Kanban Eng Rulebook BGG v1.0

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    Kanban (the Japanese word for billboard) is a term for the visual

    cues that might be used in a lean, efficient assembly line in order toexpedite and smooth workflow.

    The game, Kanban, is set in a factory. You are ambitious workers,trying to impress the factory manager, in order to secure your careers.

    You must outshine your peers through solid management. You needto manage supply, improve designs, innovate - anything to stay on

    the cutting edge, even if it means getting your hands greasy on the

    assembly line. You must exercise wisdom in choosing which plans youshould start, because minimizing waste is crucial.

    Welcome to the factory! My name

    is Sandra Cenoura - feel free tocall me Sandra - I am the factory

    manager. You will be responsiblefor seeing to factory operations,

    one department at a time. We offeron-the-job training courses here,and we strongly encourage you to

    take advantage of them, in orderto maximize your familiarity with

    each departments operations. Infact, each day, I will check on your

    progress in a different department,and give a little reward to the best

    student - provided you havent letyour other responsibilities slide. I

    will make a note of the commendation in your permanent record, so

    your good efforts will follow you throughout your career. Think of it asa little incentive.

    So, youre what Ive been sent to

    work with. Hmph. I am SandraVara, the factor y manager - thats

    Miss Vara to you - and you willbe answering to me for as long as

    you manage to remain employedhere. Due to your substandardeducation, I expect you to

    take advantage of the companyon-the-job training, so you can

    become competent with eachdepartments operations. I will

    be checking on your progress ina different department each day.

    You dont want to be the one whohasnt done your homework -and youd better not let your other responsibilities slip, either. Such

    infractions will be noted in your permanent record. Think of it as alittle incentive.

    1

    2-4 Players, 30 min PER Playe

    Keep an eye on the factory managers next move.

    A fully enjoyable and fun experience with Kanban depends on a good understanding of this ruleBook and the game mechanisms.

    Please prepare yourself before you try to play the first game. Find a nice spot, set up the game, and read the rules in a quiet environment, withoutskipping any examples or comments from Sandra. Take your time, enjoy the ride and play a turn or two before presenting it to your friends.

    Over the course of the game, you will develop and improve automobile

    Parts. You will make shrewd use of the recycling facilities and thelimited factory supplies in order to appropriate Parts when the

    suppliers come up short. Because the factory must run at optimumefficiency, production doesnt wait for you, or for mistakes.

    If you want a seat on the board someday, you need to show that you cankeep a complex machine running smoothly, efficiently, with e verything

    happening just at the right time. Kanban is a pure eurogame, focused

    on resource management, that puts you in the drivers seat of an entireproduction facility, racing for factory goals and the highest level ofpromotion.

    Kanban features Sandra, the factory manager, who will review your performance and keep the factory on tempo. Depending on the gameplay experienceyou desire, you can use either the nice manager in green or the harsh manager in red; when Sandras comments apply to both modes, they will be in white.

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    blueprint side

    Tiles:

    7 Designs 5 Models16 Book tiles

    11 PartsVoucher tiles

    3 Banked Shift tiles

    12 Factory Goal tiles

    20 Award Plaque tiles

    44 Seat tiles (24 generic Red and 20 in Player colors)

    5 Demand tiles

    6 Final Goals

    tiles

    Cards:

    12 Kanban Order

    cards to order CarParts

    32 Performance

    Goal cards

    8 wooden Car tokens 5 colors (green, blue,yellow, black, red)

    2 Test Track overlayfor 2- and 3-Player games

    10 cubes 6 colors representing Car Parts

    This ruleBook

    One gameboard 2 Player aid sheets

    In 4 Player Colors:

    7 discs to track Training,

    Productivity Points (pp), and Banked Shifts

    1 two-sided Player Board

    1 Worker meeple (tall)

    1 Certification meeple (short)

    5 lock tiles (not in players colors)

    Factory manager components:

    1 pink Worker meeple (representing Sandra)

    1 pink Week marker to track the Week count

    1 Production Cycle markerto track completed Production Cycles

    1 white Pace Car to track progress in thecurrent Production Cycle

    1 Meeting token to signal the Meetings

    2

    Index

    General Rules Departments & Actions

    Components 2 Human Resources 7 Design Department 10 Action: Claim Cars 12Setup 4 Factory Goals 7 Action: Select a Design 10 Action: Upgrade a Design 12

    The Goal of the Game 6 Shift Bank 7 Logistics Department 10 Administration Department 13

    Beginning of the Game 6 Training and Certifications 8 Action: Issue Kanban Order 10 Action: Micro-Manage 13

    Round Overview 6 Certification Benefits 8 Action: Collect Car Parts 10 Meetings 13

    Department Selection Phase 6 Homework 8 Assembly Line 11 End-of-Week Scoring 14

    Working Phase 6 Advanced Training 8 Action: Provide Needed Parts 11 End of the game 15

    General Rule 7 Scoring for Training 9 Demand for Models Met? 11 Final Scoring 15

    Recycling 7 Factory Manager 9 Testing & Innovation Department 12 2/3-Player Rules 15

    upgraded side

    face-down

    face-down

    face-down

    face-down

    face-down

    face-up

    face-up Same on both sides

    face-up

    face-up

    If the factory manager skips a department, the game is one day shorter. This movement may end the game suddenly. Be aware.

    All components are limited to what comes in the box.

    When they run out, they run out!

    components

    claim-only Design

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    1. Testing & Innovation Department2. Assembly Line Department

    3. Logistics Department4. Design Department

    5. Administration Department

    6. Recycling7. Human Resources

    A to F

    Departmental workstations = Action SpacesA. Testing and Innovation

    B.Assembly LineC. Logistics

    D. DesignE.AdministrationF. Sandras Action Space at Administration

    Note: Turn order is resolved left-to-right, which will

    be A-to-F. i.e. The left space of A is the first to play.Sandras movements also follow the same direction.

    3

    Board Description

    Player Boards Car Parts

    Game Symbols

    Double

    UpgradeDesignSpace

    Testing &Innovation

    Department

    Assembly LineDepartment

    LogisticsDepartment

    DesignDepartment

    AdministrationDepartment

    One Action ShiftSpend one

    Action Shift

    Bank one

    Action Shift

    Department

    ActionUnlock

    Generic CarUpgraded

    DesignGeneric Part Design Certification

    ImmediateProductivityPoints

    End gameProductivityPoints

    Get a PartsVoucher

    Immediaterefill

    Get a Book tile

    Desk Spaces for Designs

    Spaces for Books,

    Parts Vouchers and Red Seats

    Garages

    Garage bonus (side with lessbonus is the expert side).

