Inflatin Addiction
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Transcript of Inflatin Addiction
Inflating AddictionLien Tran
February 10, 2011
I Have Digital DramaMTV
Digital Addiction
“You’ll maybe get one or two good emails for every 20 or 30 bad ones…. So there will be some happy ping in there, and it turns out that that’s about the rate that a one-armed bandit at a slot machine will use to create the same kind of impulsive loop… at just the right frequency to keep you checking incessantly.”
- Douglas Rushkoff, Media Theorist
What kind of relationship can you have
if you’re totally committed to technology?
Designing for an Extreme
Target audience is digital addicts who choose digital connections over any real physical relationships.
They can’t sustain a real relationship because of their digital addiction.
Parasitic Objects
“… artifacts are sometimes symbiotic with humans, but at other times the relationship is parasitic, and the survival of the object is at the expense of its human host.
… our dependence on objects is not only physical but also, more important, psychological.”
- Mihaly Csikszentmihalyi
Why We Need Things
Lars and the Real Girl
Love Dolls
Accessories for Lonely ManNoam Toran
FunktionideStefan Ulrich
Air pump and release systemSnoozy the Sloth
Phone UsageJupiter Apps for Android
JudySystems Diagram
Juan: Digital AddictAlways on the Phone and/or Browsing the Internet, He Can’t Disconnect
Carmen: Digital Addict’s ExShe Could Never Connect… with Juan
Meet Judy, Juan’s True LoveShe’s the object of Juan’s Addiction… Affection
Virtually Deflated
Making Some Effort
Starting to Care
True Love Connection
Socializing Effect
“Through the conceptual model of behavior embodied in its functionality and operation, [the object] allows the user to participate in situations that encourage critical reflection on the socializing effect of our encounters with everyday electronic products.”
- Anthony Dunne on the Truth Phone
Strengths
Reflects on the social detriment facing digital addicts
Visualization of protagonist’s addiction
Weaknesses
Measuring digital connectedness should be more critical – more specific to situation during which user is digitally
connected
Exists in critical design space, but could the technology/design allow for real physical interactions between user and doll?