KNOWLEDGE AS TIME DURATION - COREKnowledge as time duration Park for knowledge exchange Thesis...

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ARCHITECTURE DEPARTMENT MASTER OF ARCHITECTURE PROGRAMME UNIVERSITY OF HONG KONG 2008-2009 DESIGN REPORT KNOWLEDGE AS TIME DURATION SIU Wun Nam Jo May 2009

Transcript of KNOWLEDGE AS TIME DURATION - COREKnowledge as time duration Park for knowledge exchange Thesis...

Page 1: KNOWLEDGE AS TIME DURATION - COREKnowledge as time duration Park for knowledge exchange Thesis statement "The medium is the message" - Marshall Mcluhan. Medium embeds itself in the

ARCHITECTURE DEPARTMENT

MASTER OF ARCHITECTURE PROGRAMME

UNIVERSITY OF HONG KONG

2008-2009 DESIGN REPORT

KNOWLEDGE AS TIME DURATION

SIU Wun Nam Jo May 2009

Page 2: KNOWLEDGE AS TIME DURATION - COREKnowledge as time duration Park for knowledge exchange Thesis statement "The medium is the message" - Marshall Mcluhan. Medium embeds itself in the
Page 3: KNOWLEDGE AS TIME DURATION - COREKnowledge as time duration Park for knowledge exchange Thesis statement "The medium is the message" - Marshall Mcluhan. Medium embeds itself in the

Knowledge as time duration Park for knowledge exchange

Thesis statement "The medium is the message" - Marshall Mcluhan. Medium embeds itself in the message, creating a symbiotic relationship by which the medium influences how the message is perceived. Now the 21 St century, electronic era, there are many different media to drive us information which trend to make our way of thinking become fragmental. however, some media are optimum for quick accessing, including computer, electronic advertising screen, some media are optimum for longer time duration, including newspaper printing, book printing. The purpose of this thesis is to rearrange different activities both virtual and physical those are for getting knowledge by the time duration of people, as a new type of library for the 21st century. Master layout planning for the landscape park as a connector to linked up those activities.

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Background: Library as a type of architecture has a long history of development since 4th B.C. century. Space arrangement and its programmes are always changing according to different society needs in different period of time. Library architecture begins to be built because of the need to store the original copies of books in the Great Library of Alexandria. Later on library was mainly contributed to celebrate on the storage of knowledge for the monastery. In the late middle age, library starts to vary the focus from storage of knowledge to access of knowledge in United Kingdom's universities. In the twenty century, library became to open for public access. People in different ages, different economic classes, have the same priority to access on knowledge in library. The digital storage of knowledge has solved the problem of increasing demand of physical space for storage of books in the traditional library.

Therefore, library design nowadays can be more focus on the interaction between knowledge / information and patrons.

Issue/problem: people nowadays are demanding on multimedia access on information because of its convenience and efficiency. Different media have its different nature on representing the information. Computer browsing and searching give us fast access to knowledge, the focusing time of a piece of information is rather short. For the film broadcast, audio are expected to focus on a film for an hour to two hours. ‘ For reader to read a poem, they need more time to digest the words and get into the scenery. Different type of media accessing, different focusing time and different space would relate among each other.

Purpose: To explore the optimum spacial quality corresponding to different time duration. For an unique community's library for the future new town.

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观 a r y as a place to ceieDrate me etnemity ot Knowledge •Monastic libraries arround the 14th-16th century pace arrange in linear order which have a central access, ook would store in the four sides of the wall cell. Coop-rate with high ceiling and dome shape roof which have a mbience of eternity.

Library as a place to leam and dicuss

University libraries begin in the 17th century Begin in Unit Kingdom, library have turned its focus to serve study. Comfortable lighting for reading, detail design on the reading desk, to provide a space for people to do research on knowledge.

Phillips Exter Academy library

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Patmos library

British library Christ Church library

Laurenziana library

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Library as a place tor getting mtormation, social lite and public events Public library in the 20th century

Seattle Public Libary

Mixture of activities: -Eating -Drinking -Buying -Browsing internet -Watching vedio show -Reading books -Chating -Playing -Family gathering

In Seattle Public library, it has organize the programmes, administration rooms, book storage are grouped as "stable" programmes. Others possible activities that relate to knowledge are grouped as"instable" programmes. Stable programmes are located in solide box. Instable programmes are explored to five void platforms. Those activities are fragmentary arranged to be mixed up in each platform.

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Precedent case studies Sendai Mediatheque, Sendai-shi, Miyagi,1997-2000 Architect: Toyo Ito

Mediatheque has contained multimedia information store and also integrate library reading in cyberspace. The building is supported mainly by the 13 tubular columns and wrapped by transparent glass facade. Which is the reading space totally emerged into cyberspace.

