Isles of LessVa

download Isles of LessVa

of 39

Transcript of Isles of LessVa

  • 8/14/2019 Isles of LessVa

    1/39

    Isles of LessVaTable of Contents

    The Kingdom of LessVa....2The Hool; Natives of the Isles.8

    The Jlull; Mhirrin Corrupted Hool.11Geography of the Islands ..14

    - PallUsh...14

    - Mollus .16

    - AlDa...19- TalRam...21

    - Tower of QulOsh23

    Bestiary..24- Aquatic.....24

    - Land.30

    - Plant Life.....31

    - Races34

  • 8/14/2019 Isles of LessVa

    2/39

    The Kingdom of LessVa

    Location: Far East of The Burning Isle, East of Gol-Guron, seemingly in the open ocean

    lies LessVa.

    Population: 20,00015% Gelling

    10% Felinor70% NelVan

    5% Comnar

  • 8/14/2019 Isles of LessVa

    3/39

    Culture:

    LessVa is focused on perfecting magic. It is controlled by a Magocracy, acouncil of five Mages. When one wishes to retire they open trials for people to attempt to

    become a council member. The first person to complete all the trials will take up that

    seat.

    Unlike Superius people here have come to not look at Alchemists and ArtifactMages as lower than True. They are seen as lesser, being that their natural connection to

    the Mana is weak but they attempt to compensate for their shortcomings by learning touse magic items to their fullest potential or to create Alchemical Mixtures useful for

    someone (True or not) to get out of situations without tapping their own precious

    reserves. The Unique physiological weakness of Jlull to Alchemical Mixtures.Felinor are treated as treasures more than on Superius. They are often pampered

    and kept in their homes or in the cities to continue their learning and philosophy. This is

    a holdover from the times of History.

    NelVan are the primary race here due to the groups which were traveling whenthe migration occurred. NelVan have kept a strong control over the islands and have

    managed some peaceful contact with the Hool. NelVan of LessVa are modeling thecultures after Getchmir. This is thanks to the trade done with Hool (see the descriptionsof Hool).

    Gelling are not in the highest of positions but have done some good things.

    Mainly they have become some of the best Pearl harvestors of LessVa. The way theMana Pearl Beds form, smaller hands and fingers are required so as not to cause

    unsustainable damage to the beds and keep them renewable. Most Gelling settlements

    are near a pearl bed (with a hour or twos walk).

    Comnar are the least populace and the least loved. To be a Comnar in LessVa isa sad life. Most have gone to remote areas and made their own small towns. Those in

    cities are mostly Alchemists or Artifact Mages. Occasionally a Wilderguide will be

    accepted in the city as useful to have around with going near the borders of the Jlull.There is a great tower which is the only standing structure of the people who once

    lived on these islands. The tower is ten stories tall with a tapering shape, made of pale

    pink stone which looks similar to marble. Mana Vents and Mana Pearl Beds surround thesmall rocky island. This tower is viewed as THE secret held by the island. All of the

    windows are dark, with no ability to see in. The windows also seem protected. No mage

    has been able to force through them. It is as if they are protected with force (See Mana

    reveals this to be true). LessVa has been unable to find a way into the tower yet.

    History:

    During the first multi-race exploration of DA 4102, the migration along theEastern coast saw a small group who were fiercly protecting a (relatively) small number

    of Felinor. By the time they reached the Burning Island they had seen enough of

    Superius to know they needed somewhere safer. Rather than turn back, they spent timebuilding ships to head east. It was the plan to head towards Demoraque, believing it was

    likely there would be land in the middle.

    The source of this information was a NelVan by the name of BarGal KerLeVa.He claimed to have deciphered some of the texts in some ruins which spoke of a great

    island to the East (in reality he didnt succeed but critically failed. This led to a complete

  • 8/14/2019 Isles of LessVa

    4/39

    misinterpretation.). This island was supposedly lush with much food and resources.

    BarGal led the refugees (roughly 5000 at the time) in building one great ship. Effortswere taken to load it with extra base resources necessary to make an extended voyage.

    When they found the islands which now have become LessVa they were uninhabited but

    much smaller than anticipated. The people explored the first island for a week before

    finding it safe and began settling.Over generations they settled the islands and spread. They did not encounter the

    Hool until DA 6005. They met while exploring the Mana Pearl Beds on the East mostIsle. It was a peaceful but tense meeting with the short and fragile looking fish folk being

    nervous. It would not be until DA 6013 when the two peoples began to trade.

    During the Age of Cataclysms when the Mhirrin twisted some of the Hool into theJlull, war broke out. The people of LessVa had reached almost 10,000. By the time the

    Jlull were driven to the western side of the Isles and the forces could consolidate, the

    population of LessVa was once more 5000. This led to a strong alliance with the Hool

    who felt sorrow for the surface folk who aided the Hool in their difficult times. Duringthis war the LessVa found the tower 100 leagues south east but could not get in.

    Throughout the AC and LA Hool would travel far and wide looking for resourceswhich could be traded to the LessVa for their help and their surface resources. The Hoolbegan finding deep water shipwrecks from Superius and other continents. This was then

    brought to LessVa and traded. As a result LessVa was able to track the ages and learn

    of the outside world. Through the Age of Cataclysms and the Lost Age it wascollectively agreed that LessVa should stay hidden. To steel themselves against being

    found the True began to work on founding new spells their brothers would not know.

    They also went to great pains to create a vast mist over the surrounding waters making

    them unfavorable for navigation. Within these spells were placed magical currents andwinds which would specifically affect ships and blow them off course. This made the

    kingdom of LessVa comfortable and their peaceful lives continued.

    In the Age of Peace there has been a growing movement to re-establishcommunication with Superius. The news of Galleran, Than Mordinar, Getchmir, and

    even the Free Arix States has made the younger population optimistic. Many

    traditionalists cite the Empire of Cannadoorn and Lor Donguel as counter points. Furtheradding that the existence of Gol-Guron and The Brantall Empire being closest to them

    makes it far more risky.

    Currency:Currency here are seashells which have been infused with Mana. They are from

    various mollusks in the Shallows of the Mana Pearl Beds. The Mollusks are aggressive

    to the small animals that eat the clams these pearls are formed in. When one of theseMollusks die the body becomes a mist which returns to the core. The shell is left behind

    with an Ambient Charge. It is illegal to use the ambient Mana points unless you can

    prove it was a dire emergency or you get authorization of the council.The Staropha Shell is the base unit of 1. It holds 1 Mana Point inside of it.

  • 8/14/2019 Isles of LessVa

    5/39

    The Torbolda Shell is the unit of 5. It holds 2 Mana Points inside of it.

    The Bollus Shell is the unit of 10. It holds 3 Mana points inside of it.

    The Puritos Shell is the unit of 25. It hold 4 Mana Points inside of it.

  • 8/14/2019 Isles of LessVa

    6/39

    Geography:

    The Island Kingdom of LessVa has some considerations on resources and some

    unique solutions to ecological problems. The first ecological limit is lumber. Wood isonly used for ships. Stones have been used to replace wood for cooking (heating is not

    necessary) which are heating with magic or alchemy. The Trees are protected by thegovernment. Wood is not used for homes or anything else if another more readily

    available resource is present.

    The second ecological restriction is metal. Metals are found in abundance in the

    mountains. The metals are not precious (gold) but are useful (the components of iron andsteel). The mountains expand underwater. The kingdom in conjunction with Hool take

    pains to ensure the caverns are not punched into the ocean.

    The third ecological concern is food and drinking water. The kingdom isprimarily on a seafood diet. They have also adapted some of the less offensive dining

    habits of Hool. Vegetables are grown in steppe farms on the mountains. Magic isextensively used here to accommodate growing conditions. Orchards are also cultivatedon each of the islands. These produce a large number of fruits. Magic must be used to

    protect the orchards from a variety of pests.

    Mana Pearl Beds are natural phenomena in this island chain. Hool did not know

    how they came about. They are pearl beds much as Superius has but they are muchlarger and much more productive (up to 300%). This is seen as the most precious secret.

    Should an outsider find out about these, the Kingdom knows that its days of peace would

    be at an end.Another phenomena are Mana Vents. These are both above and below water.

    They are crevasses which extend into darkness. No exploration of them has been

    successful (no one has entered the crevasse and survived). As such it is considered bestto keep ones distance. However there is a benefit to them. When a True casts a spell

    near them they draw on the ambient Mana which is emanating out of them. From the

    Vent itself, all within 10 paces (above and to the sides) have 1D-3 Mana provided foreach stage of the spell which is cast.

    The final impressive adaptation is the use of coral. True here almost all learn

    spells to grow and manipulate coral, a knowledge learned by the path of The Shallows.

