INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY
Transcript of INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY
The IEEE ISMAR Committee gratefully acknowledges the following sponsors and supporters:
G E O R G I A T E C H
PLATINUM SPONSOR
SILvER SPONSOR
BRONzE SPONSOR
SUPPORTED BY
Welcome to the Eleventh IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2012)!
We are excited that this year’s symposium is being held on the campus of the Georgia Institute of Technology, at Georgia Tech’s Hotel and Conference Center. Located in the center of Altanta, Georgia, USA, Georgia Tech is one of the top public research universities in the United States, and a nationally ranked leader in many of the academic disciplines that form the heart of ISMAR: Computer Science, Engineering, HCI, Robotics & Computer Vision, and Digital Media. Atlanta is one of the largest cities in the United States, often considered the “capital of the South” and played a central role in the American Civil War and the Civil Rights movement. With a diverse and young population, Atlanta is a dynamic city with many cultural and historic attractions, restaurants, shopping, sports and outdoor activities.
This year’s conference showcases the diversity and quality of work in Mixed and Augmented Reality, with a top-quality collection of workshops, tutorials, panels, papers and posters in both the Science and Technology and Art, Media and Humanities programs. Many authors of these papers will showcase their work in the Demonstration program, joining work submitted directly to the Demonstration program with work from the sponsoring organizations.
We are extremely pleased to return ISMAR’s technical program to a single-track format, allowing attendees the opportunity to see all sessions, posters and demonstrations. We look forward to increased interaction between ISMAR’s increasingly diverse attendees, and hope these increased opportunities for cross-disciplinary contact sow the seeds for new and exciting future collaborations.
New to the program this year is the inaugural ISMAR Doctoral Consortium. The Consortium is an opportunity for PhD students to present their research, discuss their current progress and future plans, and receive constructive criticism and guidance regarding their future work and career objectives from a panel of academic and industrial researchers. The participants in the DC will also have posters in the poster session, allowing them to get feedback from all conference attendees.
Recognizing the diversity of ISMAR attendee interests, and the need to provide venues for practical as well as scientific topics, this year we have also added a Birds-of-a-Feather program. The BOF program allows any attendee to organize a session around a topic of interest relevant to ISMAR, allowing like-minded attendees to gather and discuss common interests and problems in an informal setting.
Our two keynote speakers, Sharhram Izadi and Perry Hoberman, represent the diversity of ISMAR research. Both speakers represent the best of multi-disciplinary research that sits at the heart of Mixed and Augmented Reality. Izadi combines advanced technology with cutting edge interaction and application research, while Hoberman sits at the intersection of technology, art and media. Ken Perlin will keynote the Authoring Workshop, and the Tracking Workshop will feature keynotes by Andrew Davison and Jan-Michael Frahm. We expect all to give exciting talks that will be inspirational to all attendees.
We are pleased to take advantage of the conference location and have arranged for a research demo event at Georgia Tech’s Center for Robotics and Intelligent Machines (RIM) and GVU Center. Together, these research centers comprise over a hundred researchers from disciplines across Georgia Tech’s campus (including engineering, computing, architecture, and the digital humanities), with research spanning robotics, computer vision, computational perception, HCI, graphics, augmented and mixed reality, health, design, cognitive science, education, architecture and gaming. We hope attendees will enjoy this opportunity.
We would like to thank the Program Chairs, program committees and reviewers of the Sciences and Technologies and of the Arts, Media and Humanities track, whose work has resulted in a top quality research program. We also want to thank the everyone on the conference committee for their hard work. This year we made a concerted effort to have the entire program set in advance of the early registration deadline, allowing potential attendees to see the entire conference program in advance of this deadline. This required a commitment and dedication on the part of the whole committee, for which they deserve tremendous credit.
Finally, we would like to thank the faculty, staff and students at Georgia Tech’s Institute for People and Technology and Augmented Environments Lab, who provided ongoing support over the year it took to organize the conference.
We hope that you will all enjoy ISMAR 2012, Atlanta, and the Georgia Tech community!
Symposium General ChairsBlair MacIntyreSchool of Interactive Computing, Georgia Institute of Technology
Greg WelchInstitute for Simulation & Training and Computer Science (EECS), The University of Central Florida
8:00am-7:00pm Registration
9:00-5:00Doctoral Consortium - Private SessionConf 7
9:00-10:30 BOF #1Conf 8
11:00-12:30BOF #2Conf 8
1:30-3:00 BOF #3
Conf 8
3:30-5:00 BOF #4
Conf 8
9:00-12:30 Tutorial: Integrating and Using Panoramas and Photographic Images in AR Experiences Conf 2
1:30-5:00 Tutorial: Augmented Reality (A2R): where AR meets user’s interest Conf 29:00-12:30
Tutorial: AR Mobile Game Development: Getting Started Conf 4
9:00-5:00 Tutorial: Quantitative and Qualitative Methods for Human-Subject Experiments in Augmented RealitySalon I-II
9:00-5:00 Workshop: Tracking Methods and Applications Salon III
9:00-5:00 Workshop: Authoring Solutions for Augmented RealitySalon IV
9:00-5:00 Workshop: Classifying the AR Presentation Space Salon V-VI
5:00-7:00Sponsor Reception Conf B and Break Area near Registration Desk
MONDAY NOv 5Th
MONDAY 7:30AM-7:00PM
Registration
MONDAY 9:00-5:00, Conf 7
Doctoral Consortium - Private Event
MONDAY 9:00-12:30, Conf 2
Tutorial: Integrating and Using Panoramas and Photographic Images in AR ExperiencesThis tutorial provides an introduction to the technical issues involved in creating and integrating panoramic imagery into an AR/MR application. It will also provide relevant historical background regarding panoramas and consider issues of aesthetics and user experience design.
