Italian gaming machines market  regulation model and its effects (2010)

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September 2010 Emmanuele M. Cangianelli MAG CONSULENTI ASSOCIATI Italian gaming machines market: Regulation model and its effects

Transcript of Italian gaming machines market  regulation model and its effects (2010)

Page 1: Italian gaming machines market   regulation model and its effects (2010)

September 2010

Emmanuele M. Cangianelli

MAG CONSULENTI ASSOCIATI

Italian gaming machines market: Regulation model and its effects

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Why we are here

� To synthesize the Italian Electronic Gaming Machines regulatory model as the first and the major realization of the Italian approach to gambling regulation

� To explain an experience in changing figures from a dramatic grey market to a regulated, monitored and profitable market within a social, economic and competitive sustainable business environment

� To shape next market developments and regulatory targets

� To consider this experience in shaping new jurisdictions ‘s gam(bl)ing regulatory and business models (i.e. Greece, Poland…)

September 2010

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Shaping the market

September 2010

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How change figures from a dramatic grey market to a regulated, monitored

and profitable market?

� In 2002 – 2003, after some uninspired attempts to regulate the gaming machines market, Italian Parliament approved for the first time electronic gaming machines (AWP) regulation guidelines

� AAMS (State monopolies and gambling authority) drafted operative regulation; in the meanwhile grey machines were legitimized to have a first significant tax income and to evaluate market dimensions

� Therefore, was published the first new AWP regulation and launched the tender for concessions allowing the right of operating gaming machines in the Italian market by controlling all administrative and operational data

� The AWP regulation in 2004 was the first result of the AAMS approach to reach a social, economic and competitive sustainable business environment in Italian gambling markets

September 2010

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Social, economic and competitive sustainable business environment

� Shift State monopoly approach (maintaining and managing gambling

tax revenues as a policy tool):

– from direct management or ban

– to concession and progressive opening to all gambling markets

(2004: gaming machines; 2006: betting and online skill games \

poker; 2010: online casino games)

� Introduce (lotteries exception) multi-operators markets

� Develop online managing \ auditing systems for any gambling

activity

� Enhance distribution chain responsibilities, confirming revenues

levels

September 2010

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Gaming machines allowed

September 2010

AWP2 Multiplayer

AWP2(roulette-like, black jack-like)

VLT

Server monitored Server based

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Concession Police licence \ AAMS monitored

Central

Control Systems

AAMS

Venue \AWP games point of sale

EGM Management

Money collectionVenue Management

Concessionaire (fully integrated)

Concessionaire (integrated)

AWP owner \commercial

operator

Venue \AWP games point of sale

Concessionaire

(system provider)

Competitive, economic and sustainable business environment

10%

15%

75%

A competitive market

with:

• 10 concessionaires

• more than 100

licensed

manufacturers

• more than 1.500

commercial operators

• more than 110.000

AWP venues

Networked AWPs

systems allows to

constantly monitor how

many machines are

operating and how

much turnover and GGR

is generatedThe model permits a significant role to operators different

than “game owners” concessionaires (near 70% of NGR)

System

certification

(SOGEI)

AWP certification

(laboratories)

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Results

September 2010

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AWP1 machines

Gaming machines market evolution

September 2010

AWP2 machines

120.000

179.000

226.000

275.000

348.000 340.000

2.451

10.705

15.227

18.608

21.466

25.200

2751.199 1.705

2.346 2.715 3.079

0

5.000

10.000

15.000

20.000

25.000

30.000

-

50.000

100.000

150.000

200.000

250.000

300.000

350.000

400.000

2004 2005 2006 2007 2008 2009

operating AWP Turnover (€ mln) NGR (€ mln)€ mln EGMSource: AAMS, MAG Analysis

Presently, nearly half of the

italian gambling market

turnover is generated by EGM

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Gaming machines market evolution

September 2010Operating EGM, € mln turnoverSource: AAMS, MAG Analysis - * 4 historical casinos EGM not considered

