Isaac Zou's Portfolio

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基本信息 姓名:邹超为 出生年月:1985 12 现居地:成都 电子邮件:[email protected] 移劢电话:(+86) 186 0281 5460 MSN[email protected] Skype: isaac_zou 求职意向:资深美术/项目组长/部门主管 专业:雕塑 网站站链接:http://www.vi91.com Personal Information En NameIsaac Zou Birth: Dec 1985 Nationality: China E-mail: [email protected] Mobile: (+86) 186 0281 5460 MSN: [email protected] Skype: isaac_zou Job Objective: Senior Artist/Art team leader/Art Manager Major: Sculpture Website: http://www.vi91.com 工作经历 2006 3 -2007 9 就职于弈劢星(Gamestar),任职 3D 美工,后任 项目组长及技术指导职位。 2007 10 -2008 6 就职于灵禅(Ultizen),任职资深美工,项目组长, 主美。 2008 7 -2009 1 加入潼恩数码,作为艺术总监负责美术外包项目 及与客户沟通。 2009 11 至今 作为艺术总监加入四川九众互劢,负责一款全 3D MMO 美术研发部门的管理及质量审核工作。 常用软件 Maya, Photoshop, Zbrush, 3Ds Max, Unity 3d, Bodypaint, After Effects, Unreal Engine3 Work Experience March 2006 Sep 2007, Gamestar(Shanghai), 3D Artist, and then took charge Team Leader and Tech Assistant. Oct 2007 June 2008, Ultizen, Team Leader, Art Leader in a independent development project. July 2008 Jan 2009, Visual Idea Studio, took charge Art Director, handle outsourcing project, control art quality, and build art team. Nov 2009 till now, 9z interactive, Art Director, taking charge full art team, general managing, art style directing and quality control. Toolbox Maya, Photoshop, Zbrush, 3D Max, Unity 3d, Bodypaint, After Effects, Unreal Engine3. 教育经历 2004-2006 湖南科技大学 雕塑专业 Education Experience 2004-2006 Hunan science and technology University, Major in Sculpture. 英语水平 流利的日常及工作口语交流,阅读英文技术文档无障碍。 English Level Fluent communication in daily life and office, capability in reading English technical documents and writing email. 个人描述 2006 3 加入弈劢星 GAMESTAR,就任公司三维美术设计师一职。于 2006 12 月开始担任项目组长一职。其间参与制作的项目有:Strangle Hold(枪 神),A52Silent Hill:origin(寂静岭:起源),Blade soul(剑灵)。负责管 理的项目有:Turok2(恐龙猎人 2)。熟悉次世代游戏美术制作及游戏开发美 术部分的项目管理流程。 2007 10 加入 Ultizen 上海灵禅。就职该公司资深 3D 美术一职。之后参 与了一款 WII 平台游戏的完整开发幵在项目中担任主美。 2008 7 合伙创办了 Visual Idea Studio,专注于高端品质游戏制作和 CGI 制作。 2009 12 加入九众互劢,负责《将魂三国》的研发工作,管理美术部门 日常事务,制定项目美术风格和质量审核。目前团队近 70 人,其中美术部门 29 人。 游戏视频链接: http://v.youku.com/v_show/id_XMzE0MzcxNTg4.html Personal Description March 2006 - joined Gamestar (Shanghai) and worked as a 3D Artist. Dec 2006 - took on team lead position within the following projects: Strangle Hold, A52, Silent Hill: origin, Blade soul. Later took charge on Turok2. Oct 2007 - joined Ultizen (Shanghai). Took charge as a 3D senior artist at the beginning. Then led an 18 personsteam to develop a local sport game on WII. July 2008- set up Visual Idea Studio with partners, focusing on art outsourcing project, provide high-quality game and CGI production. Dec 2009 join 9z interactive as Art Director, taking charge of art team management, art style directing and quality control. Now have 29 artists in 60+ employees. To developing a MMORPG called Heroes of the three kingdoms”. Game trailer: http://v.youku.com/v_show/id_XMzE0MzcxNTg4.html 有一定编程基础,能独立编写 MAX Script MAYA MEL,开发部分游戏工具。 有视频剪辑经验,掌握 AE 视频剪辑及特效。 I have foundation in programming; can coding in MAX Script and MAYA MEL to make game tools. And have experience in video clips.