MONDAY 9:00-12:30, Conf 4
Tutorial: AR Mobile Game Development: Getting StartedThis tutorial demonstrates the unique elements of AR mobile game development. Tools such as Unity, Maya and Vuforia will be used in this tutorial. Using these tools, the tutorial covers how to create an AR mobile game prototype from game design to art, animation and technical production.
MONDAY 1:30-5:00, Conf 2
Tutorial: Adaptive Augmented Reality (A2R): where AR meets user’s interestThis tutorial focuses on how to automatically adapt augmented reality-based information to a user’s interests. Techniques are presented for modeling users’ interest in the context of AR systems and some practical results in realizing such an approach in a multi- sensor AR system are demonstrated.
MONDAY 9:00-5:00, Salon I-II
Tutorial: Quantitative and Qualitative Methods for Human-Subject Experiments in Augmented RealityThis tutorial focuses on quantitative and qualitative approaches to conducting human-subject experiments in AR. It will cover (1) the basic principles of experimental design and analysis, and (2) qualitative studies (e.g., formative evaluation methods) for assessing and improving AR user interfaces and user interaction along with lessons learned from conducting many user-based studies.
MONDAY 9:00-5:00, Salon III
Workshop: Tracking Methods and ApplicationsThe focus of this workshop is on presenting, discussing and demonstrating recent tracking methods and applications that work well in practice and that show some superiority over state-of-the-art methods.Rather than focusing on pure novelty, this workshop encourages presentations that concentrate on complete systems and integrated approaches.
MONDAY 9:00-5:00, Salon IV
Workshop: Authoring Solutions for Augmented RealityThis workshop will gauge future directions in content authoring for Augmented Reality, and discuss the current state of art on content creation and authoring in the field.
We want to collect ideas and thoughts of research on various approaches for authoring content for AR, as well as debate about current and future needs to guarantee a high quality as well as quantity of content for AR.
MONDAY SchEDULE DETAIL
MONDAY 9:00-5:00, Salon V-VI
Workshop: Classifying the AR Presentation SpaceA clearly ordered taxonomy how information can be presented in AR is crucial for comparing systems and avoiding confounding factors in human factors experiments.
The workshop provides an open forum to develop a comprehensive set of dimensions of presentation principles in AR.
MONDAY 9:00-10:30, Conf 8
BOF #1Conf 8: See registration desk
MONDAY 11:00-12:30, Conf 8
BOF #2Conf 8: See registration desk
MONDAY 1:30-3:00, Conf 8:
BOF #3Conf 8: See registration desk
MONDAY 3:30-5:00, Conf 8
BOF #4Conf 8: See registration desk
MONDAY 5:00-7:00, Conf B and Break Area near Registration Desk
Sponsor Reception
MONDAY SchEDULE DETAIL NOTES:
PLACE
POSTAGE
HERE
General Chairs Bruce H. Thomas Mark Billinghurst
Adelaide welcomes you to the next big
ISMAR
ISMAR 2013 Oct 1-4, 2013
Write a paper today! www.ismar2013.org
Submission due from early April University of South Australia
Adelaide, Australia
7:30am-7:00pm Registration
8:30-9:00 Welcome and Opening remarks, Grand Ballroom
9:00-10:00 Keynote: Perry HobermanGrand Ballroom
10:00-10:20 Break
10:20-11:20 Paper Session 1(S&T: Rendering)Grand Ballroom
10:20-11:20 BOF #5
Conf 7 & 8
11:20-11:50 Poster Fast Forward, Grand Ballroom
11:50-1:00 LunchFirst SeatingHotel Dining Room
Poster SessionConf A, B, 4
Tracking Competition Runs Conf C, D
11:50-1:00BOF #6
Conf 7 & 8
1:00-2:00 Lunch Second SeatingHotel Dining Room
BOF #7Conf 7 & 8
2:00-3:40 Paper Session 2 (S&T: Tracking)Grand Ballroom
BOF #8Conf 7 & 8
3:40-4:00 Break
4:00-5:20 Paper Session 3 (AMH: AR Art/Theory/Embodiment)Grand Ballroom
BOF #9Conf 7 & 8
6:00-7:00 Pre-Dinner ReceptionPrefunction area outside Grand Ballroom
BOF #10Conf 7 & 8
7:00-9:00pm BanquetGrand Ballroom
9:00-11:00pmPost Banquet Social: US Election ViewingGrand Ballroom*We will show election coverage on the big screens and have the cash bar remain open
TUESDAY NOv 6Th
TUESDAY 7:30AM-7:00PM Registration
TUESDAY 8:30-9:00, Grand Ballroom
Welcome and Opening remarks
TUESDAY 9:00-10:00, Grand Ballroom Keynote: Perry Hoberman, USC
Perry Hoberman is an artist, educator and researcher. His media works have been exhibited in museums, galleries and festivals worldwide, and he has been the recipient of numerous awards and honors, including Guggenheim and Rockefeller Fellowships, as
well as prizes from Ars Electronica, the ICC Bienniale and the Interactive Media Festival. He is currently an Associate Research Professor at the USC School of Cinematic Arts, where he works with a number of research labs including the ICT MxR Lab at the Institute for Creative Technologies, S3D@USC, the Annenberg Innovation Lab, and The Creative Media and Behavioral Health Center.
Portable Reality: Expanding Available SpaceAll of the components for creating fully immersive virtual worlds have suddenly become ubiquitous and cheap, often built into devices that we have already in our pockets and on our desktops. These devices have everything they need to become state-of-the-art platforms for immersive games and virtual reality: powerful graphics, high-resolution displays, and precision sensors. Just add some optics, and now a responsive, fully immersive virtual reality platform can be built for next to nothing. And once we can do that, there’s nothing to stop us from unleashing a flood of alternate and augmented worlds that can be colocated with our physical surroundings, anywhere and any time.
