Investigating Smartphone-based Pan and Zoom in 3D Data ......Pan & Zoom in Large Data Spaces Mobile...
Transcript of Investigating Smartphone-based Pan and Zoom in 3D Data ......Pan & Zoom in Large Data Spaces Mobile...
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MobileHCI 2019 • Taipei, Taiwan
Investigating Smartphone-based Pan and Zoom in3D Data Spaces in Augmented Reality
Wolfgang Büschel, Annett Mitschick, Thomas Meyer, Raimund Dachselt
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Introduction
Current trends
More diverse and complex use cases for Augmented Reality
Data space exploration shifts focus to interaction
Current interaction modalities are limited
Smartphones widely available in mobile contexts
Can we use these devices as controllers for AR?
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Research Contributions
3D Interaction Techniques
Distant 3D Manipulation
Pan & Zoom inLarge Data Spaces
Mobile devices as controllers for
AR data space exploration
1. Set of techniques for 3D pan & zoom, combining touch input and spatial interaction
2. Study comparing these techniques to the baseline AirTap gesture of the HoloLens
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Design Space
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Data space definition
3D AR data space fixed in physical environment
Explorable by 3D Pan & Zoom
3 DoF translation
1 DoF uniform scaling
Design dimensionsDegree of spatiality (D1)
Degree of simultaneity (D2)
Degree of guidance (D3)
Design goalsUnimanual, smartphone-only
Eyes-free Interaction
High Degree of Compatibility
Robustness and Conciseness
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Interaction Techniques – Overview
Four techniques for 3D pan & zoom + AirTap as baseline
Combination of Spatial Interaction and Touch Interaction
Different degrees of spatiality (D1), simultaneity (D2), and guidance (D3)
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Interaction Techniques – Move+Drag (1)
Free device movement for 3D pan, touch-based drag gestures for zoom
Moderate spatiality, high simultaneity, and low guidance
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Interaction Techniques – Move+Rotate (2)
Pan as in Move+Drag, zoom by device rotation
Resulting higher spatiality, similar high simultaneity and low guidance
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Interaction Techniques – Drag+Drag (3)
2D drag on coordinate planes (XZ, YZ, XY), phone orientation to chose plane
Double tap to activate zooming
Low spatiality and simultaneity, high guidance
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Interaction Techniques – DragRotate+Drag (4)
2D drag for horizontal (XZ) panning, phone rotation for up-/down movement
Zoom activated by double tap as in Drag+Drag
Low spatiality, moderate simultaneity, high guidance
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Study Design – Overview
Logging of task completion times & position data
Questionnaires on task load & performance
Controlled lab study, within-subject design
25 participants, 15 male, 10 female, avg. age 25
IV: interaction technique (5) x target zoom level (3)
Techniques counterbalanced, task order randomized
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Study Design – Apparatus & Task
Setup Phone + HoloLens tracked for precision & logging,tracking volume 4m x 3.2m x 1.7m
Task Find, center, and zoom into a target object
36 tasks per technique, 12 with target placed on coordinate planes, 24 with targets distributed in 3D
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Study Results – Task Completion Times
Move+Drag and Move+Rotatesignificantly faster
Similar results for all task types & zoom levels
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Study Results – Perceived Performance
Perceived speed & success were best for Move+Drag, Move+Rotate, & Drag+Drag
Precision slightly lower for Drag+Drag
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Study Results – Task Load
Physical demand was highest for the AirTap gesture
Mental demand was highest for DragRotate+Drag
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Insights & Recommendations
Spatiality matters
Spatial interaction outperforms touch-based techniques
Ergonomics before weight
AirTap is more demanding than even spatial phone gestures
Simultaneity before guidance
For free 3D zoom & pan, separation of DoF is slower
Limited space is fine
Though possible, participants rarely moved during our study
AR HMD + Phone
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MobileHCI 2019 • Taipei, Taiwan
Investigating Smartphone-based Pan and Zoom in3D Data Spaces in Augmented RealityWolfgang Büschel, Annett Mitschick, Thomas Meyer, Raimund Dachselt
imld.de/ar-pan-zoomProject website, data, study logs, slides
Open positionsfor PhD students and Postdocs
imld.de/jobs