    Player warehouse

    UpgradedDesigns area

    Chassis Transmission Turbo

    Engine Suspension Brakes

    X X

    You always have at least 3 ways to avoid the Factory manager when playing in the Mean mood:dont be in last position at training tracks, have at least 5 Shifts in the Shift Bank, or meet her expectations.

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    and the production cycle marker (white cylinder) on the 0 space of the

    Meeting track.

    At theAssembly Line Department12. Place 1 Car of each color in the matching conveyor in the top row of th

    Assembly Line and fill the second row the same way.13. Put all others near the board, where the number remaining is clearly

    visible to all Players.14. Shuffle the 5 Demand tiles and place one, face-up, in each of the 2 places

    the end of the line. Place the number of Red Seats indicated on the 2 tiles15. Make a little face-down deck with the other 3 Demand tiles.

    The assumed setup is for a 4-Player game; differences for other numbersof Players are shown in parentheses. For rules differences, and a summary

    of these changes to the setup, see the end of the rulebook.

    1. Place the gameboard in the middle of the table.

    2. Choose a color, then:A. Take a matching Player Board and decide which side you want to

    use (expertside of the board, offers fewer benefits in garages thanthe other, to create a challenge for experienced Players).

    B. Take a meeple, and a mini-meeple.C. Shuffle the deck and take 3 Performance Goal cards.

    D. Shuffle the deck and take 2 Kanban order cards into your hand.E. Place a Lock tile on each of the 4 unlocked symbols printed on

    your Player Board.

    F. Take a Parts Voucher tile, and put it on the appropriate space onyour Player Board.

    G. Place your Certification mini-meeple to the left of the 0 space ofthe Certification Trackin Human Resources.

    H. Place 1 disc onthe bottom desk of each of the 5 department training tracks.

    the 0 space of theShift Bankin Human Resources.

    the Productivity Points (pp) track - Lets ask the factorymanager where it should go:

    Put your disc on the 0 space.Things are only going to get better!

    Put it on the 15 space. Im sure youll find a way to

    damage your record. At least you cant sink below zero.

    3. Shuffle the Factory Goal tiles, and place one, face-up, at a time in their

    proper places until all spaces are occupied. Put the lower-numberedtile of each pair in the left space, and the other in the right. Then place

    2 Red Seatson each tile, for a total of 12 Seats on Factory Goals. (3p: 2on the easier goal of each pair; 1 on the harder goal. 2p: 1 on each tile).

    4. Place 3 random Car Parts of 3 different types in the appropriatespaces of the Recyclingpool.

    5. Put the Parts Voucher and Book tiles on the roof spaces.6. Set aside all other Red Seat tiles near the gameboard.

    For each training track in the 5 Departments:

    7. Shuffle all Award Plaques, and place 3 face-down above the topspace of the training tracks.(23p: 2 Plaques, instead of 3). Put theremaining Award Plaques back in the box without looking at them.

    8. Place 1 Red Seat over the 5 Award Plaques piles.

    In the Testing & Innovation Department

    9. (3p: Cover the Test Track printed on the gameboard with the Test TrackOverlay showing the side with 3 cars. 2p: Use the 2-car side of the TestTrack Overlay).

    10. Place 1 Car Part of each of the 6 different types to the left of first space

    of the Design track, in order to track the values of upgraded Car Parts.11. Place the Pace Car (white car) in either checkered space on the testing

    track, the Meeting token (big white cube), in the middle of the track,

    4

    SETUP

    Dont be afraid of playing in the spaces with fewer Shifts. Those will allow you to take your actions first.

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    In theAdministration Department

    20. Shuffle the remaining Performance Goal cards and place 4, face-up,on the conference table. Place the deck face-down near the board.

    21. Place a random Final Goals tile in its proper space. Put all the otherFinal Goals tiles back in the box.

    22. Place all Seats in the Players colors face-down in their proper places,then turn face-up one Seat t ile (without certificate) per player.

    23. Place a Lock tile over each of the 4 seats with a certificate.24. Place the pink round marker in the 0 space of the Week track, and the

    pink meeple in the circle at the bottom right of the department.

    In the Logistics Department

    16. Shuffle the left-over Kanban order cards, turn the top card of the deck face-up, and place all 6 Car Parts indicated on it in their related warehouses.

    17. Return the card to the bottom of the deck and place it face-down nearthe board.

    In the Design Department

    18. At random, place 1 face-up Design tile in each of the 8 rightmost spaces.19. Shuffle the remaining 27 Design tiles, make 3 face-up decks with 9 tiles

    each, and place them in the 3 leftmost spaces of the department. The

    leftmost deck is called the Central deck.

    5Use Shifts from the Shift Bank wisely to maximize your turn.

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    For the very first Department Selection Phase, in

    which we enter the factory, I will go to my desk in Ad-ministration, and the order in which you choose work-

    stations is right-to-left on the Certification Track.

    For every Department Selection Phaseafter that, the order in which we

    choose our workstations is left-to-right in Workstation Alley itself. Thatis to say that if you are at the left workstation of Testing & Innovation

    today, tomorrow you will have first choice. So the choice you maketoday affects your priority for

    choosing tomorrow.Its company policy!From my desk, I start back at the leftmost available space.

    2. Working PhaseLeft-to-right in Workstation Alley, we do our tasks. The number of Shifts you

    can do is determined by the workstation you chose (2 or 3 everywhere exceptAdministration, where its 1 or 2). Most tasks can be completed in a single3-hour Shift; however, a few take several Shifts to complete.

    If you have Shifts banked at theShift Bankin Human Resources,

    you may spend some of those inorder to work more; however you

    Each round represents a workday in the factory. Each round

    comprises two phases. During the first phase, you will taketurns choosing a workstation in the department in which

    youd like to work that day. During the second phase, youwill spend your Shifts working and/or training as you please

    in the department you chose. I will also participate in these phases.

    1. Department Selection PhaseAt the start of each day, from left to right on the floor plan, all players

    (including myself) will take turns selecting our next workstation. Com-pany cross-trainingpolicy prohibits us

    from working in the

    same departmenttwo days in a row,so you must pick a new department each day. Simply place your worker

    meeple on the empty desired workstation. One worker per workstation!My standard oper-ating procedure is

    to move to the firstavailable worksta-

    tion of the nextdepartment to the right (or my desk, if thats Administration).

    The Goal of the Game

    Round Overview

    Beginning of the Game

    6

    Use your working hours (action Shifts) as efficiently as possible throughout the game, and you will win. The idea here is hours worked versus

    value produced. Efficient use of time is measured as Productivity Points (pp).

    Next, in Certification Track order (rightto left), take one available Car Part from

    Logistics Department, and a Design tilefrom Design Department, ignoring any

    benefits printed on the board. Any Designtile may be taken, even from locations that

    normally require certification (tops of thedecks). Place each collected item in theappropriate space on your Player Board.

    At the end of this round, slide tiles to the right in order to fill the gaps.

    Fill the empty spaces at top and bottom rows, respectively, with tilesfrom the top and

    bottom decks onthe left.

    Do not replenishthe Car Parts.

    After setup, there is a starting round.

    Alright, who would like to volunteer to be first?

    You, get over here.Time to show everyone what not to do.

    Choose the first Player at random, and then in clockwise order, place your

    Certification Meeple on one of the 4 spots in the 0 space of the Certifica-

    tion Trackin Human Resources, then receive the benefit printed on that

    spot. (Not only are you choosing a benefit, but the position you choose issignificant too, because the order in which you get starting items is right-

    to-left on this track;

    this is also the turnorder for the first De-

    partment Selection

    Phaseof the game).

    In Logistics, remember to take at least one Part that you can exchange with Recycling. 1 color gives you access to 3 others.

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    Example: Yellow is at the Logistics position

    where he can only spend 3 Shifts working.He has 3 extra Shifts in the Shift Bank,banked from previous turns, and wouldlike to spend them. Unfortunately, its not

    possible to work more than 4 Shifts a dayin this factory, so Yellow can only spend 1extra Shift during his turn. If he had goneto the Logistics workstation designed for 2Shifts, he could have spent the 2 extra Shiftshe had in the bank moving his color disc 2 spaces backwards.

    General RuleCompany policy disallows using any benefits the same day you receive them.

    Books, Banked Shifts, and Parts Vouchers are all credited to you at the end of the workday,and are not available until the next day.

    Shift BankWhen a task or reward lets you banka Shift, your marker moves to the right; when you spend a banked Shift,your marker moves to the left. Its as simple as that. In the image Yellowplayer has 3 banked Shifts.

    At the end of the game, you are rewarded for how many Shifts you stillhave banked.

    Factory GoalsThere are 3 areas of the factory where Sandra wants to see some objectives

    fulfilled:1. Getting the depicted number of Certifications;

    (see Human Resources: Training and Certifications)2. Claiming the depicted number of Cars;

    (see Testing & Innovation Department: Testing)3. Upgrading the depicted number of Designs;

    (see Testing & Innovation Department : Innovation)

    Human RESOURCES

    RECYCLING

    7

    are never allowed to work more than a total of 4 Shifts in one day. Certain

    tasks and rewards let you bank Shifts for use on later turns.After you do your days work, be sure to get a good nightssleep! Lay your worker meeple down at its workstation;

    this makes it much easier to see who hasnt moved yet inthe next Department Selection Phase.

    When my turn comes around, I will assess the department Im in, and per-

    form my tasks (see p. 9).Remember, on the very first day, I have paperworkto deal with, so although I will be at my desk in Administration, I will nei-ther be assessing performance nor advancing the week. After everyone has

    worked their Shifts, we can start a new days Department Selection Phase.

    For you newbies who cant remember how many

    Shifts youve banked during a workday, Ive pro-vided three tiles to act as place-holders until youcan add the Shifts to the Shift Bank.

    A Parts Voucher can be used in cunning ways, because it allows

    you to acquire any one Part you need, preciselywhen you need it. Dont spend them frivolously:You will be rewarded for unused vouchers.

    At any time during your turn, you maytake a Car Part from your board, and

    trade it for another one in the recycling

    pool. Only 1 Part of the corresponding

    type can be in each space. Only 3 Partsare allowed in recycling at the same

    time. The use of recycling is free. You can use this free move as manytimes as you wish and can.

    Recycling cannot be used during Meetings.

    Always take advantage of recycling.

    It saves you time, and minimizes waste!

    You can use the Banked Shift tiles to remind you to take bankedShifts at the end of your turn; when your turn ends, add theShifts to the Shift Bank, and return the tiles to the supply.

    You will note that each of the three areas has a display with a pair ofFactory Goal tiles, each of which has one or two Seats on it, depending on

    the number of players. The first (or second) person to reach that goal (e.g.gettingyour3rd certification, claimingyour4th car, or upgradingyour

    5th design),immediately receives one Seat, which youcan use later to impress Sandra during a Meeting (see

    Meetings). The same person could claim one Seat fromboth goals in the same day! Flip the Factory Goal tileonce it has no more Seats on it.

    Once in a while, take a look at the factory goals pool, you may have a Seat waiting for you.

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    provide a benefit within the department itself.Discard the lock tile from the matching portion

    of your board, (or Administration), then choose abenefit in the next space

    of the Certification Trackin Human Resources, move your certification

    meeple to it, and get the benefit.

    The other benefit of certification is that the

    order in which the Players get to score in Meetings is right-to-left on theCertification Track.The more certified you are, the more we want to hearwhat you have to say!

    Training and CertificationsEach department has its own training track. When you work

    in a department, one of the tasks available is training in thatdepartment. Each stage of training requires 1 Shift to complete,and advances your marker up to the next desk.

    If you reach the same stage of training as a co-worker, stack your marker on top of his; you are

    considered to be ahead of him.Once you get past the 3rd stage of training in a

    department, you will be certified in that department. Thistypically unlocks a new portion of your board, and some

    Certification Benefits

    Testing & Innovation Department

    Unlocks the Special Upgrade Design Space on your board. When you upgrade a Model Part, you

    may choose to put the Design tile on that space in order to advance the Design value of that Parttwice, instead of once. You can only do this once in a game, with one Design, and no 2 Players may

    do this with the same type of Car Part. Immediately score pp equal to the Car Parts new value.

    Assembly Line DepartmentUnlocks your 5th garage on your board. When you park a car there, choose any two different,

    single benefits from those. (e.g. 1 Seat and 1 Shift; or 1 Book and 1 Parts Voucher) or claim aSeat if you are playing the expertside of the player board.

    Logistics DepartmentUnlocks the 6th storage bin for Car Parts on your board.Grants you access to the Get a Parts Voucher action.

    Design DepartmentUnlocks the 5th Design space on your board.Grants you access to the three fresh Design tiles on the top of the 3 Designdecks.

    Administration DepartmentUnlocks your 5th chair space at the conference table, which allows you tohave a 5th Seat, for a 5th scoring opportunity during Meetings.

    8

    When I assess your performance in a department,if I think you deserve a reward, that reward will be

    a number of Productivity Points equal to the Shiftsyou have banked. Time management is an important

    skill! Of course, if you havent started your training,you cant get a reward!

    When I assess your performance in a department, ifI see that you need some motivation, I will penalize

    you 1 Productivity Point for each Shift fewer than 5you have banked. Good time management will excuse

    you, because it is clear that you have allocated timefor those tasks later.

    HomeworkThere is one other very effective way to train:Take the bookshome, and learn more in your spare time.Certain tasks andrewards allow you to take training books onto your board.Each book you spend while you are working in a departmentincreases your training in that department by 1 stage but

    does not take any time out of your workday. Books may bespent at any time on your turn,so you could spend a book

    to train, then work your normal shifts, spend banked shifts,and then spend any number of books to train some more!

    Advanced TrainingEven after you are certified in a department, you

    may continue to train until you are an expert - i.e.until you reach the final space of the departments

    training track (the reddesk).The first person to become an expert gets a Seat.

    When you become an expert, you can also take anAward Plaque of your choice from those remaining,and return the rest face-down to the space.

    Choose the best order to unlock the certification advantages. They may be used immediately.

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    9

    If this is your first time working at the factory, I

    would be delighted to motivate you with rewards fortraining diligently while juggling your other respon-

    sibilities. You can see my tasks for each departmentbelow, but just use the Player aid I sent you.

    When I visit a department, I am going to review themost studious individual or individuals, i.e. whoever is farthest

    along the training track. Stacking order only matters for end gamescoring. If they also have maintained sufficient performance in

    that department, I will check the number of Shifts theyve bankedin the Shift Bank. If youve managed to impress me this way, I will

    reward you with 1 pp for each Shift you have banked. I hope youwill find this motivational! But remember; If you havent started

    your training, no reward!

    If you are already familiar with this plant, or youhave a lot of experience with operations of thiscomplexity, I know you are going to need negative

    reinforcement: I will motivate you with demerits fortraining more slowly than is appropriate, should you

    shirk your other responsibilities, as well.

    When I visit a department, I am going to audit the slacker orslackers who have trained the least in that department, i.e. whoev-er has made the least progress on that training track - especially if

    they havent even started. If they also have subpar performance, Iwill check to see how many Shifts theyve banked in the Shift Bank.

    If I catch you slacking off like this, I will penalize you 1 pp for eachShift fewer than 5 you have banked. Maybe that will kick your lazy

    butt into action!

    Earning an Award Plaque has one of the following immediate benefits:

    Bank 1 Shift in the Shift Bank, gain 2 Productivity Points, take 1 Book, take 1 Parts Voucher.After you get the benefit, you can discard the plaque, or you can mount it on your wall; either way,it wont do anything else for you.

    Scoring for Training

    At the end of the game, you can earn pp for your relative position on eachdepartments training track. If you are first, you get 5 pp; second gives you3 pp; third 1 pp. Ties will be broken by stacking order; When you reach an

    occupied space on the training track, stack your disc atop the other(s),which puts you ahead of those below you in the stack.

    Example:At the end of the game, Yellow, Blue, and Purple

    occupy the first position, but Purple got there later, so his discis on top. Thus, he is in the lead, Blue is 2nd, and Yellow 3rd.

    Note: Players who failed to make any progress on a de-partmental training track dont earn any pp for it.

    Factory Manageror Mood of Play

    DepartmentRequirement to Receive

    pp Reward

    What Makes You Deserve

    pp Penalty

    My Departmental Task

    After the Evaluation

    Testing and InnovationHave at least 2

    upgraded designs (upgraded side).Have 2 or fewer upgraded designs

    (upgraded side).Advance the Pace Car 1 step.

    Assembly Line Have at least 2 cars in your garage. Have 2 or fewer cars in your garage. Clear Car Part from all assembly spaces.

    LogisticsHave at least 2 Car Parts (cubes) in

    your board.Have 2 or fewer Car Parts

    in your board.Remove all but 1 Car Parts from eachwarehouse.

    DesignHave at least 2 designs (blueprint

    side) on your board.

    Have 2 or fewer designs (blueprint

    side) on your board.

    Return the oldest 4 tiles to the Central deck

    (leftmost deck), and shuffle it.

    Administration Have at least 2 certifications. Have 2 or fewer certifications.

    Advance the Week marker, and evaluate yourEnd-of-Week score as follows:

    For each car in your garage: Earn 2 pp for each upgrade you made to

    that Model. Earn 1 pp for each upgrade someone else

    made to that Model.

    Get as many Seats as you can, or you may miss out on a lot of pp scoring during Meetings.

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    10

    You will eventually take the Designs you select

    to Testing & Innovation Department. MostDesigns depict a Car Part upgrade that Innova-

    tion can make, others have nothing in the topleft; however, all Designs allow you to claim the depicted car from the test

    track. More about that in the Testing & Innovation Department chapter.You can use Recyclingto get the Parts you need!

    Action: Select a DesignTo take a Design to your Player Board, you must:

    1. Spend 1 Shift per Design you take from the display

    (You can only take designs from the decks if you are certified) . Youmust have an available space on your Player Board for each Designyou take;you cannot discard designs from your desk spaces.

    2. Place the selected Designs on the desk on your Player Board.

    3. Once you have finished spending your Shifts here, slide all Designs in

    both rows to the right to fill any gaps. Place new Design tiles from thetop and bottom decks, on vacant spaces of the same row. When any ofthose decks is depleted, fill empty spaces with tiles from the Central

    Deck. If both are exhausted first fill the top row, then the bottom.

