Inventions (Facts, From Milken

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    After the gold rush

    Or: Is it just the beggingYou aint seen nothing yet

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    TimeInoculation

    Blaming the innocent

    Ubiquitous

    Yossi Vardi

    Value

    Incubatio

    nBrew

    ingDeman

    d

    (Inhe

    rentValu

    e)

    Explosi

    on

    Run-awa

    ygrow

    th

    Disenchantment

    Panic

    Capitulation

    ValueSqueezedOut

    Perceived

    Losses

    FEAR/

    DESPAIR

    Bu

    rnrateis

    sobern

    ess

    ConcernExcess valuation,

    excess deployment.

    (value of excessdeployment decreasesover time due to

    Moors law)

    Complacency

    BURST

    + Disconnect between valuation and demand -

    Consolidation

    Value squeeze out

    Many

    entries:

    lots of frogs, few princes

    Preemptive creation of network effects(Metcalfs Law)

    Land

    Grab

    Supply

    (valu

    ation)

    Contingent

    Enthusiasm

    GREED/DREAMS

    VC

    funds:th

    el

    eastvis

    cous

    e

    sub

    stan

    cein

    natu

    re

    Curiosity

    TheStuff

    that

    Dream

    sareM

    adeof

    TheStuff

    that

    Dream

    sareM

    adeof

    Fora

    bubble

    to

    devel

    op

    the

    remust

    be

    avery

    compelli

    ngexpla

    natio

    nwhy

    this

    tim

    eitis

    diff

    erent

    New era

    Arrogance

    Stupidity

    Pu

    nishingboth

    Pu

    nishingboth

    thegoodandthebad

    the

    goodandthebad

    Evaporation

    Realization

    Ch

    as

    ingt

    he

    nex

    tbi

    gt

    hin

    g

    Separating the wheatfrom the chaff

    Hang over

    Val

    ue

    Created

    RealGains

    The Economics of Dreams

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    The World Wide Web

    Digital Video/Radio/TVInline skates

    Snowboards

    Palm Pilots

    Minidiscs/DVDs (96)

    MP3

    Internet cafes

    DBS (94)

    Mobile phones

    PCsMusic videos

    Sony Walkman

    CDs (81)

    Spray paints

    Camecoder (81)

    E-mail

    Fax

    SkateboardsSynthesizers

    Satellite TV

    Video (70)

    Platform Shoes

    Makeup

    Electric guitars

    Pin-ball gamesThe Pill

    Jet travel

    LSD & hash

    Duffel coats

    Parkas

    Vinyl records

    JukeboxesTransistor radios

    Jeans

    Leather jackets

    Condoms

    The Internet

    Supermodels

    Role-playing

    Spice Girls

    The Club Kids

    Vegans

    Rave & smart drugs

    Design collectives

    Cyberspace

    MTV & CNN

    Hip Hop

    Hard rock

    Aids

    Graffiti & Breakdance

    Interrailing

    Punk

    Reggae

    The Green

    Movement

    Disco

    Glamrock

    Heavy drugs

    Mods

    Flower Power

    Young women start

    working

    The Vietnam

    movement

    Charter trips

    Color TV

    Rock n Roll

    Teenage gangs

    Beatnik

    Existentialism

    Movie stars

    Beastie Boys

    Alanis Morissette

    Quentin TarantinoWilliam Gibson

    Douglas Coupland

    Esther Dyson

    Kate Moss

    Philip Starck

    Irvine Welsh

    Madonna

    Michael Jackson

    Peter GabrielMagic Johnson

    Eric B & Rakim

    Blondie

    Michelle Pfeiffer

    Frank Zappa

    David Bowie

    Sid ViciousABBA

    Brigitte Bardot

    Bob Marley

    The Beatles

    The Rolling Stones

    Andy WarholJane Fonda

    Janice Joplin

    Bob Dylan

    James Dean

    Elvis Presley

    Jack KeruoacMarilyn Monroe

    Simone de Beauvoir

    The 90sThe 80sThe 70sThe 60sThe 50s

    The development of some major trendsetters within youth culture since the 1950s and its correlation to information technology

    Tre

    nd

    se

    tte

    rs

    Happ

    en

    ing

    s

    Pro

    du

    cts

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    Eruptive IndustriesThe Cutting Edge Of Technology

