Kat Ingalls - Portfolio
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Kat Ingalls
PORTFOLIO
PORTFOLIO
PORTFOLIO
art + graphIc
MEchanIcal
InDUstrIal
MEc
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Xen
aXenaair-powered EngineOverviewFor a mechanical synthesis class, we designed an engine that was powered by compressed air, had a factor of safety of two, was self-staring, and was able to move 1 meter up a 1° incline.
The engine was designed in its entirety, from using thermodynamic analysis to machining its steel and aluminum form.
Kat Ingalls
Xenaair-powered Engine
DO NOT SCALE DRAWING
Full_Assembly_UpdatedSHEET 1 OF 1
UNLESS OTHERWISE SPECIFIED:
SCALE: 1:8 WEIGHT:
REVDWG. NO.
ASIZE
TITLE:
NAME DATE
COMMENTS:
Q.A.
MFG APPR.
ENG APPR.
CHECKED
DRAWN
FINISH
MATERIAL
INTERPRET GEOMETRICTOLERANCING PER:
DIMENSIONS ARE IN INCHESTOLERANCES:FRACTIONALANGULAR: MACH BEND TWO PLACE DECIMAL THREE PLACE DECIMAL
APPLICATION
USED ONNEXT ASSY
PROPRIETARY AND CONFIDENTIALTHE INFORMATION CONTAINED IN THISDRAWING IS THE SOLE PROPERTY OF<INSERT COMPANY NAME HERE>. ANY REPRODUCTION IN PART OR AS A WHOLEWITHOUT THE WRITTEN PERMISSION OF<INSERT COMPANY NAME HERE> IS PROHIBITED.
5 4 3 2 1
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Final DesignDual-ActingI performed thermodynamic simulations on configurations of differing numbers and types of pistons. Using this information, the team decided that a design utilizing
two dual-acting pistons was the best design tradeoff between weight and efficiency. With dual-acting pistons, each cylinder does the work of two. Although more difficult to machine, our design provides the power output of four single-acting pistons.
DO NOT SCALE DRAWING
Full_Assembly_UpdatedSHEET 1 OF 1
UNLESS OTHERWISE SPECIFIED:
SCALE: 1:8 WEIGHT:
REVDWG. NO.
ASIZE
TITLE:
NAME DATE
COMMENTS:
Q.A.
MFG APPR.
ENG APPR.
CHECKED
DRAWN
FINISH
MATERIAL
INTERPRET GEOMETRICTOLERANCING PER:
DIMENSIONS ARE IN INCHESTOLERANCES:FRACTIONALANGULAR: MACH BEND TWO PLACE DECIMAL THREE PLACE DECIMAL
APPLICATION
USED ONNEXT ASSY
PROPRIETARY AND CONFIDENTIALTHE INFORMATION CONTAINED IN THISDRAWING IS THE SOLE PROPERTY OF<INSERT COMPANY NAME HERE>. ANY REPRODUCTION IN PART OR AS A WHOLEWITHOUT THE WRITTEN PERMISSION OF<INSERT COMPANY NAME HERE> IS PROHIBITED.
5 4 3 2 1
Kat Ingalls
Final Design
RPM (Matlab, idealized) 1481.3
RPM (extimated) 180
Assumed mass of engine, total
15 kg
Work of engine required, ideal
25.5 J
Rough estimate account for friction
35 J
Stroke length 2"
work recovered until stop (including blow-‐in)
17170 J
Stop at cycle number 1730
Work per cycle 9.92 J/cycle
Efficiency for expanding to ambient
50%
Efficiency, assuming 50% loss 25%
Work recovered, ideal (until stop)
68.7 kJ
Work recovered, expected 50% loss (until stop)
34.4 kJ
Work per cycle, expected 19.8 J/cycle
Power, ideal 244.9 W
Power, expected 59.4 W
Work Required (Analysis)
Work: Single piston
Work: Two dual-‐acting pistons
Valve DesignIn order to control the timing of the pistons, we designed a hollow valve. It allows or blocks air as the compressed air makes its way to the pistons. The positioning of the holes in the hollow shaft was crucial to design and machine correctly. If a hole was placed or machined outside of the tolerance, the engine would not run.
Work OutputUsing simulation data, the technical specifications seen to the right were calculated for our engine design.
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prototyping andtesting
Machining the engine from solid blocks of aluminum and steel comprised the majority of the project schedule. Each piece was machined by hand on mills and lathes.
I acquired an enormous amount of machining experience through this project. This exposure gives me the ability to understand the needs of product manufacturers. As a result, I understand the importance of DFMA and considering manufacturing techniques when designing a product.
Machining
DO NOT SCALE DRAWING
Full_Assembly_UpdatedSHEET 1 OF 1
UNLESS OTHERWISE SPECIFIED:
SCALE: 1:8 WEIGHT:
REVDWG. NO.
