KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver...

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KeyCreator 2011 DISPLAY SETTINGS GUIDE 8-APR-11

Transcript of KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver...

Page 1: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

KeyCreator 2011

DISPLAY SETTINGS GUIDE

8-APR-11

Page 2: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

DISPLAY SETTINGS

• Display Settings

• Tools>Options>Display

• Review the 2 common display settings areas & their options

• Graphics Card

• Performance

Display Settings 8-APR-11

Page 3: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

DISPLAY SETTINGS

• Performance

• Deals with how KeyCreator handles displaying geometry in view ports

• Displaying small text & entities

• Defining size of “small” entities

• Method of display during:

• Zooming

• Dynamic rotations

• Panning

• Settings Intent

• Default settings set for best case & performance

• Speed up display of geometry

• Smooth dynamics

• Reduce user waiting for display

Display Settings 8-APR-11

Page 4: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

DISPLAY SETTINGS

• Performance Defaults

√ On Simplify Text

• Threshold = 5

• Range: 1 100

√ On Display Culling (replace entities with…

• √ Off Culling Threshold when not rotating = 3

• Range: 1 200

• √ On Culling Threshold when rotating model = 5

• Range: 1 200

Smaller text size not

displayedLarger text size not

displayed

Smaller entities not

displayedLarger entities not

displayed

Display Settings 8-APR-11

Smaller entities not

displayedLarger entities not

displayed

Page 5: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

DISPLAY SETTINGS

• Graphics Card

• Deals with how KeyCreator & HOOPS work with graphics card features

• Driver type

• Display lists

• Anti-Alias

• Hardware rendering

• Transparency

• Graphics card display methods

• Settings Intent

• Default settings set for best performance & most common graphics card features

• Smooth & fast display of geometry

• Sharp graphics resolution

Display Settings 8-APR-11

Page 6: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

DISPLAY SETTINGS

• Graphics Card Defaults

Driver Type (selected by user at initial start-up)

• Default = Hardware OpenGL

Transparency

• Default = Z-sort

√ On Use Quick Move for non-Entity animation

• Default = Spriting

√ On Use Quick Move for Wireframe animation

• Default = Spriting

√ On Use Quick Move for Solid animation

• Default = Spriting

√ On Use Quick Move for Highlighting

• Default = Spriting

Display Settings 8-APR-11

Page 7: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

DISPLAY SETTINGS

• Graphics Card Defaults – (Cont’d.)

• These options may require modification

• Because these options depend on:

• Graphics card’s settings

• Hardware combination’s compatibility

• OS & updates

• Display driver version

• HOOPS & graphics card compatibility

• Please read Known Issues

http://developer.techsoft3d.com/hoops/graphicssupport/graphicscards.html

Display Settings 8-APR-11

Page 8: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

PERFORMANCE

• Pixel Threshold

• Defines a N x N pixel square

• N = Threshold

• Entities that fit inside the pixel square are acted on

• Entities are any geometry/text

• Solids

• Faces

• Edges

• Wireframe

• Etc.

• Culling

• Replacing the display of entities with a dot

N = 10

Display Settings 8-APR-11

Page 9: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

PERFORMANCE

• Pixel Threshold –

(Cont’d.)

• To get a “feel” for pixel size on a screen

– Convert pixels to inches • Pixels ÷ DPI = Inches

– Pixels = threshold

– DPI = Dots per inch

– Screen resolution = 1920x1200

– DPI = 1920 ÷ screen width inches

N = 10

Diagonal

?

Display Settings 8-APR-11

Page 10: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

PERFORMANCE

• Pixel Threshold – (Cont’d.)

• To get a “feel” for pixel size on a screen

– Pixels per inches (PPI) (Dots per inch –

DPI)

• Screen resolution = 1920x1200

• Diagonal = 17 inches

• Pixel threshold = 10

– Get sum of the squares of screen resolution

1920^2 +1200^2 = 5,126,400

– Take square root of sum

√ 5,126,400 = 2,264

– Divide by diagonal to get PPI

2.264/17 = 133.2 PPI (generic 120DPI)

– Divide threshold by PPI to get threshold inch size

10/ 133.2 = .08”

N = 10

Diagonal

?

