Kokoro arigatou international-final
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Transcript of Kokoro arigatou international-final
Maria Lucia Uribe Torres
DirectorArigatou
International Geneva
Kokoro A virtual global
community to develop
intercultural and interfaith learning and collaborative ideas to transform
the world
A digital game
A collaborative platform
A journey of discovery, reflection and action
Potential of digital games…
• Africa is the second biggest mobile market
• More than 65% of the world’s 3.5 billion mobile phone users are in developing countries
• 45% of the world’s Internet users are below the age of 25
30 countries
10 languages
8000 children and youth
800 facilitators
15 trainers
KOKORO aims to…Develop a global digital platform to
connect children and youth around the
world
Promote collaborative learning among
children and youth across cultures
Learn about other cultures and
beliefs through edutainment
Promote respect, responsibility, empathy and reconciliation
Learn ICT through digital games
1 23 4
5
But…WHAT IS IT?
12 – 16 years old
Reflect on their values, beliefs and identity
A Journey
:Children and youth
Learn to make ethical decisions
Encourages self-reflection and service
Journey…
Empowers them to respond to community needs
Reflecting about issues that affect children and youth
Through…Learning about theirs and others’ beliefs and ideas
Developing solutions, joining initiatives and raising awareness
Contributes to developing…
Collaborative Skills
Problem-solving
Critical thinking
Awareness about social issues
Ethical values
Unique content and approach
Supports quality education
Mobilizes children and youth around the world
Contributes to conflict-prevention
What is needed to
make Kokoro a reality?
Technical support and expertise
Partnerships
…To make it
interactive,
collaborative,
fun, engaging,
easily
accessible and
available!
Funding
123
ARIGATOU
THANK YOU