ASIZE
TITLE:
NAME DATE
COMMENTS:
Q.A.
MFG APPR.
ENG APPR.
CHECKED
DRAWN
FINISH
MATERIAL
INTERPRET GEOMETRICTOLERANCING PER:
DIMENSIONS ARE IN INCHESTOLERANCES:FRACTIONALANGULAR: MACH BEND TWO PLACE DECIMAL THREE PLACE DECIMAL
APPLICATION
USED ONNEXT ASSY
PROPRIETARY AND CONFIDENTIALTHE INFORMATION CONTAINED IN THISDRAWING IS THE SOLE PROPERTY OF<INSERT COMPANY NAME HERE>. ANY REPRODUCTION IN PART OR AS A WHOLEWITHOUT THE WRITTEN PERMISSION OF<INSERT COMPANY NAME HERE> IS PROHIBITED.
5 4 3 2 1
Kat Ingalls
prototyping andtesting
TestingThe dual-acting piston engine we designed ran succussfully. Click on the video below to see it in action!
MEc
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Sum
obot
SumOBOTFighting robot
OverviewSumobot is an autonomous robot programmed to detect and push another robot out of a ring. If Sumobot pushes the opposing robot out of the ring first, the opponent is disabled and Sumobot wins the battle.
It was built for a class in mechatronics taken at Cornell University.
SumOBOTFighting robot
Kat Ingalls
Xen
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lsumobot constructionS
umob
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Algorithm DesignSumobot is programmed in C and runs using an ATMEL Mega32 microproccessor.
Sumobot uses infrared sensors under its chassis to detect the white line that indicates the boundary of the battle ring. With three sensors, it is able to detect its position in the ring, and back up if it is appoaching the boundary line.
Using sonar sensors, it finds its opponent and moves forward. Sumobot then doubles the power to its wheels, to push the other battle bot out of the ring.
If Sumobot is pushed out of the ring, its motors shut off and a red LED turns on, indicating defeat.
sumobot construction
Kat Ingalls
Circuit DesignIn addition to programming the robot’s movement algorithm, I was responsible for building H-bridges to control the direction of the wheel motors, building the three infrared and two sonar sensors and connecting them to the microprocessor.
Through this experience I learned how to solder, learned a new programming language and learned about the interface of mechanical and electronic design in products.
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LSL
Sta
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OverviewLSL is a disk-stamping device which uses a lever-screw-lever mechanism to maximize the force applied while minimizing the effort required by the user.
This project was done for a mechanical design class at Cornell University.
LSLMetal stamper
Kat Ingalls
LSLMetal stamper
ConceptThe final concept came through the combination of three ideas that maximizes the mechanical advantage of the stamper. After weighing the benefits of 15 concepts, we chose a mechanism with a lever to increase the torque applied to a screw, which increases the force applied to a lever, which contains the stamp press.
This design was much more simple in regards to the complexity of machining, and yet just as powerful as the competing concepts.
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lever-screw-leverLS
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Final DesignThe final design utilizes a steel ACME screw, which does not strip as easily as a typical screw, and so improves the strength of the design.
The disk needing to be stamped is inserted into a slot at the base of the press. Then, the top containing the stamp is sandwiched closed, and the handle is twisted until an impression is made.
Kat Ingalls
lever-screw-lever
PrototypingThe stamper was machined by hand using a mill and lathe. The finished product is shown below, along with a promotional video.
Trai
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Bud
dyTRaIneR Buddytotal wellness system
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OverviewTrainerBuddy is an interactive, intelligent wellness assistant. By monitoring your excercise, nutrition, and even mood, it enables you to reach your maximum potential.
TRaIneR Buddytotal wellness system
Kat Ingalls
concept generationIn
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ResearchOur challenge was to find the future trends in computing. In order to find out what innovations had already been made, we investigated the work presented at technology conventions and done
at design schools and companies, and research institutions. We also used this information to look for trends, in order to identify growing markets.
We found that many developing technologies are focusing on the capabilities of projection technology. Additionally, we found many gadgets being developed to work more inuitively and directly with the human form. Finally, we found several innovations focusing on lifestyle improvement and growing health concerns.
Trai
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Bud
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concept generation
Kat Ingalls
Trai
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Bud
dytrainer Buddy
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NutritionBuddy tracks your daily intake of food, its contents, and your eating habits. It can even recommend or decide between foods, based on your goals and needs.
Two taps on the wrist band and the display appears. Active voice recognition and highly effective audio communication means you can talk with Buddy directly, and it will understand you!
ExerciseTrainerBuddy chooses exercises according to
your body type, your preferences, and your fitness goals. It continuously scans your body to make sure you have the proper form, and tracks your heart rate to make you are getting the most efficient exercise - just like a real trainer.