    Financial Mania Fuels Eruptive Industry Development

    Steamboat TelephoneRailroad Television

    Electricity Radio

    Car ComputerAirplane Internet

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    . Like Cinderella, they knewthat midnight would bring the

    pumpkins and mice, but,

    hating to miss a second of a

    great party, they stayed too

    long Warren Buffett

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    The two things which areinfinite, are the universe

    and human stupidity,and I am not sure about the

    first one.Albert Einstein

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    48%

    37%

    23%

    0%

    10%

    20%

    30%

    40%

    50%

    60%

    Under 300kb 100 Merrill-Lynch Index Over 500kb Size of10k report

    Retained Value

    2000 Vs.1999

    The Harder They Fall, The Bigger The Report

    When The Argument Is Weak, Move Your Hands Forcefully

    !Less then 20% of companies with 10k over 500kb outperformed the 100 Merrill-Lynch Index

    ! Turning point is 400kb. over that level rapid deterioration

    ! Some samples: IBM 367kb 81.3%

    AOL 1861kb 140% (exception)CMGI 1939kb 2.3%

    636kb 3.2%

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    PercentofCo

    nsumerUs

    e

    Years Since Introduction

    Automobile

    (1886)

    Telephone

    (1876)

    Electricity

    (1873)

    Television

    (1926)

    Radio(1905)

    VCR

    (1952)

    Mobile Internet

    (2000E)

    PC Internet

    (1991)

    Cell Phone

    (1983)

    The Internet The Fastest

    Penetrating in History

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    ICQ Milestones

    0

    20

    40

    60

    80

    100

    120

    140

    0

    7-96

    1

    2-96

    0

    3-97

    0

    6-97

    0

    9-97

    1

    2-97

    0

    3-98

    0

    6-98

    0

    9-98

    1

    2-98

    0

    3-99

    0

    6-99

    0

    9-99

    1

    2-99

    0

    3-00

    0

    6-00

    0

    9-00

    1

    2-00

    0

    3-01

    0

    6-01

    0

    9-01

    1

    2-01

    Cu

    rrentNumber

    ofUsers(inM

    illions)

    7/96 Mirabilis Founded in Tel Aviv

    11/96 First ICQ Client

    7/97 1 Million Users

    12/97 5 Million Users

    4/98 10 Million Users

    6/98 AOL Acquires ICQ

    12/99 50 Million Users

    05/00 100 MillionDownloads on c|net

    09/00 2Way SMS

    05/01 100 Million Users

    12/01 122 Million Users

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    Growth Enablers! Rapid deployment

    !

    New innovations will inspire new opportunities! Open standards

    ! Limitless scalability architecture: Loosely coupled federations, DNS

    ! DNS- finding the pins in the digital hay stack

    ! viral marketing! The message is the product

    ! Metcalfs laws

    ! Moors laws storage, processing

    ! Gilder laws

    ! Commodigitization

    ! Always on at home, on the road, reach and can be reached

    ! Enabling the grass-root, bottom-up

    ! Wide spread of new consumer electronics connected to the internet

    ! Continues partial attention

    ! Still lot of room to grow in internet, wireless

    ! Persistence connection

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    Mega Trends The Promise! The digital life style - New paradigms of consumption and delivery

    of music, video! Life @ the edge, peer-to-peer

    ! The fight over the living room

    ! The fight over the food chain content distribution platforms

    ! Wireless, cellular, wifi

    ! Average age going up,cognitive age going down

    ! Pervasive computing

    ! Converting TV time to digital life style time! Info Now! Time and location sensitive info

    ! ASP

    ! Collaboration, sharing, communication

    ! Micropublishing

    ! Information oligarchy.

    ! Attention is the scarcest resource - Attention deficit disorder!

    ! The big will get bigger

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    Digital life style narrow band

    ! Communication and community

    ! Self expression, collaboration, sharing.! E-mail

    ! Instant messaging, chat

    ! Message board

    ! Usenet

    ! Blogs

    ! Home pages

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    Digital Lifestyle: Rich Media! Hardware:

    Rich media PC, MP3 player, digital cameras, wireless text phones,game platforms, rich media phones, DVD, burners, camcoders,webcams, 802.11, home hub.

    ! Software:

    Rippers, video editing, photo editing, file sharing burning,downloading, games, moving assets around, compression, codecs,players, viewers.

    ! Services:

    Music, video sites, on-line games, storage, streaming & downloading.