    This coral is grown from nearby reefs and grown over the land. Using magic they then

  • 8/14/2019 Isles of LessVa

    7/39

    smooth and shape the coral as a road to a city. It then is used in a number of ways. First

    it is used as a road system between towns and cities. In the road system is a tube shapedof coral. It runs salt water to all towns and cities where large fountain pools of fresh fish

    are kept. This is used for food supply for the towns without a strong number of

    fishermen. There are separate pools which siphon off salt water. They are then pumped

    through a series of alchemical devices to produce fresh drinkable water. This is one ofthe ways that Alchemists have gained acceptance by the True. This feat alone makes a

    good Alchemist a necessity in every city. Lastly paths are grown to every home. Theroad itself is grown up into a house built of coral. Alchemy pumps sea water and small

    plant or animal life to keep the coral healthy through out the walls of the house. In this

    way the Kingdom of LessVa is self sufficient. The only stone buildings are largergovernmental offices, some rooms for magic instruction (for safety) and lastly walls

    around the luckier settlements.

  • 8/14/2019 Isles of LessVa

    8/39

    The HoolThese diminutive people are a subrace, but are not playable. They should not be

    deemed playable as they are not particularly interested in the outside world. The most

    likely reason for them to work with others is often that the ones they are working with are

    of LessVa.

    They have colored bodies (mostly Blue and Orange) which appear to have faded.Their legs and arms are small in diameter. They possess a small stub of a tail which,

    when full grown, extends 4 from the pelvic bone. They have three toed feet withwebbing between the toes. Their hands have three long fingers and an opposable thumb,

    all with webbing. Their back has some fairly floppy fins which constantly flow

    underwater, and are a point of pride for many Hool (this appears similar to a the fin of abeta). The Hool have no neck, but a large bug eyed guppy head grows forward out of the

    torso, with the top of the head and fin rising about a foot above the shoulder blades.

    Their eyes are most akin to that of a chameleons, and are at a level (when fully grown)

    that one and look over their shoulder. This allows them to look in two differentdirections at once.

    Stat Block:

    Race Hool

    Size 4' - 4'6" Weight 100lbs

    Numbers Sh 3-6 Numbers Dps 5-8 Numbers PB 2-8

    Habitat Sh 20% Habitat Dps 10% Habitat PB 15%

    Lifespan 500-2000 yrs

    Defenses Magic Armor

    Temperament Cautious Reclusive Honorable

    Life 40 80

    Strength 50 60

    Agility 70 100

    Intelligence 60 80

    Endurance 70 100

    Movement w30, s70 w50, s120

    Morale 80 110

    (Note: Sh = Shallow Waters of 30 feet deep; Dps = Depths of 31+ feet; PB=Pearl Beds)

    Culture:

    The Hool are a peaceful and reclusive race. They will not harm another without

    necessity. They have seen themselves as the rightful owners of the seas around theIslands of LessVa. They had little use for the land above water. This is why so much

    time had passed prior to meeting the founders of LessVa. After a few rough times withcommunication the Hool felt it would be acceptable to let the new Air Men stay on the

    islands.

    Magic is not the same for them as for the surface dwellers. They do not use

    Alchemy at all. The aquatic setting is not compatible for Alchemical Mixtures. They douse artifacts and have True. The True often train in the shallows. This way they can

  • 8/14/2019 Isles of LessVa

    9/39

    compare differences of magic both under water and above the surface. The Hool have

    perfected a pair of paths of magic. The first path is called The Shallows, and the secondis The Depths. The Shallows have been openly taught to the Kingdom of LessVa. The

    Depths is considered to be sacred, and not permitted to be taught to outsiders.

    After the Severance, the Hool were embroiled in a vicious war. The Kingdom of

    LessVa came to the aid of the Hool and drove the Jlull West into the Ocean of Felderass.This cemented the acceptance of the Kingdom of LessVa and led to the current trade of

    far reaching sunken treasures being gifted to LessVa.The Hool in combat favor Spears. These are made of materials from below the

    water. Often the spears, are passed down from one generation to the next. Since

    establishing contact with the Kingdom of LessVa, there have been a number of Hoollearning how to implement short thrusting blades. Often blades will of metal are

    practiced with on land, while shell or bone based blades are made underwater.

    History:Long ago Glulja, the great Ooram (KGrell NatTheth to those of Superius) felt a

    great hunger. He swam about the oceans consuming all he could. He consumed thoseabove and below without regard for importance. After thousands of years Hoolnya,became tired of living in the belly of Ooram. She gathered anyone who had survived and

    began to organize them how to act, how to look, and how to fight. Hoolnya led them to

    claw their way out from the inside. This angered Ooram who sped as far as he couldtrying to find a way to get rid of those in his belly. In a blind rage he leapt from the

    oceans and crashed his body against the rocks of an island chain (now the Isles of

    LessVa; and specifically located at the Ooramic Ribs). This killed him and freed those

    inside. The survivors followed Hoolnya and became the Hool.This may or may not actually be the creation of the Hool but it is all they are

    sharing with the kingdom. They do not speak about the origins of the current empire (it

    is, in fact, the only empire of the Hool ever to exist). They simply say We are and willbe. They do not remember the empire which once lived on the Isles of LessVa. They

    do however state that were that people alive they be a force Glulja would not be able to

    withstand (it is rumored that the Hool have an ancient weapon of the lost people ofLessVa).

    The Hool have not made it known, but the landing of the LessVans happened to

    be watched by the Hool. They were silently observing for years. The first contact with

    the LessVans was not planned and it has actually proven to make the Hool like theLessVans more. It proved that peace was the paramount concern of the LessVans.

    When the Jlull were tainted, the Hool tried to help their brethren. Sadly the Jlull

    were unable to be controlled and became a furious bloodthirsty race of their own. TheHool were afraid they would be overrun, however the LessVans came to their aid and

    this proved to the Hool their value. During this war, the Hool discovered from some joint

    attacks about the Felinors plight. The Hool gathered and the Matriarch decided therewas no choice but to help the LessVans. The Matriarch and her aids determined that

    collecting resources and information about the original homes of the LessVans would be

    most helpful. The Hool began gathering the wreckage of ships, and to hide the fact thatthey wished to aid the Felinor, they began to trade with LessVa. The Hool often trade

    unfairly (in the favor of the LessVans) or they risk the wrath of the Matriarch.

  • 8/14/2019 Isles of LessVa

    10/39

    Government:The Matriarch is a hereditary position. It passes from mother to oldest surviving

    daughter. There is no ceremony and is done in secret. There are a small contingent of

    Blood Guards, Hool who forsake all life which does not further the protection of the

    Matriarch. The Blood Guards seek to become the most physically impressive Hool theycan be, they are, after all the male concubines of the Matriarch. All Blood Guard have

    skills in 1 melee weapon at 90+, 3 other weapons at 80+, and have Mind over Matter at80+. The Matriarch is not monogamous, unlike the rest of the race.

    Beneath the Matriarch are Word Tenders. These are equivalent to Governors of

    other kingdoms. Their power is absolute in their settlement(s). All Word Tendershappen to learn at least 1 melee weapon at 80+. The also know Law: Hool at 90+. They

    are considered prized to the Matriarch. Those among them lucky enough may be

    escalated to the Blood Guards and to win a chance to produce offspring of the Matriarch.

  • 8/14/2019 Isles of LessVa

    11/39

    The JlullThe Jlull are a vicious degenerate race. They are shorter, stockier, and more

    deadly than a Hool. They cannot be trusted and cannot be permitted to live, however the

    Hool and the Isles of LessVa have been unsuccessful at eradicating them.

    The diminutive Jlull are a throw back to an earlier form of the Hool. They are all

    deep Purple or Black. Their arms and legs are shorter, as are the fingers. They have lesswebbing which makes swimming more difficult for them. They do however have long

    talons on their toes and hands which are as hard as ivory. Their head is in the same shapeof a Dragon Eels head. They have a long tail (about 2 feet) which has a bottom fin and a

    top fin which runs up their back which is about 6 tall.

    Stat Block:

    Race Jlull

    Size 3'-3'6" Weight 130lbs

    Numbers Sh 2-6 Numbers Dps 4-10

    Habitat Sh 10% Habitat Dps 25%

    Lifespan 100-500 yrs

    Defenses Natural Weapons Armor

    Temperament Violent Gluttonous Hedonistic

    Life 65 100

    Strength 75 100

    Agility 60 80

    Intelligence 40 70

    Endurance 80 120Movement w40, s60 w60, s100

    Morale 60 75

    Claws 2D+2

    Bite 5D+6

    (Note: Sh = Shallow Waters of 30 feet deep; Dps = Depths of 31+ feet)

  • 8/14/2019 Isles of LessVa

    12/39

    Culture:

    There isnt much culture left to the Jlull. They tend to think only with theirstomach. They tend to eat any animal they can find, but they avoid plants (due to their

    very real fear of alchemical components). The Jlull prefer Hool flesh. They can smell

    the presence of a Hool underwater for 20 miles (30 miles above water). The Jlull also

    have a distant memory of a great Ooram which they hate. There is a belief in what littleculture there is among the Jlull that consuming Ooram flesh will grant them eternal life.

