Ants At Work Fres 1010, Fall 2005 Complex Adaptive Systems Lecture 2 Eileen Kraemer.
Java Look-and-Feel Design Guidelines – Part IV Eileen Kraemer University of Georgia CSCI 4800/600.
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Transcript of Java Look-and-Feel Design Guidelines – Part IV Eileen Kraemer University of Georgia CSCI 4800/600.
Java Look-and-Feel Design Guidelines – Part IV
Eileen KraemerUniversity of GeorgiaCSCI 4800/600
Previously, we talked about …
Applet v. Application Placement of applets
Designing for accessibility Checking for accessibility Usability testing
Internationalization / localization Creating/using resource bundles
Designing for accessibility
Provide accessible names, accessible descriptions Use mnemonics and keyboard shortcuts All interface components must be keyboard traversable
Assign initial keyboard focus Specify tab traversal order
Don’t customize fonts or colors unnecessarily If necessary, use properties to specify colors, fonts Use dynamic GUI layout Custom components must implement accessible
Now, …
… let’s look at the “nuts and bolts” of accomplishing these goals
The Java Accessibility API (JAAPI)
standard extension in all releases of the Java 2 platform component can utilize this extension by implementing the Accessible
interface only one method call: getAccessibleContext() returns an instance of AccessibleContext
specific to the component provides the info and functionality to enable accessibility
AccessibleContext info about the component's role (button, checkbox, etc.) accessible name (more on this soon) Number of children, & more Can generate accessibility events when a noteworthy event has occurred.
All of the standard JFC/Swing components implement the Accessible interface
Accessible name, description: how used
accessible name succinct explanation of component’s purpose assistive technology will often present (speak) the
name of each component encountered by a user
accessible description more verbose explanation provide in cases where additional info needed assistive tech retrieves when user requests it
Accessible name: how to set
JFC/Swing components with non-editable text (menu items, buttons, etc.) have accessible name set automatically
Other components need to have accessible name set by developer If the component has a label:
JTextField text = new JTextField(20); JLabel label = new Label("Address Line 1"); label.setLabelFor(text); // ... Add the text and label to a Container
For ImageIcons , create using:
ImageIcon(URL url, String name);
Accessible description: how to set
Accessible descriptions set automatically by setting tooltiptext:
JComponent.setTooltipText( )
If component has no label or tooltip, directly set name & description: permanently overrides values pulled from label or tooltip
AccessibleContext context = component.getAccessibleContext(); context.setAccessibleName("Zip"); context.setAccessibleDescription("Recipient's Zip Code");
Don’t Customize Fonts or Colors Unnecessarily
JFC/Swing components/ applications automatically inherit font and color properties from desktop and user prefs.
In most cases, get good results by accepting user's preferences.
But, if you have to specify colors and fonts …. Use a properties file Example:
want flight simulator to have a red "stop" button in Western countries
define a property, store it in a file, flightsim.properties:
flightsim.stop.color=#ff0000
Then, use the properties:
The program can load properties file as a ResourceBundle:
ResourceBundle resources = null;Color stopColor = Color.red; // the defaulttry { resources=ResourceBundle.getBundle("flightsim");String colorString =
resources.getString("flightsim.stop.color"); stopColor = Color.decode(colorString); // the specified}catch (MissingResourceException missingException) {
// Report the error, according to severity } // stopColor has now been customized
Use Dynamic GUI Layout
Don’t call setSize() with constant values. defeats dynamic layout resulting application won’t adapt properly to users' settings.
Instead, adjust the size of each JFrame, JDialog, and JWindow at creation and each time its contents change
window.setSize(window.getPreferredSize());
allows all nested layout managers to affect the size and position of each object at runtime.
If component’s preferred size is not acceptable(rare), call setSize() with a value between getMinimumSize() and getMaximumSize().
Dynamic LayoutManagers
position graphical objects relative to each other changes in size are handled automatically components never obscure one another.
All JFC/Swing layout managers are dynamic (BorderLayout, FlowLayout, GridBagLayout, etc.)
setLayout(null); // Don’t do this!!
Requires manually setting (x,y) of every component. interface won’t work right with many accessibility options,
internationalization , user-defined preferences.
Custom Layout Managers
Implement LayoutManager2 interface (old LayoutManager interface is obsolete). Components should be positioned relative to
each other when the toolkit invokes layoutContainer() on the custom layout manager.
All Interface Components Must Be Keyboard Traversable … because many people can’t use a
pointing device effectively
Pressing tab key should move input focus from component to component
shift-tab should move focus in opposite direction.
How to implement? default FocusManager sets focus order : left-to-right and
top-to-bottom. If component shouldn’t receive input focus, create a
subclass and override isFocusTraversable() to return false.
Invoke setNextFocusableComponent() on each JComponent to "hard-wire" the focus traversal order. Messy to do this on some components and have others use the
default ordering. If used, invoke on all JComponents in a window.