    You will eventually take the Car Parts you collect to Testing & Innova-

    tion Department or theAssembly Line.Innovation can upgrade thatPart in a Model. TheAssembly Lineuses the Car Parts to complete cars.

    Action: Issue Kanban OrderYou may issue 1 Kanban Order per day.It takes time, but saves time later.

    1. Spend 1 Shift, but bank 1 Shift in the Shift Bank.2. Select a Kanban Order from your hand.

    3. Position the Kanban Order on the Kanbanspace horizontally such that 4 of its sym-

    bols are on one side of the line, and 2 areon the other. You choose whether the leftor the right gets the 4 symbols.

    4. For each symbol that matches a ware-house on its side of the line, you mustadd

    1 Car Part to the appropriate warehousefrom the general supply.

    5. Return your Kanban Order to the bottomof the deck and draw another one.

    Design Department

    Logistics Department

    Well-Researched DesignsThe rightmost four spaces of the display hold theDesigns that have spent the most time getting kicked

    around the department. Because more of the kinkshave been worked out, taking one of these Designssaves you time and effort later.This will either be a Shift banked in the Shift Bank, or a Book to allowyou to train without spending a Shift to do so. Remember, you get allbenefits at the end of the workday, and cant use them until the next day!

    Certification BenefitsYou gain access to the Cutting-Edge Designs.This also enables you to work on 5 Designs

    at once, instead of just 4: Unlock the fifth Design space on

    your Player Board.

    Cutting-Edge DesignsIf you are certified in Design, you may also select

    brand new Designs from atop of any of the 2 left-most decks and Central Deck.

    Every time you take the last Design from theleftmost decks of the top and bottom

    row, immediately fill the space with the top Design from theCentral deck.

    Action: Collect Car PartsTo take Car Parts to your Player Board, you must:

    1. Spend 1 Shift per warehouse from which you want

    Car Parts. (i.e. 1 Shift per type of Car Part you want).2. Take any number of Car Parts from each of those warehouses. You

    must have an available space on your Player Board for each Car Partyou take. You cannot discard Parts from your board.

    3. Place the collected Car Parts on your Player Board.

    Certification BenefitsYou are now trusted to request 1 Parts

    Voucher per dayas a logistics action.

    This also enables you to keep track of a sixth CarPart: Unlock the sixth Car Part space on your Player

    Board.

    The research and development process produces designs for new upgraded Parts, as well as tests that should be run on existing designs.

    Collect the Car Parts you need, and stock the warehouses with a Kanban order, if you need to.

    Be aware of your opponents designs, so you arent surprised by them taking the test car you need.

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    11

    TheAssembly Lineis made up of Assembly Spaces that we load with CarParts, and the Conveyors that move the cars down the line as theyre built.Eventually, they roll out to the Test Track.

    First: Clean Out Assembly SpacesAt the start of your turn in this department, empty all of the Assembly

    Spaces for any Models whoseAssembly Spaces are all filled.Return those Car Parts to the

    supply.

    Action: Provide Needed PartsYour delivery of the necessary Parts, just in time, allowstheAssembly Lineto keep moving.

    1. Spend 1 Shift to move a Car Part from your Player

    Board to an Assembly Space for a Model. Remember: You can use Recyclingand/or spend a

    Parts Voucher to provide any Part from the supply,

    instead of a cube from your board. The Car Part must differ from any others currently in the Models

    Assembly Spaces.

    If the Model has had any of its Partsupgraded (see Testing & Innovation-

    Action: Upgrade Parts), you must provideall the upgraded Parts first; however, the

    order does not matter.2. Move the car at the top of this Models

    Assembly Lineone position along the arrows. When it gets there,

    it displaces that car along the path of your choice (respecting thearrows), and so on, until no further cars can be displaced.

    3. Place a new car of this Model from the supply at the beginning ofthis line. If the top space of the line is empty, and there are no more

    cars of that Model to place in the beginning of a line, no more Partscan be placed in that lines Assembly spaces.

    Assembly Line DEPARTMENT

    A Car Rolls off the LineWhen a car reaches the end of the line, its assembly is complete, and itrolls onto the Test Track.

    1. You receive 1 or 2 pp, depending onwhich conveyor delivered the car.

    2. Move the car to the first empty space

    behind the Pace Car on the Test Track.

    Only 4 cars (in addition to the Pace Car) can be on the Test Track at once.So, each time a 5th car enters the Test Track, remove the car directly

    behind the Pace Car, and Shift the others forward to fill the gap. Returnthe removed car to the supply.

    Demand TilesWhenever you complete assembly of 1 of the 2Models currently in demand (i.e. whose Demandtiles are face-up on the board near the end of the

    Assembly Line), you earn a Seat at the conferencetable:

    1. Take a Seat from the matching Demand tile, if ithas any left on it.

    2. If you have any Seats left face-down at theconference table, discard the Red Seat, andflip a Seat of your color at the conference table

    face-up; otherwise, place the Red Seat on theappropriate space on your Player Board. It will

    automatically become a Seat of your color afterthe next Meeting.

    Use this procedure anytime you earn a Red Seat.

    Finally: Demand for Models Met?At the end of your turn, if either of the 2 Demand tiles

    in this department has no more Red Seats on it, theDemand has been met. Discard the tile from the board

    draw a new one from the Demand deck, and place theappropriate number of Red Seats on it. After replacingthe empty Demand tile(s), shuffle the discarded tiles

    into the deck.

    Certification BenefitsThis enables you to park a fifth car:Unlock the fifth garage on your Player

    Board. On one side of the board, when you park a car inthe new garage (it neednt be your fifth car), choose any

    two different, single benefits from those depicted belowthe garage. e.g. 1 Seat and 1 Shift; or 1 Book and 1 PartsVoucher.If you are playing with the expertside of yourboard, the only benefit available is 1 Seat.

    Provide the Parts needed to complete assembly of cars, and watch them roll down the line!

    Assemble more than one car at a time; that will grant you pp, Seats and better choices.

    Before After

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    Action: Claim CarsTo claim a car, you must have a Selected Design on your

    desk that depicts the Model you want. This is how you

    claim cars:1. Return the Selected Designs, which depict the Models you want (you

    must use one Design per car), from your Player Board to the bottomof the Central deck.

    2. According to the initial position before claiming the first car, spendthe appropriate number of Shifts to take the matching cars from

    behind the Pace Car: The first car behind the Pace Car requires 1 Shift. The second and third car behind the Pace Car requires 2 Shifts.