TrainerBuddy is connected. You can send your workout info to social networking sites, and get motivational support from your friends. You can also participate in competitions and challenges.
trainer BuddyMoodBuddy senses your mood through face recognition, voice interpretation, and gesturing/movement interpretation. With these, Buddy can tell when you’re at your most productive, and suggest a workout time. It also tracks how certain foods affect you, and what changes are made by your exercise regime.
SystemSee Your Progress. TrainerBuddy kiosk keeps track of all the information you need to monitor your progress. It displays your trends in an easy-to-access way, so you can stay motivated.
Customize. Bad back? High cholesterol? Love yoga? TrainerBuddy customizes your exercise and nutrition according your needs and preferences.
Set Goals. Are you trying to lose wait? Or do you want to be able to run a marathon? Do you want to be slender? Or beefy? TrainerBuddy adjusts your program according to your goals.
Kat Ingalls
Flui
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lock
FLuId BLOCkModular laptop
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FLuId BLOCkModular laptop
Kat Ingalls
OverviewFluid Block is the ‘Gen-Y ‘ laptop. This modular computing device serves a plethora of uses through a multitude of permutations and combinations.
Flui
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Modular laptopIn
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l Versatile FormFluid Block can be used as a traditional laptop, as well an interactive book at school, a conference center at work, or a large-screen television at home. The screen is border-less, creating
a seamless experience. One Fluid Block is fully functional on its own as a tablet. However, you can add Blocks to it to increase its computing power and functionality.
Form factors are no longer an issue in the computing world. Since the screen and they keyboard are indistinguishable in Fluid Block, you can use it as a laptop, an interactive book, or a tablet, depending on your needs.
Modular laptop Data Share
Simply connect your Block to a friend’s, and drag a file to their screen to share it. Block can also be used wirelessly, such as in a business meeting, to share notes and distribute information.
Power Share
If you’re running low on battery but your friend has plenty of power to share, you can simply connect your blocks to share power!
2-sided scan
Scanning’s a snap - literally. Just place your document between two Blocks, and snap the screens together to scan both sides of a document.
Kat Ingalls
Diji
naut
dIjInauTpc-projector
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dIjInauTpc-projector
Kat Ingalls
OverviewDijinaut is a combination PC-Projector system for use in rural Indian schools as a desktop replacement.
Diji
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pc-projectorIn
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pc-projector
Kat Ingalls
Designing FormMy role in this project was to make a case for the PC-Projector that had been assembled by an engineering team. Working with the dimensions, as well as required ventilation and open-faced areas dictated by the engineering specifications, the forms shown on this page were derived.
My intent was to give a low-cost product the appeal of a high-technology item, while insuring the product’s durability. I took inspiration from a variety of sources, including retro radios, the movie Tron, surfboards and celestial bodies.
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DijinautThe final form of the projector integrates the “traveling line” concept from several of the initial sketches, as well as a raised area for the projector lense adjustment. Handles have also been added for ease of transportation from classroom to classroom.
These renders were done by hand in SketchbookPro.
pc-projector
Kat Ingalls
Ros
ieROSIeautomatic cook
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OverviewRosie is a conceptual engineering investigation into the mechanisms of an automatic cooking product.
The project started out as a simple concept for cooking three of four traditional Indian foods. However, the idea expanded after researching
the technology being developed for automated cooking and then seeing the potential for an international market. Although the idea started as a glorified bread-maker, it transformed into a completely automated kitchen which could be used either exclusively for automated cooking or to enhance the cooking experience.
ROSIeautomatic cook
Kat Ingalls
DevelopmentIn order to determine the processes needed for cooking a wide variety of recipes, the mechanisms of cooking were researched, as shown in the sketch on the opposite page.
In order to implement these mechanisms, the design required food storage, manipulation and placement, as well as a variety of heating methods. An example of one possible solution is shown in the sketch to the left.Through explorations such as this, I discovered that an all-encompassing solution requires a much larger space than we intially believed.
Rather than being a large machine in addition to your kitchen, the automatic cook is fully integrated. This enables you to use the AutoCook when you want, while still being able to cook independently if you so choose. Additionally, the AutoCook serves as a tutor to those who wish to improve their cooking or learn how to cook new recipes.
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Kat Ingalls
Form and FunctionThe AutoCook kitchen is designed to be small and storable, fitting easily into urban environments where people are often too busy (or cramped) to cook at home. When the kitchen is not in use, it serves as a small, decorative lamp.
After developing the conceptual engineering solutions, the forms shown in the sketches below were concieved. The spherical form contains a serving area (in the center)
where the finished meal is presented. When the kitchen is not in use, the serving area doubles as a light. The kitchen also contains an eating area, as well as refrigeration and storage for food. The base contains the central mechanisms for preparing the food, including a stove and oven.
