Learning object design

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LEARNING OBJECT DESIGN LEARNING OBJECT As learning objects we mean digital representa- tions about real phenomenon and tools for con- structing meaning about it. Representations refer directly or indirectly to existing objects and con- text where the objects is situated. Representations allow perceiving the object from different perspectives. Physical and cognitive tools enhance the negotiation of meaning about them. Individual Group OBJECT SUBJECT TOOL CONTEXT Sound Picture Video Text Map Drawing Animation Physical Cognitive Jorma Enkenberg, Professor jorma.enkenberg@joensuu.fi Anu Liljeström, Researcher anu.liljestrom@joensuu.fi Henriikka Vartiainen, Researcher henriikka.vartiainen@joensuu.fi UNIVERSITY OF JOENSUU, SAVONLINNA DEPARTMENT OF TEACHER EDUCATION http://sokl.joensuu.fi/

description

UNIVERSITY OF JOENSUU Savonlinnan department of teacher education

Transcript of Learning object design

Page 1: Learning object design

LEARNING OBJECT DESIGN

LEARNING OBJECT

As learning objects we mean digital representa-tions about real phenomenon and tools for con-structing meaning about it. Representations refer directly or indirectly to existing objects and con-text where the objects is situated.

Representations allow perceiving the object from different perspectives. Physical and cognitive tools enhance the negotiation of meaning about them.

Individual Group

OBJECT

SUBJECT

TOOL

CONTEXT

Sound Picture Video Text Map Drawing Animation

Physical Cognitive

Jorma Enkenberg, Professor [email protected]

Anu Liljeström, [email protected]

Henriikka Vartiainen, Researcher [email protected]

UNIVERSITY OF JOENSUU, SAVONLINNA DEPARTMENT OF TEACHER EDUCATION

http://sokl.joensuu.fi/

Page 2: Learning object design

FRAMEWORK PROCESS

GUIDELINES SCAFFOLDS

INFORMATION RECOURSES

GLOSSARYTAGS

DOMAIN PERSPECTIVES

REPRESENTA-TIONS

TOOLS

MODEL SIMULATION

CASE STUDIES

REALOBJECT

REALOBJECT

REALOBJECT

REALOBJECT

REALOBJECT

LEARNING OBJECT

Support for contextualization

Support for conceptualization

Support for choosing affordances

PHENOMENON

Con

stru

ctio

n

Learning

RECOGNITION THE PHENOMENONThe starting-point of the learning process may be a visit to the authentic environment and existing digital resources that represents the environ-ment.

CHOOSING THE DRIVING QUESTION RELATED TO THE PHENOMENON

CHOOSING THE REAL OBJECTS TO STUDYObjects in the nature and culture environment that mediate the phe-

nomenon and provide answers to the driving question.

DESIGNING THE STRUCTURE Choosing and preliminary designing the digital representation of the chosen object.

REAL VISIT - COLLECTION OF DATATaking photos, video clips, making interviews, observations, measure-ments etc.

CHOOSING, ORGANIZATION AND INTEGRATION THE COLLECTED DATA ABOUT REAL OBJECTS

DESIGNING AND IMPLEMENTATION THE SUPPORT FOR CONTEXTUALIZATION Description of agency, guidelines, scaffolds, information resources and

glossary for application of the developed learning object.

TECHNICAL INTEGRATION OF CONSTRUCTED DIGITAL RESOURCES FOR THE LEARNING OBJECTIntegration to the chosen environment (e.g. wiki).

SCAFFOLDS Social, conceptual and functional assistance offered to support learning, e.g. reflective questions and worked examples.

GUIDELINES Ideas how to use the object in practice.

AGENCY Description about social setting and the roles during the activity.

INFORMATION RECOURSES Possible domain experts, existing research data, literature, www-materials etc.

GLOSSARY, TAGSLanguage / keywords that refers to the phenomenon and objects.

DOMAIN PERSPECTIVESPoints of views and chosen expert cultures to study phenomenon and object in question.

REPRESENTATIONSVideos, pictures, drawings, text, sound, map, animations and their combinations.

TOOLSPhysical (e.g. hammer) and cognitive tools (e.g. tree structure) for the construction and in use of learning object.

CASE STUDIESResearch reports (case studies), own observations, measurements, interviews etc. related to the phenomenon.

MODEL, SIMULATIONDifferent conceptual creations e.g. scale models, diagrams, operation /action models etc.

REAL OBJECTExisting physical artefact or object in the nature, culture environment or elsewhere.

AGENCY