Just Being President Was a Waste
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Transcript of Just Being President Was a Waste
Just Being President Was A Waste!
Iwata
But even so, the original Pokémon Gold and Pokémon Silver had a very difficult birth.
Ishihara
Those titles were released in November 1999 which means that it took three and a half years to
complete them.
Morimoto
Actually, at that time we had very few programmers. That wasn't just the case for Pokémon Gold and
Pokémon Silver but for Pokémon Red and Pokémon Green as well. There were only about four
programmers.
Iwata
That's really a tiny number. Making a game on that scale with so few programmers would be
unthinkable these days. And the way those games were put together was very complex.
Morimoto
What's more, though we were creating the games with a very small team, we were very greedy in
terms of all the features we wanted to include in the games. I think that may be why they
experienced such a difficult birth.
Iwata
And then, just when Game Freak was snowed under with the development of Pokémon Gold and
Pokémon Silver, discussion of producing overseas versions began.
Ishihara
Pokémon Red and Pokémon Green had turned into such a phenomenon in Japan that we were
requested to release them in America. But working on the overseas versions was going to set back
the development of Pokémon Gold and Pokémon Silver even further.
Iwata
Although I wasn't working for Nintendo at that stage, I ended up acting as a go-between for Nintendo
and you for some reason. (laughs)
Ishihara
That's right.
Iwata
At that time I wasn't a Nintendo employee but was President of HAL Laboratory. At the same time, I
was a board member at Creatures Inc. and I ended up being involved in analyzing the best way to
localize the overseas versions of Pokémon Red and Pokémon Green. For that reason, I got hold of
the source code for Pokémon Red and Pokémon Green and I would study that and suggest ways to
localize it to the relevant department at Nintendo.
Ishihara
At the same time, Pokémon Stadium16 came out...
16. Pokémon Stadium was a game released in Japan on 1st August 1998 for Nintendo 64 that allowed players to
have battles between 3D Pokémon and manage their Pokédex. It was compatible with Pokémon Red, Green, Blue
and Yellow.
Iwata
Right. (laughs) You decided to release Pokémon Stadium for the Nintendo 64 and the first task was
to analyze the Pokémon Red and Pokémon Green battle logic and send it over to Miyamoto-san and
his team. You'd normally expect there to be a specification document, but there was nothing of the
sort...
Morimoto
I'm so sorry! (laughs)
Iwata
No, no, it's fine! (laughs) Studying the program for the Pokémon battle system was part of my job.
Morimoto
I created that battle program and it really took a long time to put together. But when I heard that
Iwata-san had been able to port it over in about a week and that it was already working... Well, I
thought: "What kind of company president is this!?"(laughs)
All
(laughter)
Morimoto
I was saying things like: "Is that guy a programmer? Or is he the President?"(laughs)
Iwata
To be blunt, at the time I was more of a programmer than I was a company president. (laughs)
Morimoto
(laughs) I was really taken aback that you could get to grips with such a complicated program in
such a short space of time.
Ishihara
I remember thinking that there just weren't that many people out there who would be able to read the
entire Game Boy source code, which was by no means written in a highly-refined programming
language, and grasp how everything connected with everything else. So Iwata-san, you analyzed
the whole thing and reworked the code, decided on the way to localize Pokémon Red and Pokémon
Green, got the battle system running on N64... I was surprised that you managed all of that...
Iwata
Well at that time, I felt that for the whole team at Nintendo, the biggest priority was not to do anything
that would adversely influence the development of Pokémon Gold and Pokémon Silver. So I very
naturally slotted in on the development side for Pokémon.
Morimoto
What's more, there were the tools for compressing the Pokémon graphic code...
Iwata
Ah yes, the compression tools.
Morimoto
You were kind enough to create those tools.
Iwata
Yes. (laughs) Well, I had heard from Ishihara-san that you'd been rather concerned about it.