Transcript of Isaac Zou's Portfolio

Page 1: Isaac Zou's Portfolio

基本信息

姓名:邹超为

出生年月:1985 年 12 月

现居地:成都

电子邮件:[email protected]

移劢电话:(+86) 186 0281 5460

MSN:[email protected]

Skype: isaac_zou

求职意向:资深美术/项目组长/部门主管

专业:雕塑

网站站链接:http://www.vi91.com

Personal Information

En Name:Isaac Zou

Birth: Dec 1985

Nationality: China

E-mail: [email protected]

Mobile: (+86) 186 0281 5460

MSN: [email protected]

Skype: isaac_zou

Job Objective: Senior Artist/Art team leader/Art Manager

Major: Sculpture

Website: http://www.vi91.com

工作经历

2006 年 3 月-2007 年 9 月 就职于弈劢星(Gamestar),任职 3D 美工,后任

项目组长及技术指导职位。

2007 年 10 月-2008 年 6 月 就职于灵禅(Ultizen),任职资深美工,项目组长,

主美。

2008 年 7 月-2009 年 1 月 加入潼恩数码,作为艺术总监负责美术外包项目

及与客户沟通。

2009 年 11 月 至今 作为艺术总监加入四川九众互劢,负责一款全 3D MMO

美术研发部门的管理及质量审核工作。

常用软件

Maya, Photoshop, Zbrush, 3Ds Max, Unity 3d, Bodypaint, After Effects,

Unreal Engine3

Work Experience

March 2006 – Sep 2007, Gamestar(Shanghai), 3D Artist, and then took charge

Team Leader and Tech Assistant.

Oct 2007 – June 2008, Ultizen, Team Leader, Art Leader in a independent

development project.

July 2008 – Jan 2009, Visual Idea Studio, took charge Art Director, handle

outsourcing project, control art quality, and build art team.

Nov 2009 till now, 9z interactive, Art Director, taking charge full art team,

general managing, art style directing and quality control.

Toolbox

Maya, Photoshop, Zbrush, 3D Max, Unity 3d, Bodypaint, After Effects, Unreal

Engine3.

教育经历

2004-2006 湖南科技大学 雕塑专业

Education Experience

2004-2006 Hunan science and technology University, Major in Sculpture.

英语水平

流利的日常及工作口语交流,阅读英文技术文档无障碍。

English Level

Fluent communication in daily life and office, capability in reading English

technical documents and writing email.

个人描述

2006 年 3 月 加入弈劢星 GAMESTAR,就任公司三维美术设计师一职。于 2006

年 12 月开始担任项目组长一职。其间参与制作的项目有:Strangle Hold(枪

神),A52,Silent Hill:origin(寂静岭:起源),Blade soul(剑灵)。负责管

理的项目有:Turok2(恐龙猎人 2)。熟悉次世代游戏美术制作及游戏开发美

术部分的项目管理流程。

2007 年 10 月 加入 Ultizen 上海灵禅。就职该公司资深 3D 美术一职。之后参

与了一款 WII 平台游戏的完整开发幵在项目中担任主美。

2008 年 7 月 合伙创办了 Visual Idea Studio,专注于高端品质游戏制作和 CGI

制作。

2009 年 12 月 加入九众互劢,负责《将魂三国》的研发工作,管理美术部门

日常事务,制定项目美术风格和质量审核。目前团队近 70 人,其中美术部门

29 人。

游戏视频链接: http://v.youku.com/v_show/id_XMzE0MzcxNTg4.html

Personal Description

March 2006 - joined Gamestar (Shanghai) and worked as a 3D Artist. Dec 2006 -

took on team lead position within the following projects: Strangle Hold, A52,

Silent Hill: origin, Blade soul. Later took charge on Turok2.

Oct 2007 - joined Ultizen (Shanghai). Took charge as a 3D senior artist at the

beginning. Then led an 18 persons’ team to develop a local sport game on WII.

July 2008- set up Visual Idea Studio with partners, focusing on art outsourcing

project, provide high-quality game and CGI production.

Dec 2009 join 9z interactive as Art Director, taking charge of art team

management, art style directing and quality control. Now have 29 artists in 60+

employees. To developing a MMORPG called “Heroes of the three kingdoms”.

Game trailer: http://v.youku.com/v_show/id_XMzE0MzcxNTg4.html

有一定编程基础,能独立编写 MAX Script 和 MAYA MEL,开发部分游戏工具。

有视频剪辑经验,掌握 AE 视频剪辑及特效。

I have foundation in programming; can coding in MAX Script and MAYA MEL to

make game tools. And have experience in video clips.

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作品集 Portfolio 静帧渲染 3D Stills

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See more on http://vi91.com/?cat=6

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See more on http://vi91.com/?p=157 点击链接查看更多

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游戏作品 Game Assets

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MMORPG login background (realtime in Unity 3D) 《将魂三国》登录背景画面

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3D 模型 3D Modeling

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Win the Zbrush2009 Official Turntable Gallery Contest prise

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脚本 Scripting

Thank you for review

Isaac Zou Apr, 2012

BLOG: www.vi91.com