@IssamKhalil Technical Strategy for Indie Studios.
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Transcript of @IssamKhalil Technical Strategy for Indie Studios.
@IssamKhalil
Technical Strategy for Indie Studios
What We’re Going to Talk About…
• Intro• Why we need to talk about this• Technical Debt• Technical Strategy• Examples• Q&A
Introduction
Trouble Impact, LLC• Started in April 2012• Games:– Amelia vs. the Marathon– Crush– Color Thief
Issam Khalil
Why I Left
Why we need to talk about this
Most indie talks focus on business or design
Technical talks are extremely focused
Problems this creates
Technical Debt
“Technical”
Debt
• Interest!• Who pays the debt is not always the
person that created it• Cost of a technical debt is higher the
smaller your studio is
Technical Strategy
Technical Strategy
• Helps you make technical choices that work best for your studio
• Does not remove technical debt!• It does not have to be complicated,
you just need to think about it
What to think about
• Know your team• Your studio’s high level goal• Technical studio goal
Trouble Impact Examples
Unity Asset Store
• Studio goal: Port to as many similar platform as possible
• Optimizing code is one of our technical strengths
Source Control
• Unity Asset Server / Plastic Scm• Asset server (Don’t do it!!!)• Amazon AWS + Plastic Scm
Subscription software
• Not just an accounting decision• 3ds Max, Photoshop, Premier, Office• No obvious technical debt
(accounting: rent vs own)
Engine Choice
• 2012 -> Unity• 2014 -> Color Thief
Q&A
@IssamKhalil