Morimoto
At that point, we got a little carried away and were making all sorts of demands, saying: "This part
isn't quite right - do you think you could fix it?" We had some nerve to be making those requests to a
company president... (laughs)
Iwata
Well, I was willing to do whatever I could! (laughs)
Ishihara
It would have been a waste to just have you as President! (laughs)
All
(laughs)
Iwata
Being able to participate in that small way in Pokémon, I came to feel a real affinity for the software.
In any case, while it was tough going, Pokémon Gold and Pokémon Silver were successfully
released.
Ishihara
I remember that when Pokémon Gold and Pokémon Silver were released, I felt like a burden had
finally been lifted from my shoulders. We'd had our sights set on the finish line of Pokémon Gold and
Pokémon Silver for so long, and now that we'd finally completed the major series running right
through from Pokémon Red and Pokémon Blue, I felt I could say to Tajiri-san: "I've fulfilled my duty!"
Iwata
But that didn't turn out to be the finish line.
Ishihara
No, it didn't turn out to be the finish line! (laughs) Once we'd released Pokémon Gold and Pokémon
Silver and it was selling even faster than Pokémon Red and Pokémon Green, I couldn't very well get
off the ride halfway through saying: "Nice work everyone. Good luck from here on in!"
Iwata
When Pokémon Gold and Pokémon Silver proved so popular, the number of proposals for related
products coming your way increased.
Ishihara
Yes, and it wasn't just in Japan. Product proposals flooded in from overseas too. Things gradually
got out of hand until I thought that approving this volume of products simply wasn't a job that a single
person could cope with.
Iwata
I think it was probably around that time, but I can remember that you wrote down a list of what was
needed for Pokémon to continue.
Ishihara
Is that right?
Iwata
You wrote down things such as the necessity of the animated series continuing, releasing a movie
every year, as well as the way in which the software titles should develop.
Ishihara
Ah, yes. You're right. I said that if we had a plan like this, we'd be able to continue.
Iwata
It was at that point that you concluded that a new organization would be necessary and you
established The Pokémon Company.
Ishihara
That's right. At that time, Game Freak really had their hands full and wouldn't have had the capacity
to work on the next title. The necessity to properly gather together all of the strands of brand
management and overseeing licensing led to the establishment of The Pokémon Company.
Iwata
I joined Nintendo in June 2000 and one of the first jobs I was involved in was the establishment of
The Pokémon Company.
Ishihara
So it was! (laughs) When the idea of setting up The Pokémon Company was originally discussed, I
actually thought: "It can't be done." This was because the number of Pokémon licensees and rights
holders had increased so dramatically, which I thought would make setting up a new company to
consolidate all of this impossible. But Iwata-san, you were good enough to play a coordinating role
not just for the domestic market, but globally. You really made an incredibly valuable contribution...
(laughs)
Iwata
Well, as I said at the start of the interview: Ishihara-san, you're an ally I've fought alongside for many
years. (laughs)
The Power of Science is Staggering!
Iwata
Pokémon HeartGold and Pokémon SoulSilver which we are discussing today are remakes of
Pokémon Gold and Pokémon Silver. Previously, you also remade Pokémon Red and Pokémon
Green, didn't you?
Ishihara
Yes, they were remade as Pokémon FireRed and Pokémon LeafGreen17. So this makes Pokémon
HeartGold and Pokémon SoulSilver the second time in the Pokémon series that we've released
remakes.
17. Pokémon FireRed Version and Pokémon LeafGreen Version were released for the Game Boy Advance system in
Japan on 29th January 2004 and were remakes of Pokémon Red and Pokémon Green with a whole host of
additional features.
Iwata
At the time of Pokémon FireRed and Pokémon LeafGreen, I remember thinking that while these
were great titles for people new to Pokémon, at the same time, it wouldn't do for them to be identical
to the old titles now that the hardware had changed to the Game Boy Advance18 system. That's why I
went to show you the Wireless Adapter19 which had just been completed. Basically, my intention was
to put the hard sell on you.
18. Game Boy Advance was the next system in the series after Game Boy Color and was released in Japan on 21st
March 2001.
19. The Game Boy Advance Wireless Adapter was an accessory for the Game Boy Advance system which allowed
multiplayer wireless play. It was released packaged with Pokémon FireRed and Pokémon LeafGreen in Japan on
29th January 2004.