17.551

20.705

23.72725.350

26.449

29.011

2.451

10.705

15.227

18.608

21.466

25.200

0

5.000

10.000

15.000

20.000

25.000

30.000

35.000

2004 2005 2006 2007 2008 2009

EGM turnover in Italy* Legal turnover

0

50.000

100.000

150.000

200.000

250.000

300.000

350.000

400.000

450.000

500.000

2004 2005 2006 2007 2008 2009

Operating EGM in Italy* Legal EGM

Operating EGM in Italy (including grey and black machines)

EGM turnover in Italy (including grey and black machines)

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Social sustainable business environment

� Dampen illegal \ grey market to around 15% of the whole market

– Ensure games rules and payouts to players

– Expel illegal organizations from one of their core markets

– More effects in fighting grey market will come in 2010 (AWP market entirely

works with AWP2 machines, operating with encrypted data \ smart cards on

motherboard)

� (some) responsible gaming tools on AWPs (self setting of time \

wagers limits)

� limits to machines operating by venue typology (since 2003)

� (some) communication programs to distribution chain

September 2010

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Next targets

September 2010

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Present business scenario

� Italian gaming market started the new Video Lottery Terminals era

– VLTs are server-based gaming machines connected to central control systems,

managed by concessionaires and audited by AAMS

– approach taken to this new regulation - in development since 2006 and finalized within

the funding program caused by the Abruzzo earthquake (2009) - is based much more

on the general Italian approach to online/networked gaming regulation than AWPs

– VLTs payouts (RNG determined, including jackpot systems) starts from 85% (rather

than fixed 75% in AWPs)

– terminals may be installed only in dedicated gambling venues and may work with

cashless systems

� VLTs segment aims to:

– cover the last mile to the total public control of the EGM market, fighting illegal offer

with an even more competitive offer

– push players more to dedicated gambling venues than from the presently

predominant street venues (coffe bars)

September 2010

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Expected EGM market turnover by business model

September 2010% turnover (handled wagers) – Casinos EGM are differ ent than AWPs and VLTsSource: MAG Analysis

Dedicated

venues

15%

Street

offer

69%

4

Historical

Casinos

16%

2009

Dedicated

venues

52%

Street

offer

40%

4

Historical

Casinos

8%

2014

Around 2014, gross gaming revenues of EGM dedicated

venues should go over 40% of the whole market

AWP1machines

AWP2machines

Casino machines

AWP2machines

Casino

machines

VLTs

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Reality of gaming machines and casino environment worldwide

Italian EGM market positioning evolution

World of entertainment

Tourist targetLocal target

Gambling

Italy 2010

Italy 2005

Italy 2014

Italy 20xx

Source: MAG elaboration on a E. Bidault layout

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Next regulatory challenges

� What we expect:

– More skill-based gaming (with introduction of poker tournaments in dedicated

venues)

– More cashless operations, with higher security and opportunities (for marketing

and RG objectives) for player tracking and consumer behavior analysis

– Higher commitment from gaming companies (rather than to street operators)

to prove their socially responsible approach

- Effective under age gambling control in dedicated venues

- Enhance responsible gambling programs

– Dedicated venues to become a strength in harm minimization

� All those targets needs:

– maintaining low taxes and a stable regulatory environment

– national policies targeted to local and\or social destination of gaming taxes

September 2010

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In this paper

MAG

is a strategy and business advisory

firm.

MAG assisted Italian gaming and

betting authorities in shaping and

starting up the Italian gambling

regulated market in 2002-2007.

Presently, MAG advises some of the

major companies involved in Italian

and European gambling markets.

For further information

[email protected]

[email protected]

MAG

is a strategy and business advisory

firm.

MAG assisted Italian gaming and

betting authorities in shaping and

starting up the Italian gambling

regulated market in 2002-2007.

Presently, MAG advises some of the

major companies involved in Italian

and European gambling markets.

For further information

[email protected]

[email protected]

Shaping the market

• How change figures from a dramatic grey market to a

regulated, monitored and profitable market?

• Social, economic and competitive sustainable business

environment

• Gaming machines allowed

• Competitive, economic and sustainable business

environment

Results

• Present Italian (legal) gambling markets turnover

• Gaming machines market evolution

• Social sustainable business environment

Next targets

• Present business scenario

• Expected EGM market turnover by business model

• Italian EGM market positioning evolution

• Next regulatory challenges