Julie Dirksen for Knowledge Stream
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Transcript of Julie Dirksen for Knowledge Stream
Design for Behavior Change
Julie Dirksen, Usable Learning
Think about:
What behaviors would you like to see changed?
There’s a question I’ve been thinking about most of my professional life…
Why do people do the wrong* things?
It’s a simple question, but it has a complicated answer.
*By wrong, I don’t mean morally wrong…
Why do people do the wrong* things?
*By wrong, I don’t mean morally wrong…
lots of sIt’s a simple question, but it has a complicated answer .
Answer 1: They don’t know any better
I can’t buy printer paper from my brother-in-law?
It has to go through
purchasing? 1800 Calories?Seriously???
How do you figure sales tax, again?
Answer 1: They don’t know any better
People don’t still smoke because nobody happened to mention it was a bad idea, so why does it still happen?
but what about…
Texting while driving
Fast Food Smoking
I know, but…“I know it’s a bad idea, and I never do it (except when I do, and then I feel guilty).”
“I know it’s a bad idea, but I only do it once in a while, and I’m very careful.”
“I know it’s a bad idea for other people, but I can do it because I’m really good at it.”
“Huh? What’s the big deal?”
Except for the last, none of these are knowledge problems, so adding more information probably won’t change things.
Texting while driving
So, why?
Answer 2: Logical decision-making isn’t logical
From Jonathan Haidt’s The Happiness Hypothesis
The Rider
The Elephant
So, when there’s a conflict…
Who do you think wins?
The Rider can hold out for a while…
… but it gets tired quickly.
Shiv, B. and A. Fedorikhin. 1999
Answer 3: We learn from experience
How many of you know that it’s bad to text while driving?
How many of you learned this through personal experience?
What do we really mean when we say “We learn from experience?”
Let me tell you a story about a friend of mine…
Here’s the thing..
…the elephant isn’t stupid. This sucks…I am not doing this again…
So let’s go back to our texting example…
What are each of these drivers learning from their experiences?
Answer 4: Urgency matters
We are creatures of urgency:
Maybe I should
consider retirement planning…
Which do you think works better:
I guess I’ll be glad I know this
someday…
I’m really glad I know this now…
And the future is sooooo far away…
Visceral MattersRemember the fruit salad vs cake?
The effect was much more pronounced if people were looking at the cake and fruit salad when they made their choice.
But, Visceral Matters Too…
http://vhil.stanford.edu/pubs/2011/VHIL-technical-report.pdf
We have trouble with this…
We make decisions differently for our future selves
Current self
Future self
Pronin et al 2008
Answer 5: Change is slow
We develop unconscious competence
• Familiarization• Comprehension • Conscious Effort• Conscious Action• Proficiency• Unconscious Competence
Gloria Gery, Electronic Performance Support Systems
We develop unconscious competence
Glucose Metabolic Rate after several weeks of Tetris Practice
Haier et al, 1992
Change is hardIf you are used to this: Then this feels bad:
The elephant is a creature of habit
Repeat after me:
Change is a process, not an event.
Answer 6: Sometimes the changes are downright fraught
Characteristics of a fraught decision:
• Benefits Now – Costs Later (or Costs Now – Benefits Later)
• Degree of Difficulty• Frequency• Feedback• Knowing What You Like
Answer 7: We lack self-efficacy
How do your learners feel?Things just happen to me
I do
No controlIn control
Fixed mindsetGrowth mindset
Mindset, by Carol Dweck
Answer 8: Social Matters
We pay more attention when people are involved
Okita et al 2009
We use other people as cues for how to act
We listen to authority figures, but……you have to have the right authority figure.
If you are talking to kids about drug and alcohol use, who is the real authority figure?
http://www.projectalert.com
Answer 9: Environment Matters
Design changes behavior
Johnson and Goldstein, 2003
Make it easy for people to succeed
Don Norman, The Design of Everyday Things
Create an environment that supports them
The Freedom Trail, Boston
So what do we do about it?
Make things immediate
• How can we create a sense of urgency?
Create opportunities to practice
Have people learn from experience
• Role plays• Simulations• Trials• Observations
Avoid cycles of failure
Design for the elephant
Opinion Leaders, Testimonials, Success Stories
Use good models - TAM
Perceived Usefulness
Perceived Ease of
Use
Technology
Acceptance
Technology Acceptance Model
Use good models – Diffusion of Innovation
• Relative Advantage • Compatibility• Complexity• Trialability• Observability
Everett Rogers , Diffusion of Innovations
Help them make less fraught decisions (but don’t decide for them)
The benefits of paper are…
Fix the environment
Now you try• Make it immediate• Create opportunities to practice• Meet people where they are • Have people learn from experience• Avoid cycles of failure• Design for the elephant• Opinion leaders, testimonials, success stories• Use good models• Fix the environment
How can you use some or all to address the behavior you want to change?
References • Shiv, B. and A. Fedorikhin. 1999. Heart and Mind in Conflict: Interplay of Affect and Cognition in Consumer
Decision Making. Journal of Consumer Research 26 (December): 278–282.• Haidt, Jonathan, The Happiness Hypothesis (book)• Gery, Gloria, Electronic Performance Support Systems (book)• Haier, R.J., B.V. Siegel Jr., A. MacLachlan, E. Soderling, S. Lottenberg, and M.S. Buchsbaum. 1992 Regional
glucose metabolic changes after learning a complex visuospatial/motor task: a positron emission tomographic study. Brain Research 570: 134–14.
• Thaler, Richard and Sustein, Cass. Nudge (book) • Okita, S.Y., J. Bailenson, and D.L. Schwartz. 2008. Mere Belief of Social Action Improves Complex Learning.
Proceedings of the 8th International Conference for the Learning Sciences.• Johnson, Eric J. and Goldstein, Daniel G., Do Defaults Save Lives? (Nov 21, 2003). Science, Vol. 302, pp.
1338-1339, 2003. Available at SSRN: http://ssrn.com/abstract=1324774• Norman, Donald, The Design of Everyday Things (book)• Greene and Paxton, Patterns of Neural Activity Associated with Honest and Dishonest Moral Decisions,
PNAS 106:12506-12511 (July 28, 2009).• Prochaska, JO; Norcross, JC; DiClemente, CC. Changing for good: the revolutionary program that explains
the six stages of change and teaches you how to free yourself from bad habits. New York: W. Morrow; 1994• Rogers, Everett Diffusion of Innovations (book)• Pronin E, Olivola CY, & Kennedy KA. (2008) Doing unto future selves as you would do unto others:
psychological distance and decision making. Personality and social psychology bulletin, 34(2), 224-36.