Ishihara
Yes, that’s right! (laughs)
Iwata
I thought that I simply had to show this to Ishihara-san, the "King of Portable Toys".
Ishihara
At that time, I was asking really obvious questions like: "So 'wireless' means you're getting rid of the
wires, right?"(laughs)
Iwata
Yes, you did! (laughs)
Ishihara
Well, we'd put together Pokémon with this kind of analogue idea of trading Pokémon by connecting
systems with the link cable. I fired all sorts of questions at you like "What kinds of things will this
make possible?" and "How far apart can you be and it will still work?" In the end, I grasped the
innovative nature of the Game Boy Advance Wireless Adapter and remember thinking: "The power
of science is staggering!" (laughs)
Iwata
"The power of science is staggering!" That's the very first line you hear in Pokémon Red and
Pokémon Green, isn't it? (laughs) Anyway, because you responded so positively to the wireless
adapter, we got Game Freak to check it out.
Morimoto
Yes, that's right. At that time, we conducted trials to see from what distance the wireless signal could
be picked up and Game Freak staff would leave the meeting room saying: "Look! It's still connected!"
(laughs)
Iwata
It was great fun to witness those scenes of everyone trying it out. It really did turn into a gathering of
people all saying: "The power of science is staggering!" (laughs) But I think that being able to really
sense the possibilities of wireless technology led us to the Nintendo DS system we have today.
Ishihara
I see what you mean.
Iwata
Later on, the developers of the hardware told me candidly that at first they thought we were crazy to
sell something that costly to be bundled together with software. But they also said that the
experience they gained with wireless technology proved incredibly valuable when it came time to
work on the DS.
Ishihara
In fact, the Game Boy Advance Wireless Adapter meant that even just trading Pokémon felt really
fresh and completely different from how it had been up to then.
Morimoto
The scene at Pokémon events completely changed, didn't it?
Iwata
Back when you had to use link cables, people would wait patiently in long lines for hours on end...
Ishihara
And then suddenly we could distribute Legendary Pokémon in an instant.
Iwata
When you remade Pokémon Red and Pokémon Green, using the wireless adapter in that way
allowed you to devise whole new gameplay elements. This time round, a decade has passed since
Pokémon Gold and Pokémon Silver were first released so I wanted to see new elements that would
make players feel that this was a whole new Pokémon game. And Ishihara-san, you were pondering
this issue yourself... (laughs)
Ishihara
Yes, that's right! (laughs)
Iwata
Then at just the right time, we made 'Personal Trainer: Walking'20 and I went to show it to you. After
all, you are "the King of Portable Toys"! (laughs)
Ishihara
As the software element of 'Personal Trainer: Walking' was developed at Creatures Inc., I was really
interested in it. Then when I was actually shown the Activity Meter21, I thought it was really interesting
that there was no screen displaying the number of steps and that it was so light that you could just
slip it into your pocket without it remotely getting in the way. Then, when the title was released, I
began to walk around with the Activity Meter every day.
20. 'Personal Trainer: Walking' is a Nintendo DS software title released in Japan on 1st November 2008. It records
the user's steps at one minute intervals allowing the user to compare the distance they walk during their daily routine.
21. The Activity Meter is a pedometer that was packaged together with 'Walk with me!' and records the number of
steps the user takes. It can also be attached to dogs.
Iwata
You've got a dog, so I imagine that you were already in the habit of going out for walks.
Ishihara
As both my wife and I have dogs, we bought two Activity Meter accesories and went out for walks
with them attached to the dogs' collars. But one day, I managed to drop one. (laughs) Then around a
month later, I was walking the dog as usual when I saw this black, muddy object lying stuck in a
puddle...
