Industrial Engineering Operations Research

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Transcript of Industrial Engineering Operations Research

Page 1: Industrial Engineering Operations Research
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OverviewOverview

• Background• Design Process• Radical Major- Apparel Engineering• Moderate Major- Human Factors Engineering• Conservative Major- Design Engineering• Survey Results• Webpage• Conclusion

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Background: Who we are!Background: Who we are!

Shivani Garg

Alla Tolchinsky

Miguel RomeroCorinne Reich-Weiser

Prerna Sethi

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Computer Science Architecture EECS

Cognitive Science Mechanical Engineering

Industrial Engineering Operations Research

Background: Who we are!Background: Who we are!

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Project Definition & GoalsProject Definition & Goals

• Definition– To create an undergraduate experience in

engineering, which prepares the student for a professional career. It will reflect the changing demands of industry, incorporating the new interests and industry experience of faculty and administration. To be successful in real world technological fields, an interdisciplinary background must be obtained; therefore, the undergraduate engineering programs should encompass these dynamic changes.

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1.Define project goals – to design a major to keep pace with the demands of industry. See project definition above for more info

2. Research - spoke with friends and people in our classes to find out which majors they were interested in, and what kind of jobs they would want after graduation. Also, looked at what majors are currently offered at Berkeley; went through the course catalog

3. Brainstorm – initially, we came with a couple of ideas each, and then we sat down as a group and threw out ideas for possible majors, expanding on many and taking them in

different directions. Came up with over a 100 possible majors.

Team Design ProcessTeam Design Process

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4. Vote – we each chose 3 majors from the total list to narrow it down to the top 10 ideas. Two members of our team dropped the class

5. Focus – considered the suggestions from the feedback of our first report, discussed the majors further, combined some majors into one, and came up with our top 3 majors

6. Delegate - split up the research between group members, so each one of us became an expert on one major. Two people for 2 of the 3 majors, and 1 person for the third major. We each did in-depth research on our major and gave feedback on other majors to the other group members

Team Design ProcessTeam Design Process

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7. Prototype - for each major, we created a schedule of classes, as well as sample 4-year plans for each major.

8. Test - created a user survey and surveyed (mostly) current Cal students about their interests, and which major they would be most interested in. Asked also about which elements they would like to add to their majors

9. Refine - based on user survey results, we narrowed it down to one top major, and improved on the details that were not clear as well as added elements to major based on user suggestions.

10. Present - create website for final major and present it to the class

Team Design ProcessTeam Design Process

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Background: BrainstormingBackground: Brainstorming

• We gathered over 100 ideas for new majors

• Top 10: – Video Game Design– Animation and Motion

Graphics– Project Management– Fashion Design– Roller Coaster/Amusement

Park– Nanotechnology– Metallurgy/Jewelry– Human Computer

Interaction/User Interface Design

– Toy Design– Digital Music

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Final Three Majors

1. Radical Major- Apparel Engineering

2. Moderate Major- Human Factors Engineering

3. Conservative Major- Design Engineering

Background: BrainstormingBackground: Brainstorming

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Description• The technical side of apparel design

– Human Factors Engineering, Materials Science, & Business– Design to fit ergonomically with the human form (while

looking good )– Design for ease of production and commercialization

• Prepares the graduate to successfully enter the workforce and/or choose from a variety of graduate programs– Industrial Engineering and Operations Research– Industrial Product Design

– Business Administration

Radical: Apparel EngineeringRadical: Apparel Engineering

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Constraints and Competition• Schools with Similar

Programs– London College of Fashion

• Design Technology, Product Design, Development for the Fashion Industries (Human Factors Program)

– Ohio State • Consumer and Textile

Sciences, Textiles and Clothing, Fashion & Interiors Merchandising

– Ravensbourne College of Design & Communication

• Fashion

• Lack of space in required major classes– Negotiate with department

to reserve space for AE students

• Need funding for creation of Apparel Department– Studio space necessary for

apparel design labs– Faculty needed to teach

AE core lecture sections

Radical: Apparel EngineeringRadical: Apparel Engineering

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Pros Cons• Apparel Engineers will come up with practical and ergonomically safe designs.

