LBS 4th Homebrew

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7/17/2019 LBS 4th Homebrew http://slidepdf.com/reader/full/lbs-4th-homebrew 1/26 Paths of the Free Man Tomb Raiders (Diplomat) The Tomb Raiders are an ancient organization that has been in existence for as long as Medinaat Al- Salaam has. The Tomb Raiders have no direct loalt to an one nation or person and ever nation or person of po!er has an interest in !hat the Tomb Raiders can dredge o"t of the sands. Techni#"e Ran$% & Re#"irements% 'ore% Tombs & Techni#"e%Add o"r Athletics s$ill ran$ to o"r Armor T !hile o" are in the Defense and Attac$ stances. o" gain a *+$, bon"s to an roll to "ncover a hidden obect place or information. The Thieves /"ild (0arrior) A shad gro"p of c"t-p"rses and vagabonds the Thieves /"ild is an organization that operates "st o"tside the a"thorit of the cit and chooses to irritate those in charge b referring to themselves as a legitimate g"ild. The Thieves /"ild is an ancient organization that has existed almost as long as the people of Medinaat Al-Salaam have had heav p"rses that need lifting. Techni#"e Ran$% & Re#"irements% Sleight of 1and & Techni#"e% 0hen o" are ma$ing an Agilit2Sleight of 1and (3ic$ 3oc$et) s$ill roll against a person o"r opponent s"ffers a -+$, penalt to their roll for each Stat"s Ran$ the have above o"rs "p to o"r 4nsight Ran$. 5odg"ards (0arrior) This gro"p of men and !omen is an organization that has existed in one form or another !ithin the cit for generations. The line their poc$ets !ith contracts to the !ealth to !hom the p"t their lives on the line to protect. The 5odg"ards do not often have an interest in the exact details of !h a person needs protection the simpl offer good protection. 6or the right price. Techni#"e Ran$% & Re#"irements% Defense & 4ntegrit 7., or higher Techni#"e% o"r 0ater Ring is one ran$ higher !hen determining o"r movement rate !hile o" are moving in someone8s defense. 4n addition o" get a *+$, bon"s to damage rolls against an opponent !ho attac$ed the person o" are g"arding this ro"nd. Militiamen (0arrior) The Militiamen are a gro"p of irreg"lars !ho serve at the !him of the S"ltan and 9aliph in the defense of the cit. :nli$e the 9it /"ard irreg"lars the have no d"t to enforce the la!s of Medinaat Al-Salaam Their onl d"t is to protect the cit in the remote occasion !hen it finds itself attac$ed b an o"tside force. 6or the most part this is a c"sh ob !ith no real danger. 5"t d"ring the A!a$ening the Militiamen fo"nd themselves vastl o"t of their leag"e against the threats the !ere facing. Techni#"e Ran$% & Re#"irements% 5attle 7 Techni#"e% o" gain a bon"s to o"r Armor T e#"al to o"r 4nsight Ran$. 0hile o" are in the attac$ stance o" ma spend a void point to give all of o"r allies in the attac$ stance !ithin +, feet this benefit as !ell. This effect does not stac$. 6inancier /"ild (Diplomat) 4n a cit as large and as !ealth as Medinaat Al-Salaam it is inevitable that there !ill be some people !ho have !ealth b"t have no interest in $eeping trac$ of it themselves. The 6inancier8s fit into this niche b assisting those !ho have no talent for finance $eep trac$ of their large s"ms of mone. 6or the most part this gro"p does not cheat their emploers o"t of mone. 5"t s$imming from the bottom of the f"nd does happen and the leaders of the gro"p are generall more than happ to loo$ the other !a as long as the get a c"t.

description

Legend of the Burning Sands homebrew material compatible with L5R 4th edition taken from the forums before they were taken down.

Transcript of LBS 4th Homebrew

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Paths of the Free ManTomb Raiders (Diplomat)The Tomb Raiders are an ancient organization that has been in existence for as long as Medinaat Al-

Salaam has. The Tomb Raiders have no direct loalt to an one nation or person and ever nation

or person of po!er has an interest in !hat the Tomb Raiders can dredge o"t of the sands.Techni#"e Ran$% &

Re#"irements% 'ore% Tombs &Techni#"e%Add o"r Athletics s$ill ran$ to o"r Armor T !hile o" are in the Defense and Attac$

stances. o" gain a *+$, bon"s to an roll to "ncover a hidden obect place or information.

The Thieves /"ild (0arrior)

A shad gro"p of c"t-p"rses and vagabonds the Thieves /"ild is an organization that operates "sto"tside the a"thorit of the cit and chooses to irritate those in charge b referring to themselves as

a legitimate g"ild. The Thieves /"ild is an ancient organization that has existed almost as long as

the people of Medinaat Al-Salaam have had heav p"rses that need lifting.Techni#"e Ran$% &

Re#"irements% Sleight of 1and &

Techni#"e% 0hen o" are ma$ing an Agilit2Sleight of 1and (3ic$ 3oc$et) s$ill roll against aperson o"r opponent s"ffers a -+$, penalt to their roll for each Stat"s Ran$ the have above

o"rs "p to o"r 4nsight Ran$.

5odg"ards (0arrior)This gro"p of men and !omen is an organization that has existed in one form or another !ithin the

cit for generations. The line their poc$ets !ith contracts to the !ealth to !hom the p"t their

lives on the line to protect. The 5odg"ards do not often have an interest in the exact details of!h a person needs protection the simpl offer good protection. 6or the right price.

Techni#"e Ran$% &Re#"irements% Defense & 4ntegrit 7., or higher

Techni#"e% o"r 0ater Ring is one ran$ higher !hen determining o"r movement rate !hile o"

are moving in someone8s defense. 4n addition o" get a *+$, bon"s to damage rolls against anopponent !ho attac$ed the person o" are g"arding this ro"nd.

Militiamen (0arrior)

The Militiamen are a gro"p of irreg"lars !ho serve at the !him of the S"ltan and 9aliph in the

defense of the cit. :nli$e the 9it /"ard irreg"lars the have no d"t to enforce the la!s ofMedinaat Al-Salaam Their onl d"t is to protect the cit in the remote occasion !hen it finds itself

attac$ed b an o"tside force. 6or the most part this is a c"sh ob !ith no real danger. 5"t d"ringthe A!a$ening the Militiamen fo"nd themselves vastl o"t of their leag"e against the threats the

!ere facing.Techni#"e Ran$% &Re#"irements% 5attle 7

Techni#"e% o" gain a bon"s to o"r Armor T e#"al to o"r 4nsight Ran$. 0hile o" are in theattac$ stance o" ma spend a void point to give all of o"r allies in the attac$ stance !ithin +, feet

this benefit as !ell. This effect does not stac$.

6inancier /"ild (Diplomat)

4n a cit as large and as !ealth as Medinaat Al-Salaam it is inevitable that there !ill be somepeople !ho have !ealth b"t have no interest in $eeping trac$ of it themselves. The 6inancier8s fit

into this niche b assisting those !ho have no talent for finance $eep trac$ of their large s"ms of

mone. 6or the most part this gro"p does not cheat their emploers o"t of mone. 5"t s$immingfrom the bottom of the f"nd does happen and the leaders of the gro"p are generall more than happ

to loo$ the other !a as long as the get a c"t.

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Techni#"e Ran$% &

Re#"irements% 9ommerce 7Techni#"e% After being given access to someone8s financial records o" ma ma$e a contested

4ntelligence29ommerce(Mathematics) roll against the person !ho8s finances o" are reading. 4f o"

s"cceed o" get a *+$, bon"s to an social or commerce roll made against that person for a da.Alternativel o" ma ma$e an 4ntelligence29ommerce (Mathematics) roll against a T of &;. 4f

o" s"cceed an time o" are ma$ing a social or commerce roll on that persons behalf o" get a*+$, bon"s to o"r roll for a da

'a "rse (Artisan)The Ro$"gani<s s#"eamishness abo"t to"ching flesh and blood has st"nted the progress of medical

$no!ledge among the sam"rai of the =merald =mpire. ot so for the gaiin of the !orld ho!ever!ho m"st often rel onl "pon themselves !hen it comes to medical aid. o!adas it has become a

c"lt"ral norm that ever ad"lt sho"ld have at least a basic $no!ledge of ho! to diagnose common

ailments and perform basic first aid.Some ta$e this even f"rther ho!ever and it is common even for those !ho are not doctors to see$

more advanced training especiall if the are in a partic"larl hazardo"s occ"pation. This 3ath is a

semi-generic one representing the $ind of abilities that might be possessed b for example anarm field medic.

Techni#"e Ran$% &

Re#"irements% Medicine (0o"nd Treatment) 7> Social Disadvantage (peasant ?in Ro$"gan onl@)Techni#"e% 6irst Do o 1arm

Anone can learn to set a bro$en limb or se! sh"t a !o"nd b"t there<s a difference bet!een doing

s"ch things competentl and doing them !ell. 0hen "sing the Medicine s$ill to treat !o"nds then"mber of 0o"nds o" heal is increased b *+$+. At the /M<s discretion treating a ver large

n"mber of !o"nds at once ma re#"ire a prolonged operation

6ire 5rigade (0arrior)

6ires are not immensel common in the 5"rning Sands !hich is no small part d"e to the fact thatman str"ct"res are not b"ilt of !ood. 5"t in the dr and hot environment fires that do start can

#"ic$l blaze "p and become a hazard. The 6ire 5rigade are the brave and some !o"ld sas"icidal men and !omen !ho fight these flash fires and are often called "pon to "mp into the most

hazardo"s of sit"ations to save lives. The 6ire 5rigade $no!s no fear.

Techni#"e Ran$% &Re#"irements% Athletics &

Techni#"e% o" gain a *+$, bon"s to all rolls against 6ear 4ntimidation and an roll in !hich o"are resisting being frightened.

/rand 3erformer8s /"ild (Artisan)0hile one of the names of the cit is The 9it of ne Tho"sand Tales that is not to sa Stortellers

alone r"le the cit streets. This g"ild ma$es their living b entertaining the throngs !ith displas oftalent !ith instr"ments. The /rand 3erformer8s /"ild has been in existence for several cent"ries and

has helped to expand the arts !ithin The 9it of 3eace d"ring their ten"re.

Techni#"e Ran$% 7Re#"irements% ne 3erform s$ill that is not Stortelling at B

Techni#"e% o" gain a *+$, bon"s to all 3erform s$ill rolls o" have ran$s in. o" gain theSensation advantage. These effects do not stac$.

Al-Din8s Cnife (0arrior)This formidable gro"p is the premier d"eling school that is open onl those !ho are able to prove

their abilit in the art of d"eling. Al-Din8s Cnife has perfected their techni#"e over the decades of

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their existence and "ses that s$ill to deadl effect. Members of Al-Din8s Cnife are expected to treat

d"eling as the sacred art that it is.Techni#"e Ran$% 7

Re#"irements% Tahaddi B o" m"st defeat a member of Al-Din8s Cnife in a d"el.

Techni#"e% D"ring a d"el if o"r Assessment roll exceeds the total of o"r opponents roll b ormore o" gain a bon"s of *+C+ on the s"bse#"ent 6oc"s roll.

Earad8s Mercenaries (0arrior)

3erhaps the most feared of independent contractors !ithin the cit Earad8s Mercenaries are a highl

trained !ell organized and morall scr"p"lo"s. The don8t partic"larl care for politics and !illhire themselves on !ith !homever pas them their contract fee. 5eing as disciplined and trained as

the are the Mercenaries are a relativel small gro"p !ith perhaps onl F, men in their emplo atan given time.

Techni#"e Ran$% 7

Re#"irements% At least one ran$ in all !eapon s$ills or 0arrior8s 1ands.Techni#"e% o" ma spend a Goid 3oint to ma$e attac$s !ith the !eapon o" are !ielding as a

simple action for the remainder of the s$irmish.

Storteller8s /"ild (Artisan)

ne of the older g"ilds !ithin the cit the Storteller8s /"ild is an elite gro"p that is ver pic$abo"t !ho the allo! to oin their ill"strio"s gro"p. Those that are allo!ed to oin get a n"mber of

per$s that man lesser Stortellers co"ld onl dream of. 9learance to tell a stor at almost an timein almost an location and best of all private sho!s to high ran$ing officials.

Techni#"e Ran$% 7

Re#"irements% 3erform% Stortelling B M"st impress a member of the Storteller8s g"ild.Techni#"e% 0hen ma$ing an A!areness23erform% Stortelling roll o" ma declare a special raise.

6or each raise o" made o" ma choose one person that heard o"r stor and p"rchase them as anall for one point less. 4n addition o" gain a *+$, bon"s to all 3erform% Stortelling and =ti#"ette

s$ill rolls.

Rat Cings (0arrior)

The Rat Cings are a gro"p of thieves and vagabonds that have honed their s$ills thro"gh experienceand a hard life on the streets. The Rat Cings are rather excl"sive as !ell onl allo!ing those that

the $no! and tr"st into their fold to learn their secrets.

Techni#"e Ran$% 7Re#"irements% Stealth B Athletics B

Techni#"e% 0hen ma$ing a Stealth or Athletics s$ill roll if o" do not have the relevant emphasisin that s$ill o" ma re-roll an die as tho"gh o" did possess the emphasis. 4f o" do have the

relevant emphasis o" ma re-roll +8s and &8s.

1areddin8s School (0arrior)

1areddin !as a s$illed s!ordsman d"ring the A!a$ening !ho sho!ed both his s$ill and hiscompassion repeatedl over the t"m"lt"o"s events. 0hen everthing !as over 1areddin !as

as$ed to form a school to teach others !hat he $ne! so the co"ld better defend themselves.

1ereddin rel"ctantl accepted the offer and the school !as formed. 4t faced some resistance fromgro"ps li$e Earad8s Mercenaries b"t after 1areddin defended his school against their depredations

the Mercenaries rel"ctantl accepted the school8s existence. 1areddin himself still r"ns the schooltho"gh the ears are beginning to ta$e their toll on him.

Techni#"e Ran$% 7

Re#"irements% ne !eapon s$ill at BTechni#"e% Ma$ing attac$s !ith !eapons !ith the 0arrior $e!ord are a simple action for o".

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Merchant /"ild (Diplomat)

There has been a long and dra!n o"t financial !ar bet!een the Dahabi and the Merchant /"ild.The Merchant /"ild threatens the monopol that the Dahabi have over the cit and man in the

Merchant /"ild have no interest in becoming lac$es of someone higher "p in the food chain than

the are. The men and !omen of the Merchant /"ild are strong !illed individ"als !ho simpl !ishto live their lives follo!ing their o!n !ishes and not having to !orr abo"t a boss.

Techni#"e Ran$% BRe#"irements% 9ommerce ; M"st defeat a member of the Merchant 1o"se in a 9ommercial affair.

Techni#"e% 4n a contested 9ommerce s$ill roll or Social s$ill roll o" ma spend a Goid point to

give o"r opponent a -&$, penalt to their roll.

Serpent8s 5ite (ina)The Serpent8s 5ite are a gro"p of blades for hire that !ere once the premier assassins of the cit

long ago. Since the Assassins of the Mo"ntain have come into the cit ho!ever their fort"nes have

changed. ften times the Serpent8s 5ite f"lfills contracts !hich the Assassins have no interest in or!hen the mone isn8t good eno"gh to b" an Assassin of the Mo"ntain.

Techni#"e Ran$% B

Re#"irements% Cnives or 5ra!ling s$ill at BTechni#"e% Ma$ing attac$s !ith a Cnife or "narmed are a simple action for o" if the target is

"na!are of o"r presence or alone.

5lac$ Mas$s (0arrior)The 5lac$ Mas$s are a notorio"s gro"p !hose exact membership is "n$no!n to all b"t their leader.

All members !here blac$ hoods over their faces so that the cannot be recognized b anone

d"ring the co"rse of their d"ties. 0hat exactl the 5lac$ Mas$s do is tort"re. Their $no!ledge ofthe h"man bod and ho! to p"sh it to its brea$ing point is beond most other gro"ps.

Techni#"e Ran$% BRe#"irements% 'ore% Anatom B 4ntegrit 7., or less.

Techni#"e% o" gain a *+$, bon"s to damage rolls. =ffects that ignore or red"ce 0o"nd 3enalties

are ignored b the damage o" deal.

9rimelords (Diplomat)

The premier of the "nder!orld the 9rimelords are the people !ho o!n places li$e the Maze and

other places !here most people fear to tread. The !ield fear as a potent !eapon that the t"rn onan !ho !o"ld oppose them. o one does b"siness in the "nder!orld !itho"t their $no!ledge and

approval.Techni#"e Ran$% B

Re#"irements% 'ore% :nder!orld ;Techni#"e% o" ma ma$e a contested 0illpo!er24ntimidation (5"lling) roll resisted as normal. 4fo" s"cceed on this roll o"r opponent s"ffers a -7$, penalt to all rolls made against o" can

cannot call raises or "se free raises in rolls made against o" for one ho"r.

5o"nt 1"nters (0arrior)

The 5o"nt 1"nters are a relentless gro"p that are often hired on b the 9it /"ard to collectcriminals that the do not have the manpo!er available to apprehend themselves. The are trac$ers

!itho"t peer and are $no!n to h"nt their pre relentlessl "ntil the are bro"ght in.Techni#"e Ran$% B

Re#"irements% 1"nting ;

Techni#"e% nce per da o" ma nominate a target for the remainder of that da. o" get a *+$+bon"s to all 1"nting or 4nvestigation rolls related to o"r target and o" ma "se the Disarm

mane"ver against o"r target for one raise.

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Rangers (0arrior)The Rangers spend most of their time o"tside the confines of the cit sco"ring the desert for signs

of life !hich ma lead to ne! opport"nities for themselves and their cit. The Rangers are s$illed

!ith bo!s as man creat"res in the 5"rning Sands are deadl eno"gh to $ill if the get closeeno"gh.

Techni#"e Ran$% BRe#"irements% Archer B

Techni#"e% Ma$ing attac$s !ith a bo! is considered a simple action for o".

Sages (Diplomat)

The Sages are the 'oremasters of Medinaat Al-Salaam. There are fe! things that the do not have$no!ledge of and the ealo"sl g"ard their secrets from those !ho are not members. =ven among

members information is a hassle to get o"t of another as paranoia can r"n rampant among their

ran$s. Still an information that can be fo"nd is al!as of "se.Techni#"e Ran$% ;

Re#"irements% T!o 'ore s$ills at F M"st have the 6orbidden Cno!ledge advantage.

Techni#"e% o" gain a *+$, bon"s on an non-combat roll that is related to a 'ore s$ill that o"possess. This abilit stac$s.

Shado! (ina)

The Shado! are a little $no!n organization of thieves that hides deep in the "nderbell of societ.The are diffic"lt to find and even harder to get in contact !ith "nless the have an interest in

spea$ing to o". The Shado! serves in an n"mber of different f"nctions from information

gathering to assassination to simple b"rglar. There are fe! things that the Shado! does not haveits fingers into and it is impossible to sa !here one might appear next.

Techni#"e Ran$% ;Re#"irements% Stealth F o" m"st snea$ in and o"t of a highl sec"red location !itho"t being

noticed.

Techni#"e% 4f o" fail a Stealth s$ill roll or are spotted !hile attempting a Stealth s$ill roll o" maspend a Goid point to re-roll. o" m"st $eep this ne! roll.

S!orddancer (0arrior)

The S!orddancers are some of the greatest !eapon !ielders of all time. =ach member has proven

his s$ill !ith a blade and is able to ma$e it dance across a battlefield both a!ing and terrifing hisopponents. The S!orddancers have existed as a gro"p for cent"ries and have a ver small

pop"lation considering the stringent re#"irements to oin.Techni#"e Ran$% ;

Re#"irements% A 0eapon s$ill at F 3erform% Dance ;Techni#"e% The n"mber of raises o" ma call on an attac$ or 3erform% Dance roll are not limited inan !a. 4n addition o" gain a *&$+ bon"s to o"r attac$ roll so long as o" call a raise for a

mane"ver.

6irst thing o" probabl noticed !ith a n"mber of these paths is that the are generall more

po!erf"l than the ronin paths of ';R. M reasoning for this is prett simple. 4n Ro$"gan roninhave to fight for dail s"rvival and are constantl being shoved do!n and generall not given an

f"nding or time or "st general st"dents and beca"se of these reasons can8t ma$e man reall goodpaths. 4n Medinaat Al-Salaam these problems are considerabl less for anone that is loo$ing to

b"ild a school. 0ith the right talent or the right bribes most of these problems can be overcome

and the general res"lt is a stronger path.

9aravan /"ard (0arrior)

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4f it is the d"t of the 9it /"ard to $eep the peace and enforce the la!s inside Medinaat Al-

Salaam it is the d"t of the 9aravan /"ard to protect the blood that $eeps the great heart p"mping.The 9aravan /"ard serves as bodg"ards for large caravans protecting the priceless goods heading

to and from the 9it of +,,, Tales from brigands and thieves. The d"t of the 9aravan /"ard has

remained mostl "nchanged for cent"ries> the onl difference is in !here the go. Recent increasedtrade !ith the 4vor Cingdoms led man do!n into those fertile lands. 5"t in more recent ears

contact !ith the Cingdoms has been c"t off completel and stories of destr"ction and !ar are allthat come orth. The recent "pheaval of the Senpet b the odotai and the contin"ing rebellion has

limited that trade ro"te. Most interestingl the caravans the g"ard are beginning to edge closer to

the =merald =mpire.5enefit% *+ Strength

4ntegrit% ;.;S$ills% Defense 9ommerce S!ordsmanship Archer 4nvestigation (otice) one 0eapon s$ill an

one s$ill.