Display Settings 8-APR-11

Page 11: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

PERFORMANCE

• Pixel Threshold – (Cont’d.)

• Use this base value to estimate threshold values that will work for you

• N=10 ~ .08”

• N=20 ~ .08” * 2 =.16

• …

• N=50 ~ .08” * 5 =.4

N = ?

?

Display Settings 8-APR-11

Page 12: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

PERFORMANCE

• Simplify Text

• When selected

• Stops drawing “small” True Type font text

• Show a simple box at text location

• Uses pixels to determine text size at current zoom, rotation, etc.

• Range: 1 100 Default= 5

Smaller text size not

displayedLarger text size not

displayed

Display Settings 8-APR-11

Page 13: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

PERFORMANCE

• Simplify Text – (Cont’d.)

• When not selected

• Draws complete text regardless of size at every required redraw

• Benefits

• Redraw completes faster

• Faster dynamics

• Small text probably not legible any way

Display Settings 8-APR-11

Page 14: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

PERFORMANCE

• Framerate Optimization Methods

• None

• Redraws everything before update completes

• Benefits

• How previous KC versions display redraw worked

Display Settings 8-APR-11

Page 15: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

PERFORMANCE

• Framerate Optimization Methods –(Cont’d.)

• Display Culling

• Displays only geometry that is larger than threshold during:

• Zooming

• Dynamic rotations

• Panning

Display Settings 8-APR-11

Page 16: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

PERFORMANCE

• Framerate Optimization Methods –(Cont’d.)

• Culling threshold when not rotating…

• Does not display geometry that falls within the pixel threshold at current viewport state

• The more zoomed out the less geometry might be displayed

• Range: 1 200 Default = 3

No Culling Culling

Smaller entities not

displayedLarger entities not

displayed

Display Settings 8-APR-11

Page 17: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

PERFORMANCE

• Framerate Optimization Methods –(Cont’d.)

• Culling threshold when rotating…

• Does not display geometry that falls within the pixel threshold during dynamic rotation, zooming & panning

• The more zoomed out the less geometry might be displayed during dynamic rotation

• Range: 1 200 Default = 5

Smaller entities not

displayedLarger entities not

displayed

Display Settings 8-APR-11

Page 18: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

PERFORMANCE

• Framerate Optimization Methods –(Cont’d.)

• Benefits

• Faster redraw by eliminating geometry too small to deal with at that particular viewport status

• Faster redraw during dynamics

• Faster dynamics

• Uses less graphics resources

Display Settings 8-APR-11

Page 19: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

PERFORMANCE

• Framerate Optimization Methods –(Cont’d.)

• Minimum number of frames per second…– Fixed frame rate option will produce at least the given number of

frames per second in non-hidden-line rendering modes

• Minimum number of frames…

• Stops drawing after the given time, then uses idle time to continue drawing in increments until the scene is complete (draws when KeyCreator isn't doing anything else).

• Drawing starts over when the scene changes (pan/zoom/rotate, or entities created/modified/deleted).

• Range: 1 30

• Default = 15

More time to draw – More

entities drawn - Rougher

dynamic movement

Less time to draw – Fewer

entities drawn - Smoother

dynamic movement

Display Settings 8-APR-11

Page 20: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

PERFORMANCE

• Framerate Optimization Methods – (Cont’d.)

• Culling Threshold for deferring entities…

• Draws larger (outside of pixel size threshold) entities first

• Defers drawing smaller (inside of pixel size threshold) entities until the end

• Range: 1 200

• Default = 100

Smaller entities not

displayedLarger entities not

displayed

Display Settings 8-APR-11

Page 21: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

PERFORMANCE

• Framerate Optimization Methods – (Cont’d.)

