Kansei Analysis for Ubiquitous Robots Interacting with People in Dynamic Environments.

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Transcript of Kansei Analysis for Ubiquitous Robots Interacting with People in Dynamic Environments.

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ContentsContents IntroductionIntroduction Human BehaviorHuman Behavior Personal SpacePersonal Space New systemNew system Future aspectsFuture aspects ConstructionConstruction SummarySummary

IntroductionMobile robots, Autonomous robots, Android r

obots

Humanoid Robots (Human LIKE robot???)

Features:

• Interaction with Humans

• Imitate human actions

Requirements

• Human like appearance

• Human like behavior

• Human like feelings

Moving Around People

• Moving around

• Interactions with humans

• Form in queues

Queuing

• Forming a line of people

What to Consider

Dos and Don`ts

Line Modeling

??Too close

Too away

Perfect Line

• Appropriate Spacing

Nakauchi Model

• Nakauchi Model of a Human

Personal Space

• Nakauchi Model of personal space when people are forming a line

Forming Line

• Nakauchi Model of line of people

Simplified Version

HumanFront Side

Personal Space Generalized Circular Shape

80 cm 20 cm

30 cm

•Average distances with reference to generalized

circular diameter of a human

Generalization

• Considered as a percentage of 177.8% in front, 44.4% behind and 66.7% in sides as the following proportion yields.

(a_dist. / g.c.d.) X 100%

Application

TargetObstacle

Tracker Personal Space

Other Factors

• Shape

• Size

• Colour

• SoundOhh!

Relationships• Size and Distance

– Distance = K1 + K2 Size

• Shape and Distance– Distance = K3 + K4 Shape

Size / Shape

Distance

Moving Around• Safe distance (sd) and

• Personal distance (pd) (personal space)

Obstacle

HumanB

HumanA

sdgcd

2gcdRobot R

T =0

pd

Robot RT = t

Experimental Setup

Measure for Personal Space

0 2 4 6 8 10 12 14 16 18 2040

60

80

100

120

140

160

Number of subjects

Dis

tanc

e to

the

robo

t [cm

]

Average distance

Indication of Feelings

Face Fine

Happy Sad

Fuzzy System

Fuzzyinference system

Fuzzyinference system

DistanceDistance

Rate of changeRate of changeFeelingFeeling

One Output

1

2

3

4

5

6

7

0 1 -1 1

0 1

Distance= 0.372

Rate of Change= 0.136

Feeling= 0.454

Some Considerations

• Making voice messages

• Object identification and response

Shuu...

Wow

Human interaction

• Recognition of– Voice– Gesture

Human Robot

Summary• Social rules• Human feelings identification

– Personal space

• Show some feelings– Eye colour– Mouth shape

• More analysis into personal space– Shape– Colour

• Using voice• Identify gestures• More friendly human interaction

In the future: