Kings of War - Abstract Line of Sight

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Kings of War- Abstract Line Of Sight Nick Williams Unit height Each unit has a height assigned according to its type unless otherwise specified (see exceptions); Unit Type Height Infantry 1 Large Infantry 2 Cavalry 2 Large Cavalry 3 Monsters 4 War Engines 1 A heroes height is equal to its type. E.g. a hero on foot has a height of 1 while a hero mounted on a horse has a height of 2 etc. Orclings are an exception and have a height of 0. Terrain Heights of terrain should be agreed before the game. Hedges, walls or other obstacles which don’t block line of sight to infantry models should be considered to have a height of 0, while anything which blocks line of sight to all models, such as dense forests or intact buildings, should be height 4. The size of a hill should be agreed between players at the start of a game. For example a hill around 25mm high, which would realistically hide a human, would be height 1 while one which would hide a mounted knight but not a drakon would be height 2. Any models standing on the hill add the hills height to their own. For example, a war engine on a height 2 hill would be considered height 3 while large infantry would be considered height 4. Line of sight To determine line of sight, draw an imaginary line from your models base to its target. If it passes over no other units or terrain features then line of sight is not blocked. If either your unit or the target unit are taller than any other units or terrain in the way then line of sight is not blocked. If any units or terrain in the way are the same height or taller than both your unit and the target unit then line of sight is blocked. Note that the line of sight does not have to be the shortest line between your unit and the target unit; any line from your model to any part of the target unit will do fine. Example A Unit A is trying to draw line of sight to Unit C. The dotted line represents the line of sight trying to be drawn. If either Unit A or Unit C are taller than Unit B then line of sight is NOT blocked. If Unit B is the same height or taller than both Unit A and Unit C then line of sight is blocked. Example B In this example, Unit B is considered to be as tall as Units A and C and therefore blocks line of sight. Unit A can still see Unit C by looking around the edge of Unit B, even though the line drawn is not the shortest one possible. Unit A Unit B Unit C Unit A Unit B Unit C

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Kings of War - Abstract Line of Sight

Transcript of Kings of War - Abstract Line of Sight

Page 1: Kings of War - Abstract Line of Sight

Kings of War - Abstract Line Of Sight Nick Williams

Unit height Each unit has a height assigned according to

its type unless otherwise specified (see

exceptions);

Unit Type Height

Infantry 1 Large Infantry 2 Cavalry 2 Large Cavalry 3 Monsters 4 War Engines 1

A heroes height is equal to its type. E.g. a hero

on foot has a height of 1 while a hero

mounted on a horse has a height of 2 etc.

Orclings are an exception and have a height of

0.

Terrain Heights of terrain should be agreed before the

game. Hedges, walls or other obstacles which

don’t block line of sight to infantry models

should be considered to have a height of 0,

while anything which blocks line of sight to all

models, such as dense forests or intact

buildings, should be height 4.

The size of a hill should be agreed between

players at the start of a game. For example a

hill around 25mm high, which would

realistically hide a human, would be height 1

while one which would hide a mounted knight

but not a drakon would be height 2. Any

models standing on the hill add the hills

height to their own. For example, a war

engine on a height 2 hill would be considered

height 3 while large infantry would be

considered height 4.

Line of sight To determine line of sight, draw an imaginary

line from your models base to its target. If it

passes over no other units or terrain features

then line of sight is not blocked.

If either your unit or the target unit are taller

than any other units or terrain in the way then

line of sight is not blocked. If any units or

terrain in the way are the same height or

taller than both your unit and the target unit

then line of sight is blocked.

Note that the line of sight does not have to be

the shortest line between your unit and the

target unit; any line from your model to any

part of the target unit will do fine.

Example A

Unit A is trying to draw line of sight to Unit C.

The dotted line represents the line of sight

trying to be drawn.

If either Unit A or Unit C are taller than Unit B

then line of sight is NOT blocked. If Unit B is

the same height or taller than both Unit A and

Unit C then line of sight is blocked.

Example B

In this example, Unit B is considered to be as

tall as Units A and C and therefore blocks line

of sight. Unit A can still see Unit C by looking

around the edge of Unit B, even though the

line drawn is not the shortest one possible.

Unit A Unit B Unit C

Unit A Unit

B Unit C