Increasing the strength of QoE data with objective and ... · PDF fileIncreasing the strength...

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Increasing the strength of QoE data with objective and quantified subjective measures Peter Brooks Bjørn Hestnes [email protected] [email protected]

Transcript of Increasing the strength of QoE data with objective and ... · PDF fileIncreasing the strength...

Increasing the strength of QoE data with objective and quantified subjective measures

Peter Brooks

Bjørn Hestnes

[email protected]

[email protected]

Users…

The book of “Human history”

The book of “Human history”

} 20th C20th C

Interacting with mediaInteracting with media

Users…

• Limited attention

– Restricted sensory and working memory

– Automatically selective

– Perceptual blindness

– Easily disturbed

• Unconscious social responses

• Limited attention

– Restricted sensory and working memory

– Automatically selective

– Perceptual blindness

– Easily disturbed

• Unconscious social responses

Social responses are unconscious

Ba, Ba ?

Ga, Ga ?

Da, Da ?

McGurk & McDonald (1976)

QoS changes may not be perceived but still affect behaviour

• Reeves & Nass (1996)

– 170 ms audio-video asynchrony not noticed

BUT

– Ratings of speaker more negativeLive News

• Wilson & Sasse (2000)

– Change in frame-rate from 5 - 25 fps not noticed

BUT

– Physiological measure of stress greater with 5 fps

Measuring quality from a user perspective

3 existing approaches…

– Testing user-perceived QoS

– User perception

– ‘MOS’Subjective data

User-perceived QoS

– Surveying subjective QoE

– Perception, usablity, user satisfaction

– Self-report ratings

– Modelling media quality

– Effects of technical parameters

– Scaler rating of quality

Objective data

Subjective QoE

Modelling

Objective measures of QoE

• Are not dependent on test participant opinion

• Are dependent on

– Actual usageProcess of communication

User performance

– Types of

– Users

– Tasks

– Communication situations

User performance

Outcomes of communication

Objective psychological measures

Person-to-PersonPerson-Content

Identification of informationIdentification of informationAccuracy of user task completionAccuracy of user task completion Problem correctly solvedProblem correctly solved

Game scoreGame scoreGain or loss to userGain or loss to user Price negotiatedPrice negotiated

Game durationGame durationTime taken for goal completionTime taken for goal completion Communication task timeCommunication task time

Mouse clicksMouse clicksNumber of user inputsNumber of user inputs Words spokenWords spoken

Time between mouse clicksTime between mouse clicksTime between user inputsTime between user inputs Conversation pausesConversation pauses

Turn-taking with an avatarTurn-taking with an avatarNumber of turns taken to communicateNumber of turns taken to communicate Turn-taking with the personTurn-taking with the person

Interruptions with an avatarInterruptions with an avatarNumber of interruptionsNumber of interruptions Interruptions with the personInterruptions with the person

User inputs as machine outputsUser inputs as machine outputsNumber of simultaneous actionsNumber of simultaneous actions Speaking at the same timeSpeaking at the same time

Example effects of speech-only communication

Communication process

Turn-taking

Number of words

Interruptions

� Less turn taking than with video communication

�Less interruptions than with video communication

� Less words used than with video communicationNumber of words � Less words used than with video communication

Time

Accuracy

� Dialogues may be shorter than with video communication

� 8k mono as good as CD stereo

Communication outcome

ITU-T G.1080 QoE Dimension

From ITU-T Recommendation G.1080: "Quality of experience requirements for IPTV services"

Subjective measures of QoE

• Should be dependent on actual usage

Process of communication

User opinion

Outcomes of communication

• More than perception of media quality and usability; for example…

– Social presence

– Partner perception

• Should be quantitative

Quantitative subjective measure

Excellent

Good

10Extremely high

Qualitative scales Quantitative scale

5 Excellent

4 Good

e.g., ITU-R BS.1534-1

Poor

Bad

Fair

0Extremely low

2 Poor

1 Bad

3 Fair

e.g., ITU-T P.800ITU-T P.910

Subjective psychological measures

Person-to-PersonPerson-Content

Visual accuracyVisual accuracyEffectivenessEffectiveness Goal achievementGoal achievement

Overall satisfaction with contentOverall satisfaction with contentSatisfactionSatisfaction Communication satisfactionCommunication satisfaction

Effort to watch mobile TVEffort to watch mobile TVEfficiencyEfficiency Talking effortTalking effort

Website engagementWebsite engagementEnjoymentEnjoyment Fun with a gameFun with a game

Reality of avatarReality of avatarSocial presenceSocial presence Personal contactPersonal contact

Intelligence of avatarIntelligence of avatarPartner perceptionPartner perception TrustworthinessTrustworthiness

Individual and global QoE measures

• QoE is multivariate

• What are the best ways to present QoE data?

Summary statementsSome examples

Scales

“Task effectiveness with service X is better than with service Y”

“QoE is ‘Good’ but not ‘Very good”

“Service X is unusable”

“The average QoE for service X and service Y is…”

“The QoE of service X varies across particular types of users by amount Y”

QoE0 10

-5 +5QoE

Extremely good

Very good

Poor

Extremely poor

Good

Moderate

Very poor

Very usable

Just usable

Unusable

Sufficiently usable

In conclusion…

• QoE measures with higher validity and better communicability

– Expand from user perception to user experience

– Direct measures of users

• Objective

• Quantitative subjective

• Widespread misunderstandings for the nature of user measures?

ITU-T P.10/G.100“The overall acceptability of an application or service, as perceived subjectively by the end user”×√