Iwata
Surely it couldn't have been...! (laughs)
Ishihara
That's what I thought: "Surely it can't be..." (laughs) I thought I must have dropped it somewhere like
this, but a whole month had passed so naturally I'd given up on it. When I picked it up and wiped the
mud off it, I saw that the red LED was flashing. I thought "Wow!" and brought it back home. When I
connected it to the DS, I realized that it was the one that had been attached to Pocky. Oh, I should
explain that Pocky is the name of one of my dogs! (laughs)
Iwata
Right. (laughs)
Ishihara
So though it had been exposed to the elements for a whole month, it was still working. I remember
thinking that this was amazing. Not that Nintendo is making any sorts of guarantees like that about
the product...
Iwata
Indeed we're not! It's only splashproof22! (laughs)
22. A splash proof item is designed to resist exposure to light rain and sweat as opposed to a waterproof item, which
can be immersed in water.
Ishihara
But because of that personal experience, I thought that I'd like to try to use that device in some way.
I thought that you could really develop the idea for a Pokémon title if, for example, we could put the
pedometer data straight into a game. I also thought you could do something interesting with it using
it as a successor to the Pokémon Pikachu pedometer.
Iwata
So you said: "Couldn't this be made into the rebirth of the Pokémon Pikachu device?" When we were
working on the Activity Meter, the Pokémon Pikachu had completely slipped our minds. Although
they've got measuring steps in common, the manner in which they came about was completely
different and none of the developers for the two projects overlapped. When you first made the
proposal, I suddenly realized: "You're exactly right!" When you're developing a wide range of
products, you can get it into your head that there's no connection between them. But sometimes
something strange can happen and a chance occurrence will suddenly make you see a connection
between them. I think this is often the way that new possibilities get uncovered.
Ishihara
With Pokémon Gold and Pokémon Silver, we released Pocket Pikachu Color! Pokémon Gold and
Pokémon Silver Together!23 This time round we wanted to include a device like that to show the way
that the title's scope has multiplied.
Iwata
When I heard you say that, I knew exactly what you meant.
23. Pocket Pikachu Color! Pokémon Gold and Pokémon Silver Together! was an enhanced version of the Pokémon
Pikachu device released in Japan on 21st November 1999. As well as having a color display, it could also connect to
Pokémon Gold and Pokémon Silver.
We Were Greedy With The Features
Iwata
What did you originally think you'd need to do to turn the Activity Meter for Nintendo DS into a
suitable successor to the Pokémon Pikachu pedometer?
Ishihara
We decided to call it the Pokéwalker24 and we definitely wanted it to have a screen. We then asked
Game Freak to come up with proposals for what kind of features it would have and how it could be
used to play Pokémon. The proposal was a document about three times as thick as the specification
document we'd had for Pokémon Pikachu! (laughs)
24. The Pokéwalker accessory is a pedometer device that comes packaged with Pokémon HeartGold and Pokémon
SoulSilver. As well as being able to transfer a single Pokémon caught in the games to the Pokéwalker, the player can
use it to catch wild Pokémon or use the Dowsing machine to locate items.
Morimoto
We did go and write a very thick document. (laughs)
Ishihara
I never thought you'd go that far! (laughs) I thought that if we started working on all those things at
this stage, the games' release would end up getting put back again...
Iwata
(laughs)
Ishihara
Originally, I just had an idea that players would be able to take other Pokémon besides Pikachu out
for a walk.
Iwata
But in the end, you're able to go out walking with any Pokémon.
Ishihara
And not only that: you can even go out walking with one Pokémon who can befriend a new one and
come back with it. That was one of the things that we were ultimately able to realize in the game, but
that original specification document was really packed full of a whole host of features.
Morimoto
What we originally thought was that just being able to walk around with any Pokémon you liked
would be certain to prove really fun. We thought that this in itself would be enough to make a great
element for the game, so we went ahead and worked on getting this right. Then in addition to this,
we made it so the player could catch other Pokémon, locate items and connect to other Pokéwalker
accessories via infrared communication.
Iwata
The design is very much in keeping with the Pokémon look, isn't it?
Ishihara
With regard to the design, there was perfect material waiting to be used in the animated series. At
first in the games, there was never a clearly-defined image of what the Poké Ball should look like. So
the director, Yuyama-san25, was good enough to make a proposal of how they should look. He said:
"How about we make the Poké Ball so that it's small at the start, but when the button in the centre is
pressed, it expands greatly and can be thrown?"
