Innovative Technologies Designing Spaces and Places/media/Crayola/For Educators/Free Resou… ·...

2
Innovative Technologies Student-Led Game Design Inventors Try Again Interactive Interfaces Biomimicry Designing Spaces and Places ®

Transcript of Innovative Technologies Designing Spaces and Places/media/Crayola/For Educators/Free Resou… ·...

Page 1: Innovative Technologies Designing Spaces and Places/media/Crayola/For Educators/Free Resou… · Innovative Technologies Student-Led Game Design Inventors Try Again Interactive Interfaces

Innovative Technologies

Student-Led Game Design

Inventors Try Again

Interactive Interfaces

Biomimicry

Designing Spaces and Places

®

Page 2: Innovative Technologies Designing Spaces and Places/media/Crayola/For Educators/Free Resou… · Innovative Technologies Student-Led Game Design Inventors Try Again Interactive Interfaces

Art Energizes STEAM: Idea StartersUse idea starters as spr ingboards to spark students’ creat iv i ty and help them dive into cross-curr icular explorat ions. Address the art standards and weave art ist ic vocabulary into project-based learning. Strengthen observat ion ski l ls, evidence-based insights, and inquiry-dr iven extensions. Add a writ ing component to each project to enr ich the cross-curr icular connect ions.

Pre-K and K• Vehicles: Design a new vehicle that is energy eff ic ient and meets

your fami ly’s or community’s needs. Write an advert isement thatwould interest others in your vehicle.

• Interactive Interfaces: Design a mirror thathelps you see yoursel f in new ways. What storywould you tel l your mirror so your ref lect ion looksdifferent? Draw an image of you as a grown-up orathlet ic star, a musical genius, or an author. Writea br ief bio for one of the views of yoursel f .

• Architecture: Design a dream bedroom thatcreates peaceful rest ing and playful learningareas. What colors and furniture would provide an ideal space?Write a diary entry by the person who just moved in.

1st and 2nd Grades• Architecture: Sketch the inter ior, exter ior, or birds-

eye view of the f loorplan for a new l ibrary. What arethe reasons people wi l l come here? What servicesand mater ia ls would the l ibrary offer to v is i tors? Whatareas would you designate for var ious uses? Outl ine adebate for why your community needs this learningenvironment.

• Invent Interfaces: Design a new type of musicalinstrument that blends several instrumental fami l iestogether. Name your new instrument and write adescr ipt ion of the sounds i t makes.

• Biomimicry: Observe how insects and other creatures f ly or swim.Design a new transportat ion system that imitates nature. Write apress release that announces your biology-inspired invent ion.

• Vehicles: Design a vehicle to travel to the moon. How doesit transport people and suppl ies through space and travel onthe moon’s surface? Write descr ipt ions of the protect ions, fuelsources, and storage in your design .

• Communication: From ancient t imes to onl inetrading, codes have been a way to communicatesecret ly. Be a cryptologist—create a code and hideit within an art ist ic piece. Write clues to help othersdecode messages.

• Game-Design: Create a board game that classmates canplay that pertains to a subject you are studying. Writethe game object ives and rules. How do players move andwin? How does this pertain to the subject? Teach thegame to others and revise the game play based on their feedback.

5th and 6th Grades• Communication: Design a device that helps people communicate

in new ways. How wi l l i t convey emotions and address languagetranslat ions? Sketch the device. Write about how it works and whatproblems i t solves.

• Innovative Technologies: Imagine whattelevis ions wi l l look l ike in 10 years and how theywi l l work di fferent ly than today. Sketch the televis ion of the future.Write an advert isement for your new TV.

• Architecture: Sketch a playground or park that is accessible toal l chi ldren, including di fferent ly-abled, s ight- impaired, and thosewhose physical abi l i t ies may be di fferent than yours. Write adescr ipt ion of the playground or park’s features to invite fami l ies.

• Inventors: Research the history of an invent ion orcommonly used i tem such as a l ight bulb or chair.What is the or igin and how could you improve i t?Sketch the process and write a br ief bio of theor iginal inventor or your bio, as the innovator.

7th, 8th and 9th Grades • Interactive Interfaces: As an app designer, you wi l l invent an app

and create v isuals to persuade downloads of your new invent ion onmobi le devices. What thumbnai l v isual represents your new app andhow does i t look when opened ful l screen? Write about the purposeof this app, the funct ions, and the audience you are try ing to reach.

• Biomimicry: Research how animals survive cl imate changes,adjust to var iat ions in vegetat ion, and adapt to the unexpected. Ident i fy a human problem that would benef i t f rom imitat ing natural solut ions. Draw a poster announcing a Biomimicry Invent ion Competit ion. Write the rules and scoring rubr ic for judges.

• Architecture: Design a new mult ipurpose communityvenue that could accommodate entertainment, sportsor other events. Consider how the form of your bui lding wi l l inf luence the funct ion and how the funct ions wi l l inf luence the form. How f lexible can the seat ing, staging and entrances be? How wi l l secur i ty, restrooms, food and communicat ion be part of your design? Write the persuasive argument of why the city needs this new venue.

