Izmael Pacheco - VSTs Graphical Interfaces
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Transcript of Izmael Pacheco - VSTs Graphical Interfaces
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Hi! My name is Ismael Pacheco.
Im from San Jose, Costa Rica.
As classical pianist/keyboardist and sound designer for a couple of years, I
would like to approach this last week peer review assignment, into a
different way, more simple, without any audio or video, just screenshots.
Explaining something that for many that are making their first steps into the
synthesis world could be a little bit tedious or even confusing.
And the topic that I decided to choose this last week is how to recognize and
find the main aspects of a synthesizer despite its GUI differences between
the different synths that are available in the market.
That at last, although there are different synths, (hard and soft VSTs) with
different synthesis engines (granular, additive, subtractive synthesis, FM,
hybrids, etc.), the important features of them, remains always the same.
As well the essence of the synthesizers and its concepts such, envelopes
(ADSR), mods, LFOs, filters, oscillators, that weve got the opportunity to
explore on this last week.
But focusing on this specific topic, I will show you and compare the graphical
interface of four different synthesizers. Clearly showing where the Oscillator,
Filter, Amplifier, Envelopes (ADSR), and LFO sections are.
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LinPlug ALPHA 3
On this synth we can see clearly how into the main page, we have all the
parameters. Two oscillators, the filters (cutoff and reso), the ADSR envelope
(att, dec, sust, rel), three LFOs, the voices selector that allows the switch
between mono or poly, and even some effects, plus other extra parameters.
GMedia Music impOSCar
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On this synthesizer, regardless its appearance filled of knobs, its name
making referral to the OSCillator and many things that at first sight could
frightened us, its easy to understand where are the OSCs (on the left), the
LFO and the Filter that are on the center page, and the envelopes and filters,
on the right side of the synth. Where also you can find on the right bottom,
above the keys, the ADSR knobs, with their names, Attack, Decay, Sustain,
Release.
Steinberg Mystic
On this one, we can see that despite the futuristic look and its different
appearance, we have different pages that allow us the change between the
LFO, the Envelope, Synth Events and the Effects (EFX).
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Above, there its the oscillator with the course and morph knobs that
changes its shape and colour.
And below, onto the LFO page, the LFO shape selector, the source and mod
destination.
Steinberg Mystic (Envelope Section)
On the image below, we can see in a simple way, the ADSR envelope, that
instead of using knobs and being into the main synth, this VST has an
exclusive section for the envelope and it uses sliders. Something pretty
comfortable, especially when we use a laptop mouse, decreasing and
increasing the values horizontally.
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Spectrasonics Omnisphere
This beast, that without any doubts its my personal preferred one because
its complexity and its particular STEAM engine, has many options and
everything its grouped into the first page, allowing us to setup the
oscillators, or the samples combining up to 6 LFOs, a Filters section that allow
us to expand it into a more detailed view. As well, as the Envelopes section,
that has different routes to assign the ADSR+Velo.
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(Filters Section Expanded)
(Envelopes Detailed View)
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On this last section, as we can see, there are many detailed options to alter
and route manually the envelopes assigned to different parameters such the
Amplitude, Filter, Mods up to four. Providing extensive and depth
characteristics to manipulate our sounds as we want.
As it was my main purpose on this week, comparing how despite there are
many kind and styles synthesizers graphical interfaces, the concepts studied
on this week remains the same on every synth. And sometimes its a matter
of putting attention and look around where are the LFOs, Oscillators,
Envelopes, Filters, Mods, etc. mostly on the main interface. And, if we cant
find something at the first sight, we must check everything into the user
interface, opening tabs, zooming, expanding, etc. until weve got our goal;
maybe an oscillator, or why not, a deep source/destinations page with many
envelope options as weve seen above.
Its just up to us taking a little bit of time looking around our synths and
explore their vast (Just a little synth engine joke; V.A.S.T. Variable
Architecture Synthesis Technology) possibilities, that expands our creative
capabilities allowing us to create or recreate sounds just conceived into our
minds, to the reality.
I hope you enjoyed this little work of mine as I did, but also, the most
important, that these weeks coursing this production course allowed you as
did to me, refresh and clarify many concepts that as musicians we deal daily
with them.
Thanks for your time!