Introduction Superhuman sports in mixed reality...3 Introduction Problem Statement Game Overview...

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1 Superhuman sports in mixed reality: the multi-player game League of Lasers Nico Arjen Miedema Jop Vermeer Rafael Bidarra Stephan Lukosch

Transcript of Introduction Superhuman sports in mixed reality...3 Introduction Problem Statement Game Overview...

Page 1: Introduction Superhuman sports in mixed reality...3 Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Problem Statement “How can

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Superhuman sports in mixed reality:the multi-player game League of LasersNico Arjen MiedemaJop VermeerRafael Bidarra Stephan Lukosch

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Introduction▷

Playing league of lasers

SHS Paper League of LasersScreenshot League of Lasers

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Problem Statement“How can mixed-reality be used to create a

competitive multi-player superhuman sport?”

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Superhuman Sports Design Challenge- Human Augmentation

- Fitness and Skills

- Fun and Engagement

- Audience

- Inclusiveness

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Game design

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League of Lasers first-person view on the HoloLens

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Audience View- Top down

- Server-rendered

- Projected on a wall

Top-down overview of the game for the audience

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game trailer

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Network Architecture- Unity’s UNET

- Client: a HoloLens

- Unity game server

- Web server

Network architecture overview

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Localisation- Naive method:

- Share game positions between players

- Doesn’t work due to position offsets

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Features

Localisation- Naive method:

- Share game positions between players

- Doesn’t work due to position offsets

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- Doesn’t work due to position offsets

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Localisation- Spatial Anchors:

- Based on spatial features

- Precise

- Shareable

- Limitations:

- Server does not know this concept

- Accurate in a 3-5 meter range

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Localisation- Spatial Anchors:

- Based on spatial features

- Small drift

- Precise

- Shareable

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Localisation, solution:- Use positions relative to anchors

- Relate game objects to the

nearest anchor

Lighthouse (source: Flickr)

Objects share their position relative to the nearest anchor

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User Study- Tests @ TuDelft Gamelab Anniversary

- 32 Participants

- UEQ and GEQ questionnaires

Photo League of Lasers Virtual Playground event

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Results- Players praised novelty and attractiveness

- High rating on immersion, competence, positive affect and flow

- Low amount of annoyance and negative affect

- Observed lots of laughter

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Discussion- Skill-based: easy to learn, hard to master

- Fun

- Intuitive: feels like a “sport”

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ConclusionLeague of Lasers:

- Fulfils superhuman sports criteria

- Keeps interaction simple and focussed

- Hololens is a suitable device for superhuman sports

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Superhuman sports in mixed reality:the multi-player game League of LasersNico Arjen MiedemaJop VermeerRafael BidarraStephan Lukosch

Shaad AlakaNiels de Bruin