More than just information or annotation, we can begin to imagine a multiplicity of inhabitable, immersive, interactive, networked environments that can be coordinated with our everyday lives. The coming proliferation of virtual and augmented worlds will make manifest the idea that there is far more to reality than we are normally aware of, and that there are countless virtual realms that can now be brought into conscious experience. http://www.perryhoberman.com/
TUESDAY 10:00-10:20Break
TUESDAY 10:20-11:20, Grand Ballroom Paper Session 1 S&T: Rendering • Reduction of contradictory occlusion in Mixed Reality by using
characteristics of transparency perception Taiki Fukiage, Takeshi Oishi, Katsushi Ikeuchi
• PixMix: A Real-Time Approach to High-Quality Diminished Reality Jan Herling, Wolfgang Broll
• A Non-Photorealistic Rendering Framework with Temporal Coherence for Augmented Reality Jiajian Chen, Greg Turk, Blair MacIntyre
TUESDAY 10:20-11:20, Conf 7 & 8
BOF #5Conf 7: See registration deskConf 8: See registration desk
TUESDAY 11:20-11:50, Grand Ballroom
Poster Fast Forward Rapid Fire Presentations by all Poster Authors
TUESDAY SchEDULE DETAIL
TUESDAY 11:50-2:00 Lunch, Hotel Dining Room First Seating 11:50-1:00Second Seating 1:00-2:00
TUESDAY 12:00-2:00, Conf A, B, 4
Poster Session
TUESDAY 12:00-2:00, Conf C, D
Tracking Competition Runs
TUESDAY 11:50-1:00, Conf 7 & 8
BOF #6Conf 7: See registration deskConf 8: See registration desk
TUESDAY 1:00-2:00, Conf 7 & 8
BOF #7Conf 7: See registration deskConf 8: See registration desk
TUESDAY 2:00-3:40, Grand Ballroom Paper Session 2 (S&T: Tracking) • LDB: An Ultra-Fast Feature for Scalable Augmented Reality on
Mobile Devices Xin Yang, Tim Cheng• VRCodes: Unobtrusive and Active Visual Codes for Interaction
by Exploiting Rolling Shutter Grace Woo, Andy Lippman, Ramesh Raskar
• Representative Feature Descriptor Sets for Robust Handheld Camera Localization Daniel Kurz, Thomas Olszamowski, Selim Benhimane
• Multi-sensor Navigation Algorithm Using Monocular Camera, IMU and GPS for Large Scale Augmented Reality Taragay Oskiper, Supun Samarasekera, Rakesh Kumar
• Optical Outside-In Tracking using Unmodified Mobile Phones Daniel Pustka, Jan-Patrick Hülß, Jochen Willneff, Frieder Pankratz, Manuel Huber, Gudrun Klinker
TUESDAY 2:00-3:40, Conf 7 & 8
BOF #8Conf 7: See registration deskConf 8: See registration desk
TUESDAY 3:40-4:00Break
TUESDAY 4:00-5:20, Grand Ballroom Paper Session 3 AMH: AR Art/Theory/Embodiment • A Framework for Debating Augmented Futures: Classifying the
Visions, Promises and Ideographs Advanced About Augmented Reality Tony Liao
• Improving the embodiment relations by means of phenomenological analysis on the “reality” of AR Nicola Liberati
• Body Topography: Simulating Human Form Oksana Kryzhanivska, Jeffrey Boyd
• Interactions and systems for augmenting a live dance performance, Alexis Clay, Nadine Couture, Laurence Nigay, Jean-Baptiste De la Riviere, Jean-Claude Martin, Matthieu Courgeon, Myriam Desainte-Catherine, Emmanuel Orvain, Vincent Girondel, Gael Domenger
TUESDAY 4:00-5:20, Conf 7 & 8
BOF #9Conf 7: The “Real” World Wide Web: Building AR Applications using Web Technologies (Host: Hafez Rouzati)Conf 8: See registration desk
TUESDAY 6:00-7:00, Conf 7 & 8
BOF #10Conf 7: See registration deskConf 8: See registration desk
TUESDAY 6:00-7:00, Prefunction area outside Grand Ballroom Pre-Dinner Reception
TUESDAY SchEDULE DETAIL
NOTES:
TUESDAY 7:00-9:00PM, Grand Ballroom
Banquet
TUESDAY 9:00-11:00PM, Grand Ballroom
Post Banquet Social: US Election Viewing*We will show election coverage on the big screens, and have the cash bar remain open
TUESDAY SchEDULE DETAIL
WEDNESDAY NOv 7ThWEDNESDAY NOv 7Th
8:00am-5:00pm Registration
8:30-9:50 Paper Session 4 (S&T: Illumination)Grand Ballroom
8:30-9:50BOF #11
Conf 7 & 8
9:50-10:20 Break
10:20-11:20 Paper Session 5 (AMH: AR in Museum and Theater)Grand Ballroom
10:20-11:20BOF #12
Conf 7 & 8
11:30-2:00 Pick up box lunch and go to Demos atGeorgia Tech’s GVU and RIM Centers TSRB and CCB buildings
*The TSRB building is across the street from the hotel; the CCB building is an 8 min walk.