"tfit% 'ongs!ord standard bo! &, arro!s one !eapon 'ight Armor clothes traveling pac$ ;copper

Techni#"es

Ran$ +% 6alcon<s =esThe 9aravan /"ard m"st al!as be on the loo$o"t for danger. o" gain a *+$, bon"s to all

3erception based rolls and attac$ rolls.Ran$ &% /orilla<s Strength

The 9aravan /"ard m"st be prepared to cr"sh tro"ble as soon as it arrives. o"r Strength isconsidered to be t!o ran$s higher !hen determining damage for Spears and 3olearms.

Ran$ 7% !l<s 0isdom

A 9aravan /"ard !ill spend most of his time o"t in the sands learning all that there is to $no!abo"t them. o" are considered to have the 0a of the 'and Advantage as long as o" are o"tside a

cit. o"r Strength is considered to be t!o ran$s higher !hen determining damage for S!ords.Ran$ B% 6ox<s S!iftness

9aravan /"ard<s m"st be capable of attac$ing repeatedl so the can finish an enem #"ic$l and

move on to the next. o" ma ma$e attac$s as a simple action !ith an !eapon for !hich o"rStrength is increased !hen determining damage.

Ran$ ;% Einn<s 3o!ero" m"st be able to stri$e a blo! as tho"gh o" !ere a might Einn in order to properl protect

o"r caravan. o" ma spend a Goid point to add *&$+ to o"r damage roll. 4n addition o"r

Strength is considered to be three ran$s higher !hen determining damage for 1eav 0eapons.

4t !o"ld have been considerabl easier to simpl state that the get a *H$, bon"s to damage rollsfor that !eapon tpe b"t considering the Ran$ B techni#"e and ho! 4 !anted the t!o abilities to tie

together that !o"ld have left the techni#"e easil ab"sed since it8s not all that hard to get a *+$,bon"s to an damage roll.

Qabal PathsMaster of the Seal (Sahir)

The Masters of the Seal are the "ndisp"ted r"lers of the Iabal their magical pro!ess and !isdom

means fe! can compete against them and !ith the respect the have garnered fe! !ant to. 6or themoment the vast maorit of the Masters of the Seal are Traditionalists b"t as the older generation

retires and the ne!er generation comes into their po!ers more and more 3rogressives are seepinginto their ran$s.

Techni#"e Ran$% F

Replaces% Iabal S"mmoner FRe#"irements% Spellcraft J Stat"s F., or higher =lected b 9o"ncil of Masters.

Techni#"e

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As a Master of the Seal o" have an intimate $no!ledge of the !or$ings behind 1a$im<s seal and

can "se it in !as some !o"ld have tho"ght impossible. o" ma no! cast spells as a simpleaction. Additionall o" still learn three ne! spells.

Basic School: Iabal Dervish (0arrior) ('5S) -riginal 9reation-

4n the 5"rning Sands the Iabal are arg"abl the most learned and po!erf"l gro"p of Sahir !ithtraditions dating bac$ h"ndreds or even tho"sands of ears. 0hile the Iabal openl relies on their

o!n magic and political leverage for defense the secretl train their o!n private force of

defenders.The Dervishes are trained in the defense of the members of the Iabal and their academies !hile

maintaining a minimal presence. The ta$e this d"t ver serio"sl for the $no! that the secretsho"sed !ithin the academies of the Iabal can lead to the r"ination of !hole nations if mis"sed.

This inherent danger is also !hat leads the Dervishes to their second d"t. The Dervishes are magi-

slaers assassins of sahir and m"rderers of an !ho possesses the gift of magic !itho"t thediscipline to "se it for the betterment of all men.

5enefit% *+ ReflexesS$ills% Athletics Defense 3olearms (Chada) S!ordsmanship 'ore% Iabal Stealth an one

9ombat S$ill.4ntegrit% ;.;

"tfit% St"rd 9lothing 'ight or 1eav Armor Chada an one 0eapon Traveling 3ac$ ; copper.

Techni#"es

Ran$ +% Mirage 1eartDervishes spin and !eave flic$ering in and o"t of their opponents reach li$e heat !aves. o" gain a

*+$, bon"s to attac$ and Defense S$ill rolls !hen o" are !ielding a 3olearm. This bon"sincreases to *+$+ !hile o" are defending a member or propert of the Iabal. The T8s of an

spells targeting o" are increased b *;.

Ran$ &% Armor of Keal

The spinning of the Dervish and her blades ma$es for an intimidating defense. An opponent !hoattac$s o" !ith a melee !eapon and misses m"st ma$e a 9ontested Reflexes Trait roll against o".

4f o"r opponent fails he a"tomaticall s"ffers +$+ points of damage.

Ran$ 7% 'ssa8s 1aste

All Dervishes honor the original member of their order thro"gh the master of her "ni#"e !eapon.o" ma ma$e melee attac$s as a Simple Action instead of as a 9omplex Action !hen o" are

!ielding a polearm. o" ma ma$e the =xtra Attac$ Mane"ver for onl 7 Raises !hen !ielding aChada.

Ran$ B% Reaper8s Stri$eld Man Death comes for all mortals. Dervishes ta$e great pride in helping him speed along his

!or$. nce per S$irmish as a 9omplex Action o" ma ma$e a single melee attac$ against ever

opponent !ithin +,8. Roll a single attac$ roll comparing the res"lt against the Armor T8s of all ofo"r opponents. Roll damage separatel for an s"ccessf"l hits.

Ran$ ;% 5anishing Stri$e

0hen a Dervish completes her training she ta$es "p her final d"t> $eeping those she protects from

becoming a threat to others. 4f o" stri$e a sahir !ith a melee !eapon o" ma choose to spend aGoid 3oint and ma$e a 9ontested Goid roll. 4f o" !in the roll o"r target ma not cast spells for

the next five ro"nds. o" ma not activate this Techni#"e again !hile a target is "nder it8s effects.

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e! 0eapon% ChadaA Chada is an ex#"isitel crafted polearm the length of a bo staff !ith flat c"rved blades on both

ends. Chada are fre#"entl enchanted and can be c"stomized to fit the needs of individ"al !arriors.

Ce!ords% 'argeDR% +$7

3rice% &; copper.

AssassinsAssassin SahirD"ring the dar$ times of the r"le of the 4mmortal 9aliph she had man opponents. 9hiefl among

these enemies !ere the Iabal and the Assassins. 4t comes as no s"rprise then that after theirdissol"tion at the hands of the 9aliph and her Iadi the Iabal t"rned to the ld Man of the

Mo"ntain for some assistance. The res"lt of this alliance for the Assassins !as the training of

several of their order in the "se of 1a$im8s Seal. Since the fall of the 4mmortal 9aliph the Iabal hasbro$en most of their ties !ith the Assassins b"t training contin"es regardless and man Assassin

Sahir are still loal to the Mo"ntain.

5enefit% *+ 3erception4ntegrit% +.;

S$ills% Athletics 9alligraph Spellcraft Cnives Stealth an t!o s$ills."tfit% Cindal Staff 6ine #"alit robes sandals traveling pac$ +, 9opper.

Techni#"eSecrec and speed are the cornerstones of the Assassin8s !a of life. This has been carried into their

!or$ as Sahir as !ell. At each School Ran$ o" ma select a tpe of spell. o" ma cast spells of

that tpe !ith s"btlet !itho"t the need for a roll. o" onl learn t!o ne! spells per school ran$.

Re: Homebrewed LBS Schools

Nomads

The Ra<Shari also co"nt as nomads.

Moto *+ Agilit. The Moto are perhaps the most feared of all the omadic tribes. =asil the largest

and most po!erf"l the sco"r the 5"rning Sands in search of ne! habitable lands for their floc$s

and themselves occasionall raiding caravans or serving in vario"s more legitimate endeavors in

the 5"rning Sands. 4t is said nothing happens on the sands !itho"t the Moto $no!ing abo"t it.

Recentl a great n"mber of the Moto have either left or been $illed. 0hen the Cami Shino a!o$e

she too$ man Moto !ith her !hen she left for Ro$"gan man other Moto died d"ring the attac$

on Medinaat Al-Salaam As s"ch the Moto do not !ield the po!er the once did.

Tir$a$ *+ Strength. The Tir$a$ are a smaller band of nomads !hich reside in the 5"rning Sands.

Mostl their movements are on the fringes of the 0estern 0astes and the tend to sta a!a from

the larger civilizations. 'egend sas that something sl"mbers deep !ithin the 0estern 0astes and

has been for cent"ries. 4t is the Tir$a$<s d"t to g"ard it and ma$e certain none come close. 0ith the

!ea$ening of the Moto the Tir$a$ have come into greater prominence in recent ears.

Eoth *+ Reflexes. The Eoth are the bane of merchant caravan and Ra<Shari ali$e. These r"thless

nomads ma$e their home in the /reat Goid that serves as the maor trade ro"te bet!een the 4vor

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Cingdoms and the rest of the 5"rning Sands and often raid the caravans that pass b in an effort to

enrich themselves. 4t has !or$ed and the r"lers of the Eoth command more respect and po!er toda

than the ever have in their $no!n histor. 5"t the hammer is preparing to fall "pon the Eoth no!

that Medinaat Al-Salaam is no longer "nder the control of the Chadi and if the are not caref"l in

ho! the move no! it might be the end for the "pstarts.

omad Schools%

Tir$a$ /"ardian (0arrior)

The Tir$a$ have patrolled the 0estern 0astes for cent"ries !itho"t end. Man !onder !h onl

the the Ra<Shari and the Ashalan $no! !h. =arl in the sixth cent"r the 5oo$ of the Dead !as

stolen from it<s tome in the Senpet =mpire and made its !a So"th. =vent"all the 5oo$ of the

Dead !as in the hands of an immensel po!erf"l Sahir !ho made the 0estern 0astes his home.

The sorcerer<s tr"e name has been lost to time b"t he is no! called the 6irst Chadi. The 6irst Chadi

gre! to be immensel po!erf"l as he learned more and more from the 5oo$ "ntil finall he came to

the attention of the Ashalan the Iabal and the Ra<Shari. 0or$ing together the three gro"psmanaged to seal the 6irst Chadi a!a in his fortress b"t the co"ld not $ill him. ne caravan of

Ra<Shari then offered to forever g"ard the fortress and ma$e certain that none dist"rbed the

creat"re<s imprisonment. The Tir$a$ !ere born then and contin"e in their eternal vigil. D"ring the

reign of the 4mmortal 9aliph Iabal records on the 6irst Chadi !ere destroed b the Iadi. D"ring

the A!a$ening man ancient creat"res that had been sl"mbering !ithin the !astes a!o$e. o! the

Tir$a$ fear that the 6irst Chadi<s tomb has been opened and the immortal evil is biding its time

before it stri$es b"t no sco"ts that the Tir$a$ have sent have come bac$.

5enefit% *+ 0illpo!er

4ntegrit% B.;S$ills% 1orsemanship S!ordsmanship Archer (1orse Archer) Defense Spellcraft 'ore% Chadi

an one s$ill.