The AutoCook was designed for those who are too busy to home-cook a meal, or simply those who don’t like cooking. The AutoCook would reduce the amount of money spent on food, and provide healthy food and new culinary experiences.
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ixBeLLaTRIXBattle Doll
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“Battle doll designed for girl of the digital age, which can communicate with other dolls using infrared technology and reacts to accessories and experience programmed into personal battle system.”• Battle system uses digital-age technology to enhance traditional doll play by increasing variability and longevity of play.
• Unlike traditional dolls or action figures, battle doll combines elements of both, empowering girls to be strong and independent.
• Doll can actually sense when a hit has been made, just like a real fight!
• Unlike other action figures, scoring system and sound effects gives REAL outcomes!
• Arena displays how well your doll is doing in battle so you can take care of her when needed.
• The doll “knows” what weapons and clothing she’s wearing, so each fight is different and unique!
• Battle arena keeps track of win and loss record, and increases doll’s experience accordingly, so your doll can keep growing as you nurture her skills. More experience means a better advantage in your next fight!
• Fighting accessories (weapons) are modular and assemble-able, so that there’s always a new way of playing.
• Different weapons have different damage levels and damage types associated with them, giving you a wide range of options for attack.
• Clothing accessories give doll different strengths and abilities, meaning a wide range of options for defense.
• Can battle your friends, making gameplay interactive.
BeLLaTRIXBattle Doll
Kat Ingalls
BellatrixB
ella
trix
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Ial 1.2 Customer Affinity Process
Level 1 Level 2 Level 3 TOTAL TOTALPrice 75 76 77 97 98 5Advertising 4 57 58 3Visual 31 39 63 64 65 69 78 99 8Aural 16 17 65 101 4Tactile 93 1Cool 38 63 65 81 82 102 6Pride 72 73 2Collectable 44 96 2
Education 7 10 66 77 83 84 85 86 8Imagnination 27 28 29 30 43 49 67 92 94 9Expression 27 28 50 4Inventiveness 49 88 89 95 4Grown up/realistic 18 26 70 74 80 5Solo 5 107 2Family 6 71 2Friends/Group 19 43 53 54 55 5Play Environment 20 21 22 32 79 5Toys as Friends 34 35 36 3
2 3 56 68 75 98 104 108 8Longevity 4 42 108 3Pieces (Clean Up) 1 2 8 9 100 103 104 7Safety 23 24 37 40 45 46 48 60 61 62 10Durability 25 33 47 59 4Materials 15 1Set up 11 12 13 14 41 106 109 7Clean up 9 79 105 3Low Tech 15 87 90 91 94 5High Tech 102 65 2
Construction Quality 39
Technology
Statement Numbers
Business 8
Feelings
Physical
23Emotional: Accomplish
ment
Styles of Play 47
Human Interaction
Variability 11
OverviewBellatrix is a doll for strong, independent girls. She serves as a role model that women can be brave and powerful, in addition to feminine and nurturing.
Using infrared technology to communicate, Bellatrix dolls come with a battle system enabling them to battle other dolls, as well be taken care of by their owners.
This toy concept is being developed individually, through a participation in a team sponsored by a partnership between Cornell and Hasbro.
Concept DetailingThe following documents are examples of the systems engineering component of the project. Customer attributes, context diagrams, behavioral analysis and goal-question-matrix diagrams are just a few of the many tools used to determine what needs to be done, how success will be measured, and communicate the idea effectively in detail.
7.1 Concept Fragments
Component Doll System System System Doll System System System (All) Weapons Weapons
Index # OR.1 OR.2 OR.3 OR.4 OR.5 OR.6 OR.7 OR.8 OR.9 OR.10 OR.11
Originating Requirement
Dolls shall be of uniform size (so that
all clothing manufactured for it
will fit).
The battle system shall be able to read
codes/sensors on clothing accessory
items.
The battle system shall be able to
recognize attributes of clothing accessory
items.
The battle system shall be able to convert clothing
attributes to gameplay.
Doll shall be able to "hold" weapons.
The battle system shall be able to read
codes/sensors on weapon accessory
items.
The battle system shall be able to
recognize attributes of weapon accessory
items.
The battle system shall be able to convert damage
attributes to gameplay.
Weapons shall not cause child to be cut or otherwise injured.
Weapons shall have parts that can
assemble into many types of weaponry.
Weapons shall be able to be recognized
by battle system.