• Benefits• Reduces waiting for complete redraw

before user can start

• Graphic performance

• Significant performance improvement when model has many faces

• Significant performance improvement when model has extreme number of wireframe entities

Display Settings 8-APR-11

Page 22: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

PERFORMANCE

• Framerate Optimization Methods –(Cont’d.)

• Example

(Framerate = 15; Threshold = 100)

• The first update draws items >100 pixel threshold for 1/15 seconds, and then returns control to the user.

• The remaining updates only runs while the program isn't doing anything else for the user.

• If the user is rotating the model by dragging the mouse, for example, it will draw for up to 1/15 seconds, and then process the next mouse move, which will rotate the model, and start the update cycle again.

• Once the user stops moving the mouse, then further updates will happen to fill in anything that wasn't drawn in the first update. Once everything is drawn, the updates stop.

• Note: This is most effective when running a single maximized viewport. If there are multiple viewports in use in the part, or the part isn't maximized, then it has to give the same 1/N seconds time to each viewport to redraw as it needs it

Display Settings 8-APR-11

Page 23: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Driver Types

• Direct3D and OpenGL

• Two technologies which are used to draw graphics on computer screens using hardware features. Certain video-cards support Direct3D/OpenGL of different version, so developers have to deal with different hardware and software. In most cases OpenGL is a good solution because it is standard for multi-platform, and Direct3D is a solution as long as Windows is most widely spread operating system on desktops/laptops.

• OpenGL has wider hardware support, while Direct3D is more widespread.

• OpenGL and Direct3D are both implemented in the display driver

• Direct3D may not support new GPU features

Display Settings 8-APR-11

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GRAPHICS CARD

• Driver Types

• Hardware OpenGL

• Uses the graphics card OpenGL capabilities

• Important to know the GPU options & their setting

• Access to GPU options vary by OS & cards

• Software OpenGL

• A software graphics driver PC independent

• Does not use graphics card

Windows 7

Display Settings 8-APR-11

Page 25: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Driver Types

• Windows GDI

• Used for testing only

• Direct3D

• Uses the graphics card Direct3D capabilities

• Important to know the GPU options & their setting

• Comments

• Most cards have default settings

• Most user do not change GPU settings & maybe should

Display Settings 8-APR-11

Page 26: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Display Lists

• Display list is a group of OpenGL commands that have been stored for later execution. Once a display list is created its copied into the display list memory

• Types

• Geometry

• This option sorts the display more efficiently if designs tend to include mostly solids with large numbers of faces.

• Segment

• This option is more efficient at sorting a relatively higher number of entities such as point cloud or wireframe models which have identical attributes (color, level, etc.).

• Segment is preferred over geometry, only use geometry if segment doesn't work right

Display Settings 8-APR-11

Page 27: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Anti-Alias

• Anti-Aliasing is the technique of minimizing the distortion artifacts when representing a high-resolution image at a lower resolution based on sampling.

• Sampling Value

• Control sampling level by selecting 2X, 4X or 8X.

• Quality increases with the higher value, but performance decreases.

• Your graphics card must be able to support the selection.

• Full screen

• Applies to everything displayed.

• Lines/Edges

• Applies only to lines and edges.

• Text

• Applies only to text.

Display Settings 8-APR-11

Page 28: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Hardware Shadow

• Uses the hardware to render shadows if View>Render>Shadow is used

• Quick HiddenLine

• Uses Hardware OpenGL hidden line capabilities

• May not be acceptable for very complex curved shapes

• OK for mechanical parts

Display Settings 8-APR-11

Page 29: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Transparency

• Z-sort

• technique to render translucent polygonal geometry by sorting Z of polygons.

• More accurate but less performance than “peeling”

• Depth Peeling

• Depth peeling is a multipasstechnique to render translucent polygonal geometry without sorting polygons.