11:30-12:45BOF #13
Conf 7 & 8
12:45-2:00BOF #14
Conf 7 & 8
2:15-3:35 Paper Session 6 (S&T: Interaction)Grand Ballroom
2:15-3:35BOF #15
Conf 7 & 8
3:35-4:00 Break
4:00-5:00 Paper Session 7 (AMH: Education and Tourism)Grand Ballroom
4:00-5:00BOF #16
Conf 7 & 8
5:00-5:30 Demo Fast ForwardGrand Ballroom
5:30-7:00 Demo Session & Reception Conf A, B, 4
WEDNESDAY 8:00-5:00Registration
WEDNESDAY 8:30-9:50, Grand Ballroom Paper Session 4 S&T: Illumination
• Real-Time Surface Light-field Capture for Augmentation of Planar Specular Surfaces Jan Jachnik, Richard Newcombe, Andrew Davison
• High-Quality Reflections, Refractions, and Caustics in Augmented Reality and their Contribution to Visual Coherence Peter Kán, Hannes Kaufmann
• Instant Indirect Illumination for Dynamic Mixed Reality Scenes Philipp Lensing, Wolfgang Broll
• Real-time Photometric Registration from Arbitrary Geometry Lukas Gruber, Thomas Richter-Trummer, Dieter Schmalstieg
WEDNESDAY 8:30-9:50, Conf 7 & 8
BOF #11Conf 7: ARToolkit Users BOF (Host: PHiliP lamb)Conf 8: See registration desk
WEDNESDAY 9:50-10:20Break
WEDNESDAY 10:20-11:20, Grand Ballroom
Paper Session 5 AMH: AR in Museum and Theater• The Augmented Painting: Playful Interaction with Multi-Spectral
Images Wim van Eck, Yolande Kolstee• Tailoring the Adaptive Augmented Reality (A2R) Museum Visit:
Identifying Cultural Heritage Professionals’ Motivations and Needs Areti Damala, Nenad Stojanovic
• Exploring Interactivity and Augmented Reality in Theater: A Case Study of Half Real Michael Marner, Sam Haren, Matthew Gardiner, Bruce Thomas
WEDNESDAY 10:20-11:20, Conf 7 & 8
BOF #12Conf 7: Industrial Augmented Reality (Host: sabine Webel) Conf 8: See registration desk
WEDNESDAY 11:30-2: 00Pick up box lunch and go to Demos at Georgia Tech’s GVU and RIM Centers, TSRB and CCB buildings *The TSRB building is across the street from the hotel; the CCB building is an 8 min walk.
WEDNESDAY 11:30-12:45, Conf 7 & 8
BOF #13Conf 7: Indoor Positioning and Navigation for Mobile AR(Hosts: CHRistine PeRey and tsutomo miyasHita)Conf 8: See registration desk
WEDNESDAY12:45-2:00, Conf 7 & 8
BOF #14Conf 7: A Trade Organization for Augmented Reality (Host: oRi inbaR)Conf 8: See registration desk
WEDNESDAY 2:15-3:35, Grand Ballroom
Paper Session 6 S&T: Interaction• Tablet versus Phone: Depth Perception in Handheld Augmented
Reality Arindam Dey, Graeme Jarvis, Christian Sandor, Gerhard Reitmayr• Hand-held AR Magic Lenses with User-Perspective Rendering
Domagoj Bariević, Cha Lee, Matthew Turk, Tobias Höllerer, Doug Bowman• 3D Referencing Techniques for Shared Augmented Reality
Environments Ohan Oda, Steven Feiner• Quick Viewpoint Switching for Manipulating Virtual Objects in
Hand-Held Augmented Reality using Stored Snapshots Mengu Sukan, Steve Feiner, Barbara Tversky, Semih Energin
WEDNESDAY SchEDULE DETAIL
NOTES:
WEDNESDAY 2:15-3:35, Conf 7 & 8
BOF #15Conf 7: Children’s Augmented Reality - A Community Discussion(Host: iulian Radu)Conf 8: See registration desk
WEDNESDAY 3:35-4:00Break
WEDNESDAY 4:00-5:00, Grand Ballroom
Paper Session 7 AMH: Education and Tourism• iFiction: Mobile technology, new media, mixed reality and
literary creativity in English Teaching Winyu Chinthammit, Angela Thomas
• Co-Creativity Fusions in Interdisciplinary Augmented Reality Game Developments Raymond Koon Chuan Koh, Henry Been-Lirn Duh, Cheng-Ho Chen, Yun-Ting Wong
• CityViewAR: A Mobile Outdoor AR Application for City Visualization Gun Lee, Andreas Duenser, Seungwon Kim, Mark Billinghurst
WEDNESDAY 4:00-5:00, Conf 7 & 8
BOF #16Conf 7: Using Standards for Open and Interoperable AR(Hosts: CHRistine PeRey and neil tRevett)Conf 8: See registration desk
WEDNESDAY 5:00-5:30, Grand Ballroom
Demo Fast ForwardRapid Fire Presentations by all Demo Presenters
WEDNESDAY 5:30-7:00Demo Session & Reception *This will be the first of the two demo sessions; the 2nd is at lunch the next day. Cash bar and light snacks
WEDNESDAY SchEDULE DETAIL
8:00am-5:00pm Registration
8:30-10:05 Paper Session 8 (S&T: SLAM)Grand Ballroom
8:30-10:05 BOF #17Conf 7 & 8
10:05-10:20 Break
10:20-11:40 Paper Session 9 (S&T: Applications)Grand Ballroom
10:20-11:40 BOF #18Conf 7 & 8
11:40-12:40 Lunch Seating 1Hotel Dining Room
11:40-12:40Demo SessionConf A, B, 4
11:40-12:40BOF #19Conf 7 & 8
12:40-1:40Lunch Seating 2Hotel Dining Room
12:40-1:40BOF #20Conf 7 & 8
1:40-2:40 Panel Session (AMH: Aesthetics)Grand Ballroom
1:40-2:40BOF #21Conf 7 & 8
2:40-2:50 Break
2:50-3:50 Paper Session 10 (S&T: Visualization)Grand Ballroom
2:50-3:50 BOF #22Conf 7 & 8
3:50-4:00 Break
4:00-5:00 Keynote: Shahram IzadiGrand Ballroom
5:00-5:30 Closing Remarks
ThURSDAY NOv 8Th
8:00AM-5:00PM
Registration
ThURSDAY 8:30-10:05, Grand Ballroom
Paper Session 8 (S&T: SLAM)• Wide-Area Scene Mapping for Mobile Visual Tracking
Jonathan Ventura, Tobias Höllerer• Live Tracking and Mapping from Both General and Rotation-
Only Camera Motion Steffen Gauglitz, Chris Sweeney, Jonathan Ventura, Matthew Turk, Tobias Höllerer
• Kinectrack: Agile 6-DoF Tracking Using a Projected Dot Pattern Paul McIlroy, Shahram Izadi, Andrew Fitzgibbon
• Dense Multibody Motion Estimation and Reconstruction from a Handheld Camera Anastasios Roussos, Chris Russel, Ravi Garg, Lourdes Agapito
• Distributed Visual Processing for Augmented Reality Winston Yii, Wai Ho Li, Tom Drummond
