Janak Thakker / Animation Reel 2012 Breakdown / mail...
Transcript of Janak Thakker / Animation Reel 2012 Breakdown / mail...
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Todd - Facial animation test @ Fat Little Indian Boy
Audio clip is Daniel Day Lewis in Gangs of New York.
Todd is a character I'm developing for a couple of shortfilm ideas that I have.
Responsible for everything.
Software: Maya, Zbrush, Arnold, After Effects.
Thomas Jonsgården - Want to See Something @ MPC
Sr. Animator, all animation.
Software: Maya.
Battlefield 3 - Man On Fire @ Visual Art
Lead character rigging.
Lead Animator, all animation. Animation tweaks after my contract ended by Jonas Ekman.
Worked closely with the director to get the right level of tension and action into the scene.
Software: Maya, Advanced Skeleton.
Battlefield 3 - Man On Fire @ Visual Art
Lead character rigging.
Lead Animator, all animation.
Worked closely with the director to get the right level of tension and action into the scene.
Software: Maya, Advanced Skeleton.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Jamie Oliver - 30 Minute Meals @ MPC
Animation Lead, all animation.
Software: Maya.
Jamie Oliver - 30 Minute Meals @ MPC
Animation Lead, all animation.
Software: Maya.
Jamie Oliver - 30 Minute Meals @ MPC
Animation Lead, all animation.
Software: Maya.
Vodacom - Mpesa Man @ Mad Crew
Rigging of Mpesa Man and bg characters.
Sr. Animator, all animation.
Worked closely with the director to get to, and stay within, the desired animation style.
Software: Maya, Advanced Skeleton.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Vodacom - Mpesa Man @ Mad Crew
Rigging of Mpesa Man.
Sr. Animator, all animation.
Worked closely with the director to get to, and stay within, the desired animation style.
Software: Maya, Advanced Skeleton.
Vodacom - Mpesa Man @ Mad Crew
Rigging of Mpesa Man.
Sr. Animator, all animation.
Worked closely with the director to get to, and stay within, the desired animation style.
Software: Maya, Advanced Skeleton.
Vodacom - Mpesa Man @ Mad Crew
Rigging of Mpesa Man.
Sr. Animator, all animation.
Worked closely with the director to get to, and stay within, the desired animation style.
Software: Maya, Advanced Skeleton.
Vodacom - Mpesa Man @ Mad Crew
Rigging of Mpesa Man.
Sr. Animator, animation of Mpesa Man.
Worked closely with the director to get to, and stay within, the desired animation style.
Software: Maya, Advanced Skeleton.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
BGE - Tesco @ Windmill Lane (Worked remotely from my office in Stockholm)
Lead animator, all animation.
Software: XSI.
BGE - Tesco @ Windmill Lane (Worked remotely from my office in Stockholm)
Lead animator, all animation.
Software: XSI.
BGE - Tesco @ Windmill Lane (Worked remotely from my office in Stockholm)
Lead animator, all animation.
Software: XSI.
Cadburys - Spots V. Stripes @ MPC
Sr. Animator, all animation.
Worked closely with the creative director and director to make sure we had a nice balance of creature and character.
Software: Maya.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Cadburys - Spots V. Stripes @ MPC
Sr. Animator, all animation.
Worked closely with the creative director and director to make sure we had a nice balance of creature and character.
Software: Maya.
Cadburys - Spots V. Stripes @ MPC
Sr. Animator, all animation.
Worked closely with the creative director and director to make sure we had a nice balance of creature and character.
Software: Maya.
Cadburys - Spots V. Stripes @ MPC
Sr. Animator, all animation.
Worked closely with the creative director and director to make sure we had a nice balance of creature and character.
Software: Maya.
Cadburys - Spots V. Stripes @ MPC
Sr. Animator, all animation.
Worked closely with the creative director and director to make sure we had a nice balance of creature and character.
Software: Maya.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Cadburys - Spots V. Stripes @ MPC
Sr. Animator, all animation.
Worked closely with the creative director and director to make sure we had a nice balance of creature and character.
Software: Maya.
Cadburys - Spots V. Stripes @ MPC
Sr. Animator, all animation.
Worked closely with the creative director and director to make sure we had a nice balance of creature and character.
Software: Maya.
Saturn - Evolution of Technology @ Furia Digital
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the right balance of creature and machine.
Software: Maya.
Saturn - Evolution of Technology @ Furia Digital
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the right balance of creature and machine.
Software: Maya.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Saturn - Evolution of Technology @ Furia Digital
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the right balance of creature and machine.
Software: Maya.
Saturn - Evolution of Technology @ Furia Digital
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the right balance of creature and machine.
Software: Maya.
Saturn - Evolution of Technology @ Furia Digital
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the right balance of creature and machine.
Software: Maya.
Saturn - Evolution of Technology @ Furia Digital
Sr. Animator, all animation (including modelling/animating the cracking glass).
Worked closely with the supervisor to establish and maintain the right balance of creature and machine.
Software: Maya.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Saturn - Evolution of Technlogy @ Furia Digital
Rigging of the "Early Man".
Sr. Animator, animated the arms tearing out of the body. Final animation tweaks and brilliant FX animation by Marco Rossi Heras.
Worked closely with the supervisor to establish and maintain the right balance of creature and machine.
Software: Maya, abAutoRig
Saturn - Evolution of Technology @ Furia Digital
Rigging of the "Early Man".
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the right balance of "natural motion" and machine.
Software: Maya, abAutoRig
Saturn - Evolution of Technology @ Furia Digital
Rigging of the "Early Man".
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the right balance of "natural motion" and machine.