25. Kunihiko Yuyama is an anime director who oversees both the Pokémon animated television series and the
movies.
Iwata
That's how the Pokéwalker ended up being about the same size as the Poké Ball before it expands
in size, with a diameter of 48mm and a thickness of 13.9mm.
Ishihara
Right. The style for a Pokémon Trainer is to clip three of these Poké Balls on the left and right side of
their belts. The Pokéwalker has pretty much ended up looking exactly like these which makes me
want to clip on six and walk around with them! (laughs)
All
(laughter)
Ishihara
So I was wondering if we could ask people to buy six. But of course, that would be going a little too
far... (laughs) But just as the wireless adapter made Pokémon FireRed and Pokémon LeafGreen into
a much more appealing product, the Pokéwalker enhances Pokémon HeartGold and Pokémon
SoulSilver. Also, as a portable toy that enables communication, the Pokéwalker is itself able to
communicate with the Nintendo DS and by connecting with the system, it can evolve. The
combination of Pokémon HeartGold and Pokémon SoulSilver with the Pokéwalker in this sense
represents a very significant multiplication of the scope of the series.
Iwata
But to be honest, an item like the Pokéwalker wouldn't normally be made for an individual piece of
software... (laughs)
Morimoto
Yes, you're right! (laughs)
Iwata
But Pokémon is something of a special case and when "the King of Portable Toys", Ishihara-san
approves of something that enthusiastically, I feel that we need to do something with it. Of course,
you couldn't have simply used the Activity Meter for Nintendo DS in its original form, and though it
was a real rush to settle on the features and design in such a short period of time...
Ishihara
Well, if there hadn't been an Activity Meter for Nintendo DS...
Iwata
There's absolutely no way you could have done it.
Ishihara
We wouldn't have reached this point.
Iwata
We wouldn't have been able to reach this point. Actually, while the Activity Meter for Nintendo DS
isn't the sort of item that was built to withstand being dropped in the bath or put in the washing
machine, you can put it in your pocket and it will withstand sweat. As we wanted to ensure that it
was splash proof and could withstand these kinds of everyday conditions, we changed its shape a
number of times right at the end to improve its ability to withstand water. It was precisely because it
had gone through these kinds of tests that Ishihara-san's dog Pocky's Activity Meter was able to
survive one month out in the rain. (laughs) If the Activity Meter hadn't still been working, it's possible
that you wouldn't have been struck with the inspiration to use it in Pokémon.
Ishihara
I think that's true.
Iwata
Let's turn now to the games themselves. Morimoto-san, what sort of issues did you bear in mind as
you worked on the remakes of Pokémon Gold and Pokémon Silver?
Morimoto
The first thing that I knew I needed to bear in mind was to respect the feelings of those people who'd
played Pokémon Gold and Pokémon Silver ten years before. I think that players have very strong
memories of the game, so they'd think things like "Ah, this trainer is still strong" and "If I do this here,
this is going to happen". I knew I needed to respect these feelings.
Iwata
So you're saying you wanted those people who'd played the game ten years before to be able to feel
a real sense of familiarity when they played the new Pokémon?
Morimoto
Right. But at the same time, there are a large number of players who had no knowledge of Pokémon
Gold and Pokémon Silver and who first played Pokémon on the Game Boy Advance or the Nintendo
DS. While we were creating the game, we were conscious of making it so that these players could
play with the sense that it was a totally new game.
Iwata
So it's not simply a remake of Pokémon Gold and Pokémon Silver?
Ishihara
We were very greedy with the features we put in.
Morimoto
Yes, we were incredibly greedy with the features this time round! (laughs) We basically included all
the game elements that had been in Pokémon Diamond and Pokémon Pearl26 and Pokémon
Platinum27Version.
26. Pokémon Diamond Version and Pokémon Pearl Version were released in Japan on 28th September 2006 for the
Nintendo DS.
27. Pokémon Platinum Version was a new version of Pokémon Diamond and Pokémon Pearl released in Japan on
13th September 2008.