• Enter # of levels to peel

• Better performance but less accurate

• Adjusting peeling levels may help

Display Settings 8-APR-11

Page 30: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Quick Moves

• Deals with GPU memory methods/algorithms & Graphic card dependent

• XOR

• A swap algorithm that swaps values at distinct, non-overlapping memory location

• XOR draws the geometry on the screen by combining the geometry color with the computed color on the screen in a way that the original color of the screen can be restored by simply repeating the same draw operation. This causes the color of the drawn geometry to be affected by the color over which it is drawn.

Display Settings 8-APR-11

Page 31: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Quick Moves -(Cont’d.)

• Overlay

• Draws the geometry in an additional graphics region which is displayed on top of the screen by the graphics card. The original screen contents are restored by simply removing the geometry from the region. This provides true color geometry. This is similar to placing a piece of transparent film over a picture and drawing on the film.

Display Settings 8-APR-11

Page 32: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Quick Moves - (Cont’d.)

• Spriting

• Used to describe a technique whereby images are seamlessly scenes.

• Spriting is especially good for integrating 3D objects into 3D scenes in such a way that they can be easily removed in the future.

Display Settings 8-APR-11

Page 33: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Quick Moves - (Cont’d.)

• Which to use?

• Spriting is preferred

• The reason these options are here is that some graphics cards don't work well with spriting.

• Overlay is preferred over XOR

• Produces better quality, but not all cards and drivers support it.

• The XOR and Overlay options can't be used together.

• The user must choose one option, and use that for all methods that are enabled but not using spriting.

Display Settings 8-APR-11

Page 34: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Quick Moves -

(Cont’d.)

• …Non-Entity Animation

• Setting for non-entity animation like custom cursor, marker, rubberband, etc.

Display Settings 8-APR-11

Page 35: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Quick Moves -

(Cont’d.)

• …Wireframe Animation

• Setting for wireframe animation, including detail entities.

Display Settings 8-APR-11

Page 36: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Quick Moves -

(Cont’d.)

• …Solid Animation

• Setting for solid/surface animation

Display Settings 8-APR-11

Page 37: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Quick Moves -

(Cont’d.)

• …Highlighting

• Setting for highlighting geometry (not necessarily animation)

Display Settings 8-APR-11

Page 38: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Test Graphics Card

• Runs a program from TechSoft(HOOPS) that tests the capabilities of the graphics card, and tests whether the graphics card meets the minimum capabilities.

• This program is completely independent of KeyCreator, and doesn't use any KeyCreatorsettings.

– Runs test based on only 2 Driver Type settings:

» If Direct3D is selected as the driver type, then the Direct3D test is run. Otherwise, the OpenGL test is run.

Display Settings 8-APR-11

Page 39: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Test Graphics Card - (Cont’d.)

• After the process is complete, KeyCreator will optionally send the graphics test results to Kubotek for analysis.

Display Settings 8-APR-11

Page 40: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

GRAPHICS CARD

• Test Graphics Card - (Cont’d.)

• Sample test result:Video Memory: 1073741824 bytes (1024 MB)

Machine Name: M6500

Card Name: NVIDIA Quadro FX 3800M

Driver Version: 8.16.11.8737

Driver Date: 09/17/2009 00:00:00

Video Mode: 1920 x 1200 x 4294967296 colors

Horiz Resolution: 1920

Vert Resolution: 1200

Refresh Rate: 60

The following line should contain the driver config id --the string returned by the renderer, identifying the graphics card. If not, the hardware has failed to create the 3d driver. In this case, the system most likely does not support 3d graphics acceleration.

