Learning 2.0 with Special Needs final presentation

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Learning 2.0 with Special Needs Glenn Vingerhoets Promotor: Prof. dr. ir. E. Duval Coordinator: José Luis Santos

Transcript of Learning 2.0 with Special Needs final presentation

Page 1: Learning 2.0 with Special Needs final presentation

Learning 2.0 with Special Needs

Glenn VingerhoetsPromotor: Prof. dr. ir. E. DuvalCoordinator: José Luis Santos

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TOPIC & GOALS

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Topic

• Learning 2.0– Web 2.0: Enables collaboration & interaction– Learning environment

• Special needs– Aimed at mentally disabled

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Goals

• Closing the digital divide• Improve competences• On the iPad– Fullscreen apps Less distraction– Touchscreen• Easier for people who struggle with motoric skills• Attention span because enjoy it more

– Screen large enough (compared to iPod etc.)

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RESEARCH

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Research

• Interactive: Interviews, contacting organizations, conference,…

7.19%

41.92%

20.96%

14.97%

12.57%

2.40%

Time Distribution

BrainstormLiteratureExisting applicationsIncluso ConferenceInterviewsContacting organisations

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Research conclusions (1)

• Digital Divide • Private social networks Feel different• Literature focus– Technology Enhanced Learning (Tablets in classroom)– e-Accessibility for disabled (Guidelines)– Human Computer Interaction (Design + Evaluation)

• Existing apps– Learning: LMS (Learning Management System)– Disabilities:

• Communication solutions, AAC (Augmentive-Alternative Communication)

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Research conclusions (2)

• Touchscreens take away the thinking of bringing the mouse to a button to do an action– Extended CHI in a way that mimics human

gestures• Need of adapted Text-to-Speech (less is more)• Tested existing Facebook apps– Tabs without pictograms Guessing

– Panicked when saw unknown friend request

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IDEA

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Facebook app with data gathering

• Accessibility to social technologies• Protected environment– Abuse– ‘Bad’ social behavior– Customizable

• 3 major levels• T2S Data gathering– Clustering similar students– Focus learning on certain words– Avoid certain texts

Support learning application

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ITERATIVE PROCESS

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Iterative Process• Spiral methodology

– Use results previous for following iteration• 5 iterations

– 3 x Mentally disabled– 1 x Guardians– 1 x Both

• Evaluation methodology based on:– Definition of goals

1. Guardians: Time + # taps2. Mentally disabled: # taps

– Scenarios• Mentally Disabled: Remembering how to execute a task (repeating scenarios)

– Questions (Profiling + User satisfaction)• Think aloud tests

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Iteration I

• Paper prototype• Two parts:– Guardians: Setting up application– Mentally disabled: Use of Facebook

• Goals: Application usable by:1. Persons who might not have experience with

multitouch devices and/or social networks2. Persons with a mental disability

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Iteration I - Paper prototype Overview

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Iteration I - Conclusions

• Guardians:– 5 persons– 3 problems to be solved (Swiping, finding settings

icon & Segmented control supertype)– Good suggestions

• Mentally disabled– Disappointing– Hard for them– Not visual enough (lack of colors, handwriting,…)– Test with children for basic functionality

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Iteration II

• Mockup since problems paper prototype• Focus on mentally disabled• iOS Interface Builder• Goal: Usable by mentally disabled person?

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Iteration II - Conclusions

• 1 person with mental disability– Most scenarios successfully– Trouble with imagining something unreal

• Expert feedback– Really positive reaction– Dilemma selection Consistency with existing– Buttons: Always speak out loud + navigate

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Iteration III

• Implementation of application– Facebook API– Text-to-Speech SDK (Nuance Dragon Mobile)– OpenFlow API

• Focus on mentally disabled• Goals:– Test new selection of words– Finding tabs with T2S support

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Iteration III - Conclusions

• 5 mentally disabled• Observations– T2S supported tabs success– Selection of words too difficult– Problem with pressing speaker icon

Tendency to keep pressing Miss taps

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Iteration IV

• Focus on guardians• Further implementation application– Text-to-Speech data gathering– Exporting to CSV– Improvements to paper prototype

• Goals: – Testing new functions– Testing problems paper prototype solved

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Iteration IV - Conclusions

• 5 persons• Observations– All scenarios completed successfully

Guardians & teachers are able to use the application

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Iteration V

• Focus on mentally disabled• Improvements– Hide speaker icon + made bigger– Ideal selection of words method in existing

application Contacted company (software engineering team)

• Goals:– Testing improvements

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Iteration V - Conclusions

• 9 mentally disabled• Used existing application to test selection• Observations– New selection method big improvement– Hiding speaker icon also success

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CONCLUSION

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Results

• Learning power in its Text-to-Speech data gathering

• Successful to close the digital divide– Able to go on Facebook on their own without

guardian having to worry– Many positive reactions by teachers, parents AND

mentally disabled persons• “I’m going to steal iPad of my sister to get this app”

Gave enormous satisfaction

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Major Difficulties

• Mentally disabled– Imagining something unreal – Could give wrong impression that application is not

good• Implementation– Getting used to working on mobile device Memory management

– Matching Facebook responses Type unclear– Selection not working as planned UIWebView

different when not a lot content

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Possible Future Work

• Auto-translation functionality– Non-mentally disabled friends

• Extend application– Used by elderly people– In the car

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DEMO

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QUESTIONS?Thank you for your attention!