ISTD 2003, Thoughts and Emotions Interactive Systems Technical Design Seminar work: Thoughts &...
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Transcript of ISTD 2003, Thoughts and Emotions Interactive Systems Technical Design Seminar work: Thoughts &...
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ISTD 2003, Thoughts and Emotions
Interactive Systems Technical Design
Seminar work: Thoughts & Emotions
Saija GronroosMika RautanenJuha Sunnari
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ISTD 2003, Thoughts and Emotions
Introduction
• Thought• The act of thinking
• Emotion• A moving of the mind or soul
• Emotional skills• Ability to recognize and express emotions
• E.g. Happiness, sadness, anger, surprise, fear and disgust
• Emotions makes us individuals and forms our personalities
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ISTD 2003, Thoughts and Emotions
Introduction (cont.)
• Humans express their emotions through actions• Visual, auditory and tactile modality
• E.g. Facial expressions, voice intonation, gestures...
• The machines communicates to humans through• Voice, displayed information, movement...
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ISTD 2003, Thoughts and Emotions
Motivation
• To make more effective, adaptive and natural HCI systems
• Emotions play an important role in rational decision making, perception, learning, memory and a variety of other cognitive functions.
• People tend to interact with machines as if they were social actors
• Multiple applications• E.g. Entertaiment, adaptive user interfaces, ergonomic
furniture...
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ISTD 2003, Thoughts and Emotions
Implementation
• Emotional HCI systems input components• Cameras, microphones, IR-sensors, special body
sensors, pressure and ultrasonic sensors...
• Software agents embed artificial emotions• ”A software agent is a computational system
which has goals, sensors, and effectors, and decides autonomously which actions to take, and when”
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ISTD 2003, Thoughts and Emotions
Implementation (cont.)
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ISTD 2003, Thoughts and Emotions
Implementation (cont..)
• Emotional HCI systems output components• Speakers, displays, lights...
• Emotional expression should be used by all media available to a machine
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ISTD 2003, Thoughts and Emotions
Kismet
• A part of the Sociable Machines project at MIT AI lab.
• A humanoid robot• models infant social behaviour• capable of natural and
expressive interaction• facial expressions, gaze direction,
speech, gestures
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ISTD 2003, Thoughts and Emotions
Kismet/HW Design
• Vision system• consists of 4 cameras
• Auditory system• user wears a wireless mic• synthesizer for speech
generation
Kismet says: ”You´re leaving tomorrow”
Angry Calm Sad
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ISTD 2003, Thoughts and Emotions
Kismet/System architecture
• Low-level feature extraction system• processes raw sensory
information
• High-level perceptual system• categorizes perceptual
features
• Attention system• processes visual
information and controls robots attention and gaze
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ISTD 2003, Thoughts and Emotions
Kismet/System architecture (cont.)
• Motivation system• control and maintain robots well-being
• consists of basic drives and emotions
• Behaviour system• determines which behaviour to activate and for
how long
• Motor system• controls expressive interaction
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ISTD 2003, Thoughts and Emotions
Kismet/Emotional system
• Based on various theories of basic human emotions
• Affected by both internal and enviromental stimulants
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ISTD 2003, Thoughts and Emotions
Kismet
• Kismet project lead Cynthia Breazeal gives an overview of Kismets emotional system.
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ISTD 2003, Thoughts and Emotions
Other applications
• Cyberlink
• Emotion aware office chair
• Aibo
• Active space
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ISTD 2003, Thoughts and Emotions
Strengths / Advantages
• More natural interaction (Kismet)
• Makes adaptivity possible
• Creates a more richer user experience• e.g. entertaiment applications
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ISTD 2003, Thoughts and Emotions
Weaknesses
• Possibility for misinterpretation
• HW resource demanding
• Expensive
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ISTD 2003, Thoughts and Emotions
Selected Industrial Players
• Sony• Aibo, entertainment application
• Bandai• Tamagotchi
• Electronic arts• The Sims, computer game
• Lego• Lego Mindstorms, robotics invention system (RCX Microcontroller actually
used in many prototype emotional robots.)
• iRobot• My Real Baby
• NEC• Personal robot Papero, similar idea with Aibo and Tamagotchi
• Brain Actuated Technologies• Cyberlink, hands free HCI device
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ISTD 2003, Thoughts and Emotions
Selected International Research Groups and Projects
• MIT AI lab Humanoid robotics group• The Sociable Machines Project, Kismet
• http://www.ai.mit.edu/projects/humanoid-robotics-group/kismet/kismet.html
• Microsoft research• the Persona Project: ”Lifelike computer characters”
• http://research.microsoft.com
• The Intelligent Software Agents Lab• Carnegie Mellon university, several projects
• http://www-2.cs.cmu.edu/~softagents/
• University of Tampere, the research group for emotions, sociality and computing• Emotions and sociality in human-computer interaction
• http://www.cs.uta.fi/hci/ESC/index.html
• University of Oulu, MediaTeam • Multiparametric prosodic analysis of phonetic and
phonological correlates of emotions• http://www.mediateam.oulu.fi
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ISTD 2003, Thoughts and Emotions
Future Developments
• Raymond Kurzweil speaks of robot emotions and intelligence