Driver: opengl

HOOPS Version: 1810

Quadro FX 3800M/PCI/SSE2

starting 0.359000

starting 0.000000

0000_convex_clipping 0.000000

0000_convex_clipping 0.015000

1758_luxury 1.060000

1758_luxury 1.014000

2363_fast_hlr 0.000000

2363_fast_hlr 0.000000

5626_quickmoves_overlay0.125000

5626_quickmoves_overlay0.125000

5626_quickmoves_overlay_antialias 0.125000

5626_quickmoves_overlay_antialias 0.124000

5626_quickmoves_spriting 0.109000

5626_quickmoves_spriting 0.125000

5626_quickmoves_spriting_antialias 0.140000

5626_quickmoves_spriting_antialias 0.125000

5570_depth_peeling 0.015000

5570_depth_peeling 0.000000

5570_depth_peeling_single 0.016000

5570_depth_peeling_single 0.015000

5570_zsort 0.015000

5570_zsort 0.015000

6269_shadow_maps 0.000000

6269_shadow_maps 0.000000

8471_fast_ambient_occlusion_b 0.000000

8471_fast_ambient_occlusion_b 0.000000

8657_polyhedron_deferral6.739000

8657_polyhedron_deferral5.772000

8657_polyhedron_def_segdl_flat 1.607000

8657_polyhedron_def_segdl_flat 1.576000

8657_polyhedron_def_segdl_phong 2.091000

8657_polyhedron_def_segdl_phong 2.013000

8657_polyhedron_deferral_segdl 2.074000

8657_polyhedron_deferral_segdl 2.028000

9263_decal_texture 0.468000

9263_decal_texture 0.452000

9348_mvo_fake_hlr 0.093000

9348_mvo_fake_hlr 0.093000

finished 50.045000

finished 0.000000

Display Settings 8-APR-11

Page 41: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

• Card Settings & HOOPS

• Is the correct HOOPS data getting sent to graphics Card?

• Is the graphics card set correctly for the HOOPS data?

GRAPHIC CARD FEATURES

KC/HOOPS

Data

Display Settings 8-APR-11

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• Card Settings & HOOPS

• To access graphic card settings, RMB click on your desktop

• The display & dialog will vary for each graphics card

GRAPHIC CARD FEATURES

Windows 7Windows XP

Display Settings 8-APR-11

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• Card Settings & HOOPS- (Cont’d.)

• Make sure the HOOPS options correspond to graphics card settings & available functionality

GRAPHIC CARD FEATURES

Card settings

Display Settings 8-APR-11

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Known Issues

• Display Issues

– Some computers may encounter display issues• Please read:

Display Settings Guide

– Below are some of the symptoms & their solutions:

• Symptom– When highlighting/unhighlighting all entities disappear

• Solution– Disable Quick Move for Highlighting (off)

or

– Disable Entity selection tooltip

• Symptom– When using frame rate, display may not complete refresh & some entities

appear to be missing

• Solution– Disable Frame Rate option (off)

Display Settings 8-APR-11

Page 45: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

Known Issues

• Display Issues – (Cont’d.)

• Symptom– Flashing geometry while moving over model

• Solution– Set “Quick Move for Non-Entity Animation” to SPRITING

– Disable “Quick Move for Non-Entity Animation” if using XOR or OVERLAY

or

– Do not use custom cursor or tooltip (entity or position snap)

• Symptom– When using SOFTWARE OPENGL driver type, getting pixel shift under

cursor

– Wireframe/Edges get distorted by pixel shift

• Solution– Set all “Quick Move…” options to not use SPIRTING

Display Settings 8-APR-11

Page 46: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

Known Issues

• Display Issues – (Cont’d.)

• Symptom– Slow dynamic performance in HARDWARE OPENGL &/or DIRECT3D

• Solution– Turn off anti-aliasing

Display Settings 8-APR-11

Page 47: KeyCreator 2011 - Kubotek3Dkubotek3d.com/hdocs/DISPLAY SETTINGS GUIDE.pdfGRAPHICS CARD •Driver Types • Windows GDI • Used for testing only • Direct3D • Uses the graphics

Known Issues

• Display Issues – (Cont’d.)

• Symptom– When faces not highlighting or highlighting incorrectly

– Tooltip seems to paint highlighted face

• Solution– Disable Quick Move for Highlighting (off)

Display Settings 8-APR-11