"tfit% 'ong s!ord 1orsebo! and &, arro!s (an tpe) Dagger an one !eapon light armor and

helm riding horse traveling clothes and boots traveling pac$> ; copper.

Techni#"es

Ran$ +% ne !ith the 0orld

ne of the first lessons a Tir$a$ learns is that the are al!as connected to the !orld. Select t!o of

o"r school s$ills. o" get a *+$, bon"s to each of these s$ills.

Ran$ &% Stand against the MagiThe Tir$a$ have learned that in order to properl fight the first Chadi the m"st be able to defend

themselves from magic. o" ma increase or decrease the T of a spell cast against o" b o"r

School Ran$. 4n addition o" gain a special Red"ction of 7 !hich is onl effective against magic.

Ran$ 7% nce is not =no"gh

Red"ndanc is important in the desert and that is reflected in the !a Tir$a$ go into battle. Ma$ing

attac$s !ith a bo! or a !eapon that "ses the 0arrior $e!ord is a simple action

Ran$ B% The Desert Shifts

4n the ever shifting !orld of the 5"rning Sands a Tir$a$ !arrior m"st be read to shift !ith them at

a moment<s notice. 4f o" are in the 9enter Stance o" ma spend a Goid point to immediatel shiftto an other stance. 5 doing this o" lose all benefits from the 9enter Stance.

Ran$ ;% Assert the 0ill of the Sands

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At this ran$ the Tir$a$ has become one !ith the Sands eno"gh that she can em"late the "nrelenting

nat"re of sand. o" ma choose one =lement. 4f o" are targeted b a spell of that element o" ma

spend a Goid 3oint to increase the T of the spell b &,.

 Ra8Shari 5eg"iler (Artisan) -riginal 9reation-

The art of dancing is one of the most commonl $no!n traits of the Ra8Shari and one of the most

respected s$ills among their people. 4t also helps the Ra8Shari in diplomatic sit"ations as an

nomad !ith a $nife co"ld be a !arrior "st as an !earing something flash co"ld be dancer or a

trader. 5"t the best dancers the ones that the Ra8Shari onl p"t o"t in front !hen the reall need

things to go their !a are the 5eg"ilers.

6or the 5eg"ilers dance is not simpl an art or a !a to earn a fe! coin b"t a path!a into the

innermost desires of themselves and their a"dience.

5enefit% *+ AgilitS$ills% Athletics Defense =ti#"ette 'ore% 5"rning Sands 3erform% Dance Temptation an one

S$ill.

4ntegrit% 7.;

"tfit% 6lash 9lothing an one 0eapon Traveling 3ac$ ; copper.

Techni#"es

Ran$ +% The So"l f The :niverse

Man performers claim that m"sic is the "ltimate expression of the spirit. 5eg"ilers $no! that this

is close to the tr"th. M"sic is onl the $e helping the "ninitiated into thro!ing a!a theirinhibitions so that the can danceL o" gain a *&$, bon"s on all 3erform% Dance S$ill rolls. 4f o"

have an sort of s$illed m"sical accompaniment to o"r dance this bon"s increases to *7$+ and

o"r Raises on s"ch rolls are not limited in an !a. Additionall o" gain a bon"s on all 9o"rtier

=ti#"ette and Temptation S$ill rolls e#"al to o"r Rep"tation Ran$.

Ran$ &% 9oin-S$irts 3"rchase 3eace

5eg"ilers often spend their time performing onl for each other challenging their sisters to ever

greater heights of s$ill and complexit. A n"mber of times per da e#"al to o"r School Ran$ o"

ma dance for 7, min"tes and roll 3erform% Dance at T 7,. 4f s"ccessf"l everone !atching o"rperformance regains + Goid 3oint.

Ran$ 7% 0ind Moves The Desert

The Ra8Shari are ta"ght to "se dance to affect those aro"nd them inspiring emotions and shifting

the vie!s of their a"dience. 0hen dancing (!hether in p"blic or a private performance) o" ma

ma$e a 9ontested Social Roll of 3erform% Dance2A!areness against the =ti#"ette

(9o"rtes)20illpo!er of the a"dience members. Those a"dience members !ho fail their rolls are

profo"ndl s!aed and their emotions shift in a direction o" desirebecoming friendlier more

hostile calmer or !hatever other emotional shift o"r dance is designed to evo$e. This emotionalshift normall lasts a n"mber of ho"rs e#"al to o"r 4nsight Ran$.

ote that not all persons are e#"all s"sceptible to the impact of dancethe /M ma r"le that a

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partic"lar individ"al is affected for a shorter period of time or a!ard a bon"s to the resistance roll

for persons !hose emotions are diffic"lt to manip"late. The /M sho"ld normall have each

individ"al a"dience member roll separatel to resist this techni#"e (this sho"ld al!as be done for

39s or important 39s) b"t !ith large gro"ps of ordinar 39s the /M can opt to save time b

ma$ing a single roll for most or all of them.

Ran$ B% T!irled S$irts ever 6all

0hile 5eg"ilers are most !ell $no!n to the other factions of the 5"rning Sands as being the NfaceN

of the Ra8Shari one of the most important d"ties the 5eg"ilers have is to ens"re the mental !ell-

being and morale of their caravans. 0hen "sing o"r Ran$ & Techni#"e o" ma call & Raises to

remove the 6atig"ed 9ondition from all members of o"r a"dience.

Ran$ ;% M 0ish 4s o"r 9ommand

o" dance is no! so perfect that a vie!ing of it can profo"ndl change another person<s attit"de

to!ard o" and the Ra8Shari. nce per month o" ma p"t on a performance to someone fromanother clan or faction. Ma$e a 9ontested Social Roll of o"r 3erform% Dance2A!areness against

their =ti#"ette (9o"rtes)20illpo!er. (The /M ma a!ard 6ree Raises to o" or the target of this

techni#"e based on the tpe and s"bect of the art and the attit"des and beliefs of the targetsome

people are easier to s!a than others.) 0ith a s"ccess o" permanentl alter the targets attit"de

to!ard the Ra8Shari in a favorable direction. 0ith a fail"re the target becomes a!are of o"r

attempt to manip"late his emotions and his attit"de to!ard the Ra8Shari permanentl shifts in a

hostile direction.

This techni#"e cannot target the same person more than once per ear.

Eoth ightstal$er (ina)

The ightstal$ers are perhaps one of the most feared things in the /reat Goid. =ver Ra<Shari

storteller has at least one stor that deals !ith them and even the Assassins are !ar !hen their

name is "ttered. The ightstal$ers rarel ta$e a part in battles preferring instead to amb"sh "n!ar

travelers slit their throats steal their goods and disappear bac$ into the night. R"mors abo"nd that

the school !as first started b the ld Man of the Mo"ntain b"t there is nothing to s"ggest that is

act"all tr"e.

5enefit% *+ Reflexes

4ntegrit% +.;

S$ills% Athletics S!ordsmanship 1"nting Cnives Stealth (Amb"sh) Sleight of 1and an one

s$ill.

"tfit% T!o $nives clothes and boo$s set of dar$ clothing and blac$ paint +, copper.

Techni#"es

Ran$ +% :nmoved as the Desert Giper

The ightstal$er m"st close !ith their target #"ic$l and silentl. o" gain a *+$, bon"s to all

Stealth and Athletics s$ill rolls. 4n addition moving in stealth does not affect o"r movement rates.

Ran$ &% Stri$e in Silence

The Eoth learn from an earl age not to give their targets a chance to stri$e bac$ and that basic

tenant is advanced "pon in the first ran$. 0hen attac$ing a foe that is "na!are of o"r presence

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"sing the 6"ll Attac$ post"re o" ma ma$e the =xtra Attac$ mane"ver for 7 raises instead of ;.

Ran$ 7% The 4nherent 0ea$ness

'earning their targets !ea$nesses before the stri$e is important for the ightstal$er. o" ma

st"d a target !hile in the 9enter Stance for a n"mber of ro"nds e#"al to o"r School Ran$. 6or

each ro"nd o" st"d the target o" gain an additional *+$, bon"s to the benefits gained from the

9enter Stance.Ran$ B% Speed of the Desert Giper

Speed and precise movement are the essence of s"rviving as a ightstal$er. Ma$ing an attac$

against a target that is "na!are of o" or alone is a simple action.

Ran$ ;% The T"rn of the Moon

=ven the greatest first stri$e can still leave a ightstal$er s"rro"nded b enemies. So the

ightstal$ers have perfected this techni#"e. After o" $ill an opponent an excess damage from the

$illing blo! can be divided among an opponents !ithin +, feet.

Able to r"in o"r da if o" don8t see them. 4f o" do see them man of their techni#"es becomenearl "seless.

omadic 3reacher (Sahir)

ne tie that holds the nomadic tribes together is their !orship of their ancestors !hich in t"rn

means the 3reachers tie the nomadic tribes together. The omadic 3reachers serve their people in

man !as from foretelling the f"t"re or as advisers to the leaders to healers or as a $eeper of the

histor of the tribe. omadic 3reachers often pla a #"ieter roll in nomadic life b"t it is a vitall

important roll that ties their tribe to their past.

5enefit% *+ 4ntelligence4ntegrit% B.,

S$ills% Divination (mens) 1orsemanship Spellcraft Theolog Meditation an t!o s$ills

"tfit% ne !eapon desert robes and boots riding horse traveling pac$ ; copper.

Techni#"e

The omadic 3reacher ma learn spells from the 6ive Disciplines as a Iabal S"mmoner b"t do not

"se 1a$him<s Seal. 4nstead the omadic 3reachers pra to their ancestors in the other realms !ho

in t"rn bring their blessings to the 3reacher in the form of visions. o" ma spend a Goid point for

an immediate precognitive flash !hich can reveal almost anthing. o" gain t!o spells per school

ran$.

SenpetTheban standard *+ Goid.

'ibral *+ Stamina. The 'ibral live in a land that !o"ld be "nfamiliar to most of their Senpetbrethren> the 1igh Steppes are an "nforgiving landscape of hills and platea"s !ith little plant life

nearl the opposite of the flat landscape that man Senpet are "sed to. 6or all that difference

ho!ever the 'ibral are incredibl loal to their =mpire and even no! are one of the strongestresistors to odotai r"le. This is not to sa the are all adamant in their resistance there are man

!ho remember the tales of ho! the once resisted the Senpet !hen the first arrived and the!onder if these ne! r"lers !ill be as the old.

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Cishan *+ Strength. The Cishan lost the most in the !ar against the odotai. 'iving =ast of the

9apital the Cishan !ere in the direct path of the odotai !ar machine and as s"ch the maorit ofthe &, ear long !ar occ"rred on their lands. =ntire to!ns !ere destroed in the fighting b"t the

Cishan do not blame the odotai alone for their tro"bles the Senpet !ho !ere all to eager to thro!