The mediatheque has combine the new library programs, multi-media floor, communication floor with the traditional library programs, gallery and book collection. From my observation, this kind of arrangement of the prosrams still has problem that space for all four kinds of prosrams are similar. Both activities are sustained in that transparent sfoss box in a static way.

Different kind of access on the knowledge/information actually has different time of dura-tion on it. Therefore, there may have a chance for the library to develop different kind of space to sustain that varies activities.

MULTI-MEDIA

FLOOR

mchiding computer hnmsing, cinema, vedio rooms

GALLERY/

EXHIBITION AREA

BOOK LIBRARY

FLOOR

including book stacks and reading area

COMMUNICATION

FLOOR

including lobby, commercial space, cafe

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Precedent case studies Seattle central library, Seattle, USA, 2004 Architect: OMA, Rem Koolhaas

Seattle central library aims to balance the explosion of information with the library's increasing role as a social center’ It has transform library into an information store where all potent forms of media can be found inside. It is a social centre to sustain many events for residents. However, it has caused a frasmental division in space. The entrance floor divided for an internet kiosk, entrance for auditorium, also a connector between two Avenue, seating zone, and retail shops. Besides, for the fragment expression is always found within the library. The escala-tor connectins between the book spiral and the readins floor is look like a collage, a different element combine together although it has responded to the demand for quick access of knowledge. Is there a suitable environment for patrons to have a long time study? Is there a opti-mum place for patrons to establish intimate relationship with knowledse?

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Programs Events Programs

Browsing z o n e

Looking at information while walking, riding bike, driving car… -advertisement broadcast -glimpse on interest

•browsing bridge •outdoor plaza

Bonding zone Bonding with people -kids learning and playing among themselves -family learning and discussing with each other -interactive learning among people -eating Bonding with printing -reading magazine (fashion, politics...) -reading newspaper -reading poem -reading fiction

"Chat t ing room -media station -kids space -cafe -interactive learning area -open air discussion platform/playground -fantasized reading room (for reading poem/noyel...) -morning reading room (for reading newspaper/'maga-zine)

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Multi-media zone

-watching film -watching performance of any kinds of medi

•cinema •theater

Researching zone

•study on reference books •study on academic materials -working with computer

•study room •reference book stack

Archive •watching exhibition -reading rare books •contemplating

-exhibition area (contemporary exhibition, exhibition on bookplate, -rare book tower -study room -contemplation room

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Case studies 0.08-0.5 Hours Case 001

BROWSING ZONE

Science park, Gelsenkirchen, Germany Kiessler + Partner

-Linear space -Intermediate space that people pass through

Case 002 Gallery of Santiago de compostela,spain Alvaro Siza

-Ramp space -direct people to move through space

-people are directed to the attached pocket space 國

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ONDING ZONE Case 001

Un museo una bibiioteca, Porto Alegre

Alvaro Siza

•Intersected space

Case 002

Minoh Glsmentary school, Japan, Kazuhiro Kojima + Kazuko Akamatsu

-Courtyard -Open space that surrounded by differ-ent program zones

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f ^ ^ ^ ^ / f l f ^ U L T I M E D I A ZONE Case 001

Ibere Camargo Foundation headquarters

-courtyard type open theater

Case 002

Institute of Contemporary Art, Boston, Mossachusetts, USA Diller Scofidio + Renfron

•Composition of media-block •interlocking of block

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Case 002

Study room of Darwin college study centre, Cambridse, UK

Jeremy Dixon Edward Jones

Sense of calm "Large horizontal opening for plenty of diffuse sunlight -Nice and calm view that bringing from exterior

f 縱 H O 锻 气 丨 RESEARCHING ZONE Case 001

Study area of Newton public library, ^ ^ Canada, Patkau Architects

Sense of hidden and privacy -Contrast between large and small scaled -

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e studies ours ARC 24.0 Hours

Case 001

Study area of Katharine Stephen Rare Books Room, Newnham College, Cambridge, UK, Van Heyningen and Hanvard

-Protect rare books from direct sunlight -Optimium diffuse skylight to bright up the room for reading

CHIVE ZONE

Case 002

Thermal bath, Vols, Switzerland Peter Zumthor

•Enclosed space with top slit of light -Feeling of underground mystery •Calm and relax

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Site selection Tung Chung analysis -Investigation on the site potential

Tung Chung is a developing new town in Hong Kong. Its development has been divided into four phases. Phase one area was developed in 1997. Phase two was also finished at 2001. Existing population is about 71,293 people. It can accommodate about 87,000 people.

The phrase three and four development is on planning to operate with the development of Hong Kong-Zhuhai-Macao bridge.