    The strongest and most ruthless leads them. They tend to organize into gangsprior to fighting over leadership. It is not just the leader of the gang fighting, but the

    whole gang. Every time there is a change in leadership packs have internal wars which

    heavy losses on both sides.Hool take the critical failure effect of any alchemical mixture or reagent which

    touches them. They cannot cast magic nor can they stand the feeling of Mana. When

    within 5 paces of a Mana Vein they take -10 to all skills. When within 20 paces of a

    Mana Pearl Bed they take a -30 to all skills. It feels, to them, as if their skin is crawling,muscles are pulling, and the moisture of their skin forces its way out (in very

    uncomfortable ways). Needless to say, they find it mildly unpleasant.They do not have much spoken communication. The Hool themselves recognizesyllables but have commented that the use is vastly incorrect, and that they cannot

    understand what is being said.

    The Jlull do not live in constructed homes, but flourish in a deep dark crevassebetween the westernmost islands. This crevasse is lined with thick seaweed which seems

    to allow only the Jlull to pass. The area around it is vastly colder which seems to not

    affect the Jlull, but the Hool feel it painfully.

    There is no true governmental structure. They are gangs who lead with might thatshare number of ideas. The Hool believe they share one soul, which explains their

    linguistic oddity. The Kingdom of LessVa however has theories about a single

    intelligence shared by all of the Jlull. Neither theory is correct however.

    History:

    The Jlull were tainted by the Mhirrin. A large band of Hool had taken upresidence in the Western bay. During what Superius calls the Age of Cataclysms a portal

    to Axterath opened under the sea. This portal is considered to have been a mistake as it

    tore the ground asunder near it creating the crevasse.

    The Mhirrin which leaked through twisted the area and eventually corruptedsomething which had not been found. Deep in the crevasse there is a large crystalline

    shard. During the portals time being open it began to absorb Mhirrin. At this point the

    near six foot diameter shard emanates the energies of the Mhirrin throughout thecavernous crevasse.

    Since that time the Jlull heard the emanations of a great being, which claimed to

    be the father of Glulja (it was actually a Grahgon lord but I wont tell the Jlull if youdont). He told the Jlull he would grant them a boon if they would aid him in restoring

    the Jlull to their rightful place in the world. The Jlull agreed and began to openly accept

    the Mhirrin. Their task is simple. The Ribs of Glulja are on a spot which could have aportal opened to Axterath. The Jlull were told by the father of Glulja that if they secured

    the ribs, and placed the Mhirrin Shard there, Gluljas father could come back, and reward

  • 8/14/2019 Isles of LessVa

    13/39

  • 8/14/2019 Isles of LessVa

    14/39

    Geography of the LessVan Isles

    The islands are all minor dutchies in and of themselves. Those with fortresses

    could wage small scale wars, while those on Mollus could hide in the lands, using boats

    to transport around enemies. It would be quite reasonable to only show PCs either the

    island they come from (should you be running an all LessVan game) or only the firstisland they land on. If someone wanted, entire islands could be stretched out farther to

    make much more remote islands in a chain between continents. The maps for each islandhave been cleared of nearby islands for clarity.

    PallUshPallUsh is the most likely location for outsiders to find. This not due to a lack of

    protection. It happens to be the most fortified and prepared for contact. The reason it is

    most likely is that it is nearest to Superius, and it is only a matter of time until someonedares the dangerous Sea of Felderass and happens to win.

    PallUsh is considered the front lines in the on going war with the Jlull. This isnot a misconception. Here is where the scouts and raiding parties of the Kingdom of

    LessVa are based.

    Settlements

    The Eye of LessVa is the Fortress where the raiding ships are kept and soldiers

    are trained. The fortress itself is made of living coral, with stone reinforcements when

    necessary. There are four towers, making a rhomboid courtyard with walls rising totwenty feet. There are a few subterranean works which aid in storage. A large number of

    True are employed here in the Tower of HaeBarth (Northern Tower) which is used to

    maintain the spells around the isles. The Tower of JurrKlobon (Southern Tower) is usedmostly by alchemists who specifically try to create mixtures which will, when brought

  • 8/14/2019 Isles of LessVa

    15/39

    into contact with Jlull, do the most damage. The Tower of DerGloh (Western Tower) is

    mostly used by guards and scouts to keep an eye towards Superius. The Tower of Werrel(Eastern Tower) is the Marshals Office and Quarters. His family will have quarters and

    living space here. The friends and most trusted aides of the Marshall have offices as well

    in the tower.

    Marhsal Jiklar PallujushShin, NelVan Warrior.Fleet is a port where the majority of ships are built. This is not due to the

    proximity of the Fenn or even the Mollusks Spine, but due to where a number ofdescendants of a NelVan family settled. This family ComEm'ThaLi'SoshIn is known to

    be commissioned with knowledge of ships. The family has become proud after hearing

    how their distant cousins have thrived in Getchmir. The town is not heavily fortifiedhowever. Most of their defense against the Jlull is from flotillas of soldiers ferrying

    between Fleet and KelLass Passage.

    Governor TellanJunMahshinLassComEm'ThaLi'SoshIn, NelVan True Mage

    (focus on Elements).

    SitesThe Buttress is a natural formation of rocky hills. Rains here make a large

    number of natural lakes. The hills have a number of caves formed by over lapping

    overhangs of rock. These overhangs sometimes go twenty feet below the surface, withthe spelunker crawling on their belly, before opening up into a cave. The Buttress serves

    as a natural barrier holding the Jlull back. This is not to say that the Jlull are swarming

    over the southern side of PallUsh, but it does help deter the stronger gangs from getting

    too adventurous.The Soldiers Bed is the only Mana Pearl Bed on PallUsh. It is named because

    the largest battle occurred here between the Jlull and the Kingdom of LessVa. The

    population of LessVa was cut down by 10% in one day of fighting. The Jlull wouldhave won were it not for the fact that prolonged time in the Beds, fighting, caused them

    to pass out. This allowed the LessVans to land the killing strikes needed. That day it is

    said that the pearls were stained red. To this day all of the pearls from this bed are tingedred. People are not supposed to trade with red pearls as it is disrespectful to the fallen.

    Some even theorize that the sacrifice there has made the pearls more potent than even the

    Mana Pearls specific to the Isles of LessVa. This is an unfounded claim.

    TorGramjals Fenn is no longer a true Fen. It has mostly become a woodland,however there are remote places where an unsuspecting woodsman will step carelessly

    and fall directly into a thick peat bog. Many suspect that the waters below at some point

    ran to the ocean. In reality a small gang of strong Jlull have taken up residence deep inthe woods and are trying to revert it to a Fen. Should this occur the Jlull will be able to

    reopen the subterranean water ways and have the ability to cut of the Eyes of LessVa.

    PallUshan peet from this area is a reagent which has been discovered, native only to theFenn. It is considered one of the prime treasures of the islands.

  • 8/14/2019 Isles of LessVa

    16/39

    MollusConsidered the mainland of the Isles of LessVa, Mollus is the center of the

    population. Being that the majority of wood, ore, and Mana Pearls come from Mollus,

    Mollus is considering indicative of the kingdom.

    The island has a number of homesteads which produce the crops the kingdom

    tends to rely on. Coral Roads stretch from Mnemo to The Coral Port. Realm is on its

    own with no road through the mountains, but using boats to reach Port Thallim.

    Settlements

    The Coral Port is the primary settlement in contact with AlDa. It is known to be

    primary exporting settlement of Mana Pearls. The Bed of Providence is partly located onthe very shores of the docks. Aside from the abundance of pearls there is very little that

    makes the town special. This of course is fantastic for the more shady characters.

    Rumors abound of a Thieves Guild in the Port which smuggles extra Mana Pearls fromthe Pearl Beds. A number of farmers inhabit the fields surrounding the Eastern

  • 8/14/2019 Isles of LessVa

    17/39

    peninsula. The Governor here lives in a large estate in the middle of the town. The

    current Governor is a Gelling lord who has made a small fortune from being a skilledScrimshaw artist.

    Governor Jerron BrassHook, Gelling Skulker.

    Port Thallim is the main port to travel to Realm. It is a home for many of the

    woodsmen and miners of the Mollusks Spine. Many Miners live in mountain camps for amonth at a time, only switching off with new crews arriving to relieve them for a full

    month. They pull from the mountains a fair amount of the ores used throughout the Isles.Woodsmen do trapping, reagent harvesting, and occasionally Lumberjacking.

    Lumberjacking here is not common but done to aid in trade in rough seasons. Trapping

    furs and reagent gathering is where most of the professions are. The Governor here is aNelVan Woodsman who has retired. He is known to be commissioned with knowledge

    of the Greyleaf. He owns a small forested courtyard in the city where he tends five

    Greyleaf trees. These are under constant supervision by guards of his bloodline. Any

    who enter uninvited are killed without question. It has taken hundreds of years tocultivate these which were planted and grown from the seed by a very distant ancestor of

    the line. Since they were planted it has been found that planting another tree has endedwith one of the prior Greyleaf trees dying. This has led to no further attempts in over 500years. Unlike the mainland, the Greyleafs are not sold here. To get them an Alchemist

    must convince the Governor he is worthy.

    Governor ShojolHurahnLass GreyleafSaviour (Needs a proper translation),

    NelVan Alchemist, Woodsman skills.