ThURSDAY 8:30-10:05, Conf 7 & 8
BOF #17Conf 7: See registration deskConf 8: See registration desk
ThURSDAY 10:05-10:20 Break
ThURSDAY 10:20-11:40, Grand Ballroom
Paper Session 9 (S&T: Applications)• Using Developmental Psychology to Guide Augmented-Reality
Design for Children Iulian Radu, Blair MacIntyre• Learning Task Structure from Video Examples for Workflow
Tracking and Authoring Nils Petersen, Didier Stricker• Mobile Augmented Reality for Cultural Heritage: A Technology
Acceptance Study Anne-Cecilie Haugstvedt, John Krogstie• The Angiographic Virtual Mirror Jian Wang, Matthias Kreiser, Lejing
Wang, Pascal Fallavollita, Nassir Navab
ThURSDAY 10:20-11:40, Conf 7 & 8
BOF #18Conf 7: See registration deskConf 8: See registration desk
ThURSDAY 11:40-1:40, Lunch, Hotel Dining Room
First Seating 11:40-12:40Second Seating 12:00-1:40
ThURSDAY 11:40-12:40, Conf A, B, 4
Demo Session
ThURSDAY 11:40-12:40, Conf 7 & 8
BOF #19Conf 7: See registration deskConf 8: See registration desk
ThURSDAY 12:40-1:40, Conf 7 & 8
BOF #20Conf 7: See registration deskConf 8: See registration desk
ThURSDAY 1:40-2:40, Grand Ballroom
Panel Session (AMH: Aesthetics)Helen Papagiannis, Perry Hoberman, Jay David Bolter, Mark Billinghurst
ThURSDAY 1:40-2:40, Conf 7 & 8
BOF #21Conf 7: See registration deskConf 8: See registration desk
ThURSDAY 2:40-2:50 Break
ThURSDAY SchEDULE DETAIL
ThURSDAY 2:50-3:50, Grand Ballroom
Paper Session 10 (S&T: Visualization)• Subtle Cueing for Visual Search in Augmented Reality Weiquan Lu,
Henry Been-Lirn Duh, Steven Feiner• Interactive 4D Overview and Detail Visualization in Augmented
Reality Stefanie Zollmann, Denis Kalkofen, Christof Hoppe, Stefan Kluckner, Horst Bischof, Gerhard Reitmayr
• Image-Driven View Management for Augmented Reality Browsers Raphael Grasset, Markus Tatzgern, Tobias Langlotz, Denis Kalkofen, Dieter Schmalstieg
ThURSDAY 8:30-10:05, Conf 7 & 8
BOF #22Conf 7: See registration deskConf 8: See registration desk
ThURSDAY 3:50-4:00Break
ThURSDAY 4:00-5:00, Grand Ballroom
Keynote: Shahram Izadi, Microsoft ResearchProfessor Shahram Izadi is a senior research scientist within Microsoft Research Cambridge. He co-leads the Interactive 3D Technologies (I3D) group, and holds a visiting professorship in the Virtual Environments and Computer Graphics (VECG) group at University College London (UCL). He describes his work as: mashing together exotic sensing and display hardware with signal processing, vision and graphics algorithms to create new interactive systems, which enable users to experiences computing in magical ways. His group has had many notable projects and publications to date including: KinectFusion; KinEtre; Vermeer; HoloDesk;
Mouse 2.0; SurfacePhysics; SecondLight; and ThinSight. Shahram has been at Microsoft Research since 2005 and prior to that spent time at Xerox PARC. He received a TR35 award in 2009 and was nominated one of the Microsoft Next in 2012. He lives in Cambridge, UK, with his wife and daughter.
A New Era of Human Computer InteractionFor most researchers outside of the field, Human Computer Interaction (or HCI) is the study and evaluation of interactive systems and techniques. While this is an important part of our discipline, nowadays HCI is as much about _building_ the underlying technologies and systems as it is studying their use. In this talk I will demonstrate why it is an exciting time to be a computer science researcher in this discipline. You can play with the newest technologies, such as exotic cameras, displays and sensing hardware; readily embrace approaches outside of your discipline (e.g. within computer vision, machine learning, signal processing, or computer graphics); and even invent technologies and algorithms along the way. However, ultimately, you’ll build working systems that are grounded by real-world problems that have direct impact on users.
The Interactive 3D Technologies Group at Microsoft Research Cambridge, UK, has been born out of this new approach to HCI research. I will demonstrate examples of projects within the group, which are all motivated by pushing the boundaries of how people can interact with computers, but doing this through technical and systems innovation. These projects move computing beyond the mouse and keyboard into the physical world around us. A key part in this work is blurring the lines between the digital and physical worlds. The group is multi-discipline in nature, allowing us to not only to embrace but invent technologies and techniques from fields such as optics, computer vision, robotics and computer graphics. The talk will also hint at exciting new technologies around the corner – some of which our group is working on – which will be critical building blocks for like-minded researchers in the future.
Clearly there are many parallels between being an HCI researcher and an AR researcher. We both celebrate building working systems, embrace new technolo-gies, focus on real-time techniques, and systems that have direct user impact. My talk will argue that by bridging the gap between disciplines such as AR and HCI, we can solve grander challenges, such as making augmented reality a reality, and moving closer to one day building the HoloDeck (note: being a Star-Trek fan is not a requisite for this talk!).