- Possibility to choose any human related design career

• AE’s will design affordable and well made clothing with knowledge of the technical and business side

– Post graduation options include manufacturing or production careers – Able to enter industry as a manager, engineer, or artistic designer

• Currently no apparel or textile related courses offered at Berkeley

• Apparel Engineering may not be considered academic or important to the UC Berkeley engineering faculty

Radical: Apparel EngineeringRadical: Apparel Engineering

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Opportunities Post Graduation• Work in the Industry

– Industrial Designer & Engineer (IDEO, Frog Design)– Fashion/Product Designer or Buyer (Bloomingdale’s,

equivalent of Calvin Klein or other independent designer)

– Production/Manufacturing Engineer

• Graduate Programs– Fashion Design– Materials Science– IEOR– MBA

Radical: Apparel EngineeringRadical: Apparel Engineering

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Description• Prepares students for a flexible career in design suitable for any

service industry

• Prepares the graduate to successfully enter the workforce and/or choose from a variety of graduate programs– Industrial Engineering and Operations Research– Interface Design– Cognitive Science– Business Administration

Moderate: Human Factors EngineeringModerate: Human Factors Engineering

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Moderate: Human Factors EngineerinModerate: Human Factors Engineerin

Foundation• Interdisciplinary approach

– human factors, business administration, computer science

• Provides a solid engineering background in the mathematics and science

• Heavily emphasizes hands-on experience– 8 unit senior project -> 20-25

hours/week internship in the work-force.

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Opportunities Post Graduation• Work in the Industry

– Program Manager at Microsoft, Expedia– Experience Engineering, Inc– IDEO, Fitch, Insight Product Development– IBM Global Services

• Graduate Programs– Human Computer Interaction– User Interface Design– IEOR– MBA

Moderate: Human Factors Moderate: Human Factors EngineeringEngineering

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Description• Introduces students to computer applications and

theories of design, emphasizing visual thought and creativity.

• Prepares students with classes including digital music, motion graphics, 3D rendering, animation, industrial design, mechanical design, and computer science

• Prepares students for different careers in Engineering, Architecture, Graphic Design, Art, and Industrial Design

Conservative : Design EngineeringConservative : Design Engineering

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Conservative : Design EngineeringConservative : Design Engineering

Foundation• Provides a comprehensive

background in computer design by allowing students to keep up to date with the latest technologies

• Background emphasizes hands on experience– requires an 8 unit senior project that

is comprised of a 20-25 hours/week internship in the work-force or field study research

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Conservative : Design EngineeringConservative : Design EngineeringDescription of New Courses:• Design Engineering 100 - Intro to Design Engineering Survey course of design techniques and applications pertaining to Design Engineering.  Included applications are CAD, Flash, 3D Studio

Max. 

• Design Engineering 110 - Design Engineers in IndustryIntroduction to Design Engineering professions and applications in the workforce.  Various speakers from industry will come and present their

backgrounds and work in design engineering field.  

• Design Engineering 130 - Web DesignComputer Programming to create advanced web sites using various graphic tools and computer applications.  Techniques for good web site design: layout, presentation, content, and security.

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Description of New Courses (cont’d):• Design Engineering 140 - Video Game Design

Focused study of video game design history and current trends. A project based course, this course will provide an opportunity to create a full fledged video game and present to professionals in video game design.  

• Design Engineering 199 - Supervised Independent Study

Part of the 8 unit/25 hour Research/Internship requirement for the DEmajor.  DE students are required to take this class twice. 

Conservative : Design EngineeringConservative : Design Engineering

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• Math 1A,B, 53, 54, 55• Physics 7A,B, • Computer Science 61A,B,C• Cognitive Science 1• Engineering 28(basic

engineering design)

Requirements – Lower Division

Conservative : Design EngineeringConservative : Design Engineering

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Requirements – Upper Division• DE 100 - Introduction to Design Engineering• DE 130 - Web Design• CS 160 - User Interface Design OR CS 169 -

Software Engineering• CS 184 - Graphics• DE 199 - Supervised Independent Study (two

semesters) OR an Internship for at least three months, part time, in a relevant field.  All internships must be approved

by faculty advisors. 

Conservative : Design EngineeringConservative : Design Engineering

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Electives Two from the following list: • Computer Aided Design Courses

– Architecture 132 - CAD: Computer Aided Design OR Mechanical Eng. 128 - Computer Aided Mechanical Design

– Architecture 133A,B,C - Visual Simulation (at least two) OR Civil Eng. 169C - Visual Simulation for Engineering Management

– Architecture 135 - Digital Design

– Architecture 138 - Computer Rendering & Animation – Engineering 128 - Advanced Design Graphics

Conservative : Design EngineeringConservative : Design Engineering

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Electives Two from the following list:

• Design Theory Courses– Cognitive Science 127 - Cognitive Neuroscience OR

Psychology 126 - Perception OR Psychology 142 - Child Development & Education

– Design Engineering 110 - Industry Perspectives OR Engineering 110 - Venture Capital Design / Startup

– Design Engineering 140 - Video Game Design– IEOR 140 - Industrial Production & Design – IEOR 170 - Interaction & Experience Design for

Engineers – Music 108 - Music Perception/Digital Music OR Music 158

- Music Apps of Computers & Related Technology

Conservative : Design EngineeringConservative : Design Engineering

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Conservative : Design EngineeringConservative : Design Engineering