    KelLass Passage is known as the main ferry port to PallUsh. It is used as a

    trading port with Fleet. Fleet puts a lot of pressure on KelLass Passage to follow their

    lead. As such the town has rallied under a member of the same family who rules Fleet,ComEm'ThaLi'SoshIn. There is a port here where repairs are done on ships, but they do

    not construct ships. They do however construct barges to be used to skim the shorelines.

    A large number of farms lie south of the Passage and trade through it.

    Governor JellIkGorthenLess ComEm'ThaLi'SoshIn, NelVan Vagabond,

    focused on skills based in carpenty.

    Mnemo is known as a very somber town. The settlement is fortified against theJlull but they have a number of stone buildings. There are large libraries here and it is a

    center of learning of the history of the islands. The reason for he somber mentality is due

    to it being the first settlement of the pilgrims but it is close to the Fog Horn. This is the

    place where the ship of pilgrims crashed and took many lives. A large living monumentof Coral is erected in the town square here. Every year on the Tonren of Nahn all cities

    observe the pilgrims landing, however in Mnemo in additions, on the fifth day, the entire

    town gathers and the populace attempts to chant for the entire day and night. People willdo this in shifts. Any languages are welcome to chant. The Chant itself is a Ghazal

    which is in remembrance of those who have been lost in founding the Kingdom. The

    Governor here is a NelVan of a family who were assigned a new commission once theysettled in the Kingdom to specifically record the kingdoms history and preserve it. They

    forsook their old family name and made a new one. Mnemo is home to many who are in

    support of reestablishing limited contact with Superius to get documents about theKingdom to Getchmir.

  • 8/14/2019 Isles of LessVa

    18/39

    Governor MalhoomSiltThasLass MnemoMollus, NelVan True (focused on

    Senses and Awareness).

    Realm is the no mans land of the Kingdom. Those who live here are mostly

    lumberjacks, exporting lumber around the kingdom, and Deep Sea Fishermen who

    provide bones for carving, oil for lamps, and fish for food. Aside from the prior

    professions, reagents are harvested and traded with Peaces Hearth. The Governor here isthe only Comnar leader. He is a rough sea captain who has gained the support of the

    other captains. Realm often is at odds with the rest of the Kingdom since the residentsfollow a Comnar.

    Governor Bard Tollbridge, Comnar Vagabond (most skills focus on sea faring

    skills).

    SitesThe Fog Horn is a peninsula with a pearl bed which is where the ship carrying the

    pilgrims crashed. The Mana Pearl Bed itself is littered with remains of the ship. Someclaims artifacts have been incorporated into the beds by the Mollusks. One may be able

    to find remains or lost treasures of the original settlers if they dug in the beds, howeverthe government tends to frown on such activity.The Mollusk Spine is the forested mountain range which supplies the majority of

    ore materials for the kingdom. Many of the mines stretch out far beyond the surface

    lands. Of these caverns, only around 50% are mapped, and 20% in active use.Regularly, parties are sent into caverns near current work areas to scout for dangers to the

    Miners.

    Guidance Wood is a very dark temperate forest. It is considered a lifeblood for

    Realm. Many reagents are harvested within the wood as well as many furs and meatsprovided. No coral path has been successfully grown in the forest. Whenever True tried,

    the roads would be destroyed in the night, in perfect silence. This has lead to rumors of a

    presence in the wood itself. Most of the Woodsmen who base their living in the foresttell those who are too eager to explore that while few have died from this presence,

    primes have gone mad from their encounters. All children of Realm know that if they

    ever end up lost in the wood all they must do is scream out at the top of their lungs thatthey want to leave the woods and then begin walking and the path will come naturally to

    them. Many theorize whatever entities exist in the forest are happy to let people live as

    long as the depths of the wood are not violated.

    The Bed of YelFah is a Mana Pearl Bed where one ancient Hool, YelFah lives.He is a great True Mage with the most perfect understanding of the Paths of the Shallows

    and the Depths that exist. He taught the first people of the Kingdom of LessVa. To

    study under him is a great honor. YelFah will only teach those who can prove to himboth a drive for peace and to defend the islands themselves. YelFah is centuries old,

    breaking all lifespans of the Hool. They have come to revere him as a chosen of the

    world bearer (their idea of the Creator). None know the truth behind his longevity (hesecretly has developed an alchemical combination of rare regents which will slow aging

    to a 50th

    of its speed) however the longevity is wearing out and he is believed to be

    beginning to die. The natural environment around his Pearl Bed is serene, and theKingdom lays no claim over the bed or the plains and forests within 5 miles of the waters

  • 8/14/2019 Isles of LessVa

    19/39

    edge. There are rumors that he could tame a Ooram and speak with one should he desire,

    due to his inherent attunement to nature.

    The Island City AlDaAlDa is the Capital of the Kingdom of LessVa. The Great Halls of the Learned

    are here as well as the Nexus. Here the difficult decisions of the Kingdom are decided.Many who desire education or power come here and attempt to etch their name into the

    halls of the Lords.

    To defend the island city, the Breakers were augmented from natural underwater

    mountains to large semi-natural hill covered islands. These break storms and othernatural phenomena. It also has proven to be difficult to navigate the shallow waters,

    allowing a natural deterrent to the Jlull.

    Settlements

    AlDa itself is the only city. There are four districts in the city which are

    sometimes considered small cities themselves. This is not to say each is independentlygoverned but that they could largely be considered their own due to size.

    The Southernmost district is called Peralis. Peralis is named to sound similar to

    pearls due to them being close to the Mana Pearl Beds. The majority of this populaceare Gelling. Most of the standard merchant businesses and low-middle class housing is

    here. There are short stout walls of coral to protect the area. There is a port here where

    the standing fleet of AlDa is stationed. These two dozen ships are small and

    maneuverable to navigate the Breakers.The North-western district is referred to as The Lost. The name is in reference to

    the vast number of Comnar who live in the district, to remind them they Lost all of their

    gifts. Here one finds the grunt work being done. Most of the Comnar here are lower

    class with a couple in the middle class. Some shops exist but are not very profitable dueto the social stigma. Many farm the fields outside the city on all sides.

    The Eastern district is JoTurnals Text. Here the Great Halls of Learning arestationed, training many of the young True of the Kingdom. Most NelVan try to live

    here amongst their own. The layout is more like a great university campus than a town.

    Great stone walls are placed here. There is a great wharf where ships dock from The

    Coral Port. It is practically against the law to be Comnar in this part of the city.

  • 8/14/2019 Isles of LessVa

    20/39

    The Central district has been named Feldera. One will note the similarity to

    Felderass, this is deliberate. All of the Felinor of AlDa live here around thegovernmental buildings. This section is neatly groomed and kept impeccably clean.

    Also the Coral Amphitheater is located here. The Amphitheater is the center of the only

    church followed in the kingdom, Heln Tor Kahl. The Heln here have expressed an

    interest in rejoining their brethren on Superius to strengthen them.If the city were to be sieged, the Lost would be considered a loss. The Lost would

    empty into Peralis, where they would make a southern stand while Feldera would emptyinto JoTurnals Text. The two walled districts would force the enemy to spread the

    armies thinly or to attack with two walled fortresses, one in their back and the other in

    their front.The Governmental body is made up of one True for each Path (one of each for

    Superius, and one for the Shallows), a Merchant Lord, a Grand Marshal, and a High

    Priest of the Heln Tor Kahl. This council of eleven vote with a simple majority being

    needed for any decision. Each lord also has a brief tidbit to give some idea of who theyare and their weight in the Kingdom.

    The Current Lords are:Lady of Awareness Lady Doorana Saanmannolla, Felinor True (also a practiced

    woodsman)

    Lord of Senses Lord HaffantorjanMollLass CammanKorthan, NelVan True (is

    a practiced artisan)Lady of the Body Lady AannOlisHarrannaNess ComEm'ThaLi'SoshIn,

    NelVan True (also has shipright knowledges)

    Lord of Travel Lord Merryweather Springer, Gelling True (has Skulker skills as

    well)Lord of Elements Lord JurranKorlanWoolghanLass KoolamForthas, NelVan

    True (also an Alchemist of skills second only to Governor Kaynah Tallrama of Peaces

    Hearth. This is a sore spot for him.)Lady of Manipulation Lady Sesshallhana Moolishanna, Felinor True (If there is

    a Felinor woman on Aesil;Dan who knows how to get what she wants, its her. She has

    come to secretly desire the power wielded by Paullia Saulha of the Truespire.)Lord of Forces Lord KorbalachLass JemmadaharKoorPoll, NelVan True (A

    collector of all manner of curios, a very Elderly NelVan, Skilled enough to also be Lord

    of Elements or Awareness.)

    Lord of the Shallows Karraq Jullamnajar, Male Felinor True (One of the raremale Felinor, he studied under YelFah and is considered the pinnacle of YelFahs

    teaching.)

    The Merchant Mistress Lady Shalla PearlMistress (forced a change on thefamily name once she came to power), Gelling Skulker

    The Grand Marshal Grand Marshal FrudHaffRanLessVaLass KelLass,

    NelVan Warrior.The High Priest of the Heln Heln QulOshMurJakthanLass TallfasMarrjon,

    NelVan True (focus on Forces). (Note: The reason there is a High Priest is that the call

    of a cleric is difficult and there have been few, as such a proper council has not beenconstructed. There are high ranking priests for each race, but they often send QulOsh as

    he has been able to gain a strong respect of the other lords.)

