Innovation in Situated & Sensory Media, Gunnar Liestøl, UiO
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Transcript of Innovation in Situated & Sensory Media, Gunnar Liestøl, UiO
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Gunnar Liestøl Department of Media & Communication University of Oslo [email protected] www.sitsim.no
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Innovation in Situated & Sensory Media
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> Institutt for medier og kommunikasjon (IMK)
HardwareCPU, screen, memory etc.
Meaningware
Indivdual texts, genres and conventions
SoftwareOperating system, applications,
protocols
General context of...
… cultural, social & economic relationships
producers/ users
users/ producers
Digital media as a dependent hierarchy
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Positioning – where in the world the device is (GPS, WiFi, and cell towers).
Orientation – in which direction it is pointed (magnetometer/digital compass).
Movement – how it is moved and gestured (accellerometer and gyroscope).
Touch input – how the user touches and manipulates the phone's interface (screen and physical buttons).
Light – (camera for recording still images/video, and pattern reckognition).
Sound – (microphone to register audio input or radiowaves for wireless networking).
= Sensory Media
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Simulation Oseberg Viking Ship, Norway
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2008–2010: Acropolis in Athen
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Viking settlement, Borre
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Gokstad ship burial mound and harbour in Norway
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2010: Ancient Phalasarna 333BCE
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App: Borrehallen
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Roman Forum simulation: A window to the past.
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Roman Forum
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Roman Forum
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2013: ClimSim pre–project (Opera)
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2013: ClimSim pre–project (Ullensvang)