Learning from Animation. Ninjai: the little ninja Bugsbunny sp?id=toons_halloween_drmoron.
-
date post
19-Dec-2015 -
Category
Documents
-
view
217 -
download
0
Transcript of Learning from Animation. Ninjai: the little ninja Bugsbunny sp?id=toons_halloween_drmoron.
• Ninjai: the little ninja• www.ninjai.com
• Bugsbunnyhttp://looneytunes.warnerbros.com/web/toons/
toons_detail.jsp?id=toons_halloween_drmoron
cool things about animation
• Provide “natural” properties to a media without a shape– The screen is no more than a field of pixels– Animation evokes association to things in the physical
world• Time and space• Physics• Behavior
Beware! Pitfalls of over-animated designs
– The flash intro trap– Compromise on the core values of the web medium– Losing sight on the fundamentals of color and composition
• Other principles of animation
– Anticipation• Coil up before a run
– Stretch and squash
– Exaggeration
Object-oriented approach
•compose your design based on “characters”
•Break up your design into independent entities that interact with each other
•Hierarchical structures to contain these “objects”• For example:
• time: summer => • weather: hot => • people: thirsty => • swimming pool: full
•Examplehttp://www.shine02.org/fis/fis.html
Careful Use of Repetition
• Fertcohttp://www.wired.com/animation/collection/nina_paley/fertco/
Repetition is cheap in the information age. Star Wars did not translate its old magic into the new medium
a scene from Star Wars Phantom Menace game
Applications in User Interface:
• Looney Tuneshttp://looneytunes.warnerbros.com/web/homepage/
homepage.jsp• Monkey Studio
http://www.themonkey.it/index2.html• Cartoonnetworks
• http://www.cartoonnetwork.com
• Fujifilmhttp://www.fujifilm.com/JSP/fuji/epartners/
digitalShowcase.jsp