Software: Maya, abAutoRig
Eircom - Monster @ Windmill Lane Postproduction
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the creatures "monstery playfullness".
Software: XSI.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Eircom - Monster @ Windmill Lane Postproduction
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the creatures "monstery playfullness".
Software: XSI.
Eircom - Monster @ Windmill Lane Postproduction
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the creatures "monstery playfullness".
Software: XSI.
Eircom - Monster @ Windmill Lane Postproduction
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the creatures "monstery playfullness".
Software: XSI.
Eircom - Monster @ Windmill Lane Postproduction
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the creatures "monstery playfullness".
Software: XSI.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Nissan - Autoestopista @ Furia Digital (Worked remotely from my office in Stockholm)
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the characteristics and emotions for the character.
Software: Maya.
Nissan - Autoestopista @ Furia Digital (Worked remotely from my office in Stockholm)
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the characteristics and emotions for the character.
Software: Maya.
Nissan - Autoestopista @ Furia Digital (Worked remotely from my office in Stockholm)
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the characteristics and emotions for the character.
Software: Maya.
Nissan - Autoestopista @ Furia Digital (Worked remotely from my office in Stockholm)
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the characteristics and emotions for the character.
Software: Maya.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Nissan - Autoestopista @ Furia Digital (Worked remotely from my office in Stockholm)
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the characteristics and emotions for the character.
Software: Maya.
Nissan - Autoestopista @ Furia Digital (Worked remotely from my office in Stockholm)
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the characteristics and emotions for the characters.
Software: Maya.
Nissan - Autoestopista @ Furia Digital (Worked remotely from my office in Stockholm)
Sr. Animator, all animation.
Worked closely with the supervisor to establish and maintain the characteristics and emotions for the characters.
Software: Maya.
Anders Banke - Frostbiten @ Fido
VFX Supervisor & Lead Animator, all animation.
Worked closely with the creative director and director to get the right amount of creepyness to the creature.
Software: Maya.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Anders Banke - Frostbiten @ Fido
VFX Supervisor & Lead Animator, all animation.
Worked closely with the creative director and director to get the right amount of creepyness to the creature.
Software: Maya.
Orangina - Naturally Juicy @ The Mill
Sr. Animator, all animation.
Worked closely with the animation director to establish and maintain the character for the doe and the bear.
Software: XSI.
Orangina - Naturally Juicy @ The Mill
Sr. Animator, all animation.
Worked closely with the animation director to establish and maintain the character for the doe and the bear.
Software: XSI.
Orangina - Naturally Juicy @ The Mill
Sr. Animator, all animation.
Worked closely with the animation director to establish and maintain the character for the doe and the bear.
Software: XSI.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Orangina - Naturally Juicy @ The Mill
Sr. Animator, all animation.
Worked closely with the animation director to establish and maintain the character for the doe and the bear.
Software: XSI.
Orangina - Naturally Juicy @ The Mill
Sr. Animator, animation of the Bear and the Doe.
Worked closely with the animation director to establish and maintain the character for the doe and the bear.
Software: XSI.
Tools - Mr. Tools @ Fido
Sr. Animator, all animation.
Software: Maya.
Comviq - Beatbox @ Sto.pp
Sr. Animator, all animation.
Worked closely with the director to establish the right amount of creature and anthropomorphized motion.
Software: XSI.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Tools - Mr. Tools @ Fido
Sr. Animator, all animation.
Software: Maya.
Comviq - Beatbox @ Sto.pp
Sr. Animator, all animation.
Worked closely with the director to establish the right amount of creature and anthropomorphized motion.
Software: XSI.
Comviq - Beatbox @ Sto.pp
Sr. Animator, all animation.
Worked closely with the director to establish the right amount of creature and anthropomorphized motion.
Software: XSI.
Alko - Alko @ Fido
Sr. Animator, all animation.
Software: Maya.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Alko - Alko @ Fido
Sr. Animator, all animation.
Software: Maya.
Alko - Alko @ Fido
Sr. Animator, all animation.
Software: Maya.
BBS - Overfoering @ Fido
Sr. Animator, all animation.
Software: Maya.
BBS - Overfoering @ Fido
Sr. Animator, all animation.
Software: Maya.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Discovery Channel - Megabeasts @ Cinevision VFX (Worked remotely from my office in Stockholm)
Sr. Animator, all animation.
Software: Maya.
E.On - Wireless @ Bacon CPH (Worked remotely from my office in Stockholm)
Sr. Animator, all animation.
Software: Maya.
E.On - Wireless @ Bacon CPH (Worked remotely from my office in Stockholm)
Sr. Animator, all animation.
Software: Maya.
E.On - Wireless @ Bacon CPH (Worked remotely from my office in Stockholm)
Sr. Animator, all animation.
Software: Maya.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
E.On - Wireless @ Bacon CPH (Worked remotely from my office in Stockholm)
Sr. Animator, all animation.
Software: Maya.
E.On - Wireless @ Bacon CPH (Worked remotely from my office in Stockholm)
Sr. Animator, all animation.
Software: Maya.
Tools - Mr. Tools @ Fido
Sr. Animator, all animation.
Software: Maya.
Jamie Oliver - 30 Minute Meals @ MPC
Animation Lead, all animation.
Software: Maya.
Janak Thakker / Animation Reel 2012 Breakdown / mail: [email protected] / cell: +46(0)733 900 984
Todd - Body animation test @ Fat Little Indian Boy
Todd is a character I'm developing for a couple of shortfilm ideas that I have.
Responsible for everything.
Software: Maya, Zbrush, Arnold, After Effects.