism
Summary References
LEARNING THEORYWhat is a learning theory? Learning theories are conceptual
frameworks that describe how information is absorbed, processed, and retained during learning. (wikipedia)
It studies how learning transfer occurs or can occur more effectively.
TRADITIONAL LEARNING THEORIESThe three traditional learning theories are; Behaviourist theory
Observable change in behavior in response to positive or negative stimuli
Cognitivist theory deals with the internal mental processes of the mind
and how these processes could be used to endorse effective learning
Constructivist theory promotes a learning experience, where the learning
approach for each learner would be different and where the methods and end results cannot be easily measured.
BEHAVIOURISM Focuses on the notable change in
behaviour of the learner in response to stimuli.
Also called the “stimuli-response” theory. Believes behaviour can be shaped by
Positive reinforcement Negative reinforcement Punishment
BEHAVIOURISM OVERVIEW Classical Conditioning (Pavlov) GOMS Model (Card, Moran, and Newell) Operant Conditioning (Skinner) Social Learning Theory (Bandura)
BEHAVIOURISM IN THE DIGITAL AGE Use of the following software is
recommended; Drill and practice –Feedback is given after
each answer (positive or negative) before proceeding to the next exercise
Tutorial - allows students to memorize (rote learning) key concepts and sometimes answer questions after memorizing
Simulation – that aids to clarify abstract concepts and hence encourage retention
BEHAVIOURIST EXAMPLES OF SOFTWARE Dig Deeper Quiz - Archeology (BBC) Destination D-Day - (BBC) Fresh Backed Fractions (Funbrain.com) Math Arcade (Funbrain.com) Math Baseball (Funbrain.com) SpeedMath Deluxe (Jefferson Lab) Lord of the Flies Comprehension Check (Nob
elprize.org)
SpellaRoo (Funbrain.com)
COGNITIVIST Focuses on the internal mental process of
the learner (including insight, information processing, memory, perception)
essentially argues that the “black box” of the mind should be opened and understood. The learner is viewed as an information processor (like a computer).
Focuses on the mind – thinking, knowledge, memory and problem solving
COGNITIVIST OVERVIEW Assimilation Theory (Ausubel) Attribution Theory (Weiner) Cognitive Load Theory (Sweller) Cognitive Theory of Multimedia Learning (Mayer) Component Display Theory Elaboration Theory (Reigeluth) Gestalt Psychology (Tolman) Mental Models (Johnson-Laird) Schema Theory Stage Theory of Cognitive Development (Piaget)
COGNIVISM IN THE DIGITAL AGE Use of the following software is
recommended; Educational computer games Information mapping tools and/ webbing
software Internet research tools Audio/ video presentation tools Interactive software Interactive whiteboards
COGNIVIST EXAMPLES OF SOFTWARE
Flashcards by Microsoft Math Worksheet Generator Kinect for Windows SDK Kodu
Interactive Classroom Photosynth Accessibility Guide for Educators Microsoft Mathematics Add-in for Word and OneNote WorldWide Telescope
CONSTRUCTIVIST Constructivism as a paradigm or
worldview posits that learning is an active, constructive process.
The learner is an information constructor.
People actively construct or create their own subjective representations of objective reality.
New information is linked to prior knowledge, thus mental representations are subjective.
CONSTRUCTIVIST OVERVIEW Cognitive Apprenticeship (Collins et al.) Communities of Practice (Lave and Wen
ger) Discovery Learning (Bruner) Social Development Theory (Vygtosky) Problem-Based Learning (PBL) Situated Learning (Lave)
CONSTRUCTIVISM IN THE DIGITAL AGE
Software that provides collaborative and reflective practices that lend themselves to a project based environment.
The software acts as a cognitive tool. it is able to give physical representations of
concepts that might otherwise prove to be quite abstract for learners; this in turn leads to students exercising and developing metacognitive awareness and self-regulatory ability.
CONSTRUCTIVISM IN THE DIGITAL AGE Information banks (text or encyclopedia), Symbol pads (notebooks, laptop computers) Construction kits and scaffolding tools (Logo, legos,
tinkertoys), Phenomenaria (area for presenting phenomena and
making them available for manipulation; i.e., aquarium, Geometric Supposer, physics microworlds, STELLA, simulations) and
Task managers (element which sets tasks, helps with execution, and provides feedback; i.e., teacher, computer managed instruction systems).
Perkins (1991)
CONSTRUCTIVIST EXAMPLES OF SOFTWARE Construction Kits & Scaffolding Tools
Logo & LEGO TC Logo, Hypercard, ScienceWare , KIE, View , Tabletop , Learning Science Project WISE
Phenomenaria and Virtual Worlds Space Shuttle Commander , ScienceSpace, Lake Iluka , STELLA
Telecollaboration and Computer Mediated Communication Bubble Dialog, Round Table , Judi Harris' Projects , CSILE , Testbed for
Telecollaboration , Kidspace , Kidlink Cognitive Apprenticeship
POV , Perseus Project , Jason Project , MayaQuest , StudySupportEnvironments
Situated Authentic Learning Jasper Series, Voyage of the Mimi , National Geographic's Kid Network,
WorldWide Telescope
SUMMARY The main software that can be used in
learning are; Drill and practice software Tutorial software Simulation software
The different theories can use the same software but for the realization of different principals.
Technology has brought many wonderful possibilities to learning
SUMMARY CONTD… The behaviourist software tools are easy to
implement and use while the objectives are usually predetermined by the teacher.
The cognitive software tools are eye catching (stimulates memory) and aim to leave a lasting impression
The constructivist software tools encourage learning by discovery, collaboration and discussion among learners
REFERENCES http://
www.outsource2india.com/LearningSolutions/articles/learning-theories.asp - definitions of learning theories
http://infed.org/mobi/learning-theory-models-product-and-process/ - founders of the theories
http://www.learning-theories.com/ - Overview of the learning theories
http://etec.ctlt.ubc.ca/510wiki/EducationalSoftware - Behaviourism in the digital age
http://en.wikipedia.org/wiki/Cognitivism - Cognitivism
REFERENCES CONTD…. http://
www.usask.ca/education/coursework/802papers/Skaalid/tools.html - constructivism in the digital age
http://elearningindustry.com/23-microsoft-free-teaching-tools-for-educators-education - open source Microsoft educational software
http://www.slideshare.net/laurangee/team5-cognitivelearningtheory - cognitivism software examples