Abstract Name Uniform size Read clothing Read clothing attributes
Cothing to Play Hold weapons Read weapons Read weapon attributes
Weapons to Play Safety Weapon Assembly** Readable weapons
Small (Polly Pocket) RFID RFID chip (Coding) Latch onto hand (same as OR.2) (Same as OR.3) (Coding) Sharp edges: Number of parts (Same as OR.2)Medium (Barbie) Laser Scanner Barcode More HPs Socket + snap More Damage Small parts: Smallest How to connectLarge (American Girl) Code reader Code Additional points Latch onto arm "Abilities"
Infrared IR-‐readable chip "Abilities"Bluetooth Greater Defence ** Want to ditch this
Component Weapons damage Clothing Clothing System/Doll System System System System System System System/DollIndex # OR.12 OR.13 OR.14 OR.15 OR.16 OR.17 OR.18 OR.19 OR.20 OR.21 OR.22
Originating Requirement
The weapon accessories shall have
damage levels and damage types
associated with them.
The clothing accessories shall be
able to be recognized by battle system.
The clothing accessories shall
have HPs and abilities associated
with them.
The battle system shall be powered.
The battle system shall be able to read
win/loss record ("experience") after doll is attached to
arena.
The battle system shall be able to
translate experience into gameplay advantages.
The battle system shall request what
play mode is desired after doll is equipt.
The battle system shall have different play
modes, based on number of players (one or two) and either score-‐based
play, elimination or unlimited play. 2
The battle system shall request input from user if score-‐
based mode is chosen.
The battle system shall be able to read and record scored
points.
The battle system shall alert user to inform them that game has begun.
Abstract Name Weapons damage Readable clothing Clothing abilities Power Read Experience Experience to Play Play mode request Play mode options Score input Keep score Game begin alert(Same as OR.8) (Same as OR.2) (Same as OR.4) Plug-‐in Cord Greater defence Dedicated button Single Player Number pad (algorithm) Beep
Batteries Chip Greater offence Scroll and select Single Player Score-‐ Scroll and select "Battle" noise (Hiya!)Solar Smart card "Rewards" for win Two Player Unlimited Announcer voiceHuman-‐powered! Code Two Player Score-‐ Light
Internet cnxn Time-‐based/race
Component Doll System System System System/Doll System System System/Doll System System/Doll Doll plugIndex # OR.23 OR.24 OR.25 OR.26 OR.27 OR.28 OR.29 OR.30 OR.31 OR.32 OR.33
Originating Requirement
Doll shall be able to register when a "hit" has been successfully
made.
The battle system shall be able to translate
experience (record) to amount of HP
reduced/points gained when hit.
The battle system shall be able to translate abilities (clothes) to
amount of HP reduced/points gained
when hit.
The battle system shall display number of points score/HP reduced to players.
Battle system shall be stored with doll's
body.
Battle system shall be able to lie flat on
play surface.
Battle system shall contain infrared
sensor.
Battle system shall be powered.
Battle system shall indicate to user that
power is on.
Battle system shall have data transfer
cord.
Doll shall have data transfer plug.
Abstract Name Sense hit Experience to Play Clothing to Play Points Display Storage Play Surface Communication Sensor
Power Source Power Indicator Communication Cord Doll plug
Button (Same as OR.17) (Same as -‐-‐) On Doll Backback form factor N/A (IR sensor) Duplicate! Delete. Light Also wireless option, USBPressure-‐sensitive On system screen Purse Backlit screen Mini-‐APressure sensor Verbal announcement As doll's pet "On" noise Mini-‐BConductivity between Turn Display on Other/custom
(have constantly on?)
Component Sysyem System/Doll System + Doll System System Doll Doll Doll Doll Doll StandIndex # OR.34 OR.35 OR.36 OR.37 OR.38 OR.39 OR.40 OR.41 OR.42 OR.43 OR.44
Originating Requirement
Battle system shall have data transfer
plug.
Data transfer cord shall be at least 2
feet long.
Data transfer cord shall connect doll's
body and battle system.
IR sensor shall send and receive data to
and from other battle systems.
Battle system shall display stats,
including: HP, power, defense, and experience.
Each of doll's limbs (2 arms, 2 legs) shall be
maneuverable by control mechanism.
Control mechanism shall move limb up
and down and side to side.
Control mechanism shall extend limb in
punching/kicking motion.
Control mechanism shall re-‐contract limb
after extension is made.
Control mechanism tip shall be large
enough for child to handle easily.
Gameplay shall be "fair."
Abstract Name System plug Communication cord length
Communication Cord connection
Sensor Send and Receive
Display stats Move limbs Transversal motion Extension motion Un-‐extend motion Control handle size "Fairness"
Plug corresponding to N/A Physical cord Set on ground in Basic LCD display Single joystick Slider mechanism for Push Spring Ball/sphere shape Stand to hold dollWireless option ($$$) Wireless connection Physical connection? Voice announcement Joystick for each limb Joystick for each limb Pull Rubber band Stick Base to attach to doll
Podium or stand Color coded display Strings/reins Single joystick for all Twist Pull on mechanism Directional pad Only use arms, attach Button Buttons Only use legs, attach Joystick + button Attach one leg, kick
Stand: Hold under Stand: Hold at waist
Concept Fragments
Concept Fragments
Concept Fragments
Concept Fragments
Bellatrix
Kat Ingalls
3.1 Use Case 5
1.2.3
Operator: Child System: Doll + Battle SystemPlayer 1 moves doll's leg to "kick" Player 2's doll.Player 1's doll's leg makes contact with Player 2's doll.
