Interactive Multimedia Games Development COM631

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Interactive Multimedia Games Development COM631 Assignment 2 Deliverables

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Interactive Multimedia Games Development COM631. Assignment 2 Deliverables. Assignments Overview. Three individual assignments with a progressive common theme (Game design) Awareness, assess and critically evaluate Propose Plan and design Implement. Assignment 2 Overview. - PowerPoint PPT Presentation

Transcript of Interactive Multimedia Games Development COM631

Interactive Multimedia Games Development

COM631

Assignment 2 Deliverables

Assignments Overview

Three individual assignments with a progressive

common theme (Game design)

Awareness, assess and critically evaluate Propose Plan and design Implement

Assignment 2 Overview

Assignment 2: Creation of an abbreviated game

design document (Preproduction)

Total available marks 35

Individual assignment

Assignment 2

Due 29/10/13 (Week 6)

Example document here

Assignment 2 (Preproduction)

Create an abbreviated game design document for the game level/app you will create in Unity for Assignment 3

Structure is based on template/examples supplied Report generated should follow the format given as

closely as possible, example document here Be realistic on time constraints You must pitch your game to the class in a formal

presentation

Assignment 2 Guidelines

The document should follow the game design documentstructure provided and also include accompanying support material

Description of level theme/game/app Level/app design concept development material (including

rough sketches/photographs) Level layout design diagram (Level blueprint) and game

board (as appropriate) Consideration of in-world economy Model of game/in-world economy App store description

Assignment 2 Output

Report, supporting material and class presentation

Submission Guidelines for report As required following format/template given

Submission Guidelines for presentation Powerpoint presentation of appropriate length

Submission Details Assignments should be submitted on day of presentation

Assignment 2 Deliverables

Hard copy of game design document Copy of game model in Excel/tables CDROM containing digital copy of all

report/presentation and supporting material Presentation/pitch to class in week 6

Game modeling

http://www.scis.ulster.ac.uk/~michael/com631/Models/CircuitWarzStage1.xlsm

Game modeling

http://www.scis.ulster.ac.uk/~michael/com631/Models/Gina.xlsm

Assignment 2 Deliverables

Modelling of the game and the in-world economy, things to consider.

Games differ either a little or a lot. The game model or in-world economy will

differ greatly from game to game. From App case study on the website, lot of

things to consider even in a simple game. http://www.scis.ulster.ac.uk/~michael/COM631/Lectures/Hatchi.ppt

Assignment 2 Deliverables

Page 6, game progress is based are 6 meters, how are they related/inter-related?

Page 7, What are the relative values of the food items and what was the decision process in deciding these values

Page 10, What are the relative values of the games and what was the decision process in deciding these values

Page 11, Impact of time and in-world items on the meters Page 14, How is the value of the currency calculated Page 18, Relative value of purchases and how it impacts on

the game

Assignment 2 Deliverables

Your game would need a similar approach i.e. look at how the individual parts come together and impact on each other.

Some of this information/data can be presented in tables, some of it would be better in Excel.

Gina and Circuit Warz models are complicated but your own model does not need to be as complicated.

To summarise, this deliverable depends on the nature of your game and the data you are trying to present.

If tables are more appropriate, use them. If Excel is easier use that.

Level blueprint & game board

Level blueprint and game board from Level Design for Games, Phil Co

App store description

Assignment 2 Mark Allocation

Interactive Multimedia Games Development

COM631

Assignment 2 Deliverables