Principles Of Presenting Yourself- The Path To Professionalism
Jevansfutureofeducation021109
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Transcript of Jevansfutureofeducation021109
(c) Project Tomorrow 2009
Future of Education Interview SeriesFebruary 11, 2009
Top Ten Things We Have Learned From K-12 Students
About Educational Technology
Julie EvansChief Executive Officer
Project Tomorrow
(c) Project Tomorrow 2009
“We want technology to be almost a
thoughtless, seamless process. When you
go to a classroom, you pick up a piece of
chalk. Technology should be as automatic as
picking up the chalk. The newer teachers are
expecting it and our students are expecting it
when they come into the classroom.”
Irving (Nick) NicholsonDirector of eLearning Programs
Chicago Public Schools
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• Annual national research project– Online surveys + focus groups– Open for all K-12 schools– Schools/districts get back their own data for planning and budgeting
• Collect data ↔ Stimulate conversations– K-12 Students, Teachers, Parents and Administrators
• Inform policies & programs– Analysis and reporting – national reports, state reports, district reports – Services: custom reports, consulting with districts and state agencies– NCES back end database – provide statistically significant samplings
• 6 years of empowering authentic voices – since 2003: – 1.3 million K-12 students– 103,000 teachers– 54,000 parents– 6,300 school leaders– 17,000 schools – from all 50 states, DC, American military base
schools, Canada, Mexico, Australia
What is Speak Up?
1.5 million respondents
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Speak Up is facilitated annually by
Project Tomorrow (formerly known as NetDay)
About Project Tomorrow:
A national education nonprofit organization providing leadership, research and programs to support science, math and technology education in America’s schools
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• To give stakeholders a voice in national and state policy
• To collect unique data from stakeholders– Benchmark with national and state data– To inform programs, policies and purchases– High value of having an outside “unbiased guardian” collecting the data
• To support specific initiatives such as online learning, 1:1 programs or new teacher professional development programs
– To validate direction and approach – pre and post– To build support– To generate new ideas
• To model for students the value of being part of the national discussion – civic engagement
• To be recognized as innovative and part of a national initiative
• To demonstrate to students, teachers and parents that their ideas are valued by their education leaders
Why do schools, districts, states participate?
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Visit www.tomorrow.org
Student, Teacher, Parent & Administrator Data Findings – updated annually
National Data Release
• March 24
• Congressional Briefing
• Key findings available online
More Speak Up?
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Reports such as:
Learning in the 21st Century: A National Report of
Online Learning (Oct 2007, Updated Jun 2008)
Inspiring the Next Generation of Innovators
Students, Teachers and Parents Speak Up about Science Education (June 2008)
Leadership in the 21st Century: The New Visionary Administrator (October 2008)
More Speak Up?
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Top Ten Things We Have Learned From K-12 Students
About Educational Technology
From Speak Up 2007/2008 Data
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K-12 Students 281,500 Teachers 29,644 Parents (in English & Spanish) 21,309 School/District Administrators 3,114 States All 50
o Top 10: TX, CA, AZ, AL, IL, MD, FL, NC, NE, WI
About Speak Up Schools:
• 95% public, 3% private, 2% virtual
• 35% urban, 32% suburban, 33% rural
• 45% Title 1 eligible
• 34% majority-minority student population
National Speak Up 2008 Participation
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Learning & Teaching with Technology
Web 2.0 in Education
21st Century Skills
Science Instruction & Global Competitiveness
Emerging Technologies in the Classroom Mobile Devices Gaming Online Learning
Designing the 21st Century School
Speak Up survey question themes
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Students, technology & learning:
Activities, Attitudes & Aspirations
Disconnects & Differences
Trends & Leverage Points
Speak Up Data Findings
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“Digital disconnect” is alive & well:
the gap between how
today’s students learn
and
how they live!
Top Ten Things - #1
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“Digital disconnect” is alive & well:
Between students and teachers
Between advanced tech students and
other students
Between girls and boys
Between older and younger students
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a. 6%b. 24%c. 70%
Audience Response: What % of students grades 6-12 consider themselves “advanced tech users?”
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Students' Self Assessment: Tech Skills
Advanced
Average
Beginner
What % of students grades 6-12 consider themselves “advanced tech users?”
70%
24%6%
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Spectrum of digital native-ness
Top Ten Things - #2
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K-12 Classroom Internet Connectivity
0%10%20%30%40%50%60%70%80%90%
100%
1994 1996 1998 2000 2002
Classroom InternetConnectivity
Setting a context
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Spectrum of “digital native-ness”
K-12 Classroom Internet Connectivity
0%10%20%30%40%50%60%70%80%90%
100%
1994 1996 1998 2000 2002
Classroom InternetConnectivity
1996: 12th Graders
were in 1st grade1999: 9th
Graders were in 1st grade
2002: 6th Graders were in
1st grade
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The “Big 4”today :
• Online and computer gaming• Download music• Communications – email, IM, Txt• Maintain a personal website
Students: What do you do regularly with technology?
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The “Big 4”
• Online and computer gaming– Over 64% of students K-12 play
• Download music– #1 with students in grades 6-12
• Communications – email, IM, Txt– Girls still lead in usage
• Maintain a personal website– 40% of students grades 6-8– 67% of students grades 9-12
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On the horizon – coming quickly to a tipping point near you!