    ! User activities:

    Editing, self publishing, collaborating, sharing

    ! Access:broadband, wireless, storage, semi conductors

    ! Content:

    Music, video

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    27.5%

    40.3%

    31.3%

    26.9%24.7%

    38.7%

    46.9%

    37.2%

    32.6%

    43.9%

    0.0%

    20.0%

    40.0%

    60.0%

    Listen to Music on theComputer

    Listen to Music on the Radio Instent Messaging / ChattingOnline

    Watch Television Talk on Phone

    Activities

    PercentofRespondent

    New Users (

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    Internet Users And Multi-Tasking

    While They Are On The Internet

    27.5%

    40.3%31.3% 26.9% 24.7%

    38.7%46.9%

    37.2% 32.6%

    43.9%

    0%

    20%

    40%

    60%

    Listen to Music on

    the Computer

    Listen to Music on

    the Radio

    Instent Messaging /

    Chatting Online

    Watch Television Talk on Phone

    Act iv it ies

    PercentofRespon

    dent

    New Users (

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    Life @ the edge

    ! Finding people IM

    ! Create content: self expression

    ! Collaborate peer-to-peer

    !

    Communicate

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    The Power Of The Hyper DNSFinding The Needle In The Haystack, Find And Act:

    ! People:

    ICQ, Ebay, Napster, Match, Classmate,

    Monster.

    ! Objects:Google, Amazon, Shopper, Browser.

    I t ti f F d ti

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    Interconnection of FederationsThree Layers of Interconnectivity

    ! Home

    ! Intramodal

    Home

    network

    TV PC

    PC

    -Cell

    TV-Cell

    gateway

    Cell

    PC-TV

    Gateway

    PC-Cell

    Gateway

    Lots Of Room For Growth (Part I)

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    Lots Of Room For Growth (Part I)U.S. Household Penetration of Consumer Electronics

    Jan-97 Jan-00Laserdisc Player 2% 2%

    DVD Player - 5

    All LCD TV 10 11

    Home Fax Machines 9 11Direct to Home Satellite 7 13

    Projection TV 11 14

    TV/VCR Combinations 10 18

    Multi-line Phone 15 21Home Theater System 14 21

    Caller ID Equipment 14 25

    Car CD Player 18 26

    Personal CD Player 20 26Electronic Car Alarm 27 29

    Camcorder 26 36

    Pager 28 37

    CD Boom box 27 37

    Lots Of Room For Growth (Part II)

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    Lots Of Room For Growth (Part II)U.S. Household Penetration of Consumer Electronics

    Jan-97 Jan-00Monochrome TV 46% 43%

    Computer printers 38 49

    Wireless Telephones 34 51

    Computer w/ CD-ROM 21 51Modem or Fax/Modem 19 51

    Personal Computers 40 54

    Home CD Players 49 56

    Color TV with Stereo 55 65Phone Answering Device 65 74

    Cordless Phone Device 66 78

    VCR Decks 89 93

    Corded Phone 96 96All Television 98 98

    Color TV 98 98

    Home Radios 98 98

    Rack Audio System 36 42

    M Hi h T h D i Y t T R h 60% f H

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    Many High-Tech Devices Yet To Reach 60% of HomesHousehold Adoption & Manufacturer Sales of Selected High-Tech Electronics

    Device Introduction 1998 1999 2000 2000 2001 (Est.)

    Gaming Hardware 1972 40% 42% 44% $2.70 $3.20

    Personal Computer 1975 48% 54% 58% $16.40 $16.60

    Computer Printer 1978 44% 49% 54% $5.10 $4.80

    Modem 1980 38% 51% 55% $1.60 $1.40Cellular Phone 1983 44% 51% 59% $3.20 $3.70

    Digital Camera 1995 2% 4% 8% $2.30 $2.90

    Internet Access Device 1996 1% 2% 3% $0.20 $0.20

    DVD Player 1997 1% 5% 15% $1.70 $2.40MP3 Player 1998 N/A N/A 5% $0.20 $0.20

    Personal Video Recorder 1999 0% 0% 1% $0.60 $1.00

    Adoption

    Sales

    ($US Billions)

    Innovations Inspire Opportunities

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    Innovations Inspire OpportunitiesEnvisioned Uses of Key Technologies Before and After

    Technology Original Use Imagined Eventual Use SuccessfulTelephone Broadcast programming to Enabled one-to-one

    consumers individual communication

    Radio Enable One to One Broadcast advertisingcommunication sponsored programming

    to consumers

    Television Would replace movies Got lucky; followed thesuccessful radio model

    Cable Improve fuzzy broadcast Mass market programreception aggregator, and

    developer/supporter ofpremium-price programming

    VCR Recording Video Renting, Buying andProgramming Playing Pre-recorded Video

    Programming

    Home Microwave Quickly prepare meals Quickly prepare pre-mademeals

    Internet/World Wide Enable Electric Commerce Become and AdvertisingWeb-based Online supported, multimedia, some