Cishan lives into the battles ta$e their fair share of blame as !ell from the Cishan. The s"rvivorsare a ro"gh lot that are mostl more interested in reb"ilding their homes and their lives than fighting

for one side or the other.

3ent *+ A!areness. The 3ent are a nearl nomadic gro"p of people living at the So"thern edge of

the Senpet =mpire. 4t is the 3ent that have had the most contact !ith Medinaat Al-Salaam andtherefore it is little s"rprise that the have been the most corr"pted b the reign of the 4mmortal

9aliph. /h"ls have also become more prevalent an eerie sign that the "s"al d"ties of $illing s"chbeasts are either not being properl ta$en care of or there is a sharp increase in the n"mber of

/h"ls. 6"rthermore r"mors abo"nd that man Chadi are being hidden b the 3ent in ret"rn for

po!er. 4t is impossible to sa if s"ch allegations are tr"e b"t it has been eno"gh to $eep the 3ent"nder a !atchf"l ee.

Senpet Schools Senpet Mar$smen (0arrior)

The Senpet Mar$smen are some of the premier archers in the 5"rning Sands and some !o"ld arg"ein the !orld. The Archer has foc"sed "pon honing their s$ills !ith an arro! nearl to the excl"sion

of all other !eapons "s"all onl carring a $nife to defend themselves !ith on the slim chance anenem gets close eno"gh to stri$e at them. The Senpet Mar$smen have served for h"ndreds of ears

and d"ring the !ar against the odotai the feat"red prominentl. 4n the end it became apparent that

it !o"ld not be eno"gh. Some Archers defected to the side of the odotai others simpldisappeared into the shado!s and the rest died in battle or !ere ta$en captive. Since the odotai

con#"est of the Senpet the Senpet Mar$smen have mostl been !or$ing as mercenar troops fortheir ne! lords b"t some "nits still remain !ith the resistance.

5enefit% *+ Reflexes

4ntegrit% B.;S$ills% Archer (9omposite longbo!) & Defense 1"nting Cnives Theolog an one s$ill.

"tfit% 9omposite longbo! and one h"ndred arro!s (an tpe) Si$in Adaga 9hain shirt t"nic andsandals traveling pac$ +, copper.

Techni#"es

Ran$ +% The /ods 1andsThe bo!man<s hands are g"ided b the hands of the Ten Tho"sand as the temples of the Senpet

preach. o" gain a *+$, bon"s to all Defense and 1"nting s$ill rolls. 4n addition o" ma add o"rTheolog s$ill Ran$ to the total of all attac$ rolls.

Ran$ &% Sting of the /odsThe Archer m"st stri$e precisel even if that means giving "p some of the po!er of the blo!.5efore o"r attac$ o" ma sacrifice a n"mber of rolled damage dice no greater than o"r School

Ran$ and roll that man additional dice on o"r attac$ roll.Ran$ 7% Divine /"idance

Senpet Archers feel the g"idance of the Ten Tho"sand at all times assisting them in their battles.

Ma$ing attac$s !ith a bo! is a simple action.Ran$ B% oroth<s Arro!

The deit of the bo! oroth is $no!n for never missing his mar$ no matter !hat gets in his !a.0hen o" spend a Goid 3oint to enhance a ranged attac$ roll o" gain an additional free raise on

that roll.

Ran$ ;% Ten Tho"sand Arro!sA tr"e master of the bo! can empt his #"iver as #"ic$l as the blin$ of an ee according to Senpet

doctrine. 4f o" have attac$ed t!ice this ro"nd "sing a bo! and hit t!o different targets o" ma

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ma$e an attac$ !ith a bo! as a free action against one of those targets.

An archer school for the 5"rning Sands and it can reall p"t o"t the death. 9oncerning the Bth ran$

abilit 4 have adopted an errata to Goid expendit"re that allo!s people to spend a Goid point to get a

free raise on a roll that is onl "sable for a mane"ver or for effect the can8t "se it to get a *; totheir roll. Also altho"gh the do get a br"tal third ranged attac$ 4 hope 48ve p"t eno"gh limitations

on it that it is relativel sane.

Senpet Assessor (Diplomat)

5efore their fall the Senpet "sed slave labor to complete man of their grand !or$s. 4t !as the obof the Assessors to go o"t into the !orld and b" the proper slaves ens"ring that the glor of the

Senpet =mpire contin"ed. The Assessors also served as val"able diplomats $eeping ties bet!eenthe Senpet and their neighbors cordial even as the bo"ght them as slaves. 0hen the Senpet fell

"pon hard times it !as the Assessors that came to Medinaat Al-Salaam and !or$ed o"t deals !ith

the 4mmortal 9aliph and !hen the !ar !ith the odotai began it !as the Assessors !hich triedvaliantl to hold the odotai at ba !ith threats of allies b"t for the crime of enslaving those !ith

the same blood as the odotai "n$no!ingl the !ere offered no #"arter. Since the fall of the

=mpire the Assessors have been forced into the !orld at large desperatel searching for allies thatmight help them ta$e their home bac$.

5enefit% *+ A!areness4ntegrit% B.;

S$ills% 9o"rtier 9ommerce (Appraisal) Deceit =ti#"ette Theolog an lo! s$ill an one s$ill."tfit% 6ine T"nic Cnife Sandals Traveling 3ac$ +; copper.

Techni#"es

Ran$ +% A 9aref"l =eThe Senpet Assessor m"st al!as have an ee o"t for a "sef"l slave and an Assessor that cannot is

loo$ed "pon poorl b their fello!s. o" ma ma$e an A!areness29ommerce (Appraisal) roll !itha T of +;. S"ccess res"lts in learning one of the target8s Traits or Rings. Raises ma be made on

this roll to learn more information b one per raise.

Ran$ &% Ass"rance in D"to" are so certain of o"r s"periorit over those o" are negotiating !ith that the begin to do"bt

themselves. pponents in a contested 9ommerce or 9o"rtier s$ill roll m"st ma$e an additional raise(for no effect) in order to ma$e the roll.

Ran$ 7% +,,,, 0ords

An Assessor<s faith in the +,,,, is absol"te and for this faith the +,,,, !hisper to the Assessor!hen the sense falsehood. Attempts to lie or mislead o" s"ffer a -&$, penalt to the roll. 4n

addition !hen "sing A 9aref"l =e and can "se raises to determine s$ills in the same manner asTraits.

Ran$ B% Spea$ing for AllThe Senpet sometimes ma$e "se of cat<s-pa!s getting others to do their !ill !hile the remain inthe clear. o" ma ma$e a contested A!areness29o"rtier (Manip"lation) roll against o"r

opponent8s 4ntelligence2=ti#"ette (9o"rtes). 4f o" s"cceed o" have tric$ed o"r target intoagreeing !ith o" on a s"bect of o"r choice (s"bect to /M approval).

Ran$ ;% Cno! the =nem

5 the time an Assessor has gained this m"ch $no!ledge the can !ith a glance $no! !hat theircompetition !ill sa before the even $no! themselves. o" ma call fo"r raises !hen "sing A

9aref"l =e against someone. 4f o" s"cceed o" gain a *;$, bon"s on all rolls against that targetfor the rest of the da. o" ma also "se A 9aref"l =e to determine advantages and disadvantages

the /M determines !hat advantages and disadvantages are learned.

Still act"all one of m favorite schools that 48ve made. 4 love the idea behind their abilit. 4t is

slightl changed "p from ho! assessment in 4ai"ts" !or$s since the assessment phase is reall

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onl "sef"l for seeing if o" get the *+$+ bon"s no! and is in m opinion !a too diffic"lt to be

able to reliabl get information li$e this abilit is s"pposed to do.

Senpet Architect (ArtisanThe /reat =e of the Desert ran$s among the largest cities in the entire !orld and it is not b

chance that this occ"rred. At the beginning of the Senpet =mpires birth the 3haraoh declared thatThe /reat =e !o"ld be the most spectac"lar cit to have ever existed. The architects of the cit

too$ his challenge and did extraordinar things. 3illars !ere b"ilt high eno"gh that it seemed the

almost to"ched the clo"ds> giant paintings covered the extensive !alls of the vast pramids meantto entomb dead pharaohs. =ver!here o" loo$ed in The /reat =e of the Desert there !ere signs

of the glor of the Senpet. Since the odotai have come in the cit has fallen into disrepair. Thegreat dro"ght left the cit !allo!ing in thirst !ith little time for maintaining !hat had alread been

b"ilt let alone expanding f"rther. 6"rthermore !hen the legions of the odotai too$ the cit man

citizens fled to the So"th. The pop"lation of the cit has shr"n$en dramaticall and tho"gh thedro"ght has let "p some the c"rrent pop"lation is barel being s"pported b the !ater available.

Thro"gh all this disaster the Architects have s"rvived. Man still live in The /reat =e tring

desperatel to recapt"re the spar$ that !as there. thers tho"gh have moved on some to MedinaatAl-Salaam !here the are attempting to b"ild a ne! home that is grander than the last. Some have

even gone to the odotai bringing their artistic talents to the alread rather spectac"lar engineeringfeats of the odotai.

Benefit: *+ 4ntelligence

!nte"rit#: F.;

S$ills: 9alligraph Theolog =ngineering 9raft% Masonr ne chosen Artisan S$ill (3ainting

Sc"lpt"res 0eaving 3otter) one high s$ill an s$ill"tfit% T"nic sandals crafting tools traveling pac$ +; copper.

%echni&'es

Ran$ : %he First StoneA Senpet oining the Architects al!as receives training on the school<s main areas of foc"s b"t the

school also allo!s the st"dent some lee!a in choosing !hich other Artistic path to p"rs"e. o"gain *+$, to all 9raft% Masonr and =ngineering rolls and to all rolls !ith the Artisan S$ill o"

chose as a School S$ill. 0henever o" are sociall interacting !hen in the presence of o"r o!n

!or$ (inside or right before a constr"ction o" !or$ed on or some!here !here o"r Art isexposed) o" gain a bon"s e#"al to t!ice o"r School Ran$ on all social rolls. o" ma share this

bon"s !ith one other character b declaring d"ring the constr"ction or art!or$<s creation that o"are dedicating it to that character.

Ran$ ): *+*** ,aref'l -#esA Senpet Artisan learns not onl to create his o!n constr"ctions b"t also to decipher those created

b others b tr"sting in his s$ills and his gods< g"idance. After spending at least + ho"r examining ab"ilding from the inside or & ho"rs examining it from the o"tside o" ma ma$e an

4ntelligence29raft% Masonr S$ill Roll at a T of &, (for inside examination) or &; (for o"tside

examination). 4f o" s"cceed o" gain a *&$, bon"s on Stealth 4nvestigation 9raft% 'oc$smithingand 9raft% Trapsmith rolls made inside of or related to the b"ilding. o" ma increase this bon"s b

*+$, b calling one Raise on the roll> the maxim"m bon"s o" ma have is e#"al to o"r SchoolRan$ *+. These bon"ses last for + !ee$.