10th, 11th, and 12th Grades

• Architecture: Design a work space for the future. Sketch thebui lding consider ing eff ic iency, aesthet ics, and interact ion withthe environmental ecosystem. Write a review of the bui ldingfrom the perspect ive of a business that moves employees intothis new work space.

• Biomimicry: Sketch the announcement of a new col lege degree programbased on biomimicry. Visual ly engage future students to pique theirinterest in taking design courses where invent ions are based on naturalinspirat ion. Write the descr ipt ion that wi l l be used to interest students in this new program.

• Game-Design: Develop a new electronic game thatprovides people with a social connect ion and solves a societal problem. The game should be fun to play whi le helping to overcome a problem that exists somewhere in the world. Draw the image of the game or what the connect ions look l ike as people play. Write the game descr ipt ion for an app store.

STEAM—the integrat ion of art with science, technology, engineer ing, and math—is more than a lesson. I t is a cross-curr icular approach that involves students using the i terat ive design thinking process to f ind and solve problems. I t draws upon expert ise from many discipl ines and fosters col laborat ion. Making thinking vis ible bui lds deeper understanding. This nat ional art exhibit ion is an opportunity for students to weave the art ist ic processes: create, present, respond and connect, into STEAM projects. The writ ing prompts enr ich these cross-curr icular experiences.

Create Original Art and WritingThis Art Expo is open to Pre-K-12th grade students , including homeschools. Submissions must be the student’s or iginal work and 2-D art, no larger than 16” x 20”. Students should t i t le their artwork and include written copy, based on the writ ing prompt, or an al igned idea. Teachers are urged to share the STEAM idea starters on this poster to inspire students’ work.

How to SubmitTeachers should submit a digita l photograph of students’ art and al igned writ ing by Friday, April 6, 2018 . The art image should be in JPG format and fol low this naming format: grade level, student f i rst name, student last name. Teachers can submit mult iple pieces of artwork per student and per class. Teachers must also provide their name, emai l address, school name and school mai l ing address with the submission(s). At the complet ion of the judging process, f inal ists’ teachers wi l l be not i f ied that their students’ artwork has been selected, and where to send the or iginal art for framing and exhibit ion.

Curated CollectionThe curated col lect ion of f inal ists’ artwork wi l l be donated to the U.S. Department of Educat ion to become part of the permanent col lect ion of chi ldren’s art, on display in Washington, DC and the Department’s regional off ices. Non-f inal ist artwork may st i l l be featured within Crayola Educat ional Resources.

Judging and NotificationEntr ies must be of students’ or iginal creat ion, executed solely by the student. Artwork wi l l be judged in these grade categories (Pre-K, K) (1, 2) (3, 4) (5, 6) (7, 8, 9) (10, 11, 12). Whi le segmented by suggested grade levels, students can use any of the idea starter prompts, regardless of their age. There is no maximum number of entrants per submitter or student. Entr ies wi l l be evaluated by a panel of judges selected by Crayola. Up to 50 students wi l l be selected as f inal ists, with representat ion from each category of grades.

The artwork wi l l be judged based on these f ive cr i ter ia: (1) Connect artwork to the theme: “Art Energizes STEAM,” (2) Create with v isual appeal, (3) Present age appropriate cr i t ical thinking in art and written statement, (4) Respond to theme with or iginal i ty, (5) Written thoughts . For young chi ldren, an adult can be the scr ibe recording chi ld’s thoughts.

By enter ing, the teacher and students’ parents grant Crayola and i ts assigns a worldwide, perpetual l icense to reproduce and make der ivate works of the entry. Final ists’ teachers must submit the or iginal artwork and complete and return the permission forms, an assignment of r ights in the entry, s igned by each entrant’s parent or guardian by April 27, 2018 . I f the teacher fa i ls to submit the f inal artwork or other mater ia ls by the deadl ine, their f inal ist status is forfei ted. Crayola may terminate, suspend, extend or modify the Rules and condit ions of the jur ied art exhibit ion.

Submission Deadline to email artwork photos:Friday, April 6, 2018

Email to [email protected]

The National Associat ion of Elementary School Pr incipals (NAESP) is a professional organizat ion serving elementary and middle school pr incipals throughout the United States, Canada, and overseas. V is i t www.naesp.org

The Nat ional Art Educat ion Associat ion (NAEA) is the leading professional membership organizat ion for v isual arts educators. NAEA advances visual arts educat ion to ful f i l l human potent ia l and promote global understanding. V is i t www.arteducators.org

Crayola is the worldwide leader in creat ive expression. We provide professional learning opportunit ies for educators on creat ive leadership, mult i l i teracies, and STEAM to bui ld creat ive capacity. V is i t www.crayola.com/education

www.Crayola.com/ArtExpo

3rd and 4th Grades

Crayola LLC1100 Church LanePO Box 431Easton, PA 18044-0431

© 2017 Crayola

®

®