Inventions (Facts, From Milken
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After the gold rush
Or: Is it just the beggingYou aint seen nothing yet
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TimeInoculation
Blaming the innocent
Ubiquitous
Yossi Vardi
Value
Incubatio
nBrew
ingDeman
d
(Inhe
rentValu
e)
Explosi
on
Run-awa
ygrow
th
Disenchantment
Panic
Capitulation
ValueSqueezedOut
Perceived
Losses
FEAR/
DESPAIR
Bu
rnrateis
sobern
ess
ConcernExcess valuation,
excess deployment.
(value of excessdeployment decreasesover time due to
Moors law)
Complacency
BURST
+ Disconnect between valuation and demand -
Consolidation
Value squeeze out
Many
entries:
lots of frogs, few princes
Preemptive creation of network effects(Metcalfs Law)
Land
Grab
Supply
(valu
ation)
Contingent
Enthusiasm
GREED/DREAMS
VC
funds:th
el
eastvis
cous
e
sub
stan
cein
natu
re
Curiosity
TheStuff
that
Dream
sareM
adeof
TheStuff
that
Dream
sareM
adeof
Fora
bubble
to
devel
op
the
remust
be
avery
compelli
ngexpla
natio
nwhy
this
tim
eitis
diff
erent
New era
Arrogance
Stupidity
Pu
nishingboth
Pu
nishingboth
thegoodandthebad
the
goodandthebad
Evaporation
Realization
Ch
as
ingt
he
nex
tbi
gt
hin
g
Separating the wheatfrom the chaff
Hang over
Val
ue
Created
RealGains
The Economics of Dreams
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The World Wide Web
Digital Video/Radio/TVInline skates
Snowboards
Palm Pilots
Minidiscs/DVDs (96)
MP3
Internet cafes
DBS (94)
Mobile phones
PCsMusic videos
Sony Walkman
CDs (81)
Spray paints
Camecoder (81)
E-mail
Fax
SkateboardsSynthesizers
Satellite TV
Video (70)
Platform Shoes
Makeup
Electric guitars
Pin-ball gamesThe Pill
Jet travel
LSD & hash
Duffel coats
Parkas
Vinyl records
JukeboxesTransistor radios
Jeans
Leather jackets
Condoms
The Internet
Supermodels
Role-playing
Spice Girls
The Club Kids
Vegans
Rave & smart drugs
Design collectives
Cyberspace
MTV & CNN
Hip Hop
Hard rock
Aids
Graffiti & Breakdance
Interrailing
Punk
Reggae
The Green
Movement
Disco
Glamrock
Heavy drugs
Mods
Flower Power
Young women start
working
The Vietnam
movement
Charter trips
Color TV
Rock n Roll
Teenage gangs
Beatnik
Existentialism
Movie stars
Beastie Boys
Alanis Morissette
Quentin TarantinoWilliam Gibson
Douglas Coupland
Esther Dyson
Kate Moss
Philip Starck
Irvine Welsh
Madonna
Michael Jackson
Peter GabrielMagic Johnson
Eric B & Rakim
Blondie
Michelle Pfeiffer
Frank Zappa
David Bowie
Sid ViciousABBA
Brigitte Bardot
Bob Marley
The Beatles
The Rolling Stones
Andy WarholJane Fonda
Janice Joplin
Bob Dylan
James Dean
Elvis Presley
Jack KeruoacMarilyn Monroe
Simone de Beauvoir
The 90sThe 80sThe 70sThe 60sThe 50s
The development of some major trendsetters within youth culture since the 1950s and its correlation to information technology
Tre
nd
se
tte
rs
Happ
en
ing
s
Pro
du
cts
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Eruptive IndustriesThe Cutting Edge Of Technology
Financial Mania Fuels Eruptive Industry Development
Steamboat TelephoneRailroad Television
Electricity Radio
Car ComputerAirplane Internet
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. Like Cinderella, they knewthat midnight would bring the
pumpkins and mice, but,
hating to miss a second of a
great party, they stayed too
long Warren Buffett
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The two things which areinfinite, are the universe
and human stupidity,and I am not sure about the
first one.Albert Einstein
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48%
37%
23%
0%
10%
20%
30%
40%
50%
60%
Under 300kb 100 Merrill-Lynch Index Over 500kb Size of10k report
Retained Value
2000 Vs.1999
The Harder They Fall, The Bigger The Report
When The Argument Is Weak, Move Your Hands Forcefully
!Less then 20% of companies with 10k over 500kb outperformed the 100 Merrill-Lynch Index
! Turning point is 400kb. over that level rapid deterioration
! Some samples: IBM 367kb 81.3%
