James Nichols Resume

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    James Nichols

    Contact: Current Address:128 Worster Hill RoadRome, ME 04963

    Phone: 207-649-2006

    Email: [email protected]: CG Artist and Designer proficient with many of the tools of the trade used

    today for 3D asset and level creation. Has worked in the modding andindependent game development scene for six years and counting, withleadership experience. Very passionate about game development. Familiarwith content management systems as well as a handful of programminglanguages.

    Education: Rochester Institute of Technology 2011 B.F.A. in 3D Digital Graphics PFOS GPA: 3.764 Emphasis on 3D Modeling, Texturing, 2D Design, and Rendering Traditional Art education Educated in classical and modern art

    Skills: Texturing Photo Manipulation Seamless Textures Diffuse, Ambient Occlusion, Normal, Specular, and Glow Maps Emulating many real world materials 2D Logo and Interface Design

    Modeling Polygon Modeling in Autodesk Maya

    High Resolution Models for Normal Baking UV mapping and Rigging Hard Surface Modeling and Organic Sculpting

    Software: Unreal Editor 5 yearsPhotoshop 5 yearsMaya 3 yearsMudbox 2 yearsFlash 1 yearWorld Machine 2 years

    Terragen 3 yearsAfterFX 2 yearsOffice 5+ yearsTGEA Editor 3 yearsIllustrator 1 yearGTKRadiant 2 years

    Experience: RenWerX Development Team2004-2009, Level Design / Lead Texture Design Developed Ascension using Torque Game Engine Advanced. Managed the texture team, recruited, advised and gave support. Produced UV maps, textures, logos and HUDs.

    RoboAssault2009-2010, Artist Revised, UVmapped, and textured models for the game.

    mailto:[email protected]:[email protected]
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    Experience:(continued)

    Remote ShepherdLate2010-Mid 2011, Lead Art Director

    Assisted 5 Masters in Game Design and Development students withtheir capstone project, managed their art team.

    Broke the team into manageable sub-teams and oversaw recruitment.

    Oversaw the workflow for getting art assets of various medias into thegame. Revised game models and produced most of the UV mapsand textures in the game.

    RIT New Student OrientationOrientation Assistant (OA) for 2008 and 2010 Orientation

    Greeted students as they arrived to RIT.

    Guided freshmen and family around the campus.

    Mentored students during their first week on campus.

    Affiliations:

    Recommendations Available Upon Request.

    Electronic Dance Music Club (EDM) @ RITLate 2007-Early 2009, Lead Graphics Designer / Public Relations

    On campus club whose purpose was to promote electronic musicculture and talent on the campus.

    Produced several logos and few flyers for the club.RIT SIGGRAPHLate 2009-Mid 2010, Public Relations

    On campus unofficial chapter of ACM SIGGRAPH.

    Produced several logos and few flyers for the club.