Doll shall be able to register when a "hit" has been successfully made.The battle system shall be able to translate experience (record) to amount of HP reduced/points gained when hit.The battle system shall be able to translate abilities (clothes) to amount of HP reduced/points gained when hit.The battle system shall display number of points score/HP reduced to players.
1.
1.2.
Ending conditionsA score has been made.
Notes
A point is scored
Initial ConditionsSystem is turned on.Clothes, weapons and experience are loaded into system.Game play mode is specified.
Assume points mechanism (such as a button) is defined.Assume users can read and understand numbers.
10.3 Customer Perception: Graphical Representation
0
1
2
3
4
5
Nurturing
Sense of Strength
Pride
Imagina:on
Collabora:on
Longevity
Tech Interest
Variability
Sound
Touch
Look
Usability
Cost
Clean up
Durability
Safety
BATTLE DOLL (HASBRO)
Barbie
Tamagotchi
Rock Em Sock Em Robots
Zuzu Pets
Bakugon
Iron Man ac:on figure
Wowee Alive Pets
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Customer Perception
brings toy to
Doll
Battle Device
TOY(Battle Doll)
Parent
Child
Pet
Toy Designer
Toy Manufacturer
Toy Retailer
Toy Company
Water
Dirt
School Playground
is played with by
brings toy to
educates
exposes toy and child to
exposestoy to
buries toy in
chews
requests toy from
buys toy forprovides for
purchases
sells
sells toys to
provides profit for
is responsible forcrea:ng, manufacturing
and sellingrequests servicesfrom
builds toy for builds fromspecifica:ons from
communicatesplans to
generates ideaand specifica:ons for
is created by
generatesprofit for
looks at reputa:on of
studies buyingpa=erns of
2.3 Context Diagram: Stakeholders
BATTLE DOLL
BATTLE DEVICE
AccessoryScanner
Doll-to-Doll Communication
Scoring Algorithm
Experience Reader
Accessories-to-Abilities Algorithm
Score Display
Data Transmission
Device
"Hit" sound
Gameplay mode
CONTROL MECHANISM
Battery
Control Pad Stand
SCORING MECHANISM
Recognizes clothes/weapons through
Connects toother dolls with
Determines ba9le score by
Translates win record to gameplay advantagethrough
Sends score to bedisplayed by
Sends weapon/clothinga9ributes to
Converts accessoryabili>esto gameplay
Translates accessoriesinto fight abili>es
Sends and recievesiinforma>on btwn dolls
Shows score computed by
Sends scoreto
Computeshit by
Makes sound when contact is made
Sends "hit" to Detects hit
through
Triggers otherdoll's
Provides areato hit
is emi9ed through Connects and computes
through
Sendstype of playtoSends other doll's
score for view on
Moves doll'slimbs through
Makes gameplayfair by using
Makes doll'storso fixed inspace forequal leverage
Powers
is powered
by
is fixed in space by
2.4 Context Diagram: Battle Doll
Context Diagrama
concept Detailing
Kat Ingalls
10.2 House of Quality
Relationships Key++ -‐ Strong Positive+ -‐ Medium PositiveX -‐ Medium NegativeXX -‐ Strong Negative
CUSTOMER ATTRIBUTES
Direction of Change
NurturingToy is appealing to girls' natural nuturing preferences. 3.5 3 4 5 2 5 1 1 5
Sense of Strength
Toy instills a positive, strong, independent self-‐image in girls. 5 4 1 3 2 4 4 4 3
PrideToy instills a sense of pride in the user (cool factor). 9 4 3 4 2 5 5 5 4
ImaginationToy develops the user's imagination.
10.5 3 5 2 1 4 3 4 3Collaborati
onMake the toy encourage play with others. 8 4 3 2 4 2 3 1 2
LongevityToy is playable for a long time.
3.5 4 5 3 1 3 4 3 2Tech
InterestToy is technologically interesting/appealing. 2 5 2 4 1 4 2 3 5
VariabilityToy has many different ways of playing (variability). 9 4 4 2 1 2 3 2 1
SoundToy is aurally stimulating.
5 4 1 2 2 1 1 4 5
TouchToy is tactile-‐ly stimulating.
1 4 3 1 5 4 4 2 5
LookToy is visually stimulating.
9 4 5 1 1 3 5 3 4
UsabilityToy is easy to use.
8 2 4 3 5 4 4 3 3
CostToy is affordable.
6 1 5 4 5 3 4 2 2
Clean upToy is easy to clean up/not messy.