AOL 1861kb 140% (exception)CMGI 1939kb 2.3%
636kb 3.2%
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PercentofCo
nsumerUs
e
Years Since Introduction
Automobile
(1886)
Telephone
(1876)
Electricity
(1873)
Television
(1926)
Radio(1905)
VCR
(1952)
Mobile Internet
(2000E)
PC Internet
(1991)
Cell Phone
(1983)
The Internet The Fastest
Penetrating in History
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ICQ Milestones
0
20
40
60
80
100
120
140
0
7-96
1
2-96
0
3-97
0
6-97
0
9-97
1
2-97
0
3-98
0
6-98
0
9-98
1
2-98
0
3-99
0
6-99
0
9-99
1
2-99
0
3-00
0
6-00
0
9-00
1
2-00
0
3-01
0
6-01
0
9-01
1
2-01
Cu
rrentNumber
ofUsers(inM
illions)
7/96 Mirabilis Founded in Tel Aviv
11/96 First ICQ Client
7/97 1 Million Users
12/97 5 Million Users
4/98 10 Million Users
6/98 AOL Acquires ICQ
12/99 50 Million Users
05/00 100 MillionDownloads on c|net
09/00 2Way SMS
05/01 100 Million Users
12/01 122 Million Users
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Growth Enablers! Rapid deployment
!
New innovations will inspire new opportunities! Open standards
! Limitless scalability architecture: Loosely coupled federations, DNS
! DNS- finding the pins in the digital hay stack
! viral marketing! The message is the product
! Metcalfs laws
! Moors laws storage, processing
! Gilder laws
! Commodigitization
! Always on at home, on the road, reach and can be reached
! Enabling the grass-root, bottom-up
! Wide spread of new consumer electronics connected to the internet
! Continues partial attention
! Still lot of room to grow in internet, wireless
! Persistence connection
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Mega Trends The Promise! The digital life style - New paradigms of consumption and delivery
of music, video! Life @ the edge, peer-to-peer
! The fight over the living room
! The fight over the food chain content distribution platforms
! Wireless, cellular, wifi
! Average age going up,cognitive age going down
! Pervasive computing
! Converting TV time to digital life style time! Info Now! Time and location sensitive info
! ASP
! Collaboration, sharing, communication
! Micropublishing
! Information oligarchy.
! Attention is the scarcest resource - Attention deficit disorder!
! The big will get bigger
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Digital life style narrow band
! Communication and community
! Self expression, collaboration, sharing.! E-mail
! Instant messaging, chat
! Message board
! Usenet
! Blogs
! Home pages
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Digital Lifestyle: Rich Media! Hardware:
Rich media PC, MP3 player, digital cameras, wireless text phones,game platforms, rich media phones, DVD, burners, camcoders,webcams, 802.11, home hub.
! Software:
Rippers, video editing, photo editing, file sharing burning,downloading, games, moving assets around, compression, codecs,players, viewers.
! Services:
Music, video sites, on-line games, storage, streaming & downloading.
! User activities:
Editing, self publishing, collaborating, sharing
! Access:broadband, wireless, storage, semi conductors
! Content:
Music, video
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27.5%
40.3%
31.3%
26.9%24.7%
38.7%
46.9%
37.2%
32.6%
43.9%
0.0%
20.0%
40.0%
60.0%
Listen to Music on theComputer
Listen to Music on the Radio Instent Messaging / ChattingOnline
Watch Television Talk on Phone
Activities
PercentofRespondent
New Users (
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Internet Users And Multi-Tasking
While They Are On The Internet
27.5%
40.3%31.3% 26.9% 24.7%
38.7%46.9%
37.2% 32.6%
43.9%
0%
20%
40%
60%
Listen to Music on
the Computer
Listen to Music on
the Radio
Instent Messaging /
Chatting Online
Watch Television Talk on Phone
Act iv it ies
PercentofRespon
dent
New Users (
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Life @ the edge
! Finding people IM
! Create content: self expression
! Collaborate peer-to-peer
!