• Semester 1:– Math 1A– CS 61A– CogSci 1– Elective/ Music 23

• Semester 3:– Math 53– Physics 7B– CS 61C– Psych 126/142Or CogSci 127

Sample Four Year Plan: Lower Division

• Semester 2:– Math 1B– Physics 7A– CS 61B– Elective/Engineering 28

• Semester 4:– Math 54– Math 55– Arch 132 (CAD)/ME 128– Elective

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• Semester 5:– IEOR 140– CS 169 – Design Engineering

Course– Elective/CS 160

• Semester 7:– CS 184– Arch 135– Design Engineering

199

• Semester 6:― CE 169 ― Arch 133― Design Engineering Course― Elective― IEOR 170

• Semester 8:― Arch 138― E 110― E 128― DE 199

Conservative : Design EngineeringConservative : Design Engineering

Sample Four Year Plan: Lower Division

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Constraints and Competition• Design Schools

– California College of Arts and Craft, Rhode Island School of Design, Pratt College

• Vocational Schools– ITT Technical Institute– Cal Tech

• Established majors within COE

• Faculty– Interest– Experience– Commitment

• Funding & Resources– Creating New

Labs/Classrooms– Installing New Software

Programs– Job Security– Industry participation

Conservative : Design EngineeringConservative : Design Engineering

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Conservative : Design EngineeringConservative : Design Engineering

Pros Cons• Students are more marketable by building skills in graphic applications, digital music, animation, and video game design

• Students immersed in a technical and creative field

• Students introduced to many different applications, may not be able to master or excel in one area

• Potential disconnect of information

• Overlapping/repetitive information

• Students’ skepticism or lack of information

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Opportunities Post Graduation

• Work in Industry– Animator – Dreamworks, Disney, Pixar– Video Game Designer - Sega, Sony,

Microsoft– Digital Music Engineer - Music Industry– Web Designer

• Graduate Programs– Computer Science, Design, Mechanical

Engineering, Industrial Design, Architecture

Conservative : Design EngineeringConservative : Design Engineering

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Possible Changes• The 8-unit/25 hour research/internship

requirement for the major• Create emphasis within the major in

animation, video game design, web design

• Allow for an exchange with a design school for a semester

Conservative : Design EngineeringConservative : Design Engineering

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User SurveyWhat is your (intended) major?What year are you in school?

On a scale of 1 to 10, please rate your response, with 1 being least interested, and 10 being most interested

• How interested would you be in a major that combines fashion and engineering• How interested would you be in a major that combines psychology and engineering• How interested would you be in a major that explored the principles and techniques for video game design• How interested would you be in a major that combines Computer Design and Engineering• How interested would you be in a major that combines Business and Engineering

Are you interested in the opportunity (through school) to gain on the job experience, while earning credit towards school?

If any of the above majors seem appealing to you, please provide further suggestions: what classes would you want to take; what would you do with this major post graduation; what kind of jobs would you look for?

Survey Results: User FeedbackSurvey Results: User Feedback

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• We surveyed students across all years and all majors– Engineers, Business, Architecture, CS, Cog Sci, Philosophy– High School Seniors -> Fifth Year Graduates

• If you could add something to your major, what would you add?

– “More practical application training, like with Flash, Access, etc…”

– “Classes that tie everything together”– “More business emphasis”– “More design classes”– “More practical classes, too much theory and no practice right

now”

Survey Results: User FeedbackSurvey Results: User Feedback

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SurveySurvey ResultsResults

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8Interest

Business & Engineering

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Interest

Computer Design & Engineering

Freshman and Incoming Freshman

Sophomores and Juniors

Seniors and Fifth Years

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01

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78

Video Game Design

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1

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Psychology & Engineering

Survey ResultsSurvey Results

Freshman and Incoming Freshman

Sophomores and Juniors

Seniors and Fifth Years

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Fashion & Engineering

Survey ResultsSurvey Results

Freshman and Incoming Freshman

Sophomores and Juniors

Seniors and Fifth Years

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Survey Results - SummarySurvey Results - Summary

• Most popular:– Business &

Engineering– Design Engineering

• Close second:– Interaction

Engineering

• Rethink “Fashion”– Apparel Engineering

0

1

2

3

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5

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Fashion Interaction Design

Overall Interest in Major

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Lessons LearnedLessons Learned

• Survey and get feedback earlier in design process in order to create majors based on information gathered

• In survey, ask more background information in order to understand demographics better

• Commitment from team members key to a successful project – lost two members early on in the semester

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Design Engineering WebpageDesign Engineering Webpage

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Design Engineering WebpageDesign Engineering Webpage

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Design Engineering WebpageDesign Engineering Webpage

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ConclusionConclusion

• Our hypothesis was correct!• Design Engineering was the most favored

major• More research and development needs to

follow before implementing this major into U.C. Berkeley

• Any Questions??

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