  • 8/14/2019 Isles of LessVa

    21/39

    SitesAside from the city, the Mana Pearl Beds and the Breakers are considered one and

    the same. They have slowly begun to populate with flora and fauna of the nearby islands.

    Many of JoTurnals Text find the islands fascinating and tend to take extended forays to

    them to observe nature.

    TalRamThe Forbidden Isle is its unofficial name. The island itself is shared between the

    Kingdom and the Hool. Not only is it technically jointly occupied, but it is also largelyunused.

    The Hool own the foothills of Hoolnyas Salute from shore to shore (North and

    South) and own the Mana Pearl Bed. The fields themselves on the Hool side of the island

    are not used. There are no surface settlements. The Kingdom does not know why it waswanted. In truth the Hool wanted the land to not only test the trustworthiness of the

    LessVans but also to hold for the right time to turn over the Mana Pearl Beds and therich agricultural lands when it was most needed.

    Settlements

    Peaces Hearth is a small town with a port to trade with Realm. It is a town ofWoodsman and Alchemists. It is the center of Alchemical learning in the Kingdom of

  • 8/14/2019 Isles of LessVa

    22/39

    LessVa. It is here where the affect of alchemy on the Jlull was truly understood. It is

    here where the majority of alchemical mixtures in the kingdom are combined. All racesare permitted here, barring the Jlull. The Governor is a Felinor Maid who is a master in

    many mixtures. She has been very kind to the Hool, which granted her people the boon

    of building a coral road to the Mana Pearl Bed of the Hool for easier trade. There are no

    fortifications here, and most buildings are on support beams, suspending them between 2and 5 feet above the ground.

    Governor Kaynah Tallrama (Blood of Felderass), Felinor Alchemist.

    The LessVan Armitage is the fort where TalRam and AlDa are protected. A

    solid fleet is on guard. Patrols station themselves along the border with the Hool as a

    support pool for strikes by the Jlull. The keep is simple and made of stone. There are notowers, only battlements on and in the walls. Outlying farmers provide food for most of

    the Kingdom, making TalRam a major strategic location. The Marshal in charge of the

    Armitage is a NelVan soldier who is a master of tactics. He has worked hard to scout

    and fortify the island.

    Marshal KylYuhLoFumLess, NelVan Warrior.

    SitesHoolnyas Salute is the mountain chain, foot hills, and forest which creates the

    natural border between the LessVan Kingdom and the lands claimed by the Hool. The

    mountains are home to the Cliff Leapers and known as a very dangerous climb. There aremines in the western mountain bases which lead into the rest of the range, due to the

    danger placing the mines higher up in the mountains. Many structures exist up in the

    mountains which can not be identified. Neither the Hool or LessVans know who made

    them or where the makers went. Some claim that miners who disappeared in themountains found treasures so valuable that they hid with them. If this is true, the Miners

    likely have gone deep into the mines.

    The Hool-Pass is the single passage over Hoolnyas Salute which is consideredsafe. The natural wildlife of the island passes through here as well, and predators have

    learned this. It is considered safe, because with a large enough guard force the majority

    of beasts will not approach. Small bands however report varied attacks by wildlife andthe occasional Jlull incursion (these often being rogue gangs trying to take what they can

    and hurry back to the ocean).

    The Hool-Beds are the Mana Pearl Bed which the Hool lay claim to. It is

    considered the most productive of the beds in the island chain. Many Puritos are raisedand harvested here in special Hool controlled programs. Those who make friends with

    the Hool of the Hool-Beds can sometimes be taught a little bit of the practice that the

    Hool here have (Mana Pearl Tending is a skill at 80+).The Ribs of Glulja is the supposed location where Glulja thrust himself on the

    islands, killing himself and freeing Hoolnya and her followers. There are around twenty

    large curved pinnacles of white material here. They are so infused with various mineralsfrom both time and the ocean that no Master of Elements can confirm or disprove that

    they are bone of an Ooram. The Hool view it as a sacred place. The Kingdom of

    LessVa has a number of True who believe that in the area when they cast See Mana thatthey can see a number of images of various Hool in different ages. (In truth these are the

    Ribs of Glulja himself. The images of the Hool are not ghost but the Mhirrin of Axterath

  • 8/14/2019 Isles of LessVa

    23/39

    trying to push through to establish contact with the Shard the Jlull have. No one knows

    this but the Father of Glulja.)

    The Tower of QulOshLocated over 100 League from the peninsula of The Coral Port, the Tower of

    QulOsh is the only building without an island. The tower rises from the sea bed itself.This tower is made of the same material as the ruins of the unknown prior inhabitants. It

    was discovered by a NelVan named QulOsh, thus its name. The tower is viewed as thevery key to unlocking the ancient knowledge of the Isles.

    The tower is surrounded by potent Mana Pearl Beds and Mana Vents. There are

    no windows or doors on the tower, and people trying to use the magic of travel find it

    buffets them to the far side of the tower. The Hool have found the entrance deep in thewater. It is a cave, but no Hool will enter. As they get near they can feel an ominous

    presence and decide to leave. They have not told the Kingdom yet however, since they

    tend to be more careless.

  • 8/14/2019 Isles of LessVa

    24/39

    Aquatic

    Dominai MonsterRating: 890/1750

    Size/Weight: 3-10; 40-380lbs

    Number: Solitary

    Habitat: The Depths

    Life Span: Unknown

    Defenses: Armor (GF:20)

    Attacks: 8 Slams (3D) or Constrict (20-40D)

    Temperament: Aggressive

    Life: 100/400 Endurance: 100/200

    Strength: 100/400 Movement(land): 20/40

    Agility: 20/60 Movement(water): 50/100

    Intellect: 30/50 Morale: 20/50

    General Description

    When the Hool were alone the Alshu were in great number, and sought after for

    food. The eight tentacled beings were a pale turquoise color with small beaks. Theywould flee instead of fighting. No bigger than a Hool, they could not defend themselves

    against a well equipped Hool.

    Yet when the Mhirrin came these soft beings were affected. The voice of Glulja

    whispered to them and warped them. No more do the Alshu exist. The Dominai are theirheirs. They now are a deep purple, with thick plates of chitin growing out of their bodies.

    The beaks are lined with snaggled fangs. Six eyes have forms on the central body mass

    which glow orange in the murky depths, giving 360 degree sight.

    Behavior

    Dominai are hunters of everything, including themselves. They will try to

    ambush prey. When they do they will lash out with their tentacles to slam opponents.Every arm that hits makes a strength check minus the opponents strength (half the value

    if the target is not aquatic or if they are surprised). A success means the tentacle has

    latched on. If two more tentacles hit a target the Dominai will constrict its followinground. When it does, the target takes 5D per tentacle, without adjustment. The Dominai

    uses its massive strength to rend its opponent

    The Dominai can also travel on land for one hour. They are known to sneak intosettlements and try to constrict sleeping people. Out of water all of their damage is

    halved. If they have been out of water over an hour, every 10 seconds past this deal 1Dto the Dominai as their body loses moisture.

    Habitat

    The Habitat the Dominai prefer is unknown. They arent talking and none have

    been found at rest. Some even theorize they do not rest. Furthermore no young Dominaihave ever been sighted. As such it is theorized they can no longer reproduce and may be

    unable to die from old age.

  • 8/14/2019 Isles of LessVa

    25/39

  • 8/14/2019 Isles of LessVa

    26/39

    Lovers Fan AnimalSize/Weight: 1-3 Long; .5-1lbs

    Number: 2-15 in a Host

    Habitat: Shallows

    General DescriptionThese beautiful flat fish are some of the most friendly beings in the Shallows.

    They have flat, flowing bodies which have varied patterns and bright colors on them.They possess a long tail which trails behind them. They love to play with other fish and

    with beings who enter the shallows. If allowed to, one will mouth someone. If the

    person tastes good to the Fan, they will seem to retrieve various shiney objects in the

    area. They graze off of plat life in the shallows.

    Ooram AnimalRating: 8105/13,670

    Size/Weight: 1,500 Long/250 Tons

    Number: 2-6

    Habitat: The Ocean around LessVa

    Life Span: Unknown

    Defenses: Crown: GF 5, PF 100; Flesh PF 5

    Attacks: Ram (20D blunt)

    Temperament: Passive

    Life: 5,000/10,000 Endurance: 80/90

    Strength: 2,500/3,000 Movement(land): n/a

    Agility: 70/90 Movement(water): 120/220

    Intellect: 35/50 Morale: 80/100

    General Description

    The Ooram is a NGrell NarTheth in appearance but only half the size. They

    have long sleek stripes of fluorescent colors which range from yellow to green to blue.

    They glow in the depths of the ocean and can sometimes be seen in the mists when theybreach the surface.