Communicate
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The Power Of The Hyper DNSFinding The Needle In The Haystack, Find And Act:
! People:
ICQ, Ebay, Napster, Match, Classmate,
Monster.
! Objects:Google, Amazon, Shopper, Browser.
I t ti f F d ti
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Interconnection of FederationsThree Layers of Interconnectivity
! Home
! Intramodal
Home
network
TV PC
PC
-Cell
TV-Cell
gateway
Cell
PC-TV
Gateway
PC-Cell
Gateway
Lots Of Room For Growth (Part I)
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Lots Of Room For Growth (Part I)U.S. Household Penetration of Consumer Electronics
Jan-97 Jan-00Laserdisc Player 2% 2%
DVD Player - 5
All LCD TV 10 11
Home Fax Machines 9 11Direct to Home Satellite 7 13
Projection TV 11 14
TV/VCR Combinations 10 18
Multi-line Phone 15 21Home Theater System 14 21
Caller ID Equipment 14 25
Car CD Player 18 26
Personal CD Player 20 26Electronic Car Alarm 27 29
Camcorder 26 36
Pager 28 37
CD Boom box 27 37
Lots Of Room For Growth (Part II)
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Lots Of Room For Growth (Part II)U.S. Household Penetration of Consumer Electronics
Jan-97 Jan-00Monochrome TV 46% 43%
Computer printers 38 49
Wireless Telephones 34 51
Computer w/ CD-ROM 21 51Modem or Fax/Modem 19 51
Personal Computers 40 54
Home CD Players 49 56
Color TV with Stereo 55 65Phone Answering Device 65 74
Cordless Phone Device 66 78
VCR Decks 89 93
Corded Phone 96 96All Television 98 98
Color TV 98 98
Home Radios 98 98
Rack Audio System 36 42
M Hi h T h D i Y t T R h 60% f H
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Many High-Tech Devices Yet To Reach 60% of HomesHousehold Adoption & Manufacturer Sales of Selected High-Tech Electronics
Device Introduction 1998 1999 2000 2000 2001 (Est.)
Gaming Hardware 1972 40% 42% 44% $2.70 $3.20
Personal Computer 1975 48% 54% 58% $16.40 $16.60
Computer Printer 1978 44% 49% 54% $5.10 $4.80
Modem 1980 38% 51% 55% $1.60 $1.40Cellular Phone 1983 44% 51% 59% $3.20 $3.70
Digital Camera 1995 2% 4% 8% $2.30 $2.90
Internet Access Device 1996 1% 2% 3% $0.20 $0.20
DVD Player 1997 1% 5% 15% $1.70 $2.40MP3 Player 1998 N/A N/A 5% $0.20 $0.20
Personal Video Recorder 1999 0% 0% 1% $0.60 $1.00
Adoption
Sales
($US Billions)
Innovations Inspire Opportunities
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Innovations Inspire OpportunitiesEnvisioned Uses of Key Technologies Before and After
Technology Original Use Imagined Eventual Use SuccessfulTelephone Broadcast programming to Enabled one-to-one
consumers individual communication
Radio Enable One to One Broadcast advertisingcommunication sponsored programming
to consumers
Television Would replace movies Got lucky; followed thesuccessful radio model
Cable Improve fuzzy broadcast Mass market programreception aggregator, and
developer/supporter ofpremium-price programming
VCR Recording Video Renting, Buying andProgramming Playing Pre-recorded Video
Programming
Home Microwave Quickly prepare meals Quickly prepare pre-mademeals
Internet/World Wide Enable Electric Commerce Become and AdvertisingWeb-based Online supported, multimedia, some
Services to some, Information/Commerce Myway
The Pervasive Computing:
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The Pervasive Computing:
! Chips will be networked
! Hierarchical organisms
! Communities
! Civilizations will be developedThey will be networked together and then
different civilizations will be first threaded
and then interoperated, converged, andintegrated together
Cognitive Age Is Getting Lower
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Cognitive Age Is Getting LowerHarley Buyers Are Aging:
! Medium age of Harley buyer:
1990 - 37ys old
2001 46ys old
! Possible reasons: Utilitarian products are positioned as expensive toys
People carry their toys over the years
More free time
Certain toys become fashionable
Older people want to do young things
As toys become more-hi-tech they appeal to older ages
Sony Playstation
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Sony PlaystationExpanding Demographics
0%
5%
10%
15%
20%
25%
30%
35%
< 12 13-17 18-23 24-34 35+
Play Station (Avg. Age = 20.2)
Play Station 2 (Avg. Age = 23.6)
Expanding North America
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0
5
10
15
20
25
30
35
40
45
0-4
5-9
10-14
15-19
20-24
25-29
30-34
35-39
40-44
45-49
50-54
55-59
60-64
65-69
70-74
75-79
80+
Expanding North AmericaDemographics Enlarge Target Base
2000
2005Traditional gaming population:
70 MM in 2005, up from 66
MM in 2000.
Potential new
gaming population:
91 MM in 2005.
Population in Millions
ALL THE TIME
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On Persistent Connection At Home
Will Be Driven By Broadband ConnectionWill Change the Way the Internet is Used at Home! Always on & home networking will enable to use the Internet
in each room in an appropriate way.
! Broadband will be the foundation to revolutionize theentertainment delivery and usage, affecting video, audio,music, games, TV
!
A device at every room! Different device for different rooms
! The Web-Pad (keyboard-less)
! Home network
! Streaming music! Short sessions, info-on-demand
! Home entertainment: TV, Multimedia PC, Game Consul
! Networked image capturing and presenting devices
Great Experiences
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Great Experiences! Conversations! Story telling! Movies! TV! Music! Books! Visual Arts! Performing Arts! Dinning! Travel! Sports! Hunting! Games! Chatting! Recreation, outdoor, scenery! Hobbies! Homes, gardens,DIY! Internet
! Cars!
Video, photography! Romance! Dance! Construction, building!
Collecting! Shopping! Pone sing Owning! Amusement parks! Architecture! Sailing, cruise! Beach! Religion! Youth movement! Organization! Fantasy! Role playing! Computers
Paradigm Shift - From: Bringing The People To The
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Paradigm Shift From: Bringing The People To The
Experience To: Bringing The Experience To The People.
500 Years Of History
Books Picture Magazines
Newspapers B/W TelevisionMagazines Color TV
Catalogs Video
Records PC
Personal Photography Home Printing
Radio Internet
Colored Books DVD
The Emergence Of The Couch Potato
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More Frequent vs. Less Frequent Activities
-50% -25% 0% 25% 50%
Spending Time @ Home
Watching TV
Reading Books
Visiting w/ Friends or Relatives
Entertaining Friends @ Home
Eating Out
Visiting w/ Faraway Friends or Relatives
Going Out for Entertainment
Doing MoreDoing Less
The Emergence Of The Couch PotatoAmericans Began Cocooning In The 1970s
The On-Line Living Room
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The On Line Living Room
PC E-PhotosMusic Voice Over IP
Games BrowsingInteractive TV Home Printing
Radio DVDVideo Editing, Sharing, Storing File Sharing
Rich Media Delivery CamcorderHome Networking Webcam
The Quest For The Consumers Heart
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Reading
16%
Web
16%
Movies16%
TV19%
Video Games33%
e Quest o e Co su e s ea tWhat Is The Most Satisfying Entertainment Activity?, 2000
B i i P l T Th E i T h
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Bringing People To The Experience: Togetherness
! The River Bank, The Well, The Town Square,
The Coffee Shop, The Theater
Bringing The Experience To The People: Solitude
!