3.5 3 2 5 5 1 3 4 5
DurabilityToy is durable, resistant to damage.
5 3 4 1 5 3 4 3 2
SafetyToy is safe to use.
12 3 5 5 1 3 2 3 4
BATT
LE D
OLL (HAS
BRO)
Barbie
Tamag
otchi
Rock Em Sock Em
Rob
ots
Zuzu Pets
Baku
gon
Iron Man
action fig
ure
CUSTOMER PERCEPTION (1=Worst, 5=Best)
Wow
ee Aliv
e Pe
ts
↑ ↑
Zuzu PetsBakugon
?
?
??
1 0
Wowee Alive Pets ? ? ?Iron Man action figure
??
Rock Em Sock Em Robots
++
? ?
↑ ↑ ↑
? 1 0
?
?
+ + + ++++
++ ++ ++
HOUSE OF QUALITY
CU + HASBRO
BATTLE DOLL
↑ ↑ ↑
X
XX
Targets
4 5 2 2
4 14 5
Estimated Relative Cost (1=Low, 5=High) 1 1 4 2
4 3 2 5 4 4
1 45 4 3 1
2 2Imputed Importance (1=Low, 5=High) 1 3Technical Difficulty (1=Low, 5=High) 1 1 4 3
OBJE
CTIV
E M
EASU
RES
2 22 1
min.
3 13 5 3 4
Tamagotchi ? ? ? ?
? ? ? 0Barbie 0.56 ?
mm Mpa -‐
BATTLE DOLL (HASBRO)
-‐ -‐ bytes/s -‐ $ $UNITS OF MEASURE -‐ -‐ -‐ m/s
XXX
XX
XX
++ +
X XX
XX
XX
XX
X
++
+ +
X XX
+
++ ++ +
++ ++ + ++
+ + ++
++ ++
+ + X X
XX ++ ++
X X +
↑ ↑ ↑ ↑ ↑ ↑
Minim
um ra
dius
of c
urva
ture
Minim
um yeild st
reng
th
++
Ratio
of leg
-‐to-‐torso
Ratio
of w
aist-‐to-‐hip ratio
Num
ber o
f fully articulated
joints
Max
imum
veloc
ity of h
it
Num
ber o
f piece
s/co
mpo
nents inc
lude
d in pac
kaging
Max
imum
num
ber o
f con
nections
to other playe
rs
Data con
nection/
tran
sfer sp
eed
Num
ber o
f (sp
ecified
)mod
es of p
lay
Cost of e
lectro
nic co
mpo
nents
Cost of a
ll materials
Time to assem
ble
ENG
INEE
RING
CHA
RACT
ERIS
TICS
+++
+
++ ++
Num
ber o
f materials us
ed
House of Quality
Mos
aic
mOSaICswatch Design
InD
Us
tr
Ial
OverviewThis swatch concept was designed to convey the theme of diversity. For this project, I chose to focus on the concept of individuality and its contribution to synergy in my interpretation of diversity.
Chuck Close’s work was chosen as it is comprised of many unique, individual components that come together to form a spectacular whole. Each
square in Close’s work is a piece of art in and of itself. This mirrors the individuality of every person. However, despite those differences, synergy can be achieved when the pieces work together. The title “Mosaic” reflects this phenomenon.
The primary colors on the watch face convey the message that, regardless of history, color, or beliefs, we are all made up of the same basic components.
mOSaICswatch Design
Kat Ingalls
Alternative ConceptsBefore choosing the design shown at left, other concepts, such as the ones shown at right, were explored and evaluated.
Jackson Pollock’s work was considered because of the unique shapes and how the paint colors overlap to create a new color.
I attempted using both artists’ work, but the result was overwhelming. I decided that Close’s work was a better representaion of the ideas I was trying to express. Additionally, Close’s eye and the use of the self-portrait further communicates the concept of identity.
I chose to “zoom in” on the final piece to put emphasis on the individual “pixels” of his work, so that they were not lost in the overall picture, considering the scale of the watch.
Bra
ve G
row
thBRave GROwThpersonal timepiece
InD
Us
tr
Ial
Overview“A Time For Change” was done for a design class taken at Cornell University. The project was to make a timepiece which reflected our personal vision, values and voice through symbolism and nonverbal messages. A timepiece is distinct from a clock in that it tells about the time period, the owner, and changing values over time.
StatementVISION My goal for the future is to do the best I can to restore Mother Earth back to health, and motivate others to try their best as well.
I’ve been extremely sensitive to environmental problems from a very young age. I remember watching the discovery channel when I was 7 and learning about how rainforest destruction caused entire species to be wiped out because of habitat loss. I chose animals to symbolize my values, rather than landscapes or people, for this reason. They are the emotional motivation for my personal mission. The tiger, an endangered species, symbolizes the fighting spirit I – and everyone will need – to restore the planet’s natural balance. I chose the tree form partially as symbol for rainforest destruction, and as a sign of respect for Mother Earth. The tree is large and branching, representing my view of a healthy, revived planet.