    The fourth car behind the Pace Car requires 3 Shifts.3. Advance the Pace Car a number of spaces along the Test Track equal

    to the number of cars you took.4. Advance the other cars to close the gaps behind it.

    5. Place each car in any empty garage of your choice on your Player Board,and receive the benefit depicted on each garage you filled.

    Note:To speed up game pace, and because choosing a garage may takesome time, keep your claimed car(s) next to your Player Board until theend of your turn. Only then proceed with the last step. At the end of the

    game, cars in your garage will be worth pp (see Final Scoring).

    No More GaragesIf you already have all 5 of your garages occu-

    pied, then and only then, you can replace an oldcar, returning it to the supply; however, you dontget to take the garages benefit again.

    Meeting TimeWhen the Pace Car reaches or crosses the next checkered space, we have

    enough test data, and we schedule a Meeting at the end of the day.

    Move the Meeting token from the Test Track to the AdministrationDepartment to remind yourselves to hold the Meeting at the end of the

    day (See Meetings).

    Testing & Innovation Department

    Action: Upgrade a DesignTo upgrade the Design of a Part

    in a Model, you must have a

    Selected Design depicting theModel and the Part, as well as the Car Part itself:

    1. Spend 1 Shift to move the Car Part from your Player Board to anyempty Upgrade Space for that Model in Innovation.

    Remember: You can use Recyclingand/or spend a Parts Voucher totake the Part from the supply, instead of a cube from your board.

    Receive the benefit depicted in the Upgrade Space you filled (ifany is depicted).

    2. Increase the Car Parts value one step. (The first upgrade moves it

    into the first space, and the highest value is 6).3. Flip the Selected Design over to show the Upgraded Design, which

    depicts the upgraded Part in the car. Place the Upgraded Designto the right of your Player Board and earn 2 pp (indicated on the

    Upgraded Design side of the tile).

    Tested DesignsAny Upgraded Design you have, for which you have a matching car in

    your garage, is considered to be a Tested Design. Tested

    Designs score you pp at the end of each week and at theend of the game!

    The value of a Tested Design differs forEnd-of-Week

    Scoringand Final Scoring:

    End-of-Week Scoring:You get pp for testing upgrades of the factoryModels (see example on page 14).

    Final Scoring:

    You get pp based on the Car Part value of yourtested Designs (see example on page 15).

    Certification BenefitsYou gain the one-time ability to double-upgrade a Design.

    When you do this, you increasethe Car Parts value 2 steps, instead of just 1, and

    immediately score the value of that new space, asa bonus. Place the Double-UpgradedDesign on the Special Upgrade space

    on your Player Board, rather than tothe right of it.

    Restriction: Each type of Car Part can only be

    double-upgraded 1 time; that is to say that 2 Playerscannot double-upgrade the same Car Part.

    Claim cars from the Test Track, taking them into your garage for final testing, and/or deliver Car Parts and Designs to upgrade the Parts.

    12 Before the Meeting, always look at the factory goals pool. You may have forgotten to take a Seat.

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    One will be your recommended Performance Goal for the next Meeting. One just stays in your hand.

    You will take turns showing your accomplishments, until you no longerhave or want to use any Seats from the conference table. You are notallowed to use any Red Seats during Meetings.Meeting order will be determined based on the most certified to the

    least certified Player, which more specifically is from right-to-left on theCertification Track.

    When your turn comes around, either:

    Speak:a. Place the pet project from your hand face-up in front

    of you, making it available for anyone to score, just

    like the ones on the conference table. You mustdothis once, and only once, per Meeting.

    b. Take 1 of your face-up Seats from the conference table,and put it on a Performance Goal of your choice, in

    order to score pp against that Performance Goal.

    (If you choose to Speak, you must do one or both of the above options).

    orPass,if and only if you have already placed your pet project face-up(you can jump back in, later in the Meeting).

    As youll recall, when the Pace Car reaches orcrosses a checkered space, we move the Meeting

    marker to Administration in order to schedule a

    Meeting for the end of the day. Once everyone, hastaken their turns for the day, the Meeting begins.

    This is a tense situation, so theres no time to visitRecyclingduring the Meeting!

    Once we have enough test data, we will meet to discuss our findings. In

    practical terms, thats your opportunity to score pp by showing off youraccomplishments. In order to do so, you will need Seats of your color at the

    Meeting. Each Seat will allow you to crow about a different achievement.

    Remember, weve talked about several ways you can get Seats:1. Being the first person to complete any given Training Track.2. Reaching the 2nd and 4th spaces of the Certification Trackin HR.

    3. Accomplishing Factory Goals.4. Completing assembly of Models in Demand.

    5. Parking a car in your leftmost, or possibly the unlocked fifth garage.At any time, except during a Meeting,you may exchange a Red Seat for

    a Seat of your color at the conference table.

    On the table, there are four Performance Goals we will be considering.

    You also have three in your hand: One is yourpet project on which you must report.

    13

    Action: Micro-ManageWork and/or train in another department. (e.g, spend your Shifts in logis-tics). You can only micro-manage one department each day.

    In this department I have my own desk, so

    I never use the workstations. Here, I advance theweek marker 1 space, and proceed withEnd-Of-Week scoring. (see example on page 14).

    Note: The only task available in Administration is training. You can stilltrain (using Shifts and/or Books) in Administration, even if you useShifts to work and/or train in another department.

    Certification BenefitsYou have mastered Meeting efficacy andsynergy of acronyms, jargon, and buzzwords:

    Unlock your fifth Seat space at the conference table.

    From here, you can put your fingers in any department.

    Administration Department

    Meetings

    Scoring Against Performance Goals

    You must present your pet project, no matter

    how pitifully you failed to do it.

    that indicates the number of t imes you can score

    the pp in the upper-left if youre the first personto talk about that Performance Goal.

    The next person to discuss it can score one time fewer; thenext, still one fewer.

    At that point, Sandra is completely sick of hearing about it, and nobody elsecan score against that Performance Goal.

    The factory manager is keenly interested in Performance Goals; however,

    she grows less interested in a Goal the more she hears about it. You are

    only allowed to speak about a particular Performance Goal once.

    A number of Seats depicted near the bottom indicates howmany Players may speak in this goal.