Ran$ .: %he Fo'ndation5 this time in his training the Senpet Architect has ta$en to heart the school<s teaching that the

secrets to a b"ilding<s bea"t and d"rabilit lies in its fo"ndations. The bon"s received to 9raft%

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Masonr and =ngineering rolls and to rolls !ith o"r chosen Artisan s$ill increases to *&$,. 0hen

constr"cting a Medi"m or 'arge Stone Str"ct"re (A small ho"se or bigger) o" ma ma$e a 9raft%Masonr Roll at a T of &; to add a n"mber of 0o"nds to the str"ct"re e#"al to o"r School Ran$

x &;. o" ma add another School Ran$ x &; 0o"nds to the str"ct"re for each & Raises declared on

this roll.

Ran$ /: %o Ma$e a NameThe Architect has no! gro!n so pop"lar that his art ma stand in for his o!n position and

importance as !ell as infl"encing other<s impressions of those !ho receive it. 0henever o" create

an art!or$ or !or$ on a b"ilding or other constr"ction for someone o" ma spend + G3 toincrease or decrease the Rep"tation of o"r !or$<s receiver b a n"mber of points e#"al to o"r

Theolog S$ill ran$ or o"r School Ran$ (!hichever is lo!er). o"r o!n Stat"s and Rep"tation areconsidered + ran$ higher for all p"rposes !henever o" are in the presence of o"r o!n !or$

(inside or right before a constr"ction o" !or$ed on or some!here !here o"r Art is exposed).

Ran$ 0: %he 1e#stoneA Master Architect is $no!ledgeable in all secrets of the Senpet stles of constr"ction and art and

can no! "se his abilities more freel and !ith red"ced effort. The bon"s o" receive to 9raft%Masonr and =ngineering rolls and to all rolls !ith o"r chosen Artisan S$ill increases to *&$+.

o" ma choose an one f"rther 9raft or Artisan S$ill> o" ma "se all effects of o"r SenpetArchitect techni#"es !ith this s$ill. 9onstr"ction times and costs for all stone constr"ction proects

and all art!or$ created !ith 9raft% Masonr or o"r chosen s$ills are red"ced b +,O> o" maraise t!ice on the rolls to create the proects or art!or$ to red"ce both cost and the time needed b

an additional +,O.

Senpet Paths5rothers of the 5lac$ Shield (!arrior)The 5rothers of the 5lac$ Shield are an elite "nit of g"ardsmen !hose d"t it is to protect people of

importance !ithin the Senpet =mpire and to protect the ideals of the =mpire. This gro"p !as

fo"nded in the Seventh 9ent"r b an enigmatic d"o of brothers !ho saved the 3haraoh from aco"p attempt b a traitoro"s general. Since that time the 5rothers of the 5lac$ Shield have

defended Senpet citizens from high nobilit to lo!l peasant. After the fall of the =mpire the5rothers staed contin"ing to defend those !ho cannot defend themselves.

Techni#"e Ran$% &

Replaces% Senpet 'egionnaire and Senpet 9harioteer &Techni#"e% o" ma g"ard an all against a n"mber of opponents e#"al to o"r 4nsight Ran$. 4n

addition the person o" are g"arding gains an additional bon"s of *+, to their Armor T.

3riest of the +, ,,,Religion is all important to the Senpet people and this path emphasizes this importance among alltheir citizens from the might !arrior to the talented sahir. 4n an age !here each Senpet m"st be

able to both !ield a s!ord and be capable of gathering allies the 3riests have become a po!erf"l!a to do this as !ell as remind each Senpet of the gods the ref"se to let fade a!a.

Techni#"e Ran$% &

Replaces% An Senpet Ran$ & techni#"e.Techni#"e% o" gain t!o free raises ever da. These raises ma onl be "sed for attac$

spellcasting and social s$ill rolls. nce "sed the raise is gone "ntil it refills the next da.

2odotai

An odotai ma p"rchase the Magic Resistance advantage for one point less and are able tochoose !hat tpe of magic it resists. 4n addition odotai ma p"rchase additional ran$s of Magic

Resistance after character creation.

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1anif *+ Strength

/re$oi *+ A!areness. The /re$oi are a great example of the lengths to !hich the odotai !ill go

to avoid !ater after 6irst 9r"sade. The /re$oi !ere across a small sea from the odotai civilization

perhaps &, miles a!a or less. The sea co"ld have been easil crossed. 4nstead the odotai senttheir troops thro"gh five h"ndred miles of dense forest and high mo"ntains as a displa of strength

to the /re$oi. 4t !or$ed incredibl !ell and onl after one battle the /re$oi capit"lated and oinedthe odotai. The /re$oi are a philosophical people more interested in the sciences and the nat"re of

the relationship bet!een h"mans and the gods than the are !arfare. Their c"lt"re adapted #"ic$l

to the odotai and their engineering and scientific feats !ere t"rned to a more militar o"tloo$.Since then the /re$oi have served loall !ith the odotai and proven their !orth n"mero"s times.

9artagi *+ 0illpo!er. The 9artagi !ere one of the to"ghest fights the odotai ever faced. 6ive

h"ndred ears ago the 9artagi and odotai first came into contact !ith one another. 5oth !ere

might empires b that time that !ere intent "pon expanding and so the meeting came to blo!salmost immediatel. 0ar raged for 7, ears and for a time it loo$ed as tho"gh the odotai might

act"all lose. The death of the then 0arlord Scipi"s ref"eled the odotai efforts then and victor

event"all became theirs. The 9artagi are a mostl sea-faring race !hich !as part of the reason theodotai had s"ch diffic"lt !ith them. Since their defeat the 9artagi have maintained a small

defensive fleet that is manned b the remains of the 9artagi people.

/allim *+ Agilit. :ntil the defeat of the Senpet the /allim had been the latest ac#"isition b theodotai. A semi-nomadic people the /allim !ere fairl #"ic$l overr"n b the odotai !ar

machine b"t that does not mean the !ere #"ic$l adopted into the fold. The /allim are a pro"d

people that generall prefer not to have o"tsiders interfere !ith their lives and so the odotai r"le!as a thorn element for a long time. Man /allim tribes contin"e to be nomadic in nat"re

traveling !here the please tho"gh taxes and trib"te are still given to the odotai periodicall.Mostl the odotai let s"ch excesses go so long as the follo! their gods and pa the taxes. 4t

!o"ld be incorrect to sa that the odotai have tamed the /allim.

2odotai Schools5attle Tactician (0arrior)The 5attle Tactician comes from the das of the defeat of the /re$oi. T"rning to a more militar

bent the /re$oi event"all made the 5attle Tactician School !hich has served the odotai ca"se

incredibl !ell. Man maor victories in the recent Senpet campaign !ere than$s to the 5attleTacticians and it !as 5attle Tactician siege engines that bro"ght do!n the !alls of Medinaat Al-

Salaam The 5attle Tacticians st"d not onl !ar b"t histor as !ell as politics so the ma betterserve the odotai and prove themselves to be great masters of vario"s arts.

5enefit% *+ 4ntelligence4ntegrit% B.;S$ills% 'ore% 1istor =ngineering 5attle (Mass 9ombat) 4nvestigation 'ore%(9hoose one 6action)

an !eapon s$ill an 1igh s$ill."tfit% 9hain shirt /ladi"s & 3il"m 3"gio shield (sc"t"m or parma) t"nic sandals toga travel

pac$ +, copper

Techni#"esRan$ +% S$ill ver 6orce

Tacticians are trained to overcome their o!n !ea$nesses and fa"lts. o" ma spend a Goid 3oint tot"rn the penalties to o"r dominant hand for !ielding a shield in o"r off-hand into a bon"s for o"

and an allies !ithin 7, feet for the rest of the ro"nd. 4n addition o" gain a *+$, bon"s to all

5attle and =ngineering rolls.Ran$ &% 0ith M 5rothers

The odotai fight even beond death and !ith the help of the Tactician the do so even better.

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D"ring a s$irmish at the beginning of each ro"nd o" ma add o"r ran$s in the 5attle s$ill to o"r

attac$ rolls defense rolls or initiative. o" ma spend a Goid point to give this bon"s to an all!ithin 7, feet instead.

Ran$ 7% The 0ea$ points

As a Tactician o" are trained to stri$e #"ic$l at an enem and not give them a chance to stri$ebac$. Ma$ing attac$s !ith a odotai or 0arrior $e!ord !eapon is a simple action for o".

Ran$ B% Shepherding the 6oolsThe /re$oi !ere !ell $no!n for their deceitf"l tactics in !ar that goad the enem o"t of position in

order to be hit b a second blo!. 4n a 3erception25attle (Mass 9ombat) roll if o"r roll exceeds

o"r opponents b 7 or more o" are considered to have the advantage. 4n addition d"ring theDetermination phase of Mass 9ombat o" ma do"ble or halve o"r 0ater ring to determine o"r

score.Ran$ ;% 9on#"est<s Strateg

0hen the odotai go to !ar it is never !itho"t $no!ing their enemies as !ell as their enemies

$no! themselves. o" no longer have to spend a Goid point to activate the Ran$ + and & techni#"es.4n addition an opponent !ithin 7, feet !hich belongs to a faction for !hich o" have the relevant

'ore s$ill s"ffers a -&$, penalt to all s$ill rolls to a minim"m of +$+

odotai Raider (0arrior)

The odotai rarel rel "pon honorable combat to achieve victor the are far more pragmaticabo"t !arfare. That is !h the Raiders !ere first created. The Raiders come from a 9artagi descent

ta$ing from the arm schools of their defeated foe and learning from them. The Raider Schoolteaches br"tal combat and fast action as the !ill more often than not be serving behind enem

lines to f"rther the odotai ca"se. :nli$e the other militar schools of the odotai the Raiders

receive little open recognition or praise b"t it is !ell "nderstood that the are an important part ofthe !ar effort. The Raiders also serve as the maorit of the cre!s on the small fleet the odotai

$eep. More recentl the Raiders fo"nd "se against the Senpet =mpire and it !as their s"bversiveactions that $ept the Senpet =mpire from bringing its f"ll force to bear against the odotai.

5enefit% *+ Reflexes

4ntegrit% &.;S$ills% Athletics Sailing Defense S!ordsmanship Cnives Stealth an one s$ill.

"tfit% /ladi"s 3"gio 9omposite bo! and &, arro!s 'orica Segmentata 3arma boots t"nictoga travel pac$ ; copper

ther otes% nl a member of the 9artagi ma oin this school.

Techni#"esRan$ +% The 'one Sail

The Raider<s first lesson is that the !ill have to fight !herever is necessar !ith !hatever is onhand and that the !ill almost al!as be o"tn"mbered. o" s"ffer no penalties for off-hand

fighting or t!o !eapon fighting !hen !ielding a $nife in o"r off-hand nor for "neven terrainpenalties less than o"r School Ran$ x ;. pponents gain no advantage !hen flan$ing o" or attac$from higher gro"nd.