    Behavior

    Unlike their greater cousins, the Ooram, do not bite. Instead they circle to gain

    speed and ram their target. This causes massive trauma. There are tales of ships beingrammed by one which entered one side and exited the other, leaving two holes in the

    ship. No one can confirm this but the few battles seen between the Ooram and other

    terrifying beasts by the Hool, suggest it would be founded in truth.The Ooram have been known to be somewhat playful with smaller unmasted

    ships. Some folks have reported smaller Ooram playfull capsizing a boat and then

    pushing the occupants and their boat to the Shallows. Furthermore, it seems they have a

    love for the Gelling. Multiple Gelling have reported tales of battles with Jlull or Dominaiunder water which would have meant death, until an Ooram nearby arrived and drove off

    or killed the attackers. Afterwards they have always reported the Ooram either taking the

  • 8/14/2019 Isles of LessVa

    27/39

    Gelling to the Shallows or ensuring they reach a friendly Hool settlement. The Hool

    cannot explain it as such interaction never occurred before the Gelling arrived.

    Habitat

    The homes of the Ooram have never been found, however it is known that near

    Ribs of Glulja Ooram can be seen making eery calls in the night. Some have also notedthat many Ooram push dead Ooram into the shallows here. Many great bones of the

    Ooram can be found in the shallows. The Hool consider this a sign of the true essence of

    the Ribs of Glulja.

    Ooric Mollusk AnimalRating: 2430/12,330

    Size/Weight: 6 and up; 300lbs and up

    Number: Solitary

    Habitat: Depths; Submersed Caverns

    Life Span: Unknown

    Defenses: Shell (GF:20; PF:100); Blood MistAttacks: Pseudo Pod Slam (5D+10)

    Temperament: Passive

    Life: 1,000/10,000 Endurance: 700/1200

    Strength: 500/800 Movement(land): n/a

    Agility: 20/100 Movement(water): 10/10

    Intellect: 10/20 Morale: 10/20

    General Description

    These Great Mollusks are rare, and have been spotted only in the depths. They

    are great beasts with other small sea life encrusted on their great spined shell. They

    really are only preyed upon by the Ooram. However since most live in deep submergedcaverns this is atypical.

    Behavior

    They will not attack. They will try to flee. If they get cornered they begin to lashtheir massive pseudo pod at enemies. To escape the Ooric Mollusk will shoot out a

    Bloody Mist. This sickly blue slime is actual Blood from the beast. As soon as it is used

    all attempts to hit, target, or detect the Mollusk get -10. The Mollusk, based on howscared it is can expend more blood into the water. This is at a rate of 2 Life points being

    taken to give a further -1. The blood will not dissipate for 10 seconds, and for every 20

    Life points spent, it will stay an extra 3 seconds. Creatures movement speeds decrease by

    50% if they are in a cloud that gives -50 or higher. Even more terrifying is that at 80%the character will begin to ingest the blood, which quickly fills lungs and will suffocate

    an adventurer.

    If the Mollusk is scared it will often pull into its shell first. At this point it isimpossible to miss with a touch or melee strike, but one must make a strength roll and

    add the damage of their weapon to break the PF. If they dont, the weapon bounces off.

    If this succeeds the Mollusk will either fight if cornered, try to flee, or Mist.

  • 8/14/2019 Isles of LessVa

    28/39

  • 8/14/2019 Isles of LessVa

    29/39

    Thick Back AnimalSize/Weight: 3-6 Long; 70-200lbs

    Number: Solitary; Mated Pair: 2-5 in a Family

    Habitat: Anywhere

    General DescriptionThis eight legged lizard is a massive creature with a shell which is incredibly

    hard. It varies in color from a pale green to a pale blue. The shell itself is often close incolor to the body. The shell has a PF of 50, and a GF 10.

    Thick Backs swim through the ocean lazily and are very docile. The only

    impressive quality they have is the fact that they seem almost un-phased by the Mhirrin.

    The Hool tell of storms of the dark energy long ago which Thick Back would lazily travelthrough with no reaction. Thick Backs are considered to be good luck for food supplies.

    Whenever they are seen on the shores of LessVa they are napping. This is considered a

    sign that they have been able to eat their feel and now need to rest.

    Widows Malice MonsterRating: 300/410

    Size/Weight: 1-3 Long; .5-1lbs

    Number: 2-15 in a Host

    Habitat: Shallows

    Life Span: 1 year

    Defenses: none

    Attacks: Sting (1D + 1D Electrical)

    Temperament: Aggressive

    Life: 40/50 Endurance: 30/50

    Strength: 40/60 Movement(land): n/a

    Agility: 90/100 Movement(water): 30/50

    Intellect: 10/20 Morale: 40/60

    General Description

    These are clear descendants of the Lovers Fan. The color changes to that of

    either sand or a slate grey stone. The tail courses with electrical charge. Down the center

    of their body are bright red spines which stand upright when hunting and lay down when

    scared or passive.

    Behavior

    The Widows Malice is only aggressive when there are enough of them to makethem think they cannot lose a fight. As soon as these lose half of their life, they will flee,

    leaving their Host behind. The Widows Malice however seems terrified of the Depths

    and will thrash wildly rather than go deeper in. Some scholar theorize they know of a

    dread terror in the ocean and want nothing to do with it.

  • 8/14/2019 Isles of LessVa

    30/39

    Land

    Black-Shelled Grinder AnimalSize/Weight: 2-4; 20-30lbs

    Number: 1-3

    Habitat: Deep Jungle areas

    General Description

    This Large Beetle is a deep forest green. It climbs through the jungle eatingvegetation. It is easily scared off and will run every time it is confronted with a threat. It

    is never aggressive.

    The LessVan have learned that one can get the Grinder. It has a soft white meatwhich can be cooked with many herbs to produce a fantastic flavor. One Grinder can

    provide food for a few days for a family. As such some domesticate these and actually

    butcher and sell the meat.

    Blue-Beaked Pomppou Thief AnimalSize/Weight: 1; 5lbs

    Number: 6-50 in an Aery

    Habitat: Anywhere Pomppou fruit is found

    General Description

    These intelligent birds are likened to Frell. While they cannot be as expressive

    they use tones and calls from their prestigious blue beak. Their bodies are covered in

    brilliant pink or red feathers.

    Wherever Pomppou fruit naturally occurs Aeries will be found. This is something

    which at first annoyed the few who attempted to farm the Pomppou because the birdsjealously guard the trees. They will kill off any insect which causes damage to the plants.

    As such most farmers have grown to love these birds. The birds are also clever and seemto teach their own. The bird has taken the presence of the LessVans as a deal. They will

    live in areas with the fruit, and farmers will cultivate extra trees. Even more strange is

    the near bartering relationship between farmers and the birds. Before a farmer canharvest from a tree they have to bring Pomppou fruit with them. When they arrive they

    seem to barter by holding out fruit to the most beautiful bird in the Aery (seemingly themain Female) who will either then permit the farmer to pluck a fruit or demand another.

    Once the birds allow the farmer to pluck a fruit they will allow the farmer to continueuntil roughly half are left. At that point the birds will cause trouble and mischief until the

    farmers leave.

  • 8/14/2019 Isles of LessVa

    31/39

    Cliff Leaper AnimalSize/Weight: 4-5 Long; 200-300lbs

    Number: Solitary or 2-4 in a Family

    Habitat: The Mountains of the Isles

    General DescriptionThese broad shouldered and heavily muscled beasts are the majestic lords of the

    Mountains. The Cliff Leaper is covered in long golden-brown hair, and has a pair ofgnarled horns which curve diagonally around the sides of their head. They have hoofed

    feet, which is separated into a pair of pods which can grip on either side of a precipice.

    These are known to climb to highest peak and bleet to the sky for hours. To

    disturb one leads to the leaper fleeing to another peak.Occasionally these are hunted for extra food for miners but are generally left

    alone. They move too quickly over too difficult of terrain to be worth hunting. Some are

    considering trying to catch some to raise some domesticated herds for the mines in themountains, but this has yet to prove viable.

    Snout Nosed Scavenger AnimalSize/Weight: 2; 25lbs

    Number: 2-7 in a Family

    Habitat: Anywhere on LessVa

    General Description

    This hairy beast is able to survive anywhere on LessVa. They seem capable of

    eating anything they find. They are covered in a thick fur which is odd considering theclimate of most of the island. They possess a hairless snout and seem to grunt through it

    constantly. Each foot has three toes and an opposable thumb which allows it to climb. Aherd of these is domesticated in nearly every town and used as a main meat source.

    Plant life

    Slimeweed PlantSize: 1-10 Long

    Number: Unknown

    Habitat: The Crevasse

    General DescriptionSlimeweed is the Mhirrin tainted, long leaf masses which grow around the

    crevasse. A thick dark purple, nearing black sludge which seeps down the lengths of thesea weed. The Hool view it as aberrant; while the Jlull relish in it. Jlull will sometimes

    eat it prior to committing particularly heinous acts (it seems to affect them as a narcotic).

    Any Jlull under the effect of Slimeweed will get only half of the penalty any physicalwounds would give. The roots tend to grow deep into the crevasse and actually appear

    as old growth tree roots.