• Virtual worlds– 38% of students gr 3-5 participate regularly
• Vs. 16% of students in gr 6-8, 13% in grades 9-12
• Video creation/sharing– 32% of middle school students– 50% in focus groups have posted a video
• Mashup of content – 24% of middle school students are doing
this now
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Explosion of access to mobile
devices
Top Ten Things - #3
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Using Mobile Devices for Learning
Student Access to Mobile Devices
0%
20%
40%
60%
80%
100%
Cell Phone MP3 Smartphone Laptop
K-2
Gr 3-5
Gr 6-8
Gr 9-12
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New obstacles to tech use @
school
Top Ten Things - #4
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How satisfied are today’s students with technology use at their school?
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How satisfied are today’s students with technology use at their school?
Students say:
Not very!
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Besides time, what are the major obstacles you face using technology at your school?
Top responses:
1. School filters and firewalls block websites I need
2. Teachers limit our technology use
3. Too many rules!
• Cannot use my own devices
• Cannot access my communications tools
• Rules that limit use of my school’s
technology
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Let me use my own devices!
Top Ten Things - #5
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How could your school make it easier for you to work electronically?
Top responses:
1. Let me use my own laptop, cell phone
or mobile device
2. Give me unlimited Internet access
3. Let me access my school projects from
any computer – home or at school
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Online learning – defying
conventional wisdom
Top Ten Things - #6
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Online learning and K-12 students
Is there interest in taking online classes? Yes!
Interest in taking an online class:
+ 40% of high school students
+ 35% of middle school
students
+ 15% of students grades 3-5
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Online learning and K-12 students
Is there interest in taking online classes? Yes!
Interest in taking an online class:
+ 40% of high school students
+ 35% of middle school students
+ 15% of students grades 3-5
34% increase in the past year!
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a. Take class not offered at my school
b. Get extra help in a subjectc. Earn college creditd. To fit my class schedulee. To work at my own pacef. To complete a school
requirement
Audience Response:
What is the #1 reason middle school students want to take an online class?
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What is the #1 reason middle school students want to take an online class?
Why take an online class?
0%
10%
20%
30%
40%
50%
Class notoffered
Extra help College credit Fit schedule Work at ownpace
Schoolrequirement
Gr 6-8
Gr 9-12
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21st century skills & gaming
Top Ten Things - #7
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• Over 64% of students K-12 play• Average is 8 – 10 hours per week• Using a wide variety of devices
Gaming Technologies in Learning
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• Over 64% of students K-12 play• Average is 8 – 10 hours per week• Using a wide variety of devices
– Cell phones– Computer games– Console video players– Handhelds– Web-based: single or multi user
Gaming Technologies in Learning
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Students' Use of Gaming Devices
0% 10% 20% 30% 40% 50% 60% 70%
Cell phone
Computer
Console
Handheld
Online
Gr 9-12
Gr 6-8
Gr 3-5
K-2
Gaming Technologies in Learning
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• Easier to understand difficult concepts51%
• More engaged in learning material50%
• Would learn more46%
• More interesting to practice problems44%
Student views – why include gaming in school?
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• Easier to understand difficult concepts 51%
• More engaged in learning material 50%
• Would learn more 46%
• More interesting to practice problems 44%
• Go beyond & try new things 37%
• See results of my problem solving 35%
• Direct my own learning 34%
Student views – why include gaming in school?
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Technology and student social
activism
Top Ten Things - #8
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Technology and student social activism – Gr 6-8
How I use Web 2.0 tools:
• Communications – 44%• Share music – 36%
• Research local or world problems – 17%• Participate in online poll about world issues – 15%• Use tools to collaborate about local solutions – 11%• Create special interest groups – 10%• Post my ideas about solutions on my sns – 10%• Collect/analyze data about local solutions – 10%
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Wake up for our nation’s schools
Top Ten Things - #9
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Is your school doing a good job preparing you/your students/your child for future jobs?
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YES!
School Principals 66%
District Administrators 48%
Teachers 47%
Parents 43%
Is your school doing a good job preparing you/your students/your child for future jobs?
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YES!
School Principals 66%
District Administrators 48%
Teachers 47%
Parents 43%
Advanced tech students 23%
Is your school doing a good job preparing you/your students/your child for future jobs?
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Introducing the “Free Agent
Learner”
Top Ten Things - #10
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Characteristics:– Self directed learning– Un-tethered to trad’l education – Expert at personal data
aggregation Examples: Online learning
Control over knowledge authenticity
Free Agent Learner
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Characteristics: – Power of connections– Creating new communities– Not tethered to physical networks
• Example: Mobile devices
Free Agent Learner
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Characteristics: – Experiential learning – make it real – Content developers– Process as important as knowledge
gained (sometimes more important)
• Example: Gaming, simulations,
animations, multimedia content
Free Agent Learner
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Visit www.tomorrow.org
Student, Teacher, Parent & Administrator Data Findings – updated annually
National Data Release – March 24
New reports and presentations
NECC 2009
More Speak Up?
(c) Project Tomorrow 2009
Special data collection this year:
“Imagine you are the President and your #1 education goal is to make sure every student is prepared for the jobs and careers of the future. What is the one thing you would do to improve schools?”
More Speak Up?
(c) Project Tomorrow 2009
Special data collection this year:
“Imagine you are the President and your #1 education goal is to make sure every student is prepared for the jobs and careers of the future. What is the one thing you would do to improve schools?”
over 250,000 responses
from students nationwide!
Stay tuned . . .
More Speak Up?
(c) Project Tomorrow 2009
Plan to participate in Speak Up 2009 in October
Sign up to receive alerts @ http://www.tomorrow.org/speakup/speakup_news.html
Online surveys for: K-12 StudentsTeachersAdministratorsParents
New Question Topics
Get your own school and/or district data with national data for benchmarking
Have a voice in education policy!
(c) Project Tomorrow 2009
It has been great to learn with you today. If you have any questions, please contact us:
Julie EvansProject Tomorrow
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