    Each Performance Goal card shows a number of pp in theupper-left corner, as well as a multiplier in the upper-right

    The only way of working in the same department twice in a row, is to play in the Administration department.

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    Example 1 - Scoring a Performance Goal Card:

    There is a Performance Goal on the table regardingthe number of Selected Designs on your PlayerBoard (card #27). Each Selected Design is worth

    2 pp, and you can score up to three of them. Thistopic can be discussed by 3 Players.

    You are excited to brag about the 5 Select-ed Designs you have, but Sandra only caresabout three of them, so you place a Seat on the cardand score 3 x 2 pp = 6 pp.

    Orange planned really poorly for this Meeting, and

    Example 2 - Meeting round: There are no PerformanceGoals left that interest you, so you play your required onePerformance Goal from your hand, and since you still haveone face-up seat around the table, you decided to score thecard by placing the seat on it.

    Yellow is focused on another Performance Goal that willgive her good pp, and places a Seat on that one.

    Orange is still irritated that he didnt plan for this Meeting,

    Once everyone passes consecutively, the Old Business portion of theMeeting is complete; on to New Business:

    1. Return used Players Seats face-down to the spaces around the con-ference table.Keep unused seats at the table face-up.

    2. Flip as many of your Seats at the conference table face-up as possible: For each Red Seat you discard from your

    Player Board, flip 1 face-up.3. Discard all remaining face-up Performance Goal cards.

    this is the only Performance Goal worth anything tohim. He places a Seat on the card, but only has oneSelected Design. Although he could have scored two ifhed had a second one, he scores just 1 x 2 pp = 2 pp.

    Purple is really annoyed that Orange stole her thunder,because she can see Sandra is getting weary of this topic,

    but she takes the final opportunity to score against thisPerformance Goal, and puts a Seat on the card. Despitehaving 3 Selected Designs, she can only score one ofthem: 1 x 2 pp = 2 pp.

    Sandra is now sick of this Goal, so no one can score it anymore.

    and is sick of people scoring so many pp: Seeing thatPurple would be able to score a lot of pp from the Perfor-mance Goal you played from your hand, he places a Seaton yours for 0 pp, in order to reduce the number of ppPurple can score.

    Now Purple has to decide whether to use yours, one on theconference table, or play her mandatory one PerformanceGoal from her hand

    4. Establish next Meetings Performance Goals:a. Each player places 1 of his 2 cards face-down on an empty space

    on the conference table. Then, reveal all the cards.

    b. If there are fewer than 4 Players, fill the remaining spaces fromthe deck.

    5. Each Player draws 2 new cards from the deck.6. Move the Meeting token back to the

    infield of the Test Track and advance theProduction Cycle token 1 space.

    Example: You have 2 yellow and 1 red car in yourgarages. Innovation has a total of 3 upgrades in the yel-

    low Model, 2 of them were madeby you. You know that, because youhave those upgraded designs nextto your Player Board.

    End-of-Week Scoring

    Looking at the yellow Modelin Innovation, you see 3 up-

    grades. So, you receive 4 pp fortesting the upgrades you made

    (2x2), plus 1 pp for testing theupgrade made by someone else. Because you have 2 yellow cars, youduplicate this result, granting you a total of 10 pp.The red Model doesnt have any upgrades, which also means you didnot test anything, so you get no pp.

    The black, blue and green Modelsalso have upgraded designs, butsince you dont have any of those carsin your garage, you were not able totest them to get pp for those .

    14

    At the end of the week, during my turn and when I am at my desk, Iwill reward you for Testing upgraded designsin the factory Models.

    For each car in your garage, score the upgrades to that Model:

    2 pp for each upgrade you made (these are your Tested Designsfor that Model). 1 pp for each upgrade someone else made.

    Take a look at the Performance Goals from time to time, they will help guide your strategy.

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    The Production Cyclemarkerand Week markertrack the end of the game.When 1 of them is on the 3rd spaceandthe other is on the 2nd, this triggers the end of the game. Finish the day, including a possible Meeting orpossible End-of-Week Scoring, or both, and then proceed to Final Scoring. Until then, just keep playing.

    At the end of the game you perform the Final Scoring as follows:Move all of yourface-up Seats from Administration to the Seat space onyour Player Board.

    1. Spend 1 Seat per achievement you wish to score on the

    Final Goals tile. They are non-exclusive: Each Playermay score each goal.

    2. Earn 1 pp per Shift you have banked in the Shift Bank.3. Earn 1 pp per Seat, Book, or Parts Voucher on your Player Board.4. For each car you have in your garages, earn pp equal to the value depicted

    on the wall between the Test Track and Innovation.5. For each of your Tested Designs, earn pp equal to the Car Parts value.

    Remember, a Tested Design is an Upgraded Design for a car you havein your garage; The number of cars you have does not matter, one car isenough to test all upgraded designs of the same Model.

    6. Score relative positions on each departments training track:First: 5 pp, second: 3 pp, third: 1 pp. Ties go to the disc on top of the stack-the one that got there later. Players that fail to make any progress score 0 pp.

    In the event of a tie for total score, the tie-breakers are as follows:1. The most Cars;

    2. The most Tested Designs;3. The most Shifts in the Shift Bank;

    4. The most Certifications;5. All tied Players are winners.

    3-Player RulesMake the following changes to the setup:

    1. Cover the Test Track printed on the gameboard with the Test Track

    Overlay showing the side with 3 cars.2. Factory Goals: Place only 1 Seat on the harder goal of each pair, for

    a total of 9 Seats on Factory Goals.3. Award Plaques: Place only 2 at the top of each departments

    Training Track.

    When Meetings move on to New Business, draw the fourth Performance

    Goal card for the table from the deck.

    Example of scoring Tested Designs during the Final Scoring

    Cars you have in your garage:

    1 yellow, 2 green, and 1 red.

    You also have upgraded designsin the following Models:

    Transmission in yellow:Car Parts value 4 pp;

    Engine in yellow:Car Parts value 2 pp;

    Suspension in green:

    Car Parts value 5pp;

    Chassis in black:Car Parts value 4 pp, but since

    you dont have a black car inyour garage the chassis was nottested and you score 0 pp.

    You dont have any upgrades for the red car, so you score 0 pp.