Implement a subclass of java.awt.FocusManager and install it with the static method FocusManager.setCurrentManager().
Use Mnemonics
Mnemonics underlined characters that appear in menu items and on the buttons in some dialog
boxes. can only be activated when the item is visible and does not require a modifier key
(e.g., the user does not need to press the Alt key). If keyboard use is to be practical, then All menu items must have mnemonics
menu = new JMenu(); menu.setText(resources.getString("fileMenu.label")); menu.setMnemonic( resources.getString("fileMenu.mnemonic").charAt(0));
item = new JMenuItem();…
item.setMnemonic( resources.getString("menuitem.file.new.mnemonic").charAt(0));
…
Use Accelerators
displayed on menu items or buttons in parentheses after the item's text [e.g., "Save (Ctrl+S)"].
requires the use of a modifier key can be activated any time the application's window has
the input focus. …
item = new JMenuItem(); item.setAccelerator(KeyStroke.getKeyStroke( resources.getString("menuitem.file.new.accelerator")));
…
Custom Components Must Implement Accessible All standard JComponent subclasses implement this interface and do
everything necessary to be accessible All custom components should extend a standard class as far down the
JFC/Swing inheritance hierarchy as possible. For example, you want round buttons
First try to extend JButton, override all paint methods, add support for any new properties.
If JButton is too restrictive, then try to extend JButton's superclass, AbstractButton.
Only if AbstractButton is too restrictive should you extend directly from JComponent.
JComponent doesn’t implement Accessible, so subclass must do more work to work w/ assistive technologies. Some methods do exist in JComponent to help: getAccessibleParent() and
getAccessibleName() will work properly for most JComponent subclasses, with no additional code (other than 'implements Accessible').
Custom components, continued
must express its accessible role as specifically as possible. See: http://java.sun.com/j2se/1.4.2/docs/api/javax/accessibility/AccessibleContext.html
Each JFC/Swing class contains a protected inner class that actually does the accessibility work, and the root class is JComponent.AccessibleJComponent To extend accessibility behavior of subclass, create a protected
inner class that extends the inner class of the superclass override getAccessibleContext() to create an instance of this
new accessibility class.
Example
public class WarningLight extends JComponent implements Accessible {
public AccessibleContext getAccessibleContext() { // variable accessibleContext is protected in superclass
if (accessibleContext == null) { accessibleContext = new AccessibleWarningLight();} return accessibleContext;
} protected class AccessibleWarningLight extends AccessibleJComponent {
public AccessibleRole getAccessibleRole() { return AccessibleRole.ALERT;
} … // Implementation of WarningLight omitted...}
Test Cases
1. Don't touch your mouse Bring up each window and popup in your application
and attempt to visit every component using only the Tab key on the keyboard.
Use the application without touching the mouse Verify that:
Application’s features are all available Frequently-used functionality is directly accessible via an
accelerator All menu items have mnemonics
Test Cases
2. Change the default font and colorChoose a font of 24 points or larger, and
colors other than the default. Bring up each window of the application and
verify that screen objects do not overlap and that the colors are correct.
If overlapping occurs, check the code that interacts with the LayoutManager in that window.
Test Cases
Try using a low-vision look-and-feel Here’s a sample LowVisionMetalLookAndFeel.java Compile the file Add this code to your application:
import LowVisionMetalLookAndFeel; // ... code omitted try
{ UIManager.setLookAndFeel("LowVisionMetalLookAndFeel");} catch (Exception ex) {
System.out.println("Failed loading Low Vision Metal Look and Feel");
ex.printStackTrace(System.out); }
Test Cases
3. Use a screen reader Download and install a trial version of a screen reader that works
with Java applications, (more/better links coming soon) http://cap.ic.gc.ca/english/learning.html
Bring up each window in your application and tab to every component, verifying that you hear a reasonable description of each component as it receives the input focus.
Turn your display off. Try to use your application in this mode, accessing both core
functionality and more lightly-used features.
Internationalization
Identify Culturally Dependent Data Isolate Translatable Text in Resource
Bundles Deal with Compound Messages Format Dates and Times Use Unicode Character Properties Compare Strings Properly Convert Non-Unicode Text
Nuts and Bolts …
Creating and accessing resource bundles …
ResourceBundle objects contain locale-specific objects.
When you need a locale-specific object, you fetch it from a ResourceBundle, which returns the object that matches the end user's Locale.
The ResourceBundle Class
each ResourceBundle is a set of related subclasses that share the same base name.
Example:ButtonLabel // base_name
ButtonLabel_de // with language code
ButtonLabel_en_GB // with language and country codes
ButtonLabel_fr_CA_UNIX // with lang, country, and variant codes
To select a ResourceBundle
invoke the ResourceBundle.getBundle method.
Example:Locale currentLocale = new Locale("fr", "CA", "UNIX"); ResourceBundle introLabels = ResourceBundle.getBundle(“ButtonLabel”, currentLocale);