Innovation Web 2.0 By Jeffery Hammond EDUC 7101 Instructor Dr. Robert Hancock.

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Innovation Web 2.0 By Jeffery Hammond EDUC 7101 Instructor Dr. Robert Hancock

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Stages of Innovation Stage 1: Problem or Need Stage 2: Research Stage 3: Development Stage 4: Commercialization Stage 5: Diffusion and Adoption Stage 6: Consequences

Transcript of Innovation Web 2.0 By Jeffery Hammond EDUC 7101 Instructor Dr. Robert Hancock.

Storyboard for Innovation Web 2.0Instructor Dr. Robert Hancock
Hello I am Jeffery Hammond and I am here to introduce the qualities of Web 2.0 tools. After the presentation you the board will have a better understanding of Web 2.0 and realize the necessity to include these tools in our program.
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Stage 2: Research
Stage 3: Development
Stage 4: Commercialization
Stage 6: Consequences
All innovations go through six stages of innovation. First what is the need for such innovation? Second what does the research recommend to solve these needs? Third can we develop the innovation? Fourth how can we commercialize our innovations? Fifth is the innovations adopted? Who are the lead thinkers? When or will it reach its critical mass so it can stand on its on? Sixth what are the consequences of the innovation?
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Visual Learners
Use instant messages and text messages to interact
Today’s students are visual learners. Students multi-task daily and much can their multi tasking can be done on one mobile device. Students use technology to express feelings through social networking sites such as Facebook. Students would rather instant message or text message rather talk on the phone when they are able to be face to face.
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Collaboration
Flexibility
Common Work Place
Today’s workforce has a need for a worker to be able to collaborate. Today’s problems are very complex and usually need several people to solve them. So there is a need to be able to collaborate. Often these people will not live the same area and may even be in different time zones so flexibility is a must. There is also a need to be able to communicate to many so time is maximized. Since these people might be at different places and different times there is a need to have a common work place for these workers to go.
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Architecture of Participation
Rich User Experience
Web 2.0 is open data, architecture of participation, and a rich user experience. Open data is user created data. The user owns their own data and able to use data outside of the said application. Architecture of participation encourages users to contribute via reviews and positive comments. Users are able to pool their collective intelligence which helps solve difficult problems. The information gathered is owned by the community which presents pride because of the investment of the users. Web 2.0 is easy to use, it builds social networks, and it provides a rich user experience.
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Darcy DiNucci
John Battelle
Tim O’Reiley
Lead thinkers of web 2.0 were Darcy DiNucci, John Battelle, and Tim O’Reiley. Darcy DiNucci first coined the phrase Web 2.0 in her article “Fragmented Future”. Darcy explained in 1999 that the original web was just an embryo of the Web and the chance of interactivity was abundant.
The term Web 2.0 did not take off until John Battelle and Tim O’Reiley used it in their opening remarks in the first Web 2.0 conference in 2003. The two argued that “customers are building your business for you.” Out of garages the Web 2.0 was born and these lead thinkers brought it to the for front of the world.
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Asynchronous JavaScript
Ajax (XML)
Adobe Flash
Adobe Flex
Java Script/Ajax
Research has shown that programs such as Ajax allow users to gather information without updating the browser. Java Script, Adobe Flex, and Adobe Flash are programs that allow users to share data and the bases behind all Web 2.0 tools.
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Hackers could invade personal files
Cool application, no business model
During the development stages some problems did occur. During development there was a thinking that every problem has a technological solution. Hackers and spam could gain access to personal files on their computers. Also there is an issue adults being in contact with children. Though early stages of Web 2.0 was a cool application but their was not a business model.
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Commercialization
Marketers paying for information of users
Commercialization was primarily over the internet. Using advertisement on their web site companies were able to offer free services to their users. These marketers also pay for information on its users.
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Knowledge Stage 2006-2007
Persuasion Stage 2008-2009
Decision Stage 2010
Implementation Stage 2011-2013
Confirmation Stage 2014-2015
http://www.socialmedia.biz/2009/04/18/web-20-adoption-curve-2009-2015/
Diffusion of Web 2.0 began in 2006 during the knowledge stage. It stayed in the knowledge stage until 2008 when it began the persuasion stage. In 2010 it started in the decision stage. Currently we are in the implementation stage that began in 2011. The final stage which is projected to start in 2014 is the confirmation stage.
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Avatars
Crowdsourcing
http://next-generation-communications.tmcnet.com/topics/dynamic-enterprise/articles/135533-leveraging-web-20-tools-social-media-enhance-customer.htm
Web 2.0 offers many communications channels. Wikis, online communities, social networking, virtual assistant, RSS, avatars and crowdsourcing are several communication channels. In the next couple of slides there are explanation of these technologies.
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Technology Efficient Teachers
Innovators and early adopters of Web 2.0 are technology companies, financial services and technology efficient teachers.
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LAGGARDS
Veteran Teachers – Set in their ways and are scared to break their comfort level
Teachers who fear technology
Skeptics
Laggards to Web 2.0 are veteran teachers. Also teachers who fear technology can hinder the diffusion of Web 2.0. There are many skeptics who fear the use of technology.
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CRITICAL MASS
Compatibility- Teachers will be more likely to adopt Web 2.0 tools if they are able to connect them with “existing values, past experiences, and needs of potential adopters” (Rogers, 2003)
Trial ability- “If an innovation can be designed so as to be tried more easily, it will have a more rate of adoption” (Rogers, 2003)
In order for Web 2.0 to reach critical mass the use of compatibility and trial ability must be used.
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Students use
Social networking
Web 3.0 is developing
With the students day to day use of social networking, wikis, blogs, google docs, and e portfolios Web 2.0 has reached critical mass.
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Change Agents
Key Change Agents: Teachers an administrators that are willing to address the needs of students
Use of Seven Roles:
Exchange information with others that can help
Analyzing the problem
Determine level of stability and respond accordingly
A change agent is a person that acts as a catalyst for change. Key change agents in education are teachers and administrators that are willing to address the needs of students. These change agents use seven roles:
Identify and discuss a need
Exchange information with others that can help
Analyzing the problem
Determine level of stability and respond accordingly
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Collaboration
Hands on
Participatory learning
Learner centered
Collaboration, being hands on, participatory learning, and a learner centered. The champion role will a leader in addressing this situation. Are you wiling to be a champion?
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Podcasts
Blogs
Wikis
RSS
Social Networking
Will you use podcasts, blogs, wikis, and social networking in your classroom? Will you be a leader in your school and support other teachers?
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As educators we need to foster critical thinking. Web 2.0 tools allows students to collaborate and solve situations together. Today’s students are technology savy and able to solve complex problems through the help of technology. Teachers classroom should mirror the daily environment that the students live in. Using web 2.0 tools the teacher can guide the the students on their journey. With the teacher as their guide students become independent but they have help just a click away. Web 2.0 is a must for our student to give them the best possible education they can receive.
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