  • 8/14/2019 Isles of LessVa

    32/39

    LessVan Coral PlantSize: Vast

    Number: Unlimited

    Habitat: The Shallows

    General Description

    LessVan Coral is a beautiful form of bright pink, blue and occasionally reddish-purple coral. Unlike other corals it does not move on its own but it does grow outward

    in a creeping manner, attracting all manner of small fish. It is porous but when

    compacted, using the Path of the Shallows, the coral becomes smooth like polished stone.

    This coral can still live above the surface as long as fresh sea water is pumped through it.

    LessVan Rockvine AnimalRating: 2,200+

    Size/Weight: No more than 1 square league

    Number: 1

    Habitat: Mountains of LessVa

    Life Span: Unknown; presumed to match that of the mainland variety

    Defenses: Stone-like body (PF: 40; GF: 15)

    Attacks: Enzymes

    Temperament: Unknown

    Life: 1,000 5,000 (100 per Pod)

    Strength: 800

    Agility: 80

    DescriptionThe LessVan Rockvine is only identified as such in its similar style of existence.They are a light pink color and marbled. This allows them to draw colorful birds to preen

    on them. They have the same lifecycle as the normal variety, yet they do have a phase

    (roughly one month a year) in which it goes completely dormant. This has yet to beexplained but has allowed a number of hapless travelers to escape certain doom.

    The pods look like Pomppou Fruit, in fact, a number of the few wild Pomppou

    trees grow on or between the vines of the LessVan Rockvines. Their fake Pomppou

    Pods have an enzyme that forces an END roll with a -50 penalty. This will make a mansleep for 1-10 days. During this time, the nearest vine literally splits open and will

    constrict the target. This vine will, after covering a person, being growing through them

    via the mouth or naval cavity. At this point the vine itself secretes enzymes (whenproperly gathered a skilled alchemist may find use for such a thing, but no one has

    survived an attempt).

  • 8/14/2019 Isles of LessVa

    33/39

    PallUshan Peet PlantSize: .5 tall; spreads are as vast as 20 in diameter

    Number: Varies based on marshland

    Habitat: TorGramjals Fenn 35%

    General DescriptionThis material is amazingly resilient to fire. It is incapable of burning and it has

    the smell of rotting wood. The peet itself grows over the few areas of the Fenn left and isknown to often float above the deepest, darkest parts of the Fenn. It is rumored to be a

    vastly sought after food for Jlull, and the creatures can smell it from miles away. This is

    unknown to be true or not but is often all the deterrent necessary for people to carry it

    around in air-tight containers.

    TalRamian Meadow Grass PlantSize: 1-5 tall; .5-3 diameter

    Number: Root Pods of 3-12 stalks

    Habitat: TalRam Meadows 50%

    General Description

    TalRamian Meadow Grass is not as much grass as it is a thick and resilient tube

    of thick almost stone like fibers. These tubes have a thin sheath of leafy material on theoutside. Once shucked, the tube can be chewed on. The tube itself has a sweet flavor

    and is ground down into a granule for use in cooking. People walking will chew on

    pieces of TalRamian Meadow Grass for energy or just a pleasant taste. Inside the tube is

    a hollow center with a juice inside. This juice is sweet and has the consistency of water.It is called Grass Drip. Most people drink it for pleasure. Some soldier however, on long

    patrols when short on drinking water will rely on it. Each stalk contains 2-4 oz of GrassDrip, and the bulb for the roots containing 8-10oz.

    Pomppou Fruit PlantSize: 6-1 Diameter

    Number: Strains = 3-30 Pomppou Fruit

    Habitat: Kingdom of LessVa 60%

    General Description

    These orb shaped bright orange to red colored fruits are one of the favorite sweets

    of the locals. These fruit have a hard shell. Once cracked and broken open juicy fleshy

    matter is found. It is a deep sweetness, similar to that of a pomegranate. These are oftentraded as a valuable fruit as it is very strongly affected by the weather. The more stormy

    the islands are in a year, the better the Pomppou yields. Most peculiarly these trees have

    been found growing wild on The Breakers. The rest of the islands have had most of theideal lands for growing them claimed. In these areas the orchards are jealously guarded.

    Some of the Kingdom wish desperately to acquire the Eastern side of TalRam in an

    effort to create massive orchards.

  • 8/14/2019 Isles of LessVa

    34/39

    Races

    Felinor (variant) (being)Stats: See main entry in Continent Superius page 181

    Soul Bonding Adjustment

    When the islands were found it became clear that the Felinor must move swiftly.

    The collective group gathered to perform a ritual which sealed their soul bond to the

    bounds of the island chain. This has provided a simple fix, their soul bond has not yetbeen known to manifest outside of the islands. This ensures they may remain isolated but

    does not consign the majority of Felinor to death. However it has been considered that

    the enchantment may unweave itself. This would lead to the youngest generation findinga troubled existence and would potentially lead them to leave the island, or face a most

    torturous fate.

    Hool (being)Rating: 470+Weapon/spell+

    Size/Weight: 4-46, 100lbs

    Number: Shallows 3-6; Deeps 5-8; Pearl Beds 2-8

    Habitat: Shallows 20%; Deeps 10%; Pearl Beds 15%

    Life Span: 500-2000 yrs

    Defenses: Magic, Armor

    Attacks: Magic, Weapons

    Temperament: Reclusive and Cautious; Honorable and Fair

    Life: 40/80 Endurance: 70/100

    Strength: 50/60 Movement(land): 30/50

    Agility: 70/100 Movement(water): 70/120Intellect: 60/80 Morale: 80/110

    General Description

    These diminutive people are a subrace, but are not playable. They should not be

    deemed playable as they are not particularly interested in the outside world. The mostlikely reason for them to work with others is often that the ones they are working with are

    of LessVa.They have colored bodies (mostly Blue and Orange) which appear to have faded.

    Their legs and arms are small in diameter. They possess a small stub of a tail which,when full grown, extends 4 from the pelvic bone. They have three toed feet with

    webbing between the toes. Their hands have three long fingers and an opposable thumb,all with webbing. Their back has some fairly floppy fins which constantly flowunderwater, and are a point of pride for many Hool (this appears similar to a the fin of a

    beta). The Hool have no neck, but a large bug eyed guppy head grows forward out of the

    torso, with the top of the head and fin rising about a foot above the shoulder blades.

    Their eyes are most akin to that of a chameleons, and are at a level (when fully grown)that one and look over their shoulder. This allows them to look in two different

    directions at once.

  • 8/14/2019 Isles of LessVa

    35/39

    History in Brief

    Long ago Glulja, the great Ooram (KGrell NatTheth to those of Superius) felt agreat hunger. He swam about the oceans consuming all he could. He consumed those

    above and below without regard for importance. After thousands of years Hoolnya,

    became tired of living in the belly of Ooram. She gathered anyone who had survived and

    began to organize them how to act, how to look, and how to fight. Hoolnya led them toclaw their way out from the inside. This angered Ooram who sped as far as he could

    trying to find a way to get rid of those in his belly. In a blind rage he leapt from the

    oceans and crashed his body against the rocks of an island chain (now the Isles ofLessVa; and specifically located at the Ooramic Ribs). This killed him and freed those

    inside. The survivors followed Hoolnya and became the Hool.

    This may or may not actually be the creation of the Hool but it is all they aresharing with the kingdom. They do not speak about the origins of the current empire (it

    is, in fact, the only empire of the Hool ever to exist). They simply say We are and will

    be. They do not remember the empire which once lived on the Isles of LessVa. Theydo however state that were that people alive they be a force Glulja would not be able to

    withstand (it is rumored that the Hool have an ancient weapon of the lost people ofLessVa).

    The Hool have not made it known, but the landing of the LessVans happened to

    be watched by the Hool. They were silently observing for years. The first contact with

    the LessVans was not planned and it has actually proven to make the Hool like the

    LessVans more. It proved that peace was the paramount concern of the LessVans.When the Jlull were tainted, the Hool tried to help their brethren. Sadly the Jlull

    were unable to be controlled and became a furious bloodthirsty race of their own. The

    Hool were afraid they would be overrun, however the LessVans came to their aid andthis proved to the Hool their value. During this war, the Hool discovered from some joint

    attacks about the Felinors plight. The Hool gathered and the Matriarch decided there

    was no choice but to help the LessVans. The Matriarch and her aids determined thatcollecting resources and information about the original homes of the LessVans would be

    most helpful. The Hool began gathering the wreckage of ships, and to hide the fact that

    they wished to aid the Felinor, they began to trade with LessVa. The Hool often trade

    unfairly (in the favor of the LessVans) or they risk the wrath of the Matriarch.

    Culture and Beliefs

    The Hool are a peaceful and reclusive race. They will not harm another withoutnecessity. They have seen themselves as the rightful owners of the seas around the

    Islands of LessVa. They had little use for the land above water. This is why so much

    time had passed prior to meeting the founders of LessVa. After a few rough times with

    communication the Hool felt it would be acceptable to let the new Air Men stay on theislands.

