Irwin/McGraw-Hill Chapter 9 Learning, Memory, and Product Positioning.
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Transcript of Irwin/McGraw-Hill Chapter 9 Learning, Memory, and Product Positioning.
Irwin/McGraw-Hill
Chapter 9Chapter 9Learning, Memory, and Learning, Memory, and
Product PositioningProduct Positioning
Chapter 9Chapter 9Learning, Memory, and Learning, Memory, and
Product PositioningProduct Positioning
Irwin/McGraw-Hill
Learning Is a Key to Consumer Learning Is a Key to Consumer BehaviorBehavior
Learning Is a Key to Consumer Learning Is a Key to Consumer BehaviorBehavior
© The McGraw-Hill Companies, Inc., 1998
Culture
Subcultures
Social class
Family
Friends
Institutions
Personal experiences
Advertising
Mass media
Learning
Values
Attitudes
Tastes
Preferences
Skills
Feelings
Products/brand features
Symbolic meanings
Behaviors
Purchase and use
behaviors
Irwin/McGraw-Hill
LearningLearningLearningLearning
Learning is the process by which memory and behavior are changed as a result of conscious and nonconscious information processing.
Cognitive learning includes all learning acquired via mental processes stimulated by the senses. Ionic rote learning versus Modeling versus
ReasoningConditioning refers to learning acquired via
association of one object or stimulus with another. Classical versus Operant conditioning
Irwin/McGraw-Hill
Learning Theories in High- and Low- Learning Theories in High- and Low- Involvement SituationsInvolvement Situations
Learning Theories in High- and Low- Learning Theories in High- and Low- Involvement SituationsInvolvement Situations
© The McGraw-Hill Companies, Inc., 1998
High-involvement
learning situation
Classical
Iconic rote
Vicarious/modeling
Reasoning
Operant ConditioningConditioning
CognitiveCognitive
Low-involvement
learning situation
Learning Specific LearningSituation approach learning theory approach Situation
Commonly usedOccasionally used
Irwin/McGraw-Hill
Consumer Learning through Classical Consumer Learning through Classical ConditioningConditioning
Consumer Learning through Classical Consumer Learning through Classical ConditioningConditioning
© The McGraw-Hill Companies, Inc., 1998
UCS(popular music)
UCR(positive emotion)
CS(pen)
CR(positive emotion)
UCS = Unconditioned stimulus UCR = Unconditioned responseCS = Conditioned stimulus CR = Conditioned response
Irwin/McGraw-Hill
Consumer Learning by Consumer Learning by Operant ConditioningOperant Conditioning
Consumer Learning by Consumer Learning by Operant ConditioningOperant Conditioning
© The McGraw-Hill Companies, Inc., 1998
Increases probabilityof response to stimulus
Stimulus(Rice Popcorn)
Desired response(consumption)
Reinforcement(pleasant taste)
Irwin/McGraw-Hill
The Process of Shaping in Purchase BehaviorThe Process of Shaping in Purchase BehaviorThe Process of Shaping in Purchase BehaviorThe Process of Shaping in Purchase Behavior
© The McGraw-Hill Companies, Inc., 1998
Consume a free sample of Rice Popcorn that was sent to your home
Purchase a second package using the discount coupon that accompanied the free sample
Repurchase the product at full price
Irwin/McGraw-Hill
Learning CharacteristicsLearning CharacteristicsLearning CharacteristicsLearning Characteristics
Strength of learning is influenced by: Importance of the information Reinforcement of change Punishment for change Repetition of the information Imagery Extinction (Forgetting)
Irwin/McGraw-Hill
Stimulus Generalization occurs when a response to one marketing stimulus is elicited by a similar stimulus.
Stimulus Discrimination refers to the process of learning to respond differently to similar but different stimuli.
Irwin/McGraw-Hill
MemoryMemoryMemoryMemory
Memory refers to the storage and retention of meaning.
Short-term memory is that portion of memory that is currently in use at any point in time. Elaborative activities Maintenance rehearsal
Long-term memory refers to the relatively unlimited, permanent storage of meaning. Semantic memory Episodic memory
Irwin/McGraw-Hill
Schematic MemorySchematic MemorySchematic MemorySchematic Memory
Source: LAP Report #5260.1 (New York: Weeks McGraw-Hill, undated.) Used with permission.
Mug Root Beer
Crisp Fun Foamy Hip
Carbonated Parties Different Young
Refreshing MusicLast party attended
Lemonade Halloween
Showers Colas
Jewel
Dates
Kim
Pumpkins
Irwin/McGraw-Hill
Brand Image and PositioningBrand Image and PositioningBrand Image and PositioningBrand Image and Positioning
Brand image refers to the schematic memory of a brand. It refers to the customer’s perception of the brand as a whole.
Product Positioning involves attempts by marketers to achieve a particular brand image relative to competitive products.
Perceptual Mapping involves comparing differing brands from the customers’ perspectives and developing a visual representation of these differences.
Brand Equity is the value customers assign to a brand. Brand Leverage involves capitalizing on brand equity.
Irwin/McGraw-Hill
Perceptual Map for AutomobilesPerceptual Map for AutomobilesPerceptual Map for AutomobilesPerceptual Map for Automobiles
© The McGraw-Hill Companies, Inc., 1998
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• •Volvo 850R
Chrysler LHS
Buick Park AvenueOldsmobile L35
Honda Accord
Nissan Sentra
Plymouth VoyagerDodge Caravan
Geo Metro
Kia Sephia
Dodge Neon
Saturn SC2
Porsche 914Mercedes 400SE
Lexus LS400
Jeep Grand CherokeeAcura Integra
Ford Taurus
Honda Civic
Stylish, prestigious, distinctive
Practical, common, economical
Staid, conservative, older
Fun, sporty,
fast
TM3 TM2
TM1
Irwin/McGraw-Hill
Frequent flier programs offered by airlines, where customers can accumulate mileage toward future free flights or up-grades, are attempts to build customer loyalty via: Iconic rote learning Modeling Reasoning Classical conditioning Operant conditioning