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Transcript of Innovation Lawrence Cato [email protected] Walden University Diffusion and Integration of...
Innovation
Lawrence [email protected]
Walden University
Diffusion and Integration of Technology in EducationDiffusion and Integration of Technology in Education
EDUC 8841
November 19, 2009
Lego Mindsto
rm
Innovatio
n
The Need !
To use technology to help students who are challenged to learn in the traditional classroom settings.
To increase students’ competence in Mathematics, Science and Technology
To develop critical and Analytical skills in student
A natural desire to improve learning
Research has revealed the benefit of
Mindstorm to our students.
Research & Findings
Massachusetts's Technology Lab discovered that Mindstorm can be used to teach Art, Music and other subject areas not considered possible
Carnegie Mellon University’s development of hardware components and curriculum materials for use with Lego Mindstorm shows that students learning is enhanced.
Lego Mindstorm DurabilityLego Mindstorm Durability
Figure 1. Source: www.Graphjam.com
The graph in figure 1 above shows that the Mindstorm equipment is strong and durable and that it is heavily mistake-tolerant. This adds to the idea of using Mindstorm with children at any age. It is excellent for learning and it wont spoil easily. This is what every school needs.
Problems Encountered
Writing an application to Program the parts in the kits
Getting the robots to lift loadsDeveloping Mindstorm kits for students of
varying age groupsGetting Higher Institutions to believe in the
product
The Audience
The audience below are the people who are expected to interface with the Mindstorm innovation.
UniversityStudents
CollegeStudents
High SchoolStudents
Elementary Students
School Leavers
Lego Mindtorm at WorkLego Mindtorm at Work
The video on this page was taken at a local school where a group of students built and programmed a Lego Mindstorm robot to respond to certain stimuli. This activity has helped them with the Math. Science and Technology classes.
Click to watch robot at work
$$$$ Commercialization $$$$
Mindstorm kits are produced in two factories and shipped around the world.
One kit has more than a hundred pieces of blocks, sensors and a microprocessor
The level of difficulty of those kits is based on age
Mindstorm kits are sold with curriculum guides for teaching Mathematics and Science
Online customer support is provided on 24/7 basis
Knowledge Stage
Lego Mindstorm was invented and prove to be an excellent learning aid
The researchers knew it would workStudents building all kinds of structuresProblem-solving skills developed
Persuasion Stage
Getting support for the researchConvincing people with the findingsGetting sponsor to support the productionGetting clients to buy the productConvincing Schools and homes of the power
of Lego Mindstorm
Implementation Stage
Implementing in stages to meetBusiness objectives
Confirmation
1998 When the product was accepted as the leading technology tool then
Product is now being used widely in Universities and institutions
Continued research into its further development by leading Uiversities
Innovation Time Line
• Robotic Kit Getting customer Making the Robotic kits Extensive
Invented To buy those kits product as an placed in schools research by and people Of 726 pieces, educational toy, homes, colleges top
universities Learn much Tool very good and adding more Universities and confirm the more for skills sets features , adults used by NASA effectiveness
of using them too scientists the
Product
Knowledge Persuasion Decision Implementation Confirmation 1998 1999 1999 2004 2006 Click here click here click here click here click here
S-curve of Mindstorm Development
1998 2000 2002 2004 2006 Years since Mindstorm was first manufactured
More research
Greater production
Product Development
Commercialization
Research
The Need
Innovators of Lego Mindstorm
Early Adopters of Lego Mindstorm
Teacher
Students
Parent
Administrators
Leggards of Lego Mindstorm
Leggards of the
Mindstorm Innovation
Dubous ICT coordinator
Pessimistic staff
Discouraging peers
Unsupportive Administrator
Innovation Development Process
Decentralized Approach of Lego Mindstorm
Users are more involved and share responsibility
Bureaucracy eliminated (Morgan, 1988). Users are Motivated (Ahituv, Neumann & Riley,
1994). Innovation is encouraged as students explore
and learnMore rapid response to market and
environmental changes take place (Earl, Edwards & Feeny, 1996).
Key Change Agents
Chief Education Officer Implements policy to effect changeProvide support for other officers of changeAdvocate the need for change in many places
ICT Coordinators Providing training and technical supportIdentifying and addressing resource needs from time to time Vigorously advocating the need for technology innovation
School PrincipalsImplementing change at school Providing the support to facilitate the change processLiaising with stakeholders to enable change
Curriculum OfficersReforming the curriculum Introducing technology integration Teacher training and support Ensuring compliance by all schools involved in that exercise
Roles of Change Agent in the Organization
Change Agents’ Roles continued
The following are two additional roles of change agents but other roles may exist depending on the situation in the organization.
.
Meeting Critical Mass
Meeting critical mass is relative to the society in which the innovation exist and the level of acceptance it has gained.
I believe Lego Mindstorm has reached critical mass here in Grenada because it has become very popular in colleges, schools and homes of ordinary people.
It will do the same in your institution. Try it.
Innovation Champion Requirements
People are likely to ignore the innovation if a champion isn’t there to sell the ideas and show others the benefits to be derived
The Innovation Champion cont..
The following requirements will help the change-champion to be more effective
Defining the Need
The need for more problem solvers and critical thinkers in the school system.
The need for students to have better problem solving skills
People’s awareness of the importance of ICT in education.
The need to assess the existing capabilities and competences in the organization
Identify existing limitations which can negatively impact the organization
Aligning innovation with needs
Innovation must:1. speak to the various needs that the clients and
stakeholders are known to have2.be made to address problems which exist in the
organization/community and for which a solution has been sought
3. not benefit one party only but every person who interfaces with the organization
4. return value for money
References
Mitchel Resnick et al (2008). New Pathways into Robotics: Strategies for Broadening Participation e Journal of Science Education and Technology, Vol 11,( 3).
Pezalla-Granlund et al (2005). Rethinking Robotics- Approaches and Ideas. Association of Science and Technology Centers. Retrieved September 19, fromhttp://llk.media.mit.edu/projects/pie/Rethinking-Robotics-Ideas.pdf
References continued
Ahituv, N. Neumann,S. & Norton-Riley, H. (1994). Principles of Information Systems for
Management, Wm. C. Brown Communication, Inc., 2460 Kerper Boulevard, Dubuque, IA, USA.
Earl. M., Edwards B., & Feeny, D. (1996). Configuring the IS Function in Complex
Organizations, in "Information Management: The Organizational Dimension" edited by Earl, M., 201-230, Oxford University Press, Great Clarendon Street, Oxford, New York.
Reference Continued
Morgan, G. (1988). Riding the Waves of Change: Developing Managerial Competencies for a
Turbulent world. Jossey-Bass, Inc. Publishers: San Francisco, California, USA