Kean Edu2 Con Second Life
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Transcript of Kean Edu2 Con Second Life
in EducationVirtual Space, Real Learning
Kevin Jarrett (SL: KJ Hax)Part-Time FacultyWalden University
21st Century Learning: Education 2.0
Get a First Life
xx
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 3 of 25
Agenda
• What Second Life is (and why it matters)
• A Tale of Four Sims:• Ramapo Islands (TG)• Schome Park II (TG)• Genome Island (MG)• ISTE Island (MG)
• Wrap-Up / Q&A
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 4 of 25
What is Second Life?
• “… an Internet-based virtual world … developed by Linden Lab … users, called "Residents", interact with each other through … avatars … a social network … Residents can explore, meet other Residents, participate in individual and group activities, create and trade items and services ...”
Source: http://en.wikipedia.org/wiki/Second_life
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 5 of 25
What is Second Life?
• “… an Internet-based virtual world … developed by Linden Lab … users, called "Residents", interact with each other through … avatars … a social network … Residents can explore, meet other Residents, participate in individual and group activities, create and trade items and services ...”
Source: http://en.wikipedia.org/wiki/Second_life
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 6 of 25
What is Second Life?
• Second Life is:– An environment, a platform, a blank slate– Two ‘grids’: one for Teens, one for Adults– 100% user directed and controlled– Best experienced with a modern, powerful PC– Economically linked to the real world (Linden
$)– One of many virtual worlds (For a full list,
see: http://tinyurl.com/296lcm) – Highly social– International– Free
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 7 of 25
What is Second Life?
• Second Life is NOT:– A game– A finished, complete, ready-to-use “thing”– Crowded– 100% ‘safe’ (like the web, there are ‘bad
places’)[“Teen Grid” projects ARE 100% safe!]
– Passive– Easy to use for people with poor
keyboarding skills!
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 8 of 25
What is Second Life?
• Two “Grids”– Main (Adult) 18+
• Corporations, Non-Profits, Institutions of Higher Ed• Entertainment Industry• Politicians• Regular people, too
– Teen (13-17)• Teen-only Area• Educator & Teen Private Islands [SCHOOLS HERE!]
– Background check ($50) required prior to entry– Clearance procedure: http://tslclear.blogspot.com/
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 9 of 25
What is Second Life?
• Kalning, Kristin (2007-Mar-12). If Second Life isn't a game, what is it? Retrieved May 8, 2007, from MSNBC.com Web site: http://tinyurl.com/yq26z7
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 10 of 25
What is Second Life?
Retrieved July 8, 2007, from http://tinyurl.com/3893fk
You Are Here
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 11 of 25
What is Second Life?
Ohio University Second Life Campus
http://tinyurl.com/ywxze4
Introduction to Second Lifehttp://tinyurl.com/2bdckz
Ants in Second Life: a Simulation
http://tinyurl.com/2oope3
Global Kids Islands (Teen SL)http://tinyurl.com/38kec3
Global Kids Social Issue Machinima (Teen SL)
http://tinyurl.com/2jbgxc
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 12 of 25
• Why should you care?– Margolis, Dawn (2007, March). Puffle Kerfluffle.
Retrieved May 8, 2007, from WIRED.com Web site: http://tinyurl.com/ywj9de
– Slatalla, Michelle (2007-May-03). My Daughter, the Burger-Flipping Penguin. Retrieved May 8, 2007, from New York Times Online Web site: http://tinyurl.com/237wrl
– Athavaley, A. (2007, June 20). A Job Interview You Don't Have to Show Up For. Retrieved October 8, 2007, from the Wall Street Journal Online Web site: http://tinyurl.com/2z93rb
…why does Second Life MATTER?
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 13 of 25
• What gives SL educational potential?• Users can:
– Create objects with properties– Interact with various media in-world– Link out to information on the internet
• All within a globally-connected network of people.
Wesolowski, M. (2007, Nov. 20). Created by Camtasia Studio 3. Retrieved Nov. 27, 2007, from http://tinyurl.com/2pmh4v.
…why does Second Life MATTER?
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 14 of 25
…why does Second Life MATTER?
• Global Kids Island• Kids Connect• Eye4You Alliance• Ramapo Islands• The PacRimX Islands• The Ohio STEAM
island • MATRIX Learning
• Youtopia Island• LearnWay Island• Oz Island• Schome Park• BritishCouncil Isle• Accelerate Nation• YOUR SCHOOL HERE?
Teen Grid Projects as of May, 2007 (Source: Claudia Linden)
More information - http://tinyurl.com/2yav97
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 15 of 25
…why does Second Life MATTER?
• SL’s environment has a few advantages to traditional asynchronous distance learning
• Hardware and bandwidth requirements create a ‘digital divide’ (likely to exist for some time)
• Tools merging SL/2D web, including SLoodle: http://www.sloodle.com/ and now Drupal: http://tinyurl.com/2fvm9m
• Universities rapidly moving into SL: http://tinyurl.com/yctt5c
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 16 of 25
• SL is just one of many cutting-edge edtech topics, but:– It’s FREE to explore– It’s EARLY in the adoption curve– It’s ADDICTIVE (but in a good way)– It’s WORTH knowing more about– It’s NOT GOING AWAY!
• Not ready to take the leap? YouTube it:
…why does Second Life MATTER?
http://youtube.com/results?search_query=second+life&search=Search
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 17 of 25
Ramapo Islands Live Tour
For more information, contact Peggy Sheehy, Suffern Middle School
Project Blog: http://rampoislands.blogspot.com Consultancy: http://www.metaversedltd.com/
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 18 of 25
Schome Park II Live Tour
For more information, contact Peter Twining, The Open University
Project Site: http://www.schome.ac.uk/ Forum: http://schome.open.ac.uk/forum/ Wiki: http://schome.open.ac.uk/wikiworks/
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 19 of 25
Genome Island Live Tour
For more information, contact Mary Ann Clark, Texas Wesleyan Univ.
Information Page: http://department.txwes.edu/bio/mclark/ SLURL: http://slurl.com/secondlife/Genome/137/87/29
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 20 of 25
ISTE Island Live Tour
For more information, contact RavenPheonix Zenovka or Kyle Thorn (IM)
SLURL: http://slurl.com/secondlife/ISTE%20Island/98/73/30Web: http://iste.org/secondlife
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 21 of 25
Wrap-up / Q&A
K12Online Conference Voicethread Presentation:http://tinyurl.com/36fby8
21st Century Learning: Education 2.0 Conference, Kean University | © Kevin Jarrett, Walden University, 2007 | Slide 22 of 25
Wrap-up / Q&A
Thank You!
Kevin [email protected]
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