Ran$ &% The 0aves Stand StrongA Raider is ver rarel in the presence of man other allies> as s"ch he m"st do his best to ma$e

certain those allies can hit their enemies. 4f o" stri$e an opponent their Armor T is red"ced b ;

"ntil the reactions stage of the next ro"nd. This effect does not stac$.Ran$ 7% S!ift as the cean 5reeze

o" ma ma$e melee attac$s as a simple action.Ran$ B% Move as the Sea

The Raider $no!s that in battle the !ill al!as be o"tn"mbered and so the m"st even the odds.

D"ring the reactions phase of a combat ro"nd o" ma choose an opponent that attac$ed o" thisro"nd. D"ring the next ro"nd o" get a *7$, bon"s to attac$ rolls against that target.

Ran$ ;% Gengeance of the Might and Merciless Sea

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0hile it !o"ld be !rong to sa that the Raiders !orship the Deit of 6ear the hold a great respect

for her po!er. 0hen facing opponents in combat o" ma spend a Goid point to gain a 6ear ratingof B for the remainder of the s$irmish.

Advance Sco"t (0arrior)The =mpire is al!as expanding and to $eep expanding the empire m"st al!as $no! !hat is

o"tside its borders. This role is filled b the Advance Sco"ts. 6or cent"ries the Sco"ts have beenone step ahead of the =mpire telling them everthing the need to $no! abo"t !hat is beond the

horizon. 0itho"t this vital component the !ar effort !o"ld slo! to a halt as the odotai !o"ld not

$no! !hat enemies the !o"ld be facing next. The Advance Sco"t School has recentl "ndergone achange !ith the ac#"isition of the /allim tribes sho!ing their ingen"it and !illingness to ta$e on

the better elements of the c"lt"res the odotai ta$e over> m"ch of the training a /allim sco"t !o"ldhave "ndergone has been ta$en into the school.

5enefit% *+ 3erception

4ntegrit% B.;S$ills% Athletics 1"nting (S"rvival) 1orsemanship 'ore% /eograph Stealth S!ordsmanship an

one s$ill.

"tfit% /ladi"s 3"gio 'orica Segmentata 1orse t"nic toga sandals traveling pac$ ; copper.Techni#"es

Ran$ +% The =dge of DangerThe Sco"t m"st move #"ic$l to s"rvive. o" gain a *+$, bon"s on all 1"nting s$ill rolls. After

spending a !ee$ in an area o" ma p"rchase the 0a of the 'and advantage for that area for onepoint less.

Ran$ &% The I"ic$ Stri$e

0hile o" are in the Attac$ stance if o" stri$e an opponent o"r Armor T against that personincreases b ; "ntil the reactions stage of the next ro"nd. 0hen o" spend a Goid point to increase

o"r Armor T o"r Armor T is increased b +, pl"s o"r School Ran$.Ran$ 7% S"rviving in a Strange 'and

o" ma spend a n"mber of das e#"al to o"r School Ran$ !ith onl B ho"rs of sleep and t!o

meals a da !ith no penalties. 4n addition o" start combat in the 6"ll Defense post"re "nless o"state other!ise.

Ran$ B% The Second 5lo!o" ma ma$e attac$s !ith !eapons that have the odotai or 0arrior $e!ords as a simple action.

Ran$ ;% Geil of Deceit

The Sco"t is ever vigilant for dangers both to himself and the =mpire. o" ma spend a void pointin a sit"ation !here o" !o"ld be "na!are of an incoming attac$ to immediatel become a!are of

the attac$. 4n addition o" ma spend a Goid point to raise o"r Armor T at an time.

odotai S"rgeon (0arrior)The art of s"rger is a !ell honored tradition in man lands o"tside of Ro$"gan b"t in fe! places isit more prized than among the odotai. 'ac$ing a magical tradition of their o!n the odotai

s"ffered from bad battlefield losses that did not plag"e their foes. 4n their "s"al ingenio"s mannerthe odotai discovered a sol"tion. S"rger tho"gh it ta$es a great deal of time and can leave the

patient in bed for a !ee$ is the e#"al of almost an of the magic the odotai have enco"ntered.

5attlefield medics t"rned from short-term !o"nd healers to an integral part of the odotai strateg.S"rgeons are highl prized among the odotai armies and are often defended to the death b their

compatriots for if their s"rgeon falls !ho is it that !ill heal them !hen the fall.5enefit% *+ 4ntelligence

4ntegrit% B.;

S$ills% 'ore% Anatom Divination Medicine (s"rger) & S!ordsmanship Theolog an one s$ill"tfit% /ladi"s 3"gio 'orica Segmentata Shield (3arma or Sc"t"m) t"nic toga medicine $it

s"rgeon<s $it traveling pac$ ; 9opper.

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Techni#"es

Ran$ +% The 6irst 9"to"ng S"rgeons often find themselves directl on the front lines finding it is their d"t to sta"nch

!o"nds eno"gh that a soldier can $eep fighting. o" get a *+$, bon"s to all Medicine s$ill rolls. 4n

addition !hen ma$ing an 4ntelligence2Medicine roll to heal !o"nds o" ma call raises todecrease the time needed to properl bandage o"r patient b one t"rn per raise to a minim"m of

one t"rn !hen "sing the 0o"nd Treatment emphasis. 0hen "sing the s"rger emphasis o" macall raises to decrease the time needed b +, min"tes per raise to a minim"m of &, min"tes.

Ran$ &% To be the 0all

odotai S"rgeons often find themselves on the field of battle and the have learned to protectthemselves and their charges as best as possible. 0hen o" are in the 6"ll Defense stance o" ma

ma$e an 4ntelligence2Medicine (0o"nd Treatment) roll as a free action. 4n addition o" do"ble theArmor T bon"s from shields except !hen on f"ll attac$.

Ran$ 7% Master of the Arts

5 this level in their training a S"rgeon $no!s their patient<s bodies better than the do. o" maadd o"r 'ore% Anatom s$ill to the res"lt of all !o"nd treatment rolls.

Ran$ B% o" 9annot 6all

n the field of battle a s"rgeon m"st be prepared to fight and to protect his fello! soldiers. o"ma ma$e attac$s !ith !eapons that have the odotai or 0arrior $e!ords as a simple action.

Ran$ ;% 5rotherhood of 6idelitThe loalt of the odotai soldier is beond all do"bt. =nco"raged and emboldened b the

S"rgeons a soldier can fight !ell beond his normal capabilities. o" gain an additional ic$ed!o"nd level. o" ma spend a Goid point at the beginning of a s$irmish to grant all allies !ithin 7,

feet an additional nic$ed !o"nd level for the d"ration of the combat. 0o"nds ta$en do not

disappear !ith the !o"nd level.

S$illsMedicine

S"rger- o" ma !or$ on an in"red person for one ho"r d"ring !hich time neither person can do

anthing else. o" cannot treat a given person more than once a !ee$. nce this is done o" m"stma$e an 4ntelligence2Medicine (S"rger) roll vers"s a T of +;. 4f the roll is s"ccessf"l o" ma

roll 7$& to determine ho! man !o"nds are treated.

2odotai PathsTriariiThe odotai are an arm that is almost al!as on the offensive. ccasionall ho!ever the come

across an opponent !ho stri$es o"t "st as hard as the do. To deal !ith s"ch sit"ations the Triarii!ere formed an elite "nit of spearmen !ho serve alongside the other legionnaires.

Techni#"e Ran$% &Re#"irements% Spears &Replaces% odotai 'egionnaire & 5attle Tactician & odotai Mercenar &

Techni#"e% o" are given a spear. 0hile o" are on 6"ll Defense and carring a shield if anopponent ma$es a melee attac$ against o" and misses the s"ffer a n"mber of !o"nds e#"al to the

difference b !hich the missed "p to o"r School Ran$ * ;. o" ma spend a Goid point to give

all allies !ithin +, feet that are !ielding a shield and in the 6"ll Defense stance the benefits of thistechni#"e. Add the School Ran$s of all those that activated this abilit together to determine the

maxim"m !o"nds ta$en.

Gelite

9onstant !arfare has made one thing perfectl clear it is al!as better to be able to hit o"r enembefore the hit o". The easiest !a to do that is !ith range. The 3il"m is a dangero"s tool in the

right hands and these soldiers are trained in their "se to be deadl opponents.

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Techni#"e Ran$% &

Re#"irements% Athletics (Thro!ing) &Replaces% odotai 'egionnaire & odotai Raider & Advance Sco"t &

Techni#"e% o" are able to thro! a pil"m , feet !itho"t penalt. Those str"c$ b a pil"m o"

thro! red"ce their Armor T b o"r School Ran$ "ntil the Reactions stage of the next ro"nd. o"ma spend a Goid point to give all allies !ithin +, feet that are !ielding a 3il"m the benefits of this

techni#"e. Add the School Ran$s of all those that activated this abilit together to determine theArmor T red"ction ta$en.

There !as a reason the Romans thre! their pil"ms "st before the charged o". 4t !as beca"seo"8d be too b"s tring to get the spear o"t of o"r leg to notice them stabbing o".

=#"itat"s 'ancearii

The odotai are not !ell $no!n for their cavalr being mostl based aro"nd their infantr. 5"t the

long ago realized the danger of heav cavalr. odotai 9avalr therefore are meant more as adeterrent against enem cavalr than as a force to attac$ enem infantr.

Techni#"e Ran$% &

Re#"irements% 1orsemanship &Replaces% odotai Raider & Advance Sco"t & odotai S"rgeon &

Techni#"e% o"r mo"nt moves as tho"gh it had one more ran$ of 6leet. 0hile o" are mo"nted andattac$ing a mo"nted opponent o" gain a *+$, bon"s to o"r attac$ roll. o" ma spend a Goid

point to give all allies !ithin +, feet that are mo"nted and attac$ing a mo"nted opponent thebenefits of this techni#"e.

3rett good cavalr b"t reall onl meant to go against other cavalr. ot good for m"ch else.

=ngineerThe =ngineers are the lifeblood of the odotai empire. 4t is the =ngineers that oversee the

constr"ction of the high!a sstem the constr"ction of ne! cities and fortifications and the

constr"ction of siege e#"ipment. 0itho"t engineers the stead progress of the =mpire !o"ldscreech to a halt.

Techni#"e Ran$% BRe#"irements% =ngineering ;

Replaces% 5attle Tactician B

Techni#"e% o" gain a free raise on all =ngineering s$ill rolls. Raises o" ma$e on 5attle or=ngineering rolls are not limited b o"r Goid.

5eca"se he someone has to b"ild the roads. Might be giving this a boost some!here.

