IT300: Computer Graphics Lecture 0: Course Overview.
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Transcript of IT300: Computer Graphics Lecture 0: Course Overview.
IT300: Computer GraphicsIT300: Computer Graphics
Lecture 0: Course Overview
Lecturer DetailsLecturer Details
Dr. Walid Khedr, Ph.D. Email: [email protected] Web: www.staff.zu.edu.eg/wkhedr Department of Information Technology
Course InfoCourse Info
Course Name: Computer Graphics Course Number: IT300 Course Group:
http://groups.yahoo.com/group/IT300_Computer_Graphics Tools: Java (NetBeans or Eclipse) and Java 3D API
http://java.sun.com/javase/downloads/index.jsp (NetBeans 7 or eclipse)
https://java3d.dev.java.net// (Java 3D API) Office Hours: 10 am – 12 pm, Monday Prerequisite:
JAVA BS 110: Mathematics BS 150: Discrete Mathematics
Course Materials: Textbooks Lectures
Yahoo Course GroupYahoo Course Group
Grading PolicyGrading Policy
Your final grade will be calculated as follows: Term Work: Assignments / Homework / Quizzes /
Midterm exam (20 points)Lab Exams + Term Project (20 points)Oral Exam, Attendance and Participation (20 points)
How to participate?Ask questionsAnswer questions
Final Exam (90 points)
Grading RulesGrading Rules
Final exam is cancelled if attendance < %75 If final exam grade is less than %30, your final grade will be just
your final exam grade.
Course ObjectiveCourse Objective
This course provides an introduction the basic concepts of computer graphics.
While graphics has become widespread, few people understand the internal workings of applications like video games, Adobe Photoshop, etc.
Course ObjectiveCourse Objective
Computer Graphics IT300 is designed to provide students with an introduction to the fundamental algorithms of computer graphics through detailed coverage of the mathematics and implementation of 2D and 3D line, curve and surface drawing.
The goals of this course will be to: Introduce JAVA 2D/3D API, a common graphics programming API Discuss a number of important, low level implementation details
hidden by APIs like JAVA 2D/3D To understand the basic structures of 2D and 3D graphics systems
Identify computer graphics related fields. To learn problem solving skills. Through the course study you will learn a set of powerful
mathematical and computational tools.
What you will NOT learn?What you will NOT learn?
Software packages CAD-CAM Photoshop and other painting tools
Artistic skills Game design Graphics API
Although you will be exposed to JAVA 2D/3D
What is Computer GraphicsWhat is Computer Graphics
In general sense, computer graphics is the process of producing a picture or Image using computer. This includes applications that start form drawing simple graphs or
line drawings And ends with programs that involve complex mathematics and
physics in the production of highly accurate images. Added to this is the capability to create a series of images that result in
an animation. The purpose of this Course is to explore some of the basic ideas of realistic
image generation. The goal then is the creation of an image by writing a program instead of
taking a picture with a camera.
Why Computer GraphicsWhy Computer Graphics
There is virtually no area in which graphical displays cannot be used to some advantage and so it is not surprising to find the use of computer graphics so widespread.
Today, we find computer graphics used routinely in such diverse areas as science, engineering, medicine, business, industry, government, art, entertainment, advertising, education, and training
Computer Aided Design (CAD) Presentation Graphs
GamesArchitecture
Why Computer Graphics, Cont.Why Computer Graphics, Cont.
Simulation Visualization
Graphical User Interface (GUI)Image Processing
Why Computer Graphics, Cont.Why Computer Graphics, Cont.
Main TopicsMain Topics
1. Introduction Provides a brief overview on typical application fields and concepts of
computer graphics2. Basic principles of two-dimensional graphics
Introduces basic concepts that are required for the understanding of two-dimensional graphics
3. Drawing lines and curves Illustrates the basic problems and solutions in the context of drawing
lines and curves within raster graphics.4. Areas, text and colors
Contains in addition to techniques for viewing, clipping and filling areas also basic models for colors and a short introduction to handling text in images.
5. Basic principles of three-dimensional graphics Introduces basic concepts that are required for the understanding of
three-dimensional graphics
Main TopicsMain Topics
6. Modeling three-dimensional objects Introduces a variety of techniques for modeling three-
dimensional objects and their surfaces.
7. Visible surface determination Focuses on three-dimensional clipping and algorithms for
determining visible objects.
8. Illumination and shading Introduces the necessary background and techniques for
illumination and shading in computer graphics.
9. Special effects and virtual reality Presents a selection of special topics as well as basic techniques
that are required for virtual reality applications
ExampleExample
Modeling and ProjectionModeling and Projection
Axonometric ProjectionAxonometric Projection
Color Color
Visible Line Determination and ClippingVisible Line Determination and Clipping
Illumination and Shading Illumination and Shading
Illumination and ShadingIllumination and Shading
Illumination and ShadingIllumination and Shading
Illumination and ShadingIllumination and Shading
Illumination and ShadingIllumination and Shading
Illumination and ShadingIllumination and Shading
Illumination and ShadingIllumination and Shading
Texture MappingTexture Mapping
IlluminationIllumination
Reflection MappingReflection Mapping
ReadingReading
JAVA Linear Algebra Chapter 1
Next LectureNext Lecture
Introduction to Computer Graphics Computer Graphics Background