I used a lot of Amerian Indian symbolism in my project, reflecting my respect for Mother Nature. The tree is a balance between past and future. The base (roots) of the
tree represent my core guiding principles, the values that are the compass for the decisions I make and actions I take. They ground me. The trunk of the tree, with its yin-yang center, represents the strength of my present self. The circle is a strong Native American symbol of unity and continuity. It is red to represent the “life water” (blood) shared between all species, symbolizing that we are ALL brothers and sisters. The branches, pointing in many directions, with many paths and many layers, represents the possibilities for the future. Life is full of opportunities, currently unknown, with each path leading to a different outcome. The other reason I used animals to represent my values is because of the American Indian belief in animal Spirit Guides. Each animal has strengths, and lessons it can teach you.
VALUESBravery. The tiger represents bravery, boldness and willpower. One needs bravery to do what is right, to stand up for one’s believes, to create something new, and to be adventurous.
Truth. The hawk represents truth with its excellent, long-seeing vision and free movement. Without truth, there can be no progress. Truth is a component of loyalty, of expression, and of curiosity and learning, all of which I count as guiding principles.
Laughter. The otters represent laughter and playfulness. I am an eternal child, and the otters’ playful, carefree, friendly nature to me epitomize happiness. They float happily in rough waters, representing the ability to make the best of a bad situation. Being silly and making others laugh makes me laugh as well.
Growth. The tree, in addition to its
other symbolisms, represents growth. I am not content to settle for the way things are – in myself or in situations. I am constantly seeking to improve myself, and find new and better ways to do things. My need for growth and improvement is a large part of why my goals are so ambitious. I intend to restore health to Mother Earth by using my logical and creative strengths to design products, which we all use, that minimize and, if possible, eliminate the energy and material waste produced through their lifecycles.
VOICEI am a strange combination of engineer and artist. I chose to major in engineering because it is “creative logic,” i.e. invention. My plan is to reduce the energy and material wastes produced in large amounts by the products we use every day. We are a consumer society and because of that the products we make, use, and throw away have a phenomenal impact on our planet. I hope to minimize or eliminate the negative consequences of our consumer society through product design and advocacy.
Most of the engineers or artists I know are either very logical or very creative, whereas I have elements of both. Because of this, I’ve come to adopt the yin-yang as a personal symbol. The yin-yang is a symbol of opposite energies forming a whole, and complimenting one another. I hope to use my opposing logical and creative talents to become a brilliant, environmentally-active, product designer. The yin-yang is also a symbol different people being able to work together for a common good. The red string represents a unifying force, holding people of different disciplines and agendas together as a whole.
BRave GROwThpersonal timepiece
Kat Ingalls
art + graphIc
Kat Ingalls
aBSeeinglearning to see
art + graphIcdIGITaL ILLuSTRaTIOn
One of my first attempts at an extended drawing from real life. Gesso was used for the simulated form created in some of the petals. Concentration on value and colour.
Kat Ingalls
aRT jOuRnaL
art + graphIc
meChanICaL ReFLeCTIOnSsoft pastel & colored pencil
Study of reflections and industrial forms.
Kat Ingalls
jaPOnaISegraphite
Cloth study of value and the effects of lighting arrangement.
art + graphIc
GRaCe & PaSSIOnacryllic paint and gesso
Gesso was used for the simulated form created in some of the petals. Concentration on value and colour.
Kat Ingalls
LunaCy FRInGecolored pencil
Self portrait exposing my maniacal side.
art + graphIc
OPeRa hOuSeInk
Study of architecture and perspective. Vignette and color experimentation.
Kat Ingalls
CaReFReephotograph
A capture of the feeling of complete freedom from worries experienced during childhood.
art + graphIc
FLuFFIndia ink, tempera resist
An experiment with simulated texture.
Ka
t In
ga
lls
art + graphIc
enCRyPTed eXPReSSIOnOil pastel and colored pencil
Expresses the possibility that everything that we are able to think, speak or imagine might one day be forcibly hardwired into us, or that one day we may no longer be able to communicate without technology.
Kat Ingalls
Game GIRLOil pastel
Textural experimentation Actual texture is created through the use of different papers.
art + graphIc
unFuRLOil pastel
Self portrait. I was discovering many aspects of myself when I created this. I learned about who I am as an artist, my passions, my vision for the future, my personality, my strengths, and my weaknesses. I felt as if I were finally emerging as a person. To illustrate this feeling, I used the symbol of a flower coming into bloom.
Ka
t In
ga
lls
thank you.
Kat IngallsMechanical Engineering Cornell University ‘[email protected]