Iwata
Features that weren't in Pokémon Gold and Pokémon Silver?
Morimoto
That's right. It's just as if we've taken a selection of the best features of the series on Nintendo DS.
Iwata
And in addition, you've also added the Pokéwalker accessory.
Morimoto
That's why we had to make rather severe demands on our staff, which is something I hope to
improve on in future.
Iwata
But surely in trying to include all of these new features within the framework of the original Pokémon
Gold and Pokémon Silver, you must have encountered no shortage of problems and elements which
weren't really a good fit.
Morimoto
There were a huge number of issues like that. For instance, at the start I very optimistically thought
that we'd just be able to port the online element from Pokémon Platinum Version and you'd be able
to play as normal.
Iwata
By online play you mean, for example, having up to twenty people gathered in the Wi-Fi Plaza
playing simultaneously, right?
Morimoto
Right. Now, it's very easy to say that we're going to use the original Pokémon Gold and Pokémon
Silver as the base and add all of the game elements from Pokémon Diamond, Pokémon Pearl and
Pokémon Platinum Version, but it's actually not as simple as that. Well, I wonder if it's a good thing
for a director to have such an optimistic attitude as if anything would be possible... (laughs)
Iwata
(laughs)
Morimoto
But in the end I think that the fact that I was optimistic was the reason why we managed to include
all the features I wanted to.
Iwata
But in the end I think that the fact that I was optimistic was the reason why we managed to include
all the features I wanted to.
Morimoto
Well, no. I think it stems from the efforts of the staff.
Iwata
Actually, there was a moment when it didn't look like you'd be able to take part in today's interview.
(laughs)
Morimoto
Ah, I'm really sorry about that.
Iwata
No, I'm just glad you could make it!
Morimoto
Yes, it's a relief to be here! (laughs)
Pokémon Players Past and Present
Iwata
It's exactly ten years since Pokémon Gold and Pokémon Silver were released. The girls and boys
who were playing Pokémon then are now fully-grown adults.
Ishihara
That's right.
Iwata
But I've got a feeling that even people who haven't played Pokémon in a long time are liable to pick
up Pokémon HeartGold and Pokémon SoulSilver, thinking: "Ah, this takes me back..."
Ishihara
Right. The new graduates who are entering our company now are exactly the people who would
have once played Pokémon Gold and Pokémon Silver.
Iwata
So if new company employees are aged twenty-two, they would have been twelve back then. They
would have very much been at the heart of the Pokémon Gold and Pokémon Silver generation.
Ishihara
That's why when you talk with them about the new games, you'll see their eyes shining with
excitement as they ask you: "We're going to get to do that again?" Things have come round full
circle since that time when they were at their most impressionable, and they really feel they want to
give it another go.
Iwata
In that sense, ten years constitutes one self-contained period, doesn't it?
Ishihara
I take it you know Ryo Ishikawa, the professional golfer? Well, I heard that when he was at
elementary school, he wrote: "In the future, I want to be a professional golfer or a Pokémon Master."
Iwata
Really?
Morimoto
I didn't know that.
Ishihara
I read about in the paper. Apparently, when Ishikawa-san was young, his father let him try all sorts of
things so he could find something he could really get absorbed in. Of course, when his father took
him golfing, he found it really interesting. But when he took him to a baseball game, he was already
bored by about the bottom of the first innings and did nothing but sit there playing Pokémon.
Personally, I'd have loved him to have become a Pokémon Master! (laughs)
All
(laughter)
Ishihara
Of course, it's much better that he became a professional golfer! (laughs) He's seventeen now, so I'd
imagine that around the time he entered elementary school, he would have played Pokémon Gold
and Pokémon Silver. So I really want kids who were seven or eight, or maybe ten years old, to play
the new Pokémon HeartGold and Pokémon SoulSilver on Nintendo DS now that a decade has gone
by. With the addition of the new device, the Pokéwalker, I believe they'll enjoy it not simply out of a
sense of nostalgia but because they can see the way in which Pokémon has evolved.