The target of Tung Chung new town is to accommodate 310, 000 people on 2012.

Development phases of North Lantau New Town

_ phase I phase II

m phase III • i phase IV

Intermediate travel spots

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facilities to the purposed library site

S T A T I C S A N A L Y S I S ON T U N G C H U N G C O M M U N I T Y

Titel: residents at different ages

below 15 15-34 35-64 above 65

Total: 71293people

Titel: education level of the residents

never been to school/ pre _ school education • iprimary school • :secondary school {F.3 level) • -secondary school (F.5 level) • :secondary school (F.7 level) y 丨 university (deploma) U'university(vice-bachelor) U'university{bachelor or above)

Total: 71293 people

Tit el: characters of different economics activities

• employee • employer • self-employed worker • no salary housekeeper • housekeeper y Student

u retired person U others

Total: 71293 people

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Housingdistrubftiontyn Tung Chung Site analvsis

Infrastructure on Tung Chung

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arrangment on Tung Chung

I p r i v a t e p a r k i n g

I p u b l i c p a r k i n g

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Site analysis

figure ground study traffic study

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Site analysis

residential route speed arround the site

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Forming many courtyards in smaller scale for communities activities

Linkage to site context Urban connector between shopping mall to the library and to the water front

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BONDING ZONE intersect

MULTIMEDIA ZONE Overlap

RESEARCHING ZONE Plug-in

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igang Central Plaza, 2007 Shenzhen, China Urbanus Strategies: The surface of the site is covered by linear strips arrange in mono direction. The linear paving pattern has strength-ened the linear direction pattern. The meadow in irregular form superimposed into the strips surface, so that sometime strengthen the linear strips, but sometime weaken it in order to make contrast and nourish the park. Five nodes of activities playground emerged into strips randomly in order to create pleasant and intimate urban enclaves against the chaotic sur-rounding urban environment.

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Paris, France Bernard Tschumi Strategies: The basic principle of the project is the super-imposition of three au-tonomous ordering systems: points, lines, and surfaces. The system of points is established by a grid of ten- meter cubes. The system of lines is a set of classical axes. The system of surfaces is a set of pure geometric figures: circle, square, and triangle. When superimposed they sometimes produce distortion (through interference), sometimes reinforcement, and sometimes indifference. The result is a series of ambiguous intersections between systems, a domain of .complex events, a - o m a i n of play, in which the status both ofideal forms and traditional CQiitt>osition is challenged.

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Master Layout Planning strategy-case study Pare de La Villette, 1982-85

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.51 p . Strategies:

I The gardens form a continuous strip along the path, which has been renamed the Promenade Cinema-tique. The path has been shortened and is no longer a

I circular route: it has a beginning and an end, linking the Grande Halle to the lock. This spoils the idea of the never ending meandering, the roaming movement

I characteristic of the earlier versions of the plan.

Musical compositional devices The regularity of a feature can act as a pattern or

_ texture and contribute to the orderly construction of a composition. Through specific forms of repetition, symmetry, rhythms and variations can arise.

I Sixteen follies are located regularly within a uniform grid system and the red colour has formed a recog-

I nizable basis of the object of the system. Therefore, walking through the site, one gets a feeling of prog-ress and distance. It provides the rhythm towards

I the repetition of the elements of follies. Each folly has variation in form according to its difference pro-grams. It has performed coherence within the park in certain

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Master Layout Planning strategy-case study

Fig. 1.40 Fig. 1,41

Sequence of

Deviation Promenade Deviation Galleries Deviation

Decomposition

Deviation Follies: permuta-

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Basement II

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Site strategy Super-imposition of components

Isometric Zoning of different time duration

Surface

Underground

Super-imposed

.5-3.0 Hours Mutti-mediaZone

Browsing Zone

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Prespective 1. Bonding/ Causal reading area 2. Browsing/ Browsing bridge 3. Multi-media/ amphitheatre 4. Bonding/ Landscape Park

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Develping models

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Intelligent spaces: architecture for the iiifoiTnation age/ Otto Riewoldt The architecture of the British Library at St. Pancras/ Roger Stonehouse and Gerhard Stromberg; contributors, Richard MacCormac and Brian Lang Libraries and learning resource centres/ Brian Edwards with Biddy Fisher Biblioteca Vasconcelos = Vasconcelos Library / [cuidado de la edicion, Miquel Adria, Isabel Garces ; textos, Miquel Adria Louis I. Kahn : the library at Phillips Exeter Academy / by Glenn E. Wiggins. Hyper architecture : spaces in the electronic age / Liiigi Prestinenza Puglisi ; afterword by Antonino Saggio ; [translation into English, Lucinda Byatt]. Toyo Ito : works, projects, writings / edited by Andrea Maffei.

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