    Services to some, Information/Commerce Myway

    The Pervasive Computing:

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    The Pervasive Computing:

    ! Chips will be networked

    ! Hierarchical organisms

    ! Communities

    ! Civilizations will be developedThey will be networked together and then

    different civilizations will be first threaded

    and then interoperated, converged, andintegrated together

    Cognitive Age Is Getting Lower

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    Cognitive Age Is Getting LowerHarley Buyers Are Aging:

    ! Medium age of Harley buyer:

    1990 - 37ys old

    2001 46ys old

    ! Possible reasons: Utilitarian products are positioned as expensive toys

    People carry their toys over the years

    More free time

    Certain toys become fashionable

    Older people want to do young things

    As toys become more-hi-tech they appeal to older ages

    Sony Playstation

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    Sony PlaystationExpanding Demographics

    0%

    5%

    10%

    15%

    20%

    25%

    30%

    35%

    < 12 13-17 18-23 24-34 35+

    Play Station (Avg. Age = 20.2)

    Play Station 2 (Avg. Age = 23.6)

    Expanding North America

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    0

    5

    10

    15

    20

    25

    30

    35

    40

    45

    0-4

    5-9

    10-14

    15-19

    20-24

    25-29

    30-34

    35-39

    40-44

    45-49

    50-54

    55-59

    60-64

    65-69

    70-74

    75-79

    80+

    Expanding North AmericaDemographics Enlarge Target Base

    2000

    2005Traditional gaming population:

    70 MM in 2005, up from 66

    MM in 2000.

    Potential new

    gaming population:

    91 MM in 2005.

    Population in Millions

    ALL THE TIME

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    On Persistent Connection At Home

    Will Be Driven By Broadband ConnectionWill Change the Way the Internet is Used at Home! Always on & home networking will enable to use the Internet

    in each room in an appropriate way.

    ! Broadband will be the foundation to revolutionize theentertainment delivery and usage, affecting video, audio,music, games, TV

    !

    A device at every room! Different device for different rooms

    ! The Web-Pad (keyboard-less)

    ! Home network

    ! Streaming music! Short sessions, info-on-demand

    ! Home entertainment: TV, Multimedia PC, Game Consul

    ! Networked image capturing and presenting devices

    Great Experiences

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    Great Experiences! Conversations! Story telling! Movies! TV! Music! Books! Visual Arts! Performing Arts! Dinning! Travel! Sports! Hunting! Games! Chatting! Recreation, outdoor, scenery! Hobbies! Homes, gardens,DIY! Internet

    ! Cars!

    Video, photography! Romance! Dance! Construction, building!

    Collecting! Shopping! Pone sing Owning! Amusement parks! Architecture! Sailing, cruise! Beach! Religion! Youth movement! Organization! Fantasy! Role playing! Computers

    Paradigm Shift - From: Bringing The People To The

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    Paradigm Shift From: Bringing The People To The

    Experience To: Bringing The Experience To The People.

    500 Years Of History

    Books Picture Magazines

    Newspapers B/W TelevisionMagazines Color TV

    Catalogs Video

    Records PC

    Personal Photography Home Printing

    Radio Internet

    Colored Books DVD

    The Emergence Of The Couch Potato

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    More Frequent vs. Less Frequent Activities

    -50% -25% 0% 25% 50%

    Spending Time @ Home

    Watching TV

    Reading Books

    Visiting w/ Friends or Relatives

    Entertaining Friends @ Home

    Eating Out

    Visiting w/ Faraway Friends or Relatives

    Going Out for Entertainment

    Doing MoreDoing Less

    The Emergence Of The Couch PotatoAmericans Began Cocooning In The 1970s

    The On-Line Living Room

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    The On Line Living Room

    PC E-PhotosMusic Voice Over IP

    Games BrowsingInteractive TV Home Printing

    Radio DVDVideo Editing, Sharing, Storing File Sharing

    Rich Media Delivery CamcorderHome Networking Webcam

    The Quest For The Consumers Heart

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    Reading

    16%

    Web

    16%

    Movies16%

    TV19%

    Video Games33%

    e Quest o e Co su e s ea tWhat Is The Most Satisfying Entertainment Activity?, 2000

    B i i P l T Th E i T h

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    Bringing People To The Experience: Togetherness

    ! The River Bank, The Well, The Town Square,

    The Coffee Shop, The Theater

    Bringing The Experience To The People: Solitude

    !