    Magic is not the same for them as for the surface dwellers. They do not use

    Alchemy at all. The aquatic setting is not compatible for Alchemical Mixtures. They douse artifacts and have True. The True often train in the shallows. This way they can

    compare differences of magic both under water and above the surface. The Hool have

    perfected a pair of paths of magic. The first path is called The Shallows, and the second

  • 8/14/2019 Isles of LessVa

    36/39

    is The Depths. The Shallows have been openly taught to the Kingdom of LessVa. The

    Depths is considered to be sacred, and not permitted to be taught to outsiders.After the Severance, the Hool were embroiled in a vicious war. The Kingdom of

    LessVa came to the aid of the Hool and drove the Jlull West into the Ocean of Felderass.

    This cemented the acceptance of the Kingdom of LessVa and led to the current trade of

    far reaching sunken treasures being gifted to LessVa.The Hool in combat favor Spears. These are made of materials from below the

    water. Often the spears, are passed down from one generation to the next. Sinceestablishing contact with the Kingdom of LessVa, there have been a number of Hool

    learning how to implement short thrusting blades. Often blades will of metal are

    practiced with on land, while shell or bone based blades are made underwater.

    Government

    The Matriarch is a hereditary position. It passes from mother to oldest surviving

    daughter. There is no ceremony and is done in secret. There are a small contingent ofBlood Guards, Hool who forsake all life which does not further the protection of the

    Matriarch. The Blood Guards seek to become the most physically impressive Hool theycan be, they are, after all the male concubines of the Matriarch. All Blood Guard haveskills in 1 melee weapon at 90+, 3 other weapons at 80+, and have Mind over Matter at

    80+. The Matriarch is not monogamous, unlike the rest of the race.

    Beneath the Matriarch are Word Tenders. These are equivalent to Governors of

    other kingdoms. Their power is absolute in their settlement(s). All Word Tendershappen to learn at least 1 melee weapon at 80+. The also know Law: Hool at 90+. They

    are considered prized to the Matriarch. Those among them lucky enough may be

    escalated to the Blood Guards and to win a chance to produce offspring of the Matriarch.

    Language

    The Hoolian language is guttural and can only be spoken underwater. It usessmall sacs at their neck to fill with water and emit various visual and physical effects inthe water (swirls, bubbles, waves, etc). This makes it only possible for none-Hool to read

    it. They are incapable of speaking Hool.

    Habitat

    The Hool prefer to sculpt buildings out of living coral. They are often shaped into

    a cone which spirals as it rises. This allows for water to pass over them with less

    resistance while providing some shelter from the currents. They tend to build on thegently sloping areas of the islands but attempt to stay a good distance (a mile or so) from

    any Mana Pearl Bed in an effort to show proper respect. They will grow various

    underwater plants which are eaten in the lower slopes and the higher slopes depending onhow much light they need. This entire lay out has been described by many LessVans as

    pleasant to visit.

    Spoils

    Hool do not carry large packs. Often they travel with a Poor to Average short

    sword, and an Average to Good quality spear with some light armor. Most (75%) also

  • 8/14/2019 Isles of LessVa

    37/39

    carry 1-5 Staropha Shells. 20% carry 1-2 Torbolda Shells as well. 5% will be carrying

    the previous ones as well a single Bollus (90%) or Puritos (10%).

    Jlull (being)Rating: 499+

    Size/Weight: 3-36, 130lbsNumber: Shallows 2-6; Deeps 4-10

    Habitat: Shallows 10%; Deeps 25%

    Life Span: 100-500 years

    Defenses: Armor

    Attacks: Claws (2D+2); Bite (5D+6)

    Temperament: Violent and Hedonistic Gluttons

    Life: 65/100 Endurance: 80/120

    Strength: 75/100 Movement(land): 40/60

    Agility: 60/80 Movement(water): 60/100

    Intellect: 40/70 Morale: 60/75

    General Description

    The Jlull are a vicious degenerate race. They are shorter, stockier, and more

    deadly than a Hool. They cannot be trusted and cannot be permitted to live, however the

    Hool and the Isles of LessVa have been unsuccessful at eradicating them.The diminutive Jlull are a throw back to an earlier form of the Hool. They are all

    deep Purple or Black. Their arms and legs are shorter, as are the fingers. They have less

    webbing which makes swimming more difficult for them. They do however have long

    talons on their toes and hands which are as hard as ivory. Their head is in the same shapeof a Dragon Eels head. They have a long tail (about 2 feet) which has a bottom fin and a

    top fin which runs up their back which is about 6 tall.

    History in Brief

    The Jlull were tainted by the Mhirrin. A large band of Hool had taken up

    residence in the Western bay. During what Superius calls the Age of Cataclysms a portalto Axterath opened under the sea. This portal is considered to have been a mistake as it

    tore the ground asunder near it creating the crevasse.

  • 8/14/2019 Isles of LessVa

    38/39

    The Mhirrin which leaked through twisted the area and eventually corrupted

    something which had not been found. Deep in the crevasse there is a large crystallineshard. During the portals time being open it began to absorb Mhirrin. At this point the

    near six foot diameter shard emanates the energies of the Mhirrin throughout the

    cavernous crevasse.

    Since that time the Jlull heard the emanations of a great being, which claimed tobe the father of Glulja (it was actually a Grahgon lord but I wont tell the Jlull if you

    dont). He told the Jlull he would grant them a boon if they would aid him in restoringthe Jlull to their rightful place in the world. The Jlull agreed and began to openly accept

    the Mhirrin. Their task is simple. The Ribs of Glulja are on a spot which could have a

    portal opened to Axterath. The Jlull were told by the father of Glulja that if they securedthe ribs, and placed the Mhirrin Shard there, Gluljas father could come back, and reward

    the Jlull. Mind you, scholars find this idea completely irrational, but those few who have

    survived deep forays into the depths of the Jlull know that rational thought is not their

    strong suit.When the Jlull first began attacking the Hool, the Hool were unable to fight back.

    The Jlull where quick and fast in their raids, which lead to a large amount of grappling,ending an Hoolian meal. During a trading expedition between a trio of NelVan fromLessVa and some Hool, the Jlull attacked. One of the NelVan was an alchemist who

    was unfortunate enough to begin being bitten. In his desperate attempt to escape he

    thrust a vial into the mouth of the Jlull. The Jlull immediately began to vomit, haveseizures, and have the insides of his mouth blister from burning. The other Jlull panicked

    and fled. As the joint group recovered, they congratulated the NelVan about his act. The

    NelVan was highly upset however. His hand had been ripped from his body, and his only

    vial of Salve was missing. He bled to death at the spot. Both his body and that of thedead Jlull were taken to the nearest city where alchemists examined what happened and

    found about the weakness of the Jlull.

    The Jlull believe, oddly enough, that one day a great leader will come to them andlead them to glory against both the Hool and their allies, the Kingdom of LessVa. They

    do not believe that they will have this leader rise from within the Jlull. Jlull believe this

    but do not have the mental ability to explain why (this is a command which wasprogrammed into them by the Grahgon lord who posed as the father of Glulja). There is

    no doubt that should the enemies of the Jlull learn this, the efforts would be redoubled to

    ensure the outer world could not communicate.

    Culture and Beliefs

    There isnt much culture left to the Jlull. They tend to think only with their

    stomach. They tend to eat any animal they can find, but they avoid plants (due to their

    very real fear of alchemical components). The Jlull prefer Hool flesh. They can smellthe presence of a Hool underwater for 20 miles (30 miles above water). The Jlull also

    have a distant memory of a great Ooram which they hate. There is a belief in what littleculture there is among the Jlull that consuming Ooram flesh will grant them eternal life.

    The strongest and most ruthless leads them. They tend to organize into gangs

    prior to fighting over leadership. It is not just the leader of the gang fighting, but the

    whole gang. Every time there is a change in leadership packs have internal wars whichheavy losses on both sides.

  • 8/14/2019 Isles of LessVa

    39/39

    Hool take the critical failure effect of any alchemical mixture or reagent which

    touches them. They cannot cast magic nor can they stand the feeling of Mana. Whenwithin 5 paces of a Mana Vein they take -10 to all skills. When within 20 paces of a

    Mana Pearl Bed they take a -30 to all skills. It feels, to them, as if their skin is crawling,

    muscles are pulling, and the moisture of their skin forces its way out (in very

    uncomfortable ways). Needless to say, they find it mildly unpleasant.

    Government

    There is no true governmental structure. They are gangs who lead with might thatshare number of ideas. The Hool believe they share one soul, which explains their

    linguistic oddity. The Kingdom of LessVa however has theories about a single

    intelligence shared by all of the Jlull. Neither theory is correct however.

    Language

    They do not have much spoken communication. The Hool themselves recognizesyllables but have commented that the use is vastly incorrect, and that they cannot

    understand what is being said.

    Habitat

    The Jlull do not live in constructed homes, but flourish in a deep dark crevasse

    between the westernmost islands. This crevasse is lined with thick seaweed which seems

    to allow only the Jlull to pass. The area around it is vastly colder which seems to notaffect the Jlull, but the Hool feel it painfully.

    Spoils

    Hool often do not have treasure. They will often wear Poo quality armor. Theyoccasionally (40%) also have a random assortment of gear from a recent raid (determined

    randomly or at the GMs discretion).