Books, TV, Radio
The Internet: Offering Virtual Togetherness
! Sharing, Collaborating, Interpersonal Comm.
TV, Radio and VCRs Are Most Common
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,U.S. Household Adoption Rates For Selected Products
DVDCamcorder
PagerModem
CD PlayerPC
Cell PhoneAns. Machine
VCRRadio
Television
100
80
60
40
20
0
Household Adoption Rate
CD, DVD, And Internet Penetration
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CD, DVD, And Internet PenetrationUnited States
Worldwide Console Hardware Shipment
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p
0
5
10
15
20
25
30
35
40
1982 1984 1986 1988 1990 1992 1994 1996 1998 2000 2002E 2004E
HW
Units
in
millions
Total 8 Bit System (LHS) Total 16 Bit System (LHS)
Total 32/64 Bit System (LHS) Total 128 Bit System (LHS)
Worldwide Console Software Shipments
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p
0
50
100
150
200
250
300
1982 1985 1988 1991 1994 1997 2000 2003E
8 bit 16 bit 32/64 bit 128 bit
Units in Millions
Growth In Worldwide Installed Base Of
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Internet-Enabled Televisions
Music
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! Distribution, Selling CD, Selling Digital
! Sharing! Selecting
! Reaping CD
! Burning CD
! CDDB, Lyrics! Background Info
! Fun Clubs, Interest Groups
! Artists Info
!
Juke box! Searching, Advising
! Lockers ,Web Storage
! Microcasting
!
Radio Stations, Creating, Listening! Stand Alone Appliances
! Wireless Delivery
! Creating Posting
!
Creating Clips
Average Number of MP3 Files
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On Home Computers By Age
348
721
340
177124
72
0 100 200 300 400 500 600 700 800
18-24
25-34
35-44
45-54
55-64
65+
No. of MP3 files
Age
Forecast Unit Growth
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MP3, PDAs, And Digital Cameras
0
10
20
30
40
50
60
1999 2000E 2001E 2002E 2003E
Totalu
nits(inmillions)
MP3 PDAs Digital Cameras
File Sharing Based VOD
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Home Brewed
! TV
! PC
! Scam converter
! Fasttrack
!
Wireless keyboard
File Sharing
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3rd generation
! Fasttrack
! Kazaa
! Morpheus (Music City)
! Grockster
!
Lime wire
4 Largest Cellular Markets
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0
50
100
150
200
250
300
350
84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 01 02 03
C
ellularSubscribers(Million)
Europe
USA
Japan
China
Europe: Single standard, seamless service
provision, economies of scale, articulated poli cy,international roaming
US: Competing standards, no seamless service
provision
Japan: Lack of spectrum, propr ietary standard(I -mode)
US=97Million end of June 2000
J= 59Million end of March 2000
GSM Total Subscribers - 361.7 million (to end of August 2000)
The Disappearing TerminalC ll l Ph W i h Y i M k
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0
10
100
10000
1987 1991 1995 1999 2003 2007
Weight(Grams)
1999
Nokia, Motorola:
100g
1987
Ericsson: 7kg
2005
Cell phone on achip prediction
by Bell Labs
Cellular Phone Weight vs. Year in Market
The Fight Over The Food-Chain
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Dividing The Pie
!Content!
Distribution!
platforms
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RICOCHET
OPPORTUNITIES
The Milken Institute
Discussion
April 24, 2002
The Aerie/Ricochet Opportunity
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! Demand outstrips supply for high-speed access! The first broadband wireless network with extensive
coverage
! Proven technology built in 21 markets 51,000customers
! Inventoried capital to build 20-40 additional markets
! Over $1B invested to develop and deploy network
! Limited CapEx to deploy variable OpEx requirements
!
Low cost customer acquisition plan! Scalable business plan with low market share breakeven
! Team and resources to execute
Ricochet Micro Cellular Data Network
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HighHighHighHigh----SpeedSpeedSpeedSpeed
IP LinesIP LinesIP LinesIP Lines
Where Was Ricochet Deployed?
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National Network Coverage
21 Major U.S. Markets