This will be an interactive session, with demos, videos, and hopefully not too many explosions (unless one of the GPUs in my ridiculously big laptop overheats).
ThURSDAY 5:00-5:30, Grand Ballroom
Closing Remarks
ThURSDAY SchEDULE DETAIL
ST1- Lighty: A Painting Interface for Room Illumination by Robotic Light Array Seung-tak Noh, Sunao Hashimoto, Daiki Yamanaka, Masahiko Inami, Takeo Igarashi
ST2- Depth Perception Control by Hiding Displayed Images Based on Car Vibration for Monocular Head-up Display Tsuyoshi Tasaki, Akihisa Moriya, Aira Hotta, Takashi Sasaki, Haruhiko Okumura
ST3- Generation of Virtual Display Surfaces for In-vehicle Contextual Augmented Reality Srinath Sridhar, Victor Ng-Thow-Hing
ST4- BurnAR: Stimulating Thermoception through Augmented Reality Peter Weir, Christian Sandor, Matt Swoboda, Thanh Nguyen, Ulrich Eck, Gerhard Reitmayr, Arindam Dey
ST5- Fractal Marker Fields Adam Herout, Michal Zachariáš, Markéta Dubská, Jiѓí Havel
ST6- Uniform Marker Fields István Szentandrási, Michal Zachariáš, Jiѓí Havel, Adam Herout, Markéta Dubská, Rudolf Kajan
ST7- A Component-based approach towards Mobile Distributed and Collaborative PTAM Authors: Tim Verbelen, Pieter Simoens, Filip De Turck, Bart Dhoedt
ST8- Control structure for an immersive mixed reality environment Authors: Marija Nakevska, Jun Hu, Geert Langereis, Matthias Rauterberg
ST9- AR Marker Hiding Based on Image Inpainting and Reflection of Illumination Changes Authors: Norihiko Kawai, Masayoshi Yamasaki, Tomokazu Sato, Naokazu Yokoya
ST10- Relation between Features of Augmented Reality and User Memorization Yuichiro Fujimoto, Goshiro Yamamoto, Takafumi Taketomi, Jun Miyazaki, Hirokazu Kato
ST11- GPGPU Accelerated SURF Descriptors on Mobile Devices Robert Hofmann, Hartmut Seichter, Gerhard Reitmayr
ST12- Occlusion Capable Optical See-through Head-Mounted Display Using Freeform Optics Chunyu Gao, Yuxiang Lin, Hong Hua
ST13- exture-Less Planar Object Detection and Pose Estimation Using Depth-Assisted Rectification of Contours João Lima, Hideaki Uchiyama, Veronica Teichrieb, Eric Marchand
ST14- Touch-n-Paste: Direct Texture Transfer Interaction in AR Environments Atsushi Umakatsu, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura
ST15- Hybrid Virtual-Physical Entities Joon Hao Chuah, Benjamin Lok
ST16- Distance-based modeling and manipulation techniques using Ultrasonic Gloves Thuong N. Hoang, Bruce H. Thomas
ST17- Augmented Prototyping of 3D Rigid Curved Surfaces Marina Atsumi Oikawa, Igor de Souza Almeida, Takafumi Taketomi, Goshiro Yamamoto, Jun Miyazaki, Hirokazu Kato
ST18- Digital Map based Pose Improvement for Outdoor Augmented Reality Joonsuk Park, Dong Hyun Lee, Jun Park
ST19- Real-Virtual Model-based Tracking for Closed-loop Registration Feng Zheng, Ryan Schubert, Gregory Welch
Posters
S&T Posters
ST20- SLAM Using Both Points and Planes for Hand-Held 3D Sensors Yuichi Taguchi, Yong-Dian Jian, Srikumar Ramalingam, Chen Feng
ST21- Integrating 3D object detection with in-situ modelling and tracking on a mobile phone Pished Bunnun, Dima Damen, Walterio Mayol-Cuevas
ST22- Effect of Eye and Body Movement on Augmented Reality in the Manufacturing Domain John Sausman, Alexei Samoylov, Meredith Hopps, Susan Harkness Regli
ST23- Relevance Based Multimodal Data Fusion: A User Centered Augmented Reality Editing Approach Abouzar Eslami, Amin Katouzian, Olivier Pauly, Pascal Fallavollita, Nassir Navab
ST24- ClonAR: Rapid Redesign of Real-World Objects Michael Csongei, Liem Hoang, Ulrich Eck, Christian Sandor
ST25- Toward a Practical Wall See-Through System for Drivers: How Simple Can It Be? Hiroshi Yasuda, Yoshihiro Ohama
ST26- Using Mixed Reality to Map Human Exercise Demonstrations to a Robot Exercise Coach Ayanna Howard, Luke Roberts, Rakale Quarells
ST27- Superman-like X-ray Vision: Towards Brain-Computer Interfaces for Medical Augmented Reality Tobias Blum, Ekkehard Euler, Nassir Navab
ST28- Subjective Evaluations on Perceptual Depth of Stereo Image and Effective Field of View of a Wide-view Head Mounted Projective Display with a Semi-transparent Retro-reflective Screen Duc Nguyen Van, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura
ST29- Interface Design for an Inexpensive Hands-Free Collaborative Videoconferencing System Nicolas Lehment, Katharina Erhardt, Gerhard Rigoll
ST30- An Interactive Augmented Reality System: a prototype for industrial maintenance training applications Bassem Besbes, Sylvie Naudet Collette, Mohamed Tamaazousti, Steve Bourgeois, Vincent Gay-Bellile
ST31- Development of the ubiquitous learning system for a dexterous hand operation. Kazutaka Mitobe, Masahiro Tomioka, Masachika Saito, Masafumi Suzuki
ST32- A Waist-mounted ProCam System for Remote Collaboration Shigeki Morishima, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura
ST33- Making Pretense Visible and Graspable: An Augmented Reality Approach to Promote Pretend Play Zhen Bai, Alan Blackwell, George Coulouris
ST34- Recreating the parallax effect associated with Fishtank VR in a real-time telepresence system using head-tracking and a robotic camera Christian Heinrichs, Andrew McPherson
ST35- Why should my students use AR? Reviewing the educational impacts of augmented-reality. Iulian Radu
AMH Posters
AMH1- Willing to be fooled: Security and autoamputation in augmented reality Bo Brinkman
AMH2- Aspects of what makes or breaks a museum AR experience Claus Madsen, Jacob Madsen, Ann Morrison
AMH3- GeoBoids: A Mobile AR Application for Exergaming Robert W. Lindeman, Gun Lee, Leigh Beattie, Hannes Gamper, Rahul Pathinarupothi, Aswin Akhilesh
AMH4-Development of an interactive Augmented Reality Exposure Treatment system Samuel Corbett-Davies, Andreas Duenser, Adrian Clark
AMH5- When AR Meets Food: A Structural Overview of the Research Space on Multi-facets of Food Jun Wei, Shengdong Zhao, Ryohei Nakatsu, Henry Been-Lirn Duh
AMH6- A Proposed Framework for AR UX Design: Applying AEIOU to Handheld Augmented Reality Browser Mandi Jieying Lee, Yuan Wang, Henry Been-Lirn Duh
AMH7- Augmented Reverse-Origami: from 3D Model to Square Paper Simona Maria Banu
AMH8- Plants and Zombies: Two Use Cases for On-Location Panorama Viewing in Handheld Mobile AR Isaac Kulka, Blair MacIntyre, Maribeth Gandy, Jay Bolter
AMH9- A Mixed Reality System for Teaching STEM Content using Embodied Learning and Whole-Body Metaphors Remo Pillat, Arjun Nagendran, Robb Lindgren
Doctoral ConsortiumDC1- Human-Computer Interaction Paradigm for Augmented Reality Systems Mikel Salazar
DC2- Closed-Loop Registration of Physical and Virtual Objects in Spatial Augmented Reality Feng Zheng
DC3- Interactive Remote Collaboration using Augmented Reality Steffen Gauglitz
DC4- Object Detection and Pose Estimation from Natural Features Using Consumer RGB-D Sensors: Applications in Augmented Reality João Paulo Lima
DC5- Two way Inside Interaction between the Real Person and the Virtual World in a Mixed Reality System Yiyan Xiong
DC6- Subtle Cueing in Augmented Reality Weiquan Lu
D1- RePublic-Re-Imagining Public SpaceBc Biermann, jordan seiler, ean mering, MOMO, camila mercado
D2- Augmented Reality for Underground Infrastructure and for ConstructionStéphane Côté, Philippe Trudel, Rob Snyder, Renaud Gervais
D3- Constrained-SLAM : a flexible framework for 3D object tracking Steve Bourgeois,Mohamed Tamaazousti, Vincent Gay-Bellile, Sylvie Naudet Collette
D4- Quick Response (QR) & Natural Feature Tracking (NFT) based Mobile Augmented Reality (AR) Framework1 Jian Gu, Daniel Tan, Zhiying Zhou
D5- Mass Market AR Games by Ogmento Ori Inbar
D6- Interactive & Adaptive Story-Telling in Museums and Science Centers with Augmented Reality on Mobile Devices Jens Keil, Timo Engelke, Harald Wuest, Folker Wientapper
D7- ARBlocks: Augmenting EducationRafael A. Roberto, Daniel Q. de Freitas, Veronica Teichrieb, Manoela M. O. da Silva
D8- Wide-area Scene Mapping for Mobile Visual TrackingJonathan Ventura, Tobias Höllerer
D9- Kaiju Kazoo and Mechanice: Creating AR Games out of Simple AR Toys Brian Schrank, Ted Molinski, David Bayzer, David Laskey, Paul Brom, Logan Wright, Brian Gabor Jr., Joe Stramaglia, Brian von Kuster, Majdi Badri, Phil Tibitoski, Michael Langley, Joe Elsey, Ray Tan, Dan Rose, Robert Polzin, Joe Scalzo
D10- Interactive Augmented Reality Exposure TherapySam Corbett-Davies, Andreas Du ̈nser,Adrian Clark‡
D11- Handheld AR/AV system using PDR localization and image based localization with virtualized reality models Koji Makita, Masakatsu Kourogi, Thomas Vincent, Takashi Okuma, Jun Nishida, Tomoya Ishikawa, Laurence Nigay, Takeshi Kurata
D12- Layar Creator - AR content authoring made easyJens de Smit, Ronald van der Lingen
D13- Outdoor AR Library – A Component based Framework for Mobile Outdoor AR Gun A. Lee, Leigh Beattie, Robert W. Lindeman, Raphaël Grasset, Mark Billinghurst
D14- Photometric Registration from Arbitrary Geometry DemoLukas Gruber, Dieter Schmalstieg
D15- SnapAR: Quick Viewpoint Switching for Manipulating Virtual Objects in Hand-Held Augmented Reality using Stored SnapshotsMengu Sukan, Steve Feiner, Barbara Tversky, Semih Energin
D16- Recreating the parallax effec associated with Fishtank VR in a real-time telepresence system using head-tracking and a robotic camera Christian Heinrichs, Andrew McPherson
D17- VRCodes: Unobtrusive and Active Visual CodesGrace Woo and Szymon Jakubcza
D18- VENTURI City gameSelim BenHimane
Demos
D19- Distributed Visual Processing for Augmented RealityWinston Yii, Wai Ho Li, Tom Drummond
D20- Vantage – Mobile phone navigation application with augmented reality directing arrow Wang Yuan, Mandi Lee Jieying, Dr. Henry Been-Lirn Duh
D21- Move it there: Image-Driven View Management for MARRaphael Grasset, Tobias Langlotz, Denis Kalkofen Markus Tatzgern, Dieter Schmasltieg
D22- High-Quality Reflections, Refractions, and Caustics in Augmented Reality Peter Kán and Hannes Kaufmann
D23- Real-Time Surface Light-field Capture for Augmentation of Planar Specular Surfaces Jan Jachnik, Richard A. Newcombe, Andrew J. Davison
D24- Texture-Less Planar Object Detection and Pose Estimation Using Depth-Assisted Rectification of Contours João Paulo Lima, Hideaki Uchiyama, Veronica Teichrieb, Eric Marchand
D25- The augmented painting Wim van Eck, Yolande Kolstee
D26- Interactive 4D Overview and Detail Visualization in Augmented Reality Stefanie Zollmann, Denis Kalkofen, Christof Hoppe, Stefan Kluckner, Horst Bischof, Gerhard Reitmayr
D27- Florence AR interactive tourist map (Bird’s view AR) Giovanni Landi, Giacomo Chegia, Nicola Pireddu
D28- TineMelk AR - augmenting 100 000 breakfast tables with talking cows Kim Baumann Larsen, Tuck Siver and David Jones
D29- Virtual Interactive Podium (VIPodium) Inga Nakhmanson, Aleksey Streltsov, David Esayan, Den Ivanov
D30- AR Marker Hiding Based on Image Inpainting and Reflection of Illumination Changes Norihiko Kawai, Masayoshi Yamasaki, Tomokazu Sato, Naokazu Yokoya
D31- Depth Perception Control by Hiding Displayed Images Based on Car Vibration for Monocular Head-up Display suyoshi Tasaki, Akihisa Moriya, Aira Hotta, Takashi Sasaki, Haruhiko Okumura
D32- Multisensor-driven Adaptive Augmented Reality in the Cultural Heritage Context Yongchun Xu, Ljiljana Stojanovic, Nenad Stojanovic, Tobias Schuchert
D33- Distance-based modeling and manipulation techniques using Ultrasonic Gloves Thuong N Hoang & Bruce H Thomas
D34- LDB: An Ultra-Fast Feature for Scalable Augmented Reality on MobileDevices Xin Yang and Kwang-Ting(Tim) Cheng
D35- A component-based approach towards Mobile distributed and Collaborative PTAM Tim Verbelen, Pieter Simoens, Filip De Turck, Bart Dhoedt
D36- Sphero MR Engine Ian Bernstein, Fabrizio Polo
After enjoying the culinary treats of our Conference Dining Room, feel free to visit
some of our favorite local restaurants. Ask an associate for walking directions!
Baraonda710 Peachtree Street, NE
404-879-9962Mon-Thu: 11a-10:30p
Fri: 11a-12aSat: 5p-12a
Sun: 12p-10:00pWood-brick oven pizzeria &
café Italiano $$
www.baraondaatlanta.com.43 miles – walking distance
Ecco40 7th Street, NE404-347-9555
Mon-Wed: 5:30p-11pThu-Sat: 5:30p-2a
Sun: 5:30-10pItalian, Spanish & French
influenced cuisine$$-$$$
www.ecco-atlanta.com.41 miles – walking
distance
Steel Restaurant950 W. Peachtree Street
Suite 255404.477.6111
Mon-Thurs: 5p-10pFri-Sat: 5p-11p
Indochine Cuisine$$
www.steelatlanta.com.20 miles – walking distance
Gordon Biersch848 Peachtree Street, NE
404-870-0805Sun-Thu: 11:30a-Midnight
Fri-Sat: 11:30a-2:00aOn-site brewing with an
eclectic food menu$-$$
www.gordonbiersch.com.42 miles – walking distance
Marlow’s Tavern950 West Peachtree St.
404-815-0323Sun-Wed: 11:30a-12:00aThurs-Sat: 11:30a-2:00a
American Tavern Fare$$
www.marlowstavern.com .20 miles – walking distance
Mu Lan824 Juniper St, NE
404-877-5797Mon-Thu: 11:30a-10:30p
Fri-Sat: 11:30a-11:30pSun: 12p-10:30p
Hunan, Szechwan & Mandarin dishes
$$www.mulanatlanta.com .51 miles – request taxi
South City Kitchen1144 Crescent Avenue
404-873-7358Mon-Thurs : 5:00p -10:00p
Fri - Sat: 5:00p-10:30pSun: 5:00p-10:00p
Contemporary Southern cuisinew/ sophisticated twist
$$-$$$www.southcitykitchen.com
1.02 miles – Request Taxi
Taco Mac933 Peachtree Street, NE
678-904-7211Mon-Sat: 11 am- 2:30 am
Sun: 11 am-12:00 amwww.tacomac.com
Tacos, Wings, Nachos$$-$$$
.7 miles – request taxi
The Spence5th Street NW404-892-9111
Mon Fri: 11:30 am-10pmSat: 5:30pm-11pm
Sun: 5:30pm-10pamwww.thespenceatl.com
Chef Richard Blaise$$-$$$
Walking distance across from the hotel on 5th Street
Tin Lizzy’s1136 Crescent Avenue
404-537-5060 Mon-Sat: 11:30 am-
2:30 amSun: 11:30 am-12 am
www.tinlizzyscantina.comGourmet tacos and salads
$$-$$$1.0 miles – request taxi
Barrel House22 5th Street NW
404-844-5601 Mon-Thurs: 11am-1:30 am
Fri & Sat: 11 am-3 amSun: Closed
www.barrelhouseatl.comNeighborhood Pub
$$Walking distance
(on our street)
Cypress Street Pint & Plate@ the corner of 6th &
Cypress404-815-9243
Mon-Thurs: 11am- 2:20 amSat: 10 am-2:30 am
Sun: 10am-12amwww.cypressbarl.com
Tavern Fare$$
.12 Walking distance