9ent"rion4t is the destin of all odotai to lead> this path exists to help them along their path to leadership so

that the ma better serve the =mpire. The 9ent"rion is the man on the front lines enco"ragingtheir brothers to dive f"rther into the fight and ref"sing to bac$ do!n in the face of over!helming

odds. The cas"alt rate for 9ent"rions is rather high b"t that does not disco"rage more from

attempting to achieve s"ch a prestigio"s position.Techni#"e Ran$% B ;

Re#"irements% 5attle ;Replaces% odotai 'egionnaire B odotai Mercenar B 5attle Tactician B odotai Raider B

odotai S"rgeon ; Advance Sco"t ;

Techni#"e% 0o"nd penalties do not affect o"r initiative score. o" do not need to spend a voidpoint to s!ap o"r initiative !ith an all. All allies !ithin 7, feet of o" are affected b these

abilities.

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-bonite Schools=bonite Magician (Sahir)

The =bonite Magician is a tradition that has been !ithin the rder of the =bon 1and since the first

arrived in Medinaat Al-Salaam The !ielded strange magics and gave ne! insights into theb"rgeoning magical talent !ithin the cit. As the cent"ries passed the Magicians became more of a

hbrid bet!een the old 4vor Cingdoms magic and the magic of 1a$him8s Seal. The Magicianshave also become more specialized becoming experts at destroing the "ndead. 0ith the

destr"ction of the Iabal d"ring the reign of the 4mmortal 9aliph the =bonite Magicians remained

one of the fe! places !here one co"ld safel practice magic as even the 9aliph !as hesitant tobring her po!er against the =bonite rder. Since the fall of the 9aliph and the s"pposed destr"ction

of the Eac$als po!er base !ithin the cit the Magicians have been left !ith a m"ch easier d"t!ithin the cit of attempting to clean it of !hat /h"ls remain.

5enefit% *+ 0illpo!er

4ntegrit% F.;S$ills% 9alligraph Spellcraft Theolog 'ore% /h"ls 'ore (9hoose one) S!ordsmanship an one

s$ill

"tfit% =bonite Armor =bonite 'ongs!ord St"rd clothing Traveling pac$ +, 9opperTechni#"e% Stand Against the Dar$ness

The Magicians d"t above all else is to protect the innocent and confront the !ic$ed. o" gain a6ree Raise on =arth spells. o" ma choose one of the follo!ing bon"ses each da. /ain a *+$+

bon"s on spellcasting rolls that help or heal allies or $no!n innocents or gain a *+$+ bon"s onspellcasting rolls that in"re or hinder $no!n criminals or Eac$als. o" ma learn t!o ne! spells

!ith each School Ran$.

Reall not s"re on this techni#"e. This !ill #"ite possibl change once 4 can fig"re o"t !hat else 4

!ant it to be.

=bonite Applicant (0arrior)

ot all !ho oin the rder of the =bon 1and are destined to become Templar or Magicians. 6orever person that passes the Test there are t!o !ho !ill never be given the option for the do not

have !hat it ta$es to pass. =vent"all some of these Applicants !ill be given the chance to ta$e thetest b"t the maorit never advance past this state. The can still find p"rpose !ithin the rder.

Applicants often ta$e "p d"ties that the Templar cannot th"s serving the rder in their o!n !a. An

Applicant8s training mostl consists of learning ho! to sh"t do!n their opponent $eeping themfrom gaining an advantage "ntil help can arrive. D"ring the reign of the 4mmortal 9aliph the

Applicants fo"nd a great deal of "se as the rder of the =bon 1and had to rel on less directmethods to assist people since those times the Applicants have fo"nd themselves "sed less and less

on the front lines and are more often relegated to serve as s"pport to their more p"blic brethren.5enefit% *+ Strength4ntegrit% B.;

S$ills% Athletics Defense Tahaddi 5ra!ling 'ore (choose one) S!ordsmanship one 'o! S$ill"tfit% 'ongs!ord $nife 5o! and &, arro!s St"rd clothing 'ight Armor Traveling pac$ ;

9opper.

Techni#"esRan$ +% Strength in 9o"rage

Applicants learn ho! to properl "se their strength in all sit"ations giving them a slight edge overfoes that do not "s"all get s"ch training. 4n an contested Strength roll o" gain a *+$+ bon"s to

the roll. 4n addition o"r !o"nd penalties are red"ced b o"r =arth ring.

Ran$ &% Stand Against =vilAn Applicant m"st learn that the can give no tho"ght to their o!n life it is the life of those the

are protecting that is the most important. o" gain a Red"ction rating e#"al to o"r =arth Ran$.

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Ran$ 7% Move against the 3ain

At this level of training the Applicant learns ho! to stri$e against their enemies !ith t!ice thespeed. o" ma ma$e "narmed attac$s or attac$s !ith a $nife or !eapon that "ses the 0arrior

$e!ord as a simple action.

Ran$ B% 5rea$ the Attac$Against the !orst that can be p"t against them the Applicant m"st be able to protect themselves and

others against this po!er. o" ma declare t!o raises on an attac$ roll against someone in the 6"llAttac$ post"re. 4f o"r attac$ is s"ccessf"l the lose all benefits of the 6"ll Attac$ post"re.

Ran$ ;% Simple Mane"vers

An Applicant b no! is able to read the movements of their opponents so !ell that the can avoidmost blo!s. 0hen an opponent in combat performs a mane"ver !hich re#"ire raises against o"

the n"mber of raises needed to perform the mane"ver are do"bled. This incl"des damage raises.

4 thin$ the !ord NTan$N appropriatel fits the bill for these g"s. The can8t $ill three g"s before

brea$fast b"t done right the can slo! do!n a considerabl more po!erf"l foe.

-bonite Paths

E"bal8s Techni#"eE"bal !as perhaps one of the most premier applicants in cent"ries and his fight against the foes of

the =bon 1and !as an absol"te s"ccess. E"bal has no! "sed !hat he learned in ears o"t in the fieldto teach the next generation.

Techni#"e Ran$% &Re#"irements% 5ra!ling or Cnives &

Replaces% Applicant &

Techni#"e% 0hen o" are "narmed or "sing a $nife o" gain a *&$, bon"s to all damage rolls.

Simple elegant painf"l.

=bonite Iadi

The rder of the =bon 1and has it8s o!n police force !hich acts in tandem !ith the Iadi ofMedinaat Al-Salaam These men and !omen have been trained to rigoro"s standards that means

the are "st as good as the average Iadi some !o"ld arg"e the are better.Techni#"e Ran$% ;

Re#"irements% 'ore% 'a! ;

Replaces% Templar ; Magician ;Techni#"e% o" gain a *B$, bon"s on an contested roll against a lo! s$ill.

0eapons

Assassin Ran"ed 3eapons5lo!g"n

:se ';R Bth edition r"les.

Thro!ing Stone

:se ';R Bth edition r"les for Ts"b"te

Bows1orse 5o!

Ce!ord% Medi"m

Strength% 7Minim"m Strength% +

Range% B,,8

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3rice% &, 9opper

o"8ll note there is no penalt for "sing it !hile mo"nted or !hile "sing it on foot.

9omposite 5o!Ce!ord% Medi"m

Strength% &Range% &,,8

Special R"les% 4ncrease the T of all attac$ rolls b *+, if "sed on horsebac$.

3rice% +, 9opper

9rossbo!Ce!ord% Medi"m

DR% ;$&> B$+ if armor piercing bolts

Range% &,,8Special% Re#"ires t!o ro"nds to reload if o" do not have an ran$s in Archer o" are considered

to have one ran$ in the s$ill !hile "sing a 9rossbo!. 4f loaded !ith armor piercing bolts the attac$

ignores the Armor T bon"s from armor.3rice% +, 9opper

4 act"all decided to ta$e a different and more realistic approach to 9rossbo!s. The reason

crossbo!s !ere pop"lar !asn8t that the !ere made to pierce armor. 4t !as beca"se o" co"ldprett m"ch pic$ one "p off the gro"nd and be able to reliabl "se it. 4 tried to !ea$en it in other

places to $eep it from becoming overpo!ered.

Scorpio

Ce!ords% 'arge odotaiDR% J$B

Range% J,,8

Special% The Scorpio is immobile "ses Agilit instead of Reflexes re#"ires fo"r ro"nds to reloadignores all Armor T bon"s from armor and shields as !ell as all nat"ral red"ction.

3rice% The Scorpio is not available for private o!nership in fact the odotai !ill li$el comeloo$ing for o" if the find o"t o" have ta$en one of these.

Ah the Scorpio. As a ho"ser"le 4 have declared that if one of these bolts hits o" in the head 4 donot care !hat o"r =arth ring is at "nless o" are a deit o" are dead.

Sling

Ce!ord% SmallStrength% &Range% +,,8

Special% ot "sable on horsebac$ "ses Athletics (thro!ing) s$ill Stone amm"nition is ,$+ ironamm"nition is +$+ lead amm"nition is ,$&

3rice% + 9opper

aphtha /renade

Ce!ord% Small explosiveDR% ;$7

Range% 7,8

Special% :ses Athletics (thro!ing) s$ill aphtha grenades ignore the Armor T bon"s from armorand shields an target next to a target str"c$ b a aphtha grenade m"st roll Reflexes at a T of &,

or be str"c$ for &$& damage an obect or person str"c$ b a naphtha grenade contin"es to ta$e +$+

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damage from fire "ntil the ta$e t!o complex actions to do"se the flames.

3rice% The aphtha grenade is not available for civilian o!nership on the blac$ mar$et it is goingto be ver price.

Another strictl restrained !eapon the aphtha grenade is a nast little thing. Another ho"se r"let!o characters can ta$e complex actions to do"se one obect that is on fire to p"t it o"t in one t"rn.

Also there are r"mors that the odotai are experimenting !ith a ne! !eapon "sing naphtha that!ill allo! it to be fired in a et.

,hain 3eapons0eighted 9hain

:se ';R Bth =dition r"les for Manri$"$"sari.

Hea4# 3eapons1eav 9l"b:se ';R Bth edition r"les for Dai Ts"chi.

Mace:se ';R Bth edition r"les for Masa$ari.

0ar Axe

Ce!ords% Medi"mDR% B$&

3rice% 7 9opper

0ar hammer

Ce!ords% Medi"mDR% &$7

3rice% +; 9opper

1ni4esCatarCe!ords% Small

DR% &$+

Special% pponents need to ma$e an additional raise !hen attempting to disarm o" if o" are!ielding a Catar.

3rice% 7 9opper

Polearms3ollaxeCe!ords% 'arge

DR% ,$B3rice% &, 9opper

1alberdCe!ords% 'arge

DR% 7$73rice% +& 9opper

/"isarmeCe!ords% 'arge

DR% 7$&

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3rice% +, 9opper

Spears'ance

:se ';R Bth edition r"les for 'ance.

Spear:se ';R Bth edition r"les for ari. Add Ce!ord% 0arrior

Eavelin:se ';R Bth edition r"les for age-ari.

Militar 6or$

Ce!ords% 'arge

DR% ,$&Special% Ma be "sed to initiate and maintain a grapple.

3rice% F 9opper

SwordsScimitar:se ';R Bth edition r"les for Scimitar.

6alx

Ce!ords% 'arge odotai

DR% +$BSpecial% Minim"m of Strength 7 to !ield

3rice% 7, 9opper