Invasion Config

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# Invasion Mod config # Delete this file to restore defaults # General settings and IDs sounds-enabled=true blockID-Nexus=null guiID-Nexus=76 craft-items-enabled=true itemID-PhaseCrystal=null itemID-RiftFlux=null itemID-Remnants=null itemID-NexusCatalyst=null itemID-InfusedSword=null itemID-IMTrap=null itemID-IMBow=null itemID-CataMixture=null itemID-StableCataMixture=null itemID-StableNexusCatalyst=null itemID-DampingAgent=null itemID-StrongDampingAgent=null itemID-StrangeBone=null itemID-Probe=null itemID-StrongCatalyst=null itemID-EngyHammer=null # Nexus Continuous Mode min-days-to-attack=2 max-days-to-attack=3 # Block strengths # Add entries here for other mods' blocks # Reference values: dirt=3.125, gravel=2.5, obsidian=7.7, stone=5.5 (plus up to 50% from special) # Format: block-strength= # First example, reinforced stone from IC2 (remove comment symbol '#') # block231-strength=10.5 # Nighttime mob spawning behaviour (does not affect the nexus) # mob-limit-override: The maximum number of randomly spawned mobs that may exist in the world. This applies to ALL of minecraft (default: 70) # night-spawns-enabled: Currently does not remove any default mobs, only adds ne w spawns # night-mob-spawn-chance: Higher number means mobs are more common # night-mob-group-size: The maximum number of mobs that may spawn together # night-mob-sense-range: How far mobs can sense a player's presence mob-limit-override=70 night-spawns-enabled=false night-mob-spawn-chance=30 night-mob-max-group-size=3 night-mob-sight-range=20 night-mob-sense-range=8 # Nightime mob spawning tables (also does not affect the nexus) # A spawnpool contains things that can possibly spawn, depending on a random cha nce or something else. # Example: First entry is Zombie and 3.0 probability weight. Second entry is Spi der and 1.0 weight. # Zombies would spawn 75% of the time and spiders 25% of the time nm-spawnpool1-slot1=zombie_t1_any nm-spawnpool1-slot1-weight=1.0

nm-spawnpool1-slot2=zombie_t2_any_basic nm-spawnpool1-slot2-weight=1.0 nm-spawnpool1-slot3=spider_t2_any nm-spawnpool1-slot3-weight=0.5 nm-spawnpool1-slot4=none nm-spawnpool1-slot4-weight=0.0 nm-spawnpool1-slot5=none nm-spawnpool1-slot5-weight=0.0 nm-spawnpool1-slot6=none nm-spawnpool1-slot6-weight=0.0 # Available mob patterns # zombie_t1_any 25% chance of holding something # zombie_t2_any_basic 30% chance of holding something, 12% chance of tar zo mbie # zombie_t2_plain no tar zombies # zombie_t2_tar # zombie_t2_pigman # spider_t1_any basic spider # spider_t2_any blue jumping spider # pigengy_t1_any # skeleton_t1_any just a skeleton # thrower