    Total: 4 + 2 + 5 + 0 + 0 = 11 pp in tested designs

    End of the game

    Final Scoring

    2/3-Player Rules

    2-Player RulesMake the following changes to the setup:

    1. Cover the Test Track printed on the gameboard with the Test Track

    Overlay showing the side with 2 cars.2. Factory Goals: Place only 1 Seat on each Factory Goal, for a total of 6

    Seats on Factory Goals tiles.3. Award Plaques: Place only 2 at the top of each departments Training

    Track.

    When Meetings move on to New Business, draw the third and fourthPerformance Goal cards for the table from the deck.

    Rules change for 2-Player game: I can move to a depart-

    ment where you are, but you are not allowed to move to thedepartment where I am. This is even true in the Adminis-tration Department. In the Design Department I will take

    8 tiles from the rightmost spaces instead of only 4.

    15If you are investing in designs of a particular Model, dont wait until the last minute to pick up the car for Testing.It may not be available, and all your work is wasted because you need the car to score your designs.

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    Many thanks to all playtesters: Alexandre Bezerra, Alexandre Garcia, lvaro Santos, AntnioLobo Ramos, Andr Pereira, Antnio Vale, Becca Morse, Carla Pereira, Carlos Ferreira, CarlosToms, Carolina Valena, Chris Zinsli, Cristina Antunes, Cyril Santos, Daciano Resende, ElsaRomo, Emanuel Santos, Filipe Nunes, Firmino Martinez, Gonalo Moura, Ins Lacerda, InsSantos, Ins Cantoneiro, Joo Pedro Lus, Joo Pinto, Joo Madeira, Joo Monteiro, Joo Tereso,Joo Silva, Jos Almeida, Jos Carlos Santos, Jos Lus, Jos Lus Gama, Lucinda da Fonseca, LusEvangelista, Lus Costa, Marco Chiappa, Mnica Meireles, Mnica Silvrio, Nuno Silva, NunoCordeiro, Paul Grogan, Paula Cunha, Paulo Duque, Paulo Renato, Pedro Branco, Pedro Chuva,Pedro Freitas, Pedro Sampaio, Pedro Silva, Rafael Duarte, Rafael Pires, Rodrigo Dias, RubenRodrigues, Rui Malhado, Rui Barata, Rui Barreiro, Sandra Sarmento, Sandrina Fernandes,Srgio Martins, Srgio Neves, Sgrovi, Slvio Carvalho, Sofia Passinhas, Stephen M. Buonocore,Stephen Rogers, Susanne Zinsli, Tiago Duarte, Vasco Chita, Vitor Pires and Grupos de Lisboa,

    Leiria, Aveiro, Porto, the Columbus Area Boardgaming Society, and Arcdia Lusitana.A huge thank you to: Bruno Valrio, Catarina Lacerda, Christopher Incao, David Dagoma,Duarte Conceio, Hlio Andrade, Hugo Elias, Joo Palmeira, Jorge Graa, Nathan Morse, PaulM. Incao, Paulo Lacerda, Pedro Almeida, Ricardo Almeida, Ricardo Gama. These guys played allversions of this game undetermined times.Special thanks to Paul M. Incao for all his commitment and time spent developing Kanban, NaomiRobinson for the amazing art, Paul Grogan and Ori Avtalion for the exquisite proofreading, NathanMorse for the English rules editing and for being such a great friend, all of the BGG community fortheir suggestions and support, and Stephen M. Buonocore for believing in this game. Without all ofthese people this game would not have been possible.

    All my love to my beautiful daughters Catarina and Ins and to my muse and greatest friend,my wife Sandra for all their ideas, patience, support, and inspiration.

    Credits:Game Design: Vital LacerdaGame Development & Project Coordinator: Paul M. IncaoIllustrations: Naomi RobinsonGraphic Design & 3D illustrations: Vital LacerdaEnglish Rules Editing: Nathan MorseProject Manager: Stephen M. Buonocore

    2014 Stronghold Games LLC, a Delaware USA Limited Liability Company. AllRights Reserved.

    If you have any questions, please email us at: [email protected] us on FaceBook: www.faceBook.com/StrongholdGamesFOLLOW us on Twitter: @StrongholdGamesAnd to see our other great games and to sign up for ourNewsletter to find out about future games, visit

    Stronghold Games on the web at:

    www.StrongholdGames.com

    Performance Goals CARDS

    Final Goals TILES

    1

    7pp if you have 3 of the same Model of car in your garage

    4

    7pp if you have 2 red cars in your garage

    6pp if you have Upgraded Designs for 3 different Parts 8pp if you have 5 Upgraded Designs

    8pp if you are Certified in al l 5 departments 6pp if you are Cert ified in Administration

    2

    8pp if you have 5 cars in your garage

    5

    8pp if you have 2 black cars in your garage

    6pp if you have 4 Upgraded Designs 7pp if you have 2 Upgraded Designs for chassis

    7pp if you are Certified in 4 departments 6pp if you are Certified in Testing & Innovation and Design

    3

    8pp if you have 4 different Models of car in your garage

    6

    6pp if you have 7 Shifts banked in the Shift Bank

    7pp if you have 3 Upgraded Designs for the same Part 8pp if you have 3 Books on your Player Board

    6pp if you are Certified in Assembly Line and Logistics 7pp if you completed training in 2 departments

    1

    2pp for each car

    in your garage.

    (score up to 3x)

    14

    2pp for each Upgraded

    Design you have.

    (score up to 3x)

    22 - 26

    4pp for being Certified in

    this department.

    (score up to 1x)

    30

    2pp for each Parts Voucher

    you have.

    (score up to 3x)

    23pp for each different Model

    of car in your garage.

    (score up to 3x)

    15

    4pp for each Tested Designyou have.

    (score up to 2x)

    272pp for each Selected Design

    on your desk.

    (score up to 3x)

    312pp for each Shift you have

    banked in the Shift Bank.

    (score up to 3x)

    3 - 7

    4pp for each car of thisModel in your garage.

    (score up to 2x)

    16 -18

    2pp for each Part of these 2types you have.

    (score up to 3x)

    28

    2pp for each Bookyou have.

    (score up to 3x)

    32

    3pp for each Seat you havearound the conference table.

    (score up to 3x)

    8 - 13

    4pp for each Upgraded

    Design you have for this Part.

    (score up to 2x)

    19 -21

    4pp for each car you have in

    any of these two garages.

    (score up to 2x)

    29

    3pp for each department

    in which you are Certified.

    (score up to 3x)