Iwata
I'm sure it will feel really fresh and fun to them. Now, to mark the release of Pokémon HeartGold and
Pokémon SoulSilver, do you have any message for our customers?
Morimoto
Well, the original titles were released for the Game Boy Color, so with the Nintendo DS, the
hardware has skipped over the Game Boy Advance to land two generations ahead, so...
Iwata
So would you say the evolution is rather like that of a Bulbasaur that's skipped the stage of being an
Ivysaur and gone straight to a Venusaur?
All
(laughter)
Morimoto
It's really developed in a way that makes us want to show off that "staggering power of science".
This is something I definitely want players to enjoy. Also, with these titles, the way in which trainers
and Pokémon relate has become a major theme and this has been added to the story. We came up
with the titles Pokémon HeartGold and Pokémon SoulSilver as we decided these were appropriate
to express this theme.
Iwata
So you're saying that you'd like players to enjoy the kind of world view that's invoked by the titles
Pokémon HeartGold and Pokémon SoulSilver?
Morimoto
Very much so. In addition, as I mentioned a little earlier, we've been greedy in the amount of
gameplay elements we've squeezed in there. There's so much included that I even had colleagues
saying to me: "Are you sure you should be going this far with a remake?" In that sense, it's not
simply a remake - I think it's more than that. For that reason, I would like to see these games
enjoyed by as large a number of people as possible.
Iwata
Now over to you, Ishihara-san.
Ishihara
I feel that the breadth of the game has been greatly increased by the inclusion of the Pokéwalker.
There are so many gameplay elements included that you almost want to say: "Is this really just an
add-on?" I'd like to see parents and their children, along with grandparents and grandchildren,
enjoying dividing up their roles, saying: "Granddad, could you clip this on when you go out for a
walk?"
Iwata
You can play together with other players or take both roles yourself.
Ishihara
Absolutely. As there will definitely be one Pokéwalker included with each copy of the game, I'm really
looking forward to seeing how players will use them to broaden their enjoyment of the game. And
then there's also the appeal and excitement of those four-legged Pokémon, Entei, Raikou and
Suicune...
Iwata
Ah, the Legendary Pokémon. If they meet them, the players will be really excited. (laughs) And
they're not easy to catch.
Ishihara
What's really interesting this time round is that there will be players coming from both standpoints:
there'll be players who have memories of all this from a decade ago, and then there'll be players
thinking "What kind of Pokémon is this!?" That's why I'd like to see players with experience from ten
years ago giving newcomers tips on how to play.
Iwata
What you just said, Ishihara-san, is precisely what I wanted to emphasize. Firstly, I believe that
players who have no experience with Pokémon Gold and Pokémon Silver will find plenty to enjoy in
these titles, approaching them as entirely new Pokémon titles. At the same time, those people who
played the game ten years ago, and who may well have memories of devoting huge amounts of time
and energy to it, will be able to enjoy it all over again thanks to the "staggering power of science".
As Ishihara-san just said, I think it would be incredibly exciting to see Pokémon HeartGold and
Pokémon SoulSilver acting as methods of communication between the new generation of Pokémon
players and those who played Pokémon Gold and Pokémon Silver ten years ago. Whether it's
parents, older brothers or sisters, or in some cases grandfathers and grandmothers, I've got a
feeling that, for the first time in a long time, this is a game that can bridge that generation gap.
What's more, with the addition of the Pokéwalker, this looks like another medium with which to enjoy
communication. I'd love to see people with pedometers shaped like Poké Balls out and about around
the town.
Ishihara
Ah, there's just one more thing I want to add. Pokémon Trading Cards have also come full circle and
there's an all new series being released in October28. We've experimented with new types of artwork,
which I hope everyone will enjoy.
Iwata
Ishihara-san, when you made Pokémon Gold and Pokémon Silver ten years ago, you said you
thought of it as the finish line. But the way you're talking now makes it sound like that finish line is
still a long way off! (laughs)
Ishihara
Do you know what? I think you're right! (laughs)
All
(laughter)
28. The new series went on sale in North America in February 2010.