    Books, TV, Radio

    The Internet: Offering Virtual Togetherness

    ! Sharing, Collaborating, Interpersonal Comm.

    TV, Radio and VCRs Are Most Common

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    ,U.S. Household Adoption Rates For Selected Products

    DVDCamcorder

    PagerModem

    CD PlayerPC

    Cell PhoneAns. Machine

    VCRRadio

    Television

    100

    80

    60

    40

    20

    0

    Household Adoption Rate

    CD, DVD, And Internet Penetration

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    CD, DVD, And Internet PenetrationUnited States

    Worldwide Console Hardware Shipment

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    p

    0

    5

    10

    15

    20

    25

    30

    35

    40

    1982 1984 1986 1988 1990 1992 1994 1996 1998 2000 2002E 2004E

    HW

    Units

    in

    millions

    Total 8 Bit System (LHS) Total 16 Bit System (LHS)

    Total 32/64 Bit System (LHS) Total 128 Bit System (LHS)

    Worldwide Console Software Shipments

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    p

    0

    50

    100

    150

    200

    250

    300

    1982 1985 1988 1991 1994 1997 2000 2003E

    8 bit 16 bit 32/64 bit 128 bit

    Units in Millions

    Growth In Worldwide Installed Base Of

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    Internet-Enabled Televisions

    Music

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    ! Distribution, Selling CD, Selling Digital

    ! Sharing! Selecting

    ! Reaping CD

    ! Burning CD

    ! CDDB, Lyrics! Background Info

    ! Fun Clubs, Interest Groups

    ! Artists Info

    !

    Juke box! Searching, Advising

    ! Lockers ,Web Storage

    ! Microcasting

    !

    Radio Stations, Creating, Listening! Stand Alone Appliances

    ! Wireless Delivery

    ! Creating Posting

    !

    Creating Clips

    Average Number of MP3 Files

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    On Home Computers By Age

    348

    721

    340

    177124

    72

    0 100 200 300 400 500 600 700 800

    18-24

    25-34

    35-44

    45-54

    55-64

    65+

    No. of MP3 files

    Age

    Forecast Unit Growth

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    MP3, PDAs, And Digital Cameras

    0

    10

    20

    30

    40

    50

    60

    1999 2000E 2001E 2002E 2003E

    Totalu

    nits(inmillions)

    MP3 PDAs Digital Cameras

    File Sharing Based VOD

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    Home Brewed

    ! TV

    ! PC

    ! Scam converter

    ! Fasttrack

    !

    Wireless keyboard

    File Sharing

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    3rd generation

    ! Fasttrack

    ! Kazaa

    ! Morpheus (Music City)

    ! Grockster

    !

    Lime wire

    4 Largest Cellular Markets

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    0

    50

    100

    150

    200

    250

    300

    350

    84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 01 02 03

    C

    ellularSubscribers(Million)

    Europe

    USA

    Japan

    China

    Europe: Single standard, seamless service

    provision, economies of scale, articulated poli cy,international roaming

    US: Competing standards, no seamless service

    provision

    Japan: Lack of spectrum, propr ietary standard(I -mode)

    US=97Million end of June 2000

    J= 59Million end of March 2000

    GSM Total Subscribers - 361.7 million (to end of August 2000)

    The Disappearing TerminalC ll l Ph W i h Y i M k

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    0

    10

    100

    10000

    1987 1991 1995 1999 2003 2007

    Weight(Grams)

    1999

    Nokia, Motorola:

    100g

    1987

    Ericsson: 7kg

    2005

    Cell phone on achip prediction

    by Bell Labs

    Cellular Phone Weight vs. Year in Market

    The Fight Over The Food-Chain

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    Dividing The Pie

    !Content!

    Distribution!

    platforms

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    RICOCHET

    OPPORTUNITIES

    The Milken Institute

    Discussion

    April 24, 2002

    The Aerie/Ricochet Opportunity

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    ! Demand outstrips supply for high-speed access! The first broadband wireless network with extensive

    coverage

    ! Proven technology built in 21 markets 51,000customers

    ! Inventoried capital to build 20-40 additional markets

    ! Over $1B invested to develop and deploy network

    ! Limited CapEx to deploy variable OpEx requirements

    !

    Low cost customer acquisition plan! Scalable business plan with low market share breakeven

    ! Team and resources to execute

    Ricochet Micro Cellular Data Network

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    HighHighHighHigh----SpeedSpeedSpeedSpeed

    IP LinesIP LinesIP LinesIP Lines

    Where Was Ricochet Deployed?

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    National Network Coverage

    21 Major U.S. Markets