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Folio for RMITs TouchPoints studio

Transcript of Interactive Wallpaper


    SEmESTEr 1, 2010TUTOr: Frank FELTham

    STUDEnT namE: BEnjamIn crEEkSTUDEnT nUmBEr:


    4.2 STanDarD SUBmISSIOn WOrkS

    In addition to Unique Submission requirements, you are required to submit the following works at the end of semester Studio Presentation review for moderation of the quality of your academic performance relative to your course level across all Design Studios offered in this semester. The following deliverables constitute the Standard Submission Works:

    PUBLIcaTIOn POSTEr SET (following three pages as Print copy for exhibition)

    POSTEr 1: composed project presentation of images.This poster aims to communicate the strength of your studio project work in the simplest most powerful ways possible through imagery. It is to include: representations or smaller versions of the Unique Submission Works, carefully composed to

    convey the most important ideas, qualities and elements of your studio project work so as to cohere as a whole presentation

    a maximum 100 word description of the project very short annotations or small captions to images and diagrams if appropriate

    POSTEr 2: project description.This poster aims to communicate your studio project work to a higher level of complexity. It is to include: a maximum of 200 words that communicate: - What is the project? - Who are the stakeholders for the project and what do they care about it? - What are the issues that your project has engaged with? - Why have you developed the project as you have? six key images that best communicate the merit of the project in its detail

    POSTEr 3: Learning Testimonial PosterThis poster aims to provoke you to (i) reflect upon your learning experience in the current studio semester, and (ii) to develop and describe your self-understanding of this experience in the context of your past design practice experience and future aspirations. It is to include: a 250 word text reflecting upon your engagement with the stated learning objectives of the

    level of upper pool studio you are enrolled in (Studio 4, 5 or 6) during the studio experience a 250 word text reflecting upon your engagement with the specific learning objectives of the

    particular Studio tutorial you have undertaken this semester a diagram that aims to communicate the most important aspects of you having learnt new

    capabilities and design knowledge in this semesters studio, in the context of your existing design studio practice

    3-6 small images from your studio work that are indicators of the key design practice capabilities and knowledge you developed this semester. annotate these images with captions and/or an overlayed diagram to ensure that a reader can identify the design practice capabilities and knowledge you believe you are indicating.

    POrTFOLIO (all the pages in this template submit as digital pdf file)

    all studio 4, 5 + 6 students are required to submit a digital design portfolio (pdf) formatted to a3 size in landscape format, submitted online via the studio blackboard drop box (tbc) before Final Presentation reviews.

    The Portfolio is to be a self-curated comprehensive arrangement of the semesters studio work, arranged in such a way as to communicate the key aspects of exploration and development in the project work. It will include: evidence of the paths of investigation you have undertaken during the studio tutorial. This

    is to include paths of investigation that you ceased to develop, as well as the major paths of investigation that brought about culmination in your project work.

    copy of the above PUBLIcaTIOn POSTEr SET copy of learning contracts negotiated with the Studio teacher completed copyright permission form granting permission for your work to be published

    online and in print by rmIT.

    NOTE: All posters are to be A3 size in landscape format utlising the template given. Posters are to be submitted as high quality prints for presentation and as digital files uploaded to the specified online site.

    ALL STANDARD SUBMISSION WORKS DUE: Week 14 at end of semester review presentation.

    THE digital version is to be uploaded to the RMIT online blackboard. Hard copy of posters is to displayed at pinnups for final review, and remain troughout the exhibition. These copies will be retained by the coordinator of Upepr Pool Studios.


  • 1. PrOjEcT PrESEnTaTIOn

    The use of research tools such as Cultural Probes gave effective insight into home environments.

    Testing Prototype for the Interactive Wallpaper system developed in the advanced stages of the project.Speculative illlustration of how the how the Interactive Wallpaper Concept developed within this studio could be implented into the home environment with further development.


    SEmESTEr 1, 2010TUTOr: Frank FELTham

    STUDEnT namE: BEnjamIn crEEkSTUDEnT nUmBEr:


    This project aims to provide a new interface system that significantly shifts conventional methods of interacting with our digital media. Working primarily with the multimodalities affiliated with the visual and building off the work of Bert Bongers, the project evolved from an exploration of our understandings of the home and our sense of belonging attached to this physical and psychogeographical space. after carrying out research through a cultural probe, we were able to gain insights into the way people used and conceived of their home environments. This project concentrated on the views and habits associated with their houses and their sense of home. From theses insights I was led to design a new interface

    for communal areas of a house that concentrated on visual memory. The resulting design solution built off simulations and interactive prototypes that concentrated on projected images of personalised photographs. These photographs are arranged in a tile system on the walls of communal areas and allow uses to explore their personal media in a more abstracted, interactive way than traditional computing techniques.

  • 2. PrOjEcT DEScrIPTIOn

    This project aimed to examine notions of the home and how an alternative interface could be utilised to enrich the lives of a houses inhabitants. The concept developed using projected imagery and touch surface technology to create a system which allows users to explore media in a more abstract and, in many ways, more intuitive method than those accommodated by current household computers. It is hoped that through this alternative interface users would find their memories stimulated in a unique manner and thus expand their sense of self, improve optimism and aid their social interaction. much of the research for this hypothesis resulted from cultural probes. The key topic that this research revealed can be articulated through the iconic statement from the australian classic film The

    castle; its not a house, its a home. There was no clear distinction between these two terms in many responses to the cultural probe, however there was a general connection between the memories and the relationships incubated within the built environment and the use of the term home. alain De Botton, in his popular philosophy series The architecture of happiness, claims the home is a place that succeeds in making more consistently available to its occupants the important truths that the wider world ignores. The Interactive Wallpaper concept aims to facilitate and develop this human need by allowing occupants to digitally skin interior surfaces with media that can remind them of their history and ideals, things which can easily be lost in the mist of their daily activities.

    A occupant using his PC to upload his currated media into the Interactive Wallpaer system.A social experience stimulated by interactions with the Interactive Wallper system.

    Diagram of explaining the process behind the automated creation of the interactive tile graphics that constitute the interface of the Interactive Wallpaper system.

    Combining touch-sensor, projection and imaging software technology into a coherent system. Photograph of an interaction loop being explored in a simplified manner though a prototype using a projected Flash interface and DIY infrared touch screen.


    SEmESTEr 1, 2010TUTOr: Frank FELTham

    STUDEnT namE: BEnjamIn crEEkSTUDEnT nUmBEr:


  • 3. LEarnIng TESTImOnIaL


    This studio has taught me how to research without have a specific design brief, clarifying design problems in a more exploratory methodology. I have also developed my communication and teamwork skills, designing in a team of individuals with different starting points for their design work. This cross-pollination of ideas has been invaluable, as I have come to see how others go about their design processes. additionally, exploring a variety of opinions related to this specific area, interactive design has opened my eyes to the many career paths within design and the different areas of investigation and opinions within them. having such a broad subject, while at the same time investigating specific elements within that subject, such as the home and interface design, has improved my lateral thinking and creative skills and I feel like my ability to clarify my thoughts within the written format has also reached a higher level. Thus I feel more equipped to independently investigate non-conventional design projects. Working with deadlines and working as part of a team where each member is reliant on the others in order to achieve the desired result have been important factors that have ensured a worthwhile experience for all